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stoppelhopser
Sep 23 2002, 21:05
hi,
anybody´s got an idea on that one?
i´ve created a model of a ww2 M5 tractor from scratch in o2.
LODs so far are:
0.500
1.000
Geometry
Land Contact
Memory

i guess i got the config right since on load there´s no error.
i derived it from the APC class.
haven´t added the machinegun yet...

when i try to test the model ingame on mission load ofp crashes to the desktop but doesn´t give me an error message.
i wish it would, because now i don´t know how to figure it out...

one 4 the pro 2 go!

http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

scousejedi
Sep 23 2002, 23:25
Post your config. Its probably that.

stoppelhopser
Sep 24 2002, 15:22
here u go:

// DX WW2 U.S. M5 Highspeed Tractor

// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536

// ------------------------------------------------------------------------------------------
---
// ------------------------------------------------------------------------------------------
---

class CfgPatches
{
class DX_M5Tractor
{
units[] = {DX_M5Tractor};
weapons[] = {};
requiredVersion = 1.30;
};

};

// ------------------------------------------------------------------------------------------
---
// ------------------------------------------------------------------------------------------
---

class CfgVehicles
{
class All {};
class AllVehicles: All{};
class Land:AllVehicles{};
class LandVehicle: Land{};
class Tank:LandVehicle{};
class APC:Tank{};
class DX_M5Tractor:APC
{
//--
scope=public;
crew = SoldierWCrew;
picture=im113;

side=TWest;
displayName="DX M5 Highspeed Tractor";
nameSound="apc";
accuracy=0.30;

armor=150;
cost=100000;

maxSpeed=56;

hasCommander=false;
// CHANGED
outGunnerMayFire = true;
forceHideGunner = true;
viewGunnerInExternal = true;

transportSoldier = 7;
irScanRange=0;

DefaultWestMagazines= 1;
transportAmmo = 0;

gunnerAction = ManActM113Gunner;
gunnerInAction = ManActM113Gunner;
// driverAction = ManActM113DriverOut;
driverInAction = ManActM113Driver;

soundEnviron[]= {Vehicles\OldRolling_Treads1,db-20,0.7};
soundEngine[]={Vehicles\m113b,db-20,1};
soundCrash[]={Vehicles\crash_small2,db-20,1};
soundGear[]={Vehicles\Gear_Trans1,db-40,1};

model="DX_M5Tractor\DX_M5Tractor";
canFloat=true;

//gunnerOpticsModel = "optika_m2mg";
//gunnerOpticsModel = "optika_empty";

initCargoAngleY=+90; // cargo viewing limitations

//weapons[]={Browning};
//magazines[]={Browning};

type=VArmor;
//threat[] VSoft, VArmor, VAir
threat[]={0.9, 0.2, 0.1};

typicalCargo[]={};

/*class IndicatorSpeed
{
selection = "ukaz_rychlo";
axis = "osa_rychlo";
angle = -290;
min = 0;
max = 64/3.6;
};
class IndicatorRPM
{
selection = "ukaz_rpm";
axis = "osa_rpm";
angle = -235;
min = 0;
max = 1;
};*/
};
};