View Full Version : Max textured
Oct 25 2002, 14:23
I have exported my model to Flashpoint for the very first time.
It apears completely flat coloured.
I have unwrapped and textured it in Max.
How can I make the P3d model to understand that mapping?.
Does the material has to be named the same way as the texture?....That's what I'm gonna try next but....I run out of ideas
Oct 25 2002, 15:02
make sure the texture dimentions are times 2
and so on
rectangular shapes are also alowed
Oct 25 2002, 15:58
Thanks for the tip but..............They already are 256x256
Any other sugestion?.....Maybe when exporting to P3D?
Oct 25 2002, 16:16
Ok I'm sure u know but in case: the textures have to be TGA or GIF, and if theyre TGA make sure the apha chanel's right.
Oct 25 2002, 16:42
Ok. Thanks for your coments but I have no alpha.I must be making a stupid mistake somewhere....
I'm going to explain my process so anyone can tell me where I'm making the mistake:
-First I make the model in Max....
-I make the texture (no alpha so far) as TGA in Photoshop.
......hmmm first question...any bit depth?..24, 32..?
-Then I make the UVW mapping and collapse the model into editable mesh.
-Something I haven't done (I'm going to try tonight as I'm working right now) is calling the MAx texture the same way as the TGA.
-OK, then I export the model as 3Ds keeping the Max mapping coordinates.
-I import it in O2...
-Here comes my mess....I must confess my crime...I haven't managed to make bulldozer work so I can't see if the textures are applyed... As all the model is textured in Max I didn't thought about messing with Bulldozer to make it work.... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif
-I set the texture for the polys in the poly properties.
-I change the TGA as PAC or PAA with Textureviewer (or something like this).
-I save the model as P3D...compress as PBO and......WTF ;P
Cheers and Thanks for you help http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
Oct 25 2002, 16:58
OK here u go:
- make your model
- make the textures in photoshop and add a new channel called Alpha and colour it all white.
- save as TGA 32 bit depth (has to be 32)
- Import in O2
- FIX UR BULDOZER!!
Oct 25 2002, 18:12
Bulldozer fixed and showing texture http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
.....I'm going for that 32 bits ;P
Oct 25 2002, 19:37
All fixed now, and textures showing perfectly.
Cheers mate.....you are the one http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif
Oct 25 2002, 21:03
Glad to be of help.
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