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View Full Version : Smoothing groups from max to o2?



tuukka
Sep 20 2002, 09:31
Looks like I'll make my debut post here with this question.  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Are there any guidelines considering object/face smoothing that would help keeping polygon count in 3dstudio MAX files at reasonable levels when exported to O2?

Basically does Oxygen support smoothing groups?

I did search and couldn't find info about this.  

Any info appriciated.
Cheers. -Tuukka

VXR
Sep 20 2002, 11:01
when you load a 3ds file into oxygen you can optimize it

i had a AH1W from eviscerator that was around 6500 oxygen optimized it to 4500

Kegetys
Sep 20 2002, 13:29
Isnt that smoothing stuff just tricking with the normals to get smooth surfaces? They work fine in O2, though you have to set the smooth/sharp edge from O2, it all defaults to smooth already though.

tuukka
Sep 23 2002, 06:06
Thanks for all answers. Optimizing was also a good info even though I prefer to do optimizing manually in 3dstudio.  So if I want to I can use smoothing on surfaces.

http://ameba.lpt.fi/~tuunokka/type95.jpg

Smoothing example.
I'm working on this Type-95 Kyo-Go right now and it really need smoothing on some parts, as you can see on this picture.  

Thanks for all the answers again.

stoppelhopser
Sep 23 2002, 11:04
tesxt

tuukka
Sep 25 2002, 06:31
Oooh, now I get it. The optimizing acts like smoothing in o2 light. oookey.. I just couldn't limit the effect to certain surfaces only, optimizing caused the model look like something out of looney toons (at least without textures). http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Even though I've used 3dstudio for 5 years , O2 differs from that so much that it takes time.

3ds format holds the smoothing information and it would have been nice to directly exploit this possibility in O2light.

-T