View Full Version : My leopard 2 a4... need sum help!
Nov 5 2002, 23:37
Hi! Have started to work on a German Leopard 2 A4 to give the tank fanatics in OFP (including myself) sumthing to play with.
Unfortunately a problem appears that annoying me since sum time. Whenever putting a texture over a selection, and viewing the result in Buldozer, the texture is blurry and important details are missing. Investigate yourself...
Texture used in example is 512x1024. Should be enough to get a more detailed output than on the picture shown, don't you think! Could anyone help me out of this??
I wouldn't have blurry textures in my addons. As long i doesn't start to make clouds or sumthing http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif
here's a tip...when you make your textures in whatever program you are using, export the texture to .jpg format. Then, fire up TexView, and save it as a .paa texture inside the Data folder, in the O2Viewer folder. Then, go to O2, and skin your Leopard with the new texture thats inside the Data folder. Or you could try to make it a bit more high res..
Nov 6 2002, 13:56
Wow! A Leopard 2A4 ... didn't know that one of these was in the works. Too bad I am not an addon maker so I cannot help you, but please try to finish this model http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif It would be nice to have a Leo in Finnish Defence Forces camo also, because we just bought 124 of these from Germany.
Keep up the good work!
Nov 6 2002, 15:00
What picture format do you use? I'm using the tga format -besides the possibility of defining transparent areas it provides best results for me...
Or do it the hard way: place the textures (I think one can distinguish between up and down); save your work; use a hexeditor and replace all ".paa" or ".pac" with ".jpg"; stuff the p3d with jpg-versions of your textures.
Advantage: skinning new variants is much more easier (no need for paa-jpg-paa-conversion)
Disadvantage: in case of future editing in O2 the jpg-textures don't show up in buldozer...
The textures you see in Bulldozer are just preview textures. They are not shown in full resolution (I thinnk Bulldozer can only show textures up to 256x256). But my knowlege might be out of time. I'm still using my first version of Bulldozer.
For full resolution you need to check your model in the game.
Nov 6 2002, 17:09
Ok... Thank you all, especially PSC! In the meanwhile i also find out on some other (inoff) addon, that buldozer previews are much more lowres than ingame.
What is the reason? I use Oxygen2 Light (the freeware thing). Does anybody know about some (secret) buldozer options, where one can raise detail level and such??
Even it's a disadvantage, because my model isn't ready for ingame yet, i'm feeling abit better now, coz it's seemingly not my failure, that model is so blurry in buldozer.
So, further progress on Leopard is given! But i doesn't know when it's finished coz i'm beginner in making addons, eventhough i'm sumwhat skilled in most mod-concerning topics.
Probably i'll do different versions of the Model, as soon the A4 is finished.
The first version i create is the German-Army model in 3 colour camo, introduced in 1985.
Perhaps later i'll add camouflaged version. A5 and A6 model, and probably even finish camouflage. Depends on how much time i have to invest in that thing!
I use Paint Shop Pro 7 to create the textures. Save them into Jpg, load into TexView11 by BIS, and convert into pac or paa.
I also use that Mip-Mapping. Doesn't know if that's really necessary or not.
Well... best regards
Everytime there's sum major progress (Ingame and such), i'll post into this thread.
Over and Out
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