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MarcusJClifford
Oct 25 2002, 09:17
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
Beta 1.88 Linux version (ftp://www.flashpoint1985.com/linux/server-1.88a.shar.gz)
is available for download.

1.88 Linux server should be normally installed over 1.88 Windows Dedicated server files. When installing this version over Linux 1.85 beta you need to extract config.bin and resource.bin files from Res&#92;bin folder of Windows 1.88 dedicated server installation.

This version should fix all issues fixed in 1.88 Windows version.

It also includes some Linux specific improvements:

- improved memory management
- working Squadl XML and squad logo

Edited by Suma on Oct. 24 2002,21:38

--------------
Ondrej Spanel, BIS Lead Programmer
[/QUOTE]<span id='postcolor'>

Mirror available
http://www.11enfield.eclipse.co.uk/ofp/updates/server-1.88a.shar.gz

LAW Soldier fd
Oct 25 2002, 17:45
once again, an open beta server on 195.197.36.146:2302, feel free to try it out.

server specs:
amd xp 2000+
768megs ddr
debian 3.0
kernel 2.4.9
2320/2320 sdsl

--fd

Hellek
Oct 25 2002, 19:41
Okay, I also put a server on 141.201.7.102

intel pentium 2ghz
1gig ram
red hat (don&#39;t know which but a recent one)
kernel 2.4.18
100mbit

It is the first time that I run an OFP dedicated server so if you connect and see anything I made totally wrong, please contact me via icq so that I can fix it ASAP.

Lobanak
Oct 26 2002, 00:10
Also server running on my linux box but one strange thing I have noticed in several maps (which worked fine before):

if ammo crates and vehicles are at a hill, all are flying some over the ground or hidden under the ground &#33;&#33;&#33;

RedHat 7.3
PIII 500 MHz
384 MB RAM
Kernel 2.4.19
DSL 768/128kbit
100 MBit internal net

Kegetys
Oct 26 2002, 00:14
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lobanak @<hidden> Oct. 26 2002,03:10)</td></tr><tr><td id="QUOTE">if ammo crates and vehicles are at a hill, all are flying some over the ground or hidden under the ground &#33;&#33;&#33;[/QUOTE]<span id='postcolor'>
I noticed this too... I also took a screenshot http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

http://koti.mbnet.fi/kegetys/flashpoint/screenshots/bugittaa.jpg

Also I noticed some AI controlled units "bounce" rapidly when they are on hills, kinda like the tanks used to do in 1.75, going partially underground in one frame and then standing properly on the next.

kabukiman
Oct 26 2002, 16:06
Somehow I&#39;m unable to upload and start User-created Missions.

I only see all the "official" Missions when I&#39;m on the server....
I uploaded "espl-everonwar.pbo", it is in the mpmissions folder but it is NOT shown by the server&#33;

Even restarted the Server, it still does not show the uploaded missions. We can only "see" and choose official Missions&#33;

Executing tolower tells me that "No file-names were converted"...

Help... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif

Kegetys
Oct 26 2002, 16:09
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (kabukiman @<hidden> Oct. 26 2002,19:06)</td></tr><tr><td id="QUOTE">I only see all the "official" Missions when I&#39;m on the server....
I uploaded "espl-everonwar.pbo", it is in the mpmissions folder but it is NOT shown by the server&#33;[/QUOTE]<span id='postcolor'>
A missions with that kind of filename isnt even supposed to work as it doesnt have the island its on in it. (Should be something like espl-everonwar.eden.pbo)

Lt_Dan_Sweden
Oct 26 2002, 18:43
I noticed some missions dissapeared for me too. I belive it was all that contained -
for example 2-5_COOPERATIVE.EDEN.PBO
which is an original.
Anyone else?
Lt_Dan_Sweden

whisperFFW06
Oct 26 2002, 22:12
Uppercase names are not supported under Linux server. You should pu every mission with uppecase letters inside in a directory, copy the program tolower in this directpry and run it. Mission name should have changed with lowercase letters, you can copy it to you mission directory.
Whis&#39;

Lobanak
Oct 27 2002, 11:56
you can run the tool ./tolower from top directory of your ofp installation (copy, where the server is located)). It searches all sub directories and convert all uppercase file to lowercase files.

LAW Soldier fd
Oct 27 2002, 14:24
it seems like some XML&#39;s always crash the server with a segfault.

This is what happens:

Host info.... added &#39;localhost&#39; with host 0x9f36550 to list 0x9fde8c8
Host info... Added Net 0x9fde780 (request 0x9fdc4f8) to pipe on Host 0x9f36550, 1 requests made, 1 requests in pipe, 0 pending
HTHost...... No ActivateRequest callback handler registered
AutoMulti... can&#39;t stat "/home/finp/operationflashpoint/www.nekromantix.com/pmc/OperationFlashpoint.htm"(errno 2)
Segmentation fault

(Not a copypaste, wrote it from the server machine&#39;s screen I can&#39;t access now)

This happens every time.

"Can&#39;t stat "/home/finp/operationflashpoint/<squad url>"(errno 2)
Segmentation fault

I&#39;m running the server as root, so it shouldn&#39;t be a file or directory privilege issue either. Any ideas why it does this? Oh, the XML doesn&#39;t work, alltho I can see that it fetches the XML file, but what it does with it, I don&#39;t know. No squad tags or logos or player infos can be seen.

BIS, any ideas?

--fd

EDIT: http://arr.finnishplatoon.org:10000/~fd....ut.html (http://arr.finnishplatoon.org:10000/~fd/linuxdedi_v188_crash_output.html)

Angry Radish
Oct 28 2002, 01:08
Yup, were having the same prob
see This thread in troubleshooting
http://www.flashpoint1985.com/cgi-bin....9;st=30 (http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?act=ST;f=3;t=21149;st=30)

x_rich
Oct 29 2002, 12:27
I am running the new 1.88a server but I am still not getting the squad xml to work. It is going throught the parsing but never actually displays a user as being as part of a clan etc.

Here is the actual output (sorry for the size&#33http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

13:23:25 Dedicated server created
Operation Flashpoint Console version 1.88: port 2302 - Sockets
13:23:36 Server identity created
13:23:36 Player Tricky connecting
13:23:36 Mission 2-30_c&h_drymouth.noe read from bank
Transport... Adding `tcp&#39;
Transport... Adding `buffered_tcp&#39;
Transport... Adding `local&#39;
Protocol.... Adding `ftp&#39;
Protocol.... Adding `nntp&#39;
Protocol.... Adding `news&#39;
Protocol.... Adding `gopher&#39;
Protocol.... Adding `http&#39;
Protocol.... Adding `file&#39;
Protocol.... Adding `cache&#39;
Protocol.... Adding `telnet&#39;
Protocol.... Adding `tn3270&#39;
Protocol.... Adding `rlogin&#39;
Net Before.. Add 0x85de900 with order 49150 tmplate `http://*&#39; context (nil)
Net Before.. Add 0x85eaef0 with order 49150 tmplate `http://*&#39; context (nil)
Net Before.. Add 0x85de3b0 with order 49150 tmplate `<null>&#39; context (nil)
Net Before.. Add 0x85de2e0 with order 49150 tmplate `<null>&#39; context (nil)
Net After... Add 0x85de970 with order 32767 tmplate `http://*&#39; code -401 context (nil)
Net After... Add 0x85de970 with order 32767 tmplate `http://*&#39; code -418 context (nil)
Net After... Add 0x85eaf90 with order 32767 tmplate `http://*&#39; code 1 context (nil)
Net After... Add 0x85de670 with order 32767 tmplate `http://*&#39; code 301 context (nil)
Net After... Add 0x85de670 with order 32767 tmplate `http://*&#39; code 302 context (nil)
Net After... Add 0x85de670 with order 32767 tmplate `http://*&#39; code 303 context (nil)
Net After... Add 0x85de670 with order 32767 tmplate `http://*&#39; code 307 context (nil)
Net After... Add 0x85de9b0 with order 32767 tmplate `http://*&#39; code 1 context (nil)
Net After... Add 0x85de7f0 with order 32767 tmplate `http://*&#39; code 305 context (nil)
Net After... Add 0x85de4e0 with order 49150 tmplate `<null>&#39; code 1 context (nil)
Conversions. Adding 0x8602360 with quality 1.00
Conversions. Adding 0x85ecdc0 with quality 1.00
Conversions. Adding 0x85ecf10 with quality 1.00
Conversions. Adding 0x85ece80 with quality 1.00
Conversions. Adding 0x85eceb0 with quality 1.00
Conversions. Adding 0x85ecee0 with quality 1.00
Conversions. Adding 0x85ed010 with quality 1.00
Conversions. Adding 0x85ed1d0 with quality 1.00
Conversions. Adding 0x85ebda0 with quality 1.00
Conversions. Adding 0x85e03d0 with quality 1.00
Conversions. Adding 0x85e84d0 with quality 1.00
Conversions. Adding 0x85e2760 with quality 1.00
Conversions. Adding 0x85e2800 with quality 1.00
Conversions. Adding 0x8614600 with quality 1.00
Conversions. Adding 0x8614600 with quality 1.00
Conversions. Adding 0x85fa090 with quality 1.00
Conversions. Adding 0x85f8210 with quality 1.00
Conversions. Adding 0x85f8230 with quality 1.00
Conversions. Adding 0x85dd740 with quality 1.00
Conversions. Adding 0x86023b0 with quality 0.30
Codings..... Adding deflate with quality 1.00
Codings..... Adding chunked with quality 1.00
Net After... Add 0x85d02d0 with order 65535 tmplate `<null>&#39; code 1 context 0xbfffe640
ChunkStream. Chunk 0x91aca48 created with max size 0
HTAccess.... Accessing document http://www.blacktoast.net/~lol/squad.xml
Net Before.. calling 0x85de3b0 (request 0x91ab180, context (nil))
Net Before.. calling 0x85de900 (request 0x91ab180, context (nil))
URL Tree.... did NOT find `w3c-AA&#39;
Credentials. verified
Net Before.. calling 0x85eaef0 (request 0x91ab180, context (nil))
URL Tree.... did NOT find `w3c-pep&#39;
Net Before.. calling 0x85de2e0 (request 0x91ab180, context (nil))
Net Object.. 0x92c4ff8 created with hash 0
Net Object.. starting request 0x91ab180 (retry=1) with net object 0x92c4ff8
HTTP........ Looking for `http://www.blacktoast.net/~lol/squad.xml&#39;
HTHost parse Looking up `www.blacktoast.net&#39; on port 80
Event....... Created event 0x91ad700 with context 0x91ad638, priority 20, and timeout -1
Event....... Created event 0x91ad718 with context 0x91ad638, priority 20, and timeout -1
Event....... Created event 0x91ad730 with context 0x91ad638, priority 20, and timeout -1
Host info... added `www.blacktoast.net&#39; with host 0x91ad638 to list 0x91ad628
Host connect Grabbing lock on Host 0x91ad638 with 0x92c4ff8
Host info... Added Net 0x92c4ff8 (request 0x91ab180) to pipe on Host 0x91ad638, 1 requests made, 1 requests in pipe, 0 pending
HTHost...... No ActivateRequest callback handler registered
HTHost 0x91ad638 going to state TCP_CHANNEL.
HTHost 0x91ad638 going to state TCP_DNS.
DNS Add..... `www.blacktoast.net&#39; with 1 home(s) to 0x91ad878
ParseInet... as port 80 on 213.239.56.86 with 1 homes
HTHost 0x91ad638 going to state TCP_NEED_SOCKET.
Socket...... Created 40
Net Manager. Increasing active sockets to 1, 0 persistent sockets
Socket...... Turned off Nagle&#39;s algorithm
Socket...... Blocking socket
Channel..... Hash value is 40
Channel..... Added 0x91aef48 to list 0x91aef38
Reader...... Created reader stream 0x91aef88
Socket...... TCP send buffer size is 16384 for socket 40
HTHost 0x91ad638 going to state TCP_NEED_CONNECT.
HTHost 0x91ad638 going to state TCP_CONNECTED.
HTHost 0x91ad638 connected.
Host connect Unlocking Host 0x91ad638
HTTP........ Force flush on preemptive load
StreamStack. Constructing stream stack for text/x-http to */*
Tee......... Created stream 0x91bb128 with resolver 0x85fa5b0
HTTP........ Dumping response to `w3chttp.out&#39;
Tee......... Created stream 0x91bb150 with resolver 0x85fa5b0
HTTP........ Dumping request to `w3chttp.out&#39;
Host Event.. FLUSH passed to `http://www.blacktoast.net/~lol/squad.xml&#39;
HTTP........ Generating HTTP/1.x Request Headers
HTTP........ Generating General Headers
Buffer...... Flushing 0x91b6fa8
Write Socket 171 bytes written to 40
Read Socket. 1448 bytes read from socket 40
Response.... Created 0x9185f48
Host info... New mode is 1 for host 0x91ad638
Net Manager. 1 active sockets, increasing persistent sockets to 1
Host info... added host 0x91ad638 as persistent
Net Object.. Persistent connection set ON succeeded
StreamStack. Constructing stream stack for message/rfc822 to */*
Error....... Add   2    Severity: 8     Parameter: `OK&#39; Where: `HTTPNextState&#39;
Host........ passing 17 bytes as consumed to 0x91aef88
Host........ 1431 bytes remaining
MIME header. Date: Tue, 29 Oct 2002 13http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif9:27 GMT
MIME header. Date: Tue, 29 Oct 2002 13http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif9:27 GMT
MIME header. Server: Apache/1.3.6 (Unix) PHP/4.0.4pl1 mod_perl/1.21 mod_ssl/2.2.8 OpenSSL/0.9.2b
MIME header. Server: Apache/1.3.6 (Unix) PHP/4.0.4pl1 mod_perl/1.21 mod_ssl/2.2.8 OpenSSL/0.9.2b
MIME header. Last-Modified: Thu, 12 Sep 2002 09http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif0:33 GMT
MIME header. Last-Modified: Thu, 12 Sep 2002 09http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif0:33 GMT
MIME header. ETag: "1ef811-a12-3d8057b1"
MIME header. ETag: "1ef811-a12-3d8057b1"
MIME header. Accept-Ranges: bytes
MIME header. Accept-Ranges: bytes
MIME header. Content-Length: 2578
MIME header. Content-Length: 2578
MIME header. Keep-Alive: timeout=15, max=100
MIME header. Keep-Alive: timeout=15, max=100
MIMEParser.. Timeout after 15 secs
MIMEParser.. Max 100 requests pr connection
MIME header. Connection: Keep-Alive
MIME header. Connection: Keep-Alive
MIMEParser.. HTTP/1.0 Keep Alive ignored
MIME header. Content-Type: text/xml
MIME header. Content-Type: text/xml
Building.... C-T stack from text/xml to */*
StreamStack. Constructing stream stack for text/xml to */*
Building.... Content-Decoding stack
Building.... Transfer-Decoding stack
Host........ passing 324 bytes as consumed to 0x91aef88
Host........ 1107 bytes remaining
Host........ passing 1107 bytes as consumed to 0x91aef88
Host........ 0 bytes remaining
Read Socket. 1448 bytes read from socket 40
Host........ passing 1448 bytes as consumed to 0x91aef88
Host........ 0 bytes remaining
Read Socket. 23 bytes read from socket 40
Host........ passing 23 bytes as consumed to 0x91aef88
Host........ 0 bytes remaining
Read Socket. Target returns 200
HTTP Clean.. Called with status 200, net 0x92c4ff8
Net Object.. Delete 0x92c4ff8 and call AFTER filters
Host info... Remove 0x92c4ff8 from pipe
Host Object. keeping persistent socket 40
Channel..... Delete 0x91aef48 with semaphore 1, status 200
Channel..... Delete input stream 0x91aef88 from channel 0x91aef48
MIME........ FREEING....
Channel..... Delete input stream 0x91aef88 from channel 0x91aef48
Channel..... Semaphore decreased to 0 for channel 0x91aef48
Host........ Object 0x91ad638 going idle...
Net Object.. Check for pending Net objects
Net Object.. Freeing object 0x92c4ff8
Net After... calling 0x85de9b0 (request 0x91ab180, response 0x9185f48, status 200, context (nil))
Net After... calling 0x85eaf90 (request 0x91ab180, response 0x9185f48, status 200, context (nil))
Net After... calling 0x85de4e0 (request 0x91ab180, response 0x9185f48, status 200, context (nil))
Load End.... OK: `http://www.blacktoast.net/~lol/squad.xml&#39;
Net After... calling 0x85d02d0 (request 0x91ab180, response 0x9185f48, status 200, context 0xbfffe640)
Request..... Delete 0x91ab180
Request..... Deleting dangling output stream
Chunkstream. FREEING...
Response.... Delete 0x9185f48
WWWLibTerm.. Cleaning up LIBRARY OF COMMON CODE
Net Object.. Kill ALL Net objects&#33;&#33;&#33;
Channel..... Delete 0x91aef48 with semaphore 0, status 0
Channel..... Delete input stream 0x91aef88 from channel 0x91aef48
Channel..... Delete input stream 0x91aef88 from channel 0x91aef48
Socket read. FREEING....
Socket write FREEING....
Net Manager. Decreasing active sockets to 0, 1 persistent sockets
Channel..... Deleted 0x91aef48, socket 40
Event....... Deleted event (nil)
Event....... Deleted event (nil)
Event....... Deleted event (nil)
13:23:46 Player Tricky connected (id=1298715)
13:23:46 Tricky uses modified config file - 1.85


Anyone got any ideas as I am going to keep the server private till I can get this sorted out. Good thing is the server runs at 49 FPS compared to the windows 32fps with identical config scripts, which is nice  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Lobanak
Nov 6 2002, 16:03
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lobanak @<hidden> Oct. 26 2002,02:10)</td></tr><tr><td id="QUOTE">[/QUOTE]<span id='postcolor'>
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
Also server running on my linux box but one strange thing I have noticed in several maps (which worked fine before):

if ammo crates and vehicles are at a hill, all are flying some over the ground or hidden under the ground &#33;&#33;&#33;
[/QUOTE]<span id='postcolor'>

Is there a solution for this problem? Or coming new linux dedi soon?

=[BBE]=Shredder
Nov 15 2002, 10:09
Really an active forum... I think playing OFP online will be dead very soon. The community (me included) is dying for a good stable OFP server. Especially a Linux based server. I see a lot of clans changing to other games like BF1942, Ghost Recon... Don&#39;t get me wrong: OFP is a game I love, but won&#39;t make it if there won&#39;t be a good, stable server very soon&#33;

BIS: When will the new server version be released?

FW200
Nov 15 2002, 18:15
OFP Online won&#39;t be dead , shredder.. there are a lot of very active people playing online as i speak... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

And i don&#39;t think BIS will let ofp online die http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Hit_Sqd_Maximus
Nov 16 2002, 15:12
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lobanak @<hidden> Nov. 06 2002,18:03)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lobanak @<hidden> Oct. 26 2002,02:10)</td></tr><tr><td id="QUOTE">[/QUOTE]<span id='postcolor'>
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
Also server running on my linux box but one strange thing I have noticed in several maps (which worked fine before):

if ammo crates and vehicles are at a hill, all are flying some over the ground or hidden under the ground &#33;&#33;&#33;
[/QUOTE]<span id='postcolor'>

Is there a solution for this problem? Or coming new linux dedi soon?[/QUOTE]<span id='postcolor'>
I think suma said in a thread somewere that would be fixed in the next patch.