der bastler
Oct 10 2002, 16:28
1.)
I've defined some damage textures in my config.cpp:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
dammageFull[] = {
"\oeltank\rohr.pac","\oeltank\rohr_F.pac",
"\oeltank\rohr2.pac","\oeltank\rohr2_F.pac",
"\oeltank\tankhuelle.pac","\oeltank\tankhuelle_F.pac"};
[/QUOTE]<span id='postcolor'>
But they don't show up when the object is destroyed. What's wrong? Do I have to define damage textures in my model, too?
2.)
How can it be done that my oil tank explodes like the fuel station? I tried
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
transportFuel = 500000;
[/QUOTE]<span id='postcolor'>
-with success. But one can also refuel -how can I avoid this?
I've defined some damage textures in my config.cpp:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
dammageFull[] = {
"\oeltank\rohr.pac","\oeltank\rohr_F.pac",
"\oeltank\rohr2.pac","\oeltank\rohr2_F.pac",
"\oeltank\tankhuelle.pac","\oeltank\tankhuelle_F.pac"};
[/QUOTE]<span id='postcolor'>
But they don't show up when the object is destroyed. What's wrong? Do I have to define damage textures in my model, too?
2.)
How can it be done that my oil tank explodes like the fuel station? I tried
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
transportFuel = 500000;
[/QUOTE]<span id='postcolor'>
-with success. But one can also refuel -how can I avoid this?