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ran
Oct 6 2002, 18:08
http://ofp.gamezone.cz/screenshots2/prospero_carrier_1.jpg

http://ofp.gamezone.cz/screenshots2/prospero_carrier_4.jpg

http://ofp.gamezone.cz/screenshots2/prospero_carrier_5.jpg

http://ofp.gamezone.cz/screenshots2/prospero_carrier_8.jpg

http://ofp.gamezone.cz/screenshots2/prospero_carrier_9.jpg

NO COMMENT

Kegetys
Oct 6 2002, 18:14
Ermh... looks rather high-polygon... and could use some texturing http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

RalphWiggum
Oct 6 2002, 18:15
this is going to take some time, so don't bet on seeing it for awhile.

SFG
Oct 6 2002, 18:37
Dude how many polys is that??

Jamesia
Oct 6 2002, 18:42
wow. Nice.


I like the look of that.


I am soooo happy that ships are being made for flashpoint.


lol that thing looks like 10,000,000 polys.

The Sharpshooter
Oct 6 2002, 18:46
W O W ! ! ! That´s AWESOME ! ! !

GOOD JOB ! ! !

Tex [USMC]
Oct 6 2002, 18:54
lol, my graphics card nearly died when I just loaded up those screenshots http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

walker
Oct 6 2002, 19:10
Aircraft carriers huh!

You wait ages for one and then two come along at once. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Nice!

The Sharpshooter
Oct 6 2002, 19:10
This dude has page, works for a mod or something?

Links plz.

Intruder
Oct 6 2002, 19:58
Yeah, any words from the creator? (I'm aware a picture's worth a thousand words http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif )

The Sharpshooter
Oct 6 2002, 20:11
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Intruder @<hidden> Oct. 06 2002,16:58)</td></tr><tr><td id="QUOTE">Yeah, any words from the creator? (I&#39;m aware a picture&#39;s worth a thousand words http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif )[/QUOTE]<span id='postcolor'>
At OFP.INFO:

Prospero: Still a long way to go, but anyway...

RaptorAce
Oct 6 2002, 21:02
cool... but why show em so early? now i know about it and have to wait. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

GREAT WORK&#33;

SKULLS_Viper
Oct 6 2002, 23:58
Nice&#33;http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/Skin/Default/PostIcons/icon1.gif

Antichrist
Oct 7 2002, 00:42
Do u need GeForce6 to be able to run this thing? Or will GeForce 5 do? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

The Sharpshooter
Oct 7 2002, 01:17
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @<hidden> Oct. 06 2002,21:42)</td></tr><tr><td id="QUOTE">Do u need GeForce6 to be able to run this thing? Or will GeForce 5 do?  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif[/QUOTE]<span id='postcolor'>
I think that if you have a Radeon 9700 the game will go down to 1fps when you put this baby on the mission.

Prospero
Oct 7 2002, 06:24
GeForce4 minimum, and really designed to be placed out at sea (without land in sight, and viewdistance set to < 1000m), or as a Quake-type level in itself (yes, it is enterable) for "storm the aircraft carrier" levels. The carrier is 274 meters long.

I started it purely as an experiment - can one take a very high poly-count model and import it into OFP? The answer seems to be yes, with a few tricks.

Oh and I did check - at this stage it is actually quite playable on a GeForce3 system. And it&#39;s just fine when walking around it - when the engine doesn&#39;t have to render too much of it at once.

I would be very grateful for any pointers to (or indeed, soft/hardcopies of) suitable photographic reference material of the Kiev class carriers (not the Modified Kiev class - that&#39;s a pretty different animal). This will help speed the production process.

One more thing - I am currently modeling the deck runway paint pattern as a solid object to avoid the rather ghastly way the OFP engine renders runway textures from afar.

Prospero

Tex [USMC]
Oct 7 2002, 06:31
whered you get the model from? It looks vaguely like a model from Commanche/Hokum, in a non textured sort of way

deadsoldier
Oct 7 2002, 07:30
looks great..high poly like most people mentioned. u can remove some unwanted details..like those squares on the floor..did u make this model from scratch?

cheers

Antichrist
Oct 7 2002, 13:21
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @<hidden> Oct. 07 2002,08:24)</td></tr><tr><td id="QUOTE">GeForce4 minimum, and really designed to be placed out at sea (without land in site, and viewdistance set to < 1000m), or as a Quake-type level in itself (yes, it is enterable) for "storm the aircraft carrier" levels. The carrier is 274 meters long.

I started it purely as an experiment - can one take a very high poly-count model and import it into OFP? The answer seems to be yes, with a few tricks.

Oh and I did check - at this stage it is actually quite playable on a GeForce3 system. And it&#39;s just fine when walking around it - when the engine doesn&#39;t have to render too much of it at once.

I would be very grateful for any pointers to (or indeed, soft/hardcopies of) suitable photographic reference material of the Kiev class carriers (not the Modified Kiev class - that&#39;s a pretty different animal). This will help speed the production process.

One more thing - I am currently modeling the deck runway paint pattern as a solid object to avoid the rather ghastly way the OFP engine renders runway textures from afar.

Prospero[/QUOTE]<span id='postcolor'>
How did u overcome 128 meters limit for models?

Major Fubar
Oct 7 2002, 15:44
I just hope this doesn&#39;t become one of those overly ambitious projects that never gets finished. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif
Fingers crossed...looks nice.

The Sharpshooter
Oct 7 2002, 17:14
I don´t know mucho about doing Addons, but the radar of the heli in the screen shows many objects around. Maybe it´s not just an Addon but two or more put together. Just a thought.

habdoel
Oct 7 2002, 17:16
link to fas where you will find some decent foto&#39;s i hope:
http://www.fas.org/man/dod-101/sys/ship/row/rus/1143.htm

Prospero
Oct 7 2002, 18:01
Thanks habdoel:) I already have that link though:(

I was looking at purchasing some ref material from Jane&#39;s, but they charge almost ten thousand dollars for their Warships CD...

Talk about a f****ng rip off. For that sort of money, I&#39;d want my own scrapped Kiev class carrier.

Prospero

habdoel
Oct 7 2002, 21:31
i cant find other ones, but i go to the library some of these days, we have a good military section(mostly ww2)...and we have a good scanner.

Mister Frag
Oct 7 2002, 22:12
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The Sharpshooter @<hidden> Oct. 07 2002,10:14)</td></tr><tr><td id="QUOTE">I don´t know mucho about doing Addons, but the radar of the heli in the screen shows many objects around. Maybe it´s not just an Addon but two or more put together. Just a thought.[/QUOTE]<span id='postcolor'>
I think we are looking at a static model of the Kiev with several enemy units (guns and aircraft) on top of it. It would have to be static to keep the other objects from falling off while the carrier is moving.

JAP
Oct 7 2002, 22:45
http://www.warships1.com/RUSpkr04_Kiev.htm

http://www.bharat-rakshak.com/NAVY/Images/Gorshkov4.jpg

http://www.bharat-rakshak.com/NAVY/Images/Gorshkov6.jpg

http://www.aeronautics.ru/archive/fleet/russian/11434.htm

http://www.globalsecurity.org/military/world/russia/1143.htm

Hope one of them helps ya out &#33;

Cheers

Beefcak
Oct 7 2002, 22:50
Looks sweet&#33;
Will planes be able to land on it or just choppers?

Prospero
Oct 8 2002, 03:34
Thanks Jap for those pics. I also had those;) But please keep these links coming, chaps.

Re taking off/landing on the carrier: the Kiev class was designed as a VSTOL/VTOL/helicopter carrier - and, as such, has a fairly short runway. But, let&#39;s put it this way - I can land and take off a Cessna, and DKM&#39;s Bronco. Judicious use of the rudder is good in place of an air/wheelbrake.

I believe I am correct in saying that the Kiev was therefore never fitted with an arrestor/catapult system. But this shouldn&#39;t stop people going further. With the advent of v1.85 and the setVelocity command, all sorts of things will become possible.

Edit: I suspect that I was wrong regarding the arrestor wire. Naturally therefore, such a function will be included once I have researched this fully.

Edit: And yes this can be achieved nicely and very accurately via the use of 3D trigger objects... of which more later.

Prospero

Tex [USMC]
Oct 8 2002, 06:50
http://www.aeronautics.ru/archive....-01.jpg (http://www.aeronautics.ru/archive/fleet/russian/surface/gorshkov-carrier-cruiser-1143-01.jpg)

A little grainy, but you at least get the basic color scheme. Also, someone might want to consider making Yak-36 and Yak-38 V/STOL naval fighters to compliment this carrier.

JAP
Oct 8 2002, 08:18
Damit  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

Well, next try http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

http://web.ukonline.co.uk/aj.cashmore/russia/carriers/kiev/novorossiysk3.jpg

http://web.ukonline.co.uk/aj.cash....es.html (http://web.ukonline.co.uk/aj.cashmore/russia/carriers/kiev/pictures.html)

http://www.russianwarrior.com/Images/69kievshowcase.jpg

http://www.aeronautics.ru/archive/fleet/russian/surface/gorshkov-carrier-cruiser-1143-03.jpg

=> cool photos for anybody making russian stuff
http://aeroweb.lucia.it/~agretch/Catalog/Catalog01.html

...
Well gtg to work now  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif

Cheers

/edit

http://www.hazegray.org/features/russia/takr11.jpg

http://www.hazegray.org/features/russia/takr12.jpg

http://www.hazegray.org/features/russia/takr13.jpg

next is not Kiev class, but maybe good for texture idea

http://www.hazegray.org/features/russia/takr19.jpg

JAP
Oct 8 2002, 08:32
Should be working ...

Inside view

http://www.naval-technology.com/projects/kuznetsov/images/kuz8.jpg

Prospero
Oct 8 2002, 20:15
Many thanks Jap and Tex.

Nice pics there. Heheh as I was working on the carrier today I was thinking... hmmm I must go to China and photograph the Minsk up close. The Chinese bought the Minsk (a Kiev class carrier) and turned it into a tourist attraction.

Gotta love the Chinese... purely from a texturing point of view.

Prospero

JAP
Oct 8 2002, 23:12
Yeah they made a Casino out of it http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

Blackjack = 1 torpedo http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

teaCup
Oct 9 2002, 05:53
Imagine my horror, upon seeing this model.  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif
I had this thing on my shelf since before O2 was released:

http://www.spunge.org/~ntib/bakuyak.jpg

Yup, it&#39;s supposed to be "Baku", the last of the Kiev class. The one with the funny radar on top.
Anyway, i&#39;ll probably finish it someday, so that we could have a lower res Kiev too (at the moment it has ~1400 faces).
The other thing on my shelf is this Yak-38, undergoing texturing.

http://www.spunge.org/~ntib/yak.jpg
http://www.spunge.org/~ntib/yakside.jpg
So, by the time you&#39;ll release your carrier, you&#39;ll probably have something to populate the deck with.
Good luck texturing that beast.

Jester983
Oct 10 2002, 03:31
Wow. Thats nice. I always thought if you exceeded the 2000 (or whatever poly limit it is) it would crash the game.

Very interesting.

deadsoldier
Oct 10 2002, 04:53
the ship looks great..but what the hell is this aircraft? the closest i can come up with is the F-1 Mirage.. lol..and its french....

cheers

FlipeR
Oct 10 2002, 09:11
OMG&#33;&#33; JAP: I can understand that you cant know how the Kiev&#39;s interor looks like - BUT do you realise that on your pic we&#39;re looking at the bad-ass Su-33 or Naval Flanker http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif And Kiev class ships were built only for STOV/L planes + heli&#33;
Conclusion? We&#39;re looking at the hangar deck of Russia&#39;s only aircraft carrier - the Admiral Kuznetzov&#33;

deadsoldier: wouldnt you rather read again teaCup&#39;s post and then TRY again guessing about the aircraft&#33;? http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

prospero: I love the ship, I like the model but I hate high polycounts&#33; You&#39;ll have to drasticaly reduce it if we are to use this ship one day in OFP missions... And NO, the Kiev class never used arresting wires - STOVL aircrafts dont need it (STOVL = Short Take Off VERTICAL Landing)&#33;


FlipeR

Prospero
Oct 10 2002, 09:23
Fliper: think of it as a level in itself. If it means it&#39;s only for ninja machines, I&#39;m ok with that. Above all, when starting this thing, I wanted a seriously big and complex structure to interact with in OFP. Think of it as my own private obsession;)

And no, I&#39;m not going to produce a whole series of lower resolution LODS for each component. I don&#39;t have the time.

Prospero

JAP
Oct 10 2002, 09:49
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FlipeR @<hidden> Oct. 10 2002,11:11)</td></tr><tr><td id="QUOTE">OMG&#33;&#33; JAP: I can understand that you cant know how the Kiev&#39;s interor looks like - BUT do you realise that on your pic we&#39;re looking at the bad-ass Su-33 or Naval Flanker http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wow.gif  And Kiev class ships were built only for STOV/L planes + heli&#33;
Conclusion? We&#39;re looking at the hangar deck of Russia&#39;s only aircraft carrier - the Admiral Kuznetzov&#33;[/QUOTE]<span id='postcolor'>
I know that, i can read, it said so on the page.

I posted it for the textures.

Besides isn t that an 1143.5 version of the kiev, where they just added a jumpthingy on the front of the boat. So the inside shouldn t look too different.

Anyway, bad bad me, i should probably go an hang myself now http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif ( geez, talk about w*nkers on this forum lately, and i m being nice with that expression )

I spend alot of time in finding these pics trying to helpout Prospero, then some %*&#036;# comes along and acts like this is a MAJOR problem that the pic is from another boat.

If you know all these things why not helpout Prospero with the right pics or shut up &#33;

Sry mods &#33; Had to get that of my chest, if you like to ban me, go ahead i don t really care.

Cheers

hover_dude
Oct 10 2002, 16:15
i think it is gonna be great actually having some navy power in op flash.

by the way i need help, i have 2 models of destroyers (one for east and one for west) i have made but i have never made an addon before i just use 3d modelling at work (designing).
the only reason i mention this is if u have bigs ships there are usually destroyers, frigates along with them. so if someone wants to help me do the config and texturing etc mail me on antblake@<hidden>    

ps

that aircraft carrier must taken a long time to make &#33;&#33; and good luck texturing http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

The Sharpshooter
Oct 10 2002, 21:13
Very nice TeaCup, keep it going PLZ&#33; &#33; &#33;

RaptorAce
Oct 10 2002, 23:15
yeah, definitely keep it goin, i need that yak

teaCup
Oct 11 2002, 13:25
prospero: I think that&#39;s a very interesting thing you&#39;re doing. If you could add real(istic) interior to it and everything, we could have something like a carrier sim in OFP (I&#39;m drooling..).
Please bother with those resolution LODs.
Maybe now, untextured, it works fine on a GeForce3, but once you&#39;re done, and you have all the man and aircraft on it, any graphics card will have a hard time rendering it. Why should it render in detail the front of the boat, when you&#39;re at the rear (bow and stern, is it?)? You could consider getting someone to help you, if you don&#39;t have the time.

Thanks for the encouragement guys. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
At the moment am working on creating new animations for the game. Hope i&#39;ll have something done this weekend.
Once that&#39;s done, i&#39;ll get back to the Yak.

[A-V]Trekkie
Oct 11 2002, 13:34
New Animations?? Nice ;-)

Well

what for example?

And how?

teaCup
Oct 11 2002, 13:57
Now I&#39;m really sorry I mentioned it. Mea culpa. Please disregard it. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif
To answer your questions:
- it&#39;s classified. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif
- once/if i&#39;m done with it, Maya users will (hopefully) be able to create and export animation to OFP.

Prospero
Oct 11 2002, 18:15
Regarding LODs, the plan at the moment is to produce two resolution LODs for each .p3d (remember - the carrier is composed of many models). One is full detail, and the second will be suitable for casting shadows and fulfilling geometry/collision detection requirements. Edit - this of course does not count Roadway, Memory LODs etc.

Currently the carrier is many objects. However, soon it will be only a few objects and many proxies. It will also be a working ship - not a static. Yes, I know you&#39;ll fall off it if it moves too fast, but I am doing this in anticipation of BIS hopefully doing something about adding friction to walkable surfaces. (I&#39;m sure they will - they&#39;ve gone this far..... so why stop now just when we&#39;re having fun?).

I suppose I could farm out the .p3d files to the OFP community to produce the lower res LODs, but how many people would actually bother helping...?

Then there&#39;s quality control...

Prospero

[23rd]_Gen_Raynor
Oct 12 2002, 00:11
sounds pretty cool, but one question OFP or resistance which one will this be for or will it be for both

Paladin
Oct 12 2002, 00:14
I would imagine only resistance since all it can do in normal ofp is sit in the water.

[23rd]_Gen_Raynor
Oct 12 2002, 03:49
I dont care as long as i can use it to wipe out some communist ruskies....no better pleasure then taking out that scum...well maybe castro but thats another game to be made

FangWang123
Oct 12 2002, 04:59
Man this thing looks nice&#33;&#33;&#33;&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif and buy the looks of things it is atracting some attention, 2259 views already&#33;&#33;&#33;&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

RMATICH
Oct 12 2002, 05:09
Hey TeaCup&#33; Your doing great. Nice so far. Keep up the good work. You can do it&#33; We believe in you. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif My mouth waters just thinking about your carrier. Can you hear that aplause? Its enough to leave ya without hearing. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

RPGprayer
Oct 12 2002, 22:41
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([23rd]_Gen_Raynor @<hidden> Oct. 12 2002,05:49)</td></tr><tr><td id="QUOTE">I dont care as long as i can use it to wipe out some communist ruskies....no better pleasure then taking out that scum...well maybe castro but thats another game to be made[/QUOTE]<span id='postcolor'>
Shut up you idiot.... You&#39;re Probably American too... Doesn&#39;t make it any better either... Sweden 0wns j00

STS_SolidSnake
Oct 12 2002, 22:48
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RPGprayer @<hidden> Oct. 13 2002,00:41)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([23rd]_Gen_Raynor @<hidden> Oct. 12 2002,05:49)</td></tr><tr><td id="QUOTE">I dont care as long as i can use it to wipe out some communist ruskies....no better pleasure then taking out that scum...well maybe castro but thats another game to be made[/QUOTE]<span id='postcolor'>
Shut up you idiot.... You&#39;re Probably American too... Doesn&#39;t make it any better either... Sweden 0wns j00[/QUOTE]<span id='postcolor'>
And the flaming starts....

RPGprayer
Oct 12 2002, 22:51
Sorry about that, but arrogant types like him just makes me so mad >=(

Placebo
Oct 12 2002, 23:05
RPGprayer flaming will only result in you losing the right to post here, as you&#39;re new no action will be taken this time but please refrain from doing it again in the future http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Blackbelt
Nov 3 2002, 14:40
how&#39;s the ship comming along?

Jamesia
Nov 3 2002, 15:44
I don&#39;t think the official maker ever posted in this topic. Im fairly sure that by now the project will have been scrapped.

The Sharpshooter
Nov 3 2002, 15:46
Prospero posted on this topic, browse all the topic and you´ll see.

Show us your progress &#33; &#33; &#33;

Jamesia
Nov 3 2002, 18:26
right, woteva,


But he has always said that it probably wouldn&#39;t work


It seems too high poly.

Prospero
Nov 4 2002, 08:23
It works.

I&#39;ve just been working on other things for a bit. There are only so many hours in a day.

Plus I need to do some work on proxy objects - see thread in O2B.

Prospero