Prospero
Oct 2 2002, 11:43
Hi all,
How many passengers (cargo proxies) can a vehicle have (max)? And can houses have passengers?
If it's a few hundred, this might provide a way of assigning complete attitude (yaw, pitch and roll) to one's custom physics objects providing they are of the same simulation-type as gamelogics (which is probably the best type for custom physics objects anyway). Gamelogics can "get in" vehicles, just like people.
You make an invisible "holder vehicle", then yaw it with setDir, pitch it with a custom rotation animation and finally roll by moving the custom object into the holder vehicle via a moveincargo (and have at least 360 cargo position proxies).
Anal or what? Bet it won't work. Anyways...
Edit: Nah, I think I've spotted why it won't work. I don't think the object would be displayed when it's "got in"... ah well.
Prospero
How many passengers (cargo proxies) can a vehicle have (max)? And can houses have passengers?
If it's a few hundred, this might provide a way of assigning complete attitude (yaw, pitch and roll) to one's custom physics objects providing they are of the same simulation-type as gamelogics (which is probably the best type for custom physics objects anyway). Gamelogics can "get in" vehicles, just like people.
You make an invisible "holder vehicle", then yaw it with setDir, pitch it with a custom rotation animation and finally roll by moving the custom object into the holder vehicle via a moveincargo (and have at least 360 cargo position proxies).
Anal or what? Bet it won't work. Anyways...
Edit: Nah, I think I've spotted why it won't work. I don't think the object would be displayed when it's "got in"... ah well.
Prospero