ComradeJD
Jul 3 2002, 10:25
I just made a model with a friend and I made a config.cpp. But i'm still getting errors. Wait, here's the config.cpp :
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class Terminator
{
units[] = {Terminator};
weapons[] = {};
requiredVersion = 1.30;
};
class SSG3000
{
units[] = {};
weapons[] = {SSG3000};
requiredVersion = 1.30;
};
};
class CfgAmmo
{
class default {};
class M21 : Default {};
class SSG3000 : M21 {};
class SSG3000ammo : M21
{
hit=800;
indirectHit=200;
indirectHitRange=2;
picture="\m21_lod.pac";
};
};
class CfgWeapons
{
class Default {};
class MGun : Default {};
class Riffle: MGun {};
class SniperRiffle : Riffle {};
class M21 : SniperRiffle {};
class SSG3000 : M21
{
model="\ssg3000\ssg3000.p3d";
picture="\m21_lod.pac";
displayName = SSG3000;
displayNameMagazine = SSG3000;
shortNameMagazine = SSG;
ammo = SSG3000ammo;
initspeed=250;
count = 16;
maxLeadSpeed=300;
};
};
class CfgNonAIVehicles
{
class ProxyWeapon {};
class ProxySSG3000: ProxyWeapon {};
};
That terminator thing has to be an NATO soldier but don't konw what that has to be http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif . PLZ look to the CfgWeapons too. I think that's wrong http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
EDIT : And the player has to be West http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class Terminator
{
units[] = {Terminator};
weapons[] = {};
requiredVersion = 1.30;
};
class SSG3000
{
units[] = {};
weapons[] = {SSG3000};
requiredVersion = 1.30;
};
};
class CfgAmmo
{
class default {};
class M21 : Default {};
class SSG3000 : M21 {};
class SSG3000ammo : M21
{
hit=800;
indirectHit=200;
indirectHitRange=2;
picture="\m21_lod.pac";
};
};
class CfgWeapons
{
class Default {};
class MGun : Default {};
class Riffle: MGun {};
class SniperRiffle : Riffle {};
class M21 : SniperRiffle {};
class SSG3000 : M21
{
model="\ssg3000\ssg3000.p3d";
picture="\m21_lod.pac";
displayName = SSG3000;
displayNameMagazine = SSG3000;
shortNameMagazine = SSG;
ammo = SSG3000ammo;
initspeed=250;
count = 16;
maxLeadSpeed=300;
};
};
class CfgNonAIVehicles
{
class ProxyWeapon {};
class ProxySSG3000: ProxyWeapon {};
};
That terminator thing has to be an NATO soldier but don't konw what that has to be http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif . PLZ look to the CfgWeapons too. I think that's wrong http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
EDIT : And the player has to be West http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif