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VXR
Jun 26 2002, 21:35
anyone knows what memory points make the MM-1 grenade part turn when fire?

Kegetys
Jun 27 2002, 01:19
Put something like this to the config:

revolving="buben";
revolvingAxis="osa_buben";

then "buben" is the selection group that rotates and "osa_buben" is the axis point at the memory lod for it.

VXR
Jun 27 2002, 04:42
can i also set the speed of rotating?

VipHeart
Jun 28 2002, 22:05
Yeah, anyone know how to speed up the rotating?? I'm building an belt fed MG - and i use the rotating function to simulate the feded ammo.. and in the moment it's moving like a snake...

KKB
Jun 28 2002, 22:57
It isn't automaticly applied by the reload time? Bummer, I thought it would because I haven't found any parameter for this.

I planed to use that animation for a minigun...

Kegetys
Jun 28 2002, 23:51
It seems to rotate by the reload time speed... and does a full 360 degree circle for the full mag I think...

VXR
Jun 29 2002, 07:06
yes i also make it for a minigun on the huey

just need to texture the minigun and he is done

Indy
Jun 30 2002, 10:24
damn, i have made the minigun, but it rotates too slow, and a magazine have about 400 rounds....

VipHeart
Jun 30 2002, 10:52
Same probs with my gun! I have implented about 25 rounds (although the real mag has 100 rounds) to cut down the faces/poly count. The mag is simply moving to slow...
Butwhen i would add 100 rounds the model would have about 1500 polys :-)

That's leads me to another question: couldn't i use the view geometry/geometry LODs in weapons, too?? Because most of the ammo is always hidden in the mag casing ( and with view geometry the engine would process them..).