PSC
Jun 29 2002, 15:05
Ok, I took a look at Resistance and have to say, it's very nice. Great job you guys did over there...
The new island is very beautiful and creates a great atmoshpere. I nearly had the feeling of beeing in a real world.
And now that I buttered you up so nice, I've got a couple of questions for you to answer.
<span id='ME'><center>PSC grins like a cheshire cat</center></span>
1. Question:
One of the first things I did with Resistance, was to take a look at the russian scud vehicle. I knew that the second steering axle did not work till version 1.46. But now it does. And since I am hot for this feature for my own BTR-80 I took a look at this first:
http://dm.hfk-bremen.de/psc/oxy/second_steering_axle.jpg
Now I would like to know how the selection names are called for this second steering axle. Is it like levy predni 2?
2. Question:
I've included a cfgModels section into the config.cpp fot my BTR, to get all the special selection to work. In the game I checked everything, and realized some bug with the clan selection. It does not show transparency anymore.
This is how it looks in a multiplayer map:
http://dm.hfk-bremen.de/psc/oxy/logo_wrong.jpg
But it should look like this (I deleted the clan selection and applied a texture of the logo with transparency to the empty plane):
http://dm.hfk-bremen.de/psc/oxy/logo_correct.jpg
The face/point properties of the clan plane are set to default values. Do I have to change anything to make it work correctly?
3. Question:
And last but not least, I've got a question about the optics. I've set up a View-Cargo-Geometry LOD with gaps at the places where the optics are placed. It looks like this:
http://dm.hfk-bremen.de/psc/oxy/view_cargo_geometry.jpg
Onto the optics models I've applied a texture with transparency. It looks like this:
http://dm.hfk-bremen.de/psc/oxy/optics.jpg
But as you can see, I still cannot see through the borders of the vehicle. What is wrong with this?
I would apreshiate any answer that helps me to solve this problem.
Thanks in advance, PSC
The new island is very beautiful and creates a great atmoshpere. I nearly had the feeling of beeing in a real world.
And now that I buttered you up so nice, I've got a couple of questions for you to answer.
<span id='ME'><center>PSC grins like a cheshire cat</center></span>
1. Question:
One of the first things I did with Resistance, was to take a look at the russian scud vehicle. I knew that the second steering axle did not work till version 1.46. But now it does. And since I am hot for this feature for my own BTR-80 I took a look at this first:
http://dm.hfk-bremen.de/psc/oxy/second_steering_axle.jpg
Now I would like to know how the selection names are called for this second steering axle. Is it like levy predni 2?
2. Question:
I've included a cfgModels section into the config.cpp fot my BTR, to get all the special selection to work. In the game I checked everything, and realized some bug with the clan selection. It does not show transparency anymore.
This is how it looks in a multiplayer map:
http://dm.hfk-bremen.de/psc/oxy/logo_wrong.jpg
But it should look like this (I deleted the clan selection and applied a texture of the logo with transparency to the empty plane):
http://dm.hfk-bremen.de/psc/oxy/logo_correct.jpg
The face/point properties of the clan plane are set to default values. Do I have to change anything to make it work correctly?
3. Question:
And last but not least, I've got a question about the optics. I've set up a View-Cargo-Geometry LOD with gaps at the places where the optics are placed. It looks like this:
http://dm.hfk-bremen.de/psc/oxy/view_cargo_geometry.jpg
Onto the optics models I've applied a texture with transparency. It looks like this:
http://dm.hfk-bremen.de/psc/oxy/optics.jpg
But as you can see, I still cannot see through the borders of the vehicle. What is wrong with this?
I would apreshiate any answer that helps me to solve this problem.
Thanks in advance, PSC