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camper
Aug 30 2002, 12:29
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">a few Codemasters statements at the Games Convention in Germany hinted at a sequel to Operation Flashpoint, however, they also stated that they&#39;re going to do a major overhaul of the game engine before that - so, it&#39;s not going to happen too soon.
[/QUOTE]<span id='postcolor'>

Independence Lost or OFP 2?..

The IL Screens don&#39;t show a "new" engine http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

theavonlady
Aug 30 2002, 12:46
The IL pics were made quite some time ago. Between then and the time that IL comes out, who knows&#33;

Aug 30 2002, 12:52
Moving to News Discussion http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

moerty
Aug 30 2002, 13:29
aah, a revamping of the engine, read it as copy/paste from VBS1 to OFP2. still i can&#39;t wait to get my sweaty little hands on it, time for zen like patience.

quakergamer
Aug 30 2002, 14:52
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (moerty @<hidden> Aug. 30 2002,15:29)</td></tr><tr><td id="QUOTE">aah, a revamping of the engine, read it as copy/paste from VBS1 to OFP2. still i can&#39;t wait to get my sweaty little hands on it, time for zen like patience.[/QUOTE]<span id='postcolor'>
Imagin everything we would have wanted:

-More than one gunner
-Movable proxies
-Jeeps could shoot missiles
-Tanks could have proxies that would move

and a lot more
It would ROCK

hugo2020
Aug 30 2002, 15:33
why is the independance lost page down?

USMC Sniper
Aug 30 2002, 16:27
All they should fix in the engine are all of OFP&#39;s stupid limitations&#33; Eg, one gun firing at a time, only one movable gun, the craptastic reload anims, CLIPPING, etc. If they fix this, the sequel WILL be the best game ever (OFP wasnt because of these things) http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

quakergamer
Aug 30 2002, 17:19
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @<hidden> Aug. 30 2002,18:27)</td></tr><tr><td id="QUOTE">All they should fix in the engine are all of OFP&#39;s stupid limitations&#33; Eg, one gun firing at a time, only one movable gun, the craptastic reload anims, CLIPPING, etc. If they fix this, the sequel WILL be the best game ever (OFP wasnt because of these things)  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif[/QUOTE]<span id='postcolor'>
Well we should be able to make our own animations and this would be very very very nice http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

iNeo
Sep 3 2002, 15:49
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (camper @<hidden> Aug. 30 2002,14:29)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">a few Codemasters statements at the Games Convention in Germany hinted at a sequel to Operation Flashpoint, however, they also stated that they&#39;re going to do a major overhaul of the game engine before that - so, it&#39;s not going to happen too soon.
[/QUOTE]<span id='postcolor'>[/QUOTE]<span id='postcolor'>
Until OFP2 comes out, which will probably take a while, what do you all think will happen to OFP "1"? How long will we play it, how long will this forum be hosted, how long will it take until we disappear - if we ever do?

I&#39;ve had OFP for more than a year now, and I&#39;ve played it ever since I downloaded that demo with the Ambush mission (:)). It&#39;s kind of weird that I&#39;ve sticked to a game that long, I don&#39;t even play alot of games. It just proofs that I love it and I think most of us here on the forum do, don&#39;t we? Will you ever get tired of this game, until OFP2 arrives? What do you think?

cnchamish
Sep 3 2002, 15:52
how can we get tired of a game when O2 is comming soon and there are going to be soooo many new maps and addons comming soon&#33;

     I only hope that ofp2 can be edited by all the current tools including O2 because another wait like that might kill me :&#39;(

RED
Sep 3 2002, 15:53
Well I can say without a doubt that OFP is the best game I have ever played and I will not hesitate to get OFP2/IL

I don&#39;t think any other game has captivated me for this long.

RED

iNeo
Sep 3 2002, 16:05
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @<hidden> Sep. 03 2002,17:53)</td></tr><tr><td id="QUOTE">Well I can say without a doubt that OFP is the best game I have ever played and I will not hesitate to get OFP2/IL[/QUOTE]<span id='postcolor'>
I agree to 110 %

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @<hidden> Sep. 03 2002,17:53)</td></tr><tr><td id="QUOTE">I don&#39;t think any other game has captivated me for this long.[/QUOTE]<span id='postcolor'>
I know that no other game has captivated me for this long. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

And I think I will keep playing OFP a long time further.

I will never ever forget OFP1.

RalphWiggum
Sep 3 2002, 16:16
i&#39;d habe to agree that OFP has been the longest game i played with such consistency. today marks one yr anniversary of OFP purchase and i celebrated it by playing it http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif just like any other day.

OFP&#39;s large operation area and strong game editor makes me play again and again. I&#39;m glad to see OFP still great after 1 1/2 yr later.

ofcourse OFP will loose interest from general population as time goes on, but it is here to stay.

i hope OFP2 does better job of collision detection. not to mention that 2 gunner thingy. but as always, my hats off to BIS for their work http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

iNeo
Sep 3 2002, 16:27
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @<hidden> Sep. 03 2002,18:16)</td></tr><tr><td id="QUOTE">today marks one yr anniversary of OFP purchase and i celebrated it by playing it http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif  just like any other day.[/QUOTE]<span id='postcolor'>
Congratulations http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

I don&#39;t remember exact date, but I ordered OFP in the middle of August last year. Maybe I have the receipt somewhere around.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @<hidden> Sep. 03 2002,18:16)</td></tr><tr><td id="QUOTE">but as always, my hats off to BIS for their work http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
Mine too, of course http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

tactical
Sep 4 2002, 16:48
I think one of the best things about OFP is the huge variations made possible by BIS. As someone mentioned already, the editor has lengthened ofp&#39;s life. If you get tired of the original game, no problem, play desert, tired of that, play ww2, tired of that, jungle, tired of that, make your own. What other game is like this I wonder?

Kamko
Sep 5 2002, 00:55
I loved playing through operation flashpoint cold war and resistance campaigns. All missions were realistic (as the game itself), and i cant wait untill ofp 2 comes out. I bet its going to win a game of the year awards everywhere.   http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif


Ps. What i just cant get is why so many copies were sold in Europe, while here in USA the game didnt sell at all? I hear only few people talkign about it here in USA, and i mean it very little. How so many people could miss such a game???&#33;&#33;&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/mad.gif

Airwolf
Sep 5 2002, 02:22
Unfortunatly operation flashpoint isnt very popular here in the US, it is my absolute favorite game, i love it, but there a large number of gamers who dont like the realism of ofp, the reason i bought it is because of the freedom ofp provides, do anything you want, the first game that i know of that allows you to have complete freedom, drive, fly, shoot anything you want. The sterotypical US gamer likes first person shooters, counterstrike, quake, unreal, half life, and so on, the more fast paced the game, the more they like it, i love ofp for the realism it has as well. Once ofp2 comes out with an improved, smoother graphics engine it will sell more copies over here than before, a good example of this is battlefield 1942, the graphics are amazing, the faces are fully 3d and the flight dynamics are much better, that game is doing very good right now in the US, if ofp was to incorporate a much smoother graphics engine then more americans would flock towards it.

Tex [USMC]
Sep 5 2002, 03:22
BF1942 sucks&#33;&#33;&#33; The flight models are awful, if you havent noticed. I had to get an SBD Dauntless to about 5 mph before it stalled, and even that was recoverable inside of 100 feet.

gonk
Sep 5 2002, 08:53
Well the speed at which mods are churning out for OFP, I should be able to keep interested for a very long time. This is the best game ever&#33;&#33; it is just a pity most people (except OFP fans) don&#39;t have a very long attention span otherwise it would of been a bigger hit than it was... you can blame television for that http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif or was it computer games... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif Anyway keep up the good work BIS and I will be keeping an eye out for OFP2....until then.. back to OFP.

Col. Kurtz
Sep 5 2002, 11:57
As long as people continue to make mods and add ons, I will continue to be an avid OFP fan.

iNeo
Sep 5 2002, 14:09
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Col. Kurtz @<hidden> Sep. 05 2002,13:57)</td></tr><tr><td id="QUOTE">As long as people continue to make mods and add ons, I will continue to be an avid OFP fan.[/QUOTE]<span id='postcolor'>
Well spoken

Die Alive
Sep 5 2002, 18:21
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Col. Kurtz @<hidden> Sep. 05 2002,07:57)</td></tr><tr><td id="QUOTE">As long as people continue to make mods and add ons, I will continue to be an avid OFP fan.[/QUOTE]<span id='postcolor'>
But if and when modmakers stop or slowdown their work on addons, are you going to just quit because there&#39;s nothing new to play with, or are you a big enough fan to keep playing with what you got already?

-=Die Alive=-

camper
Sep 5 2002, 20:30
It seems to be related with the miss of IL web page, maybe BIS is improving the engine and the final product will be very different to the pictures that were in IL web.

PD: And Suma is missing too http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

iNeo
Sep 5 2002, 22:29
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @<hidden> Sep. 05 2002,20:21)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Col. Kurtz @<hidden> Sep. 05 2002,07:57)</td></tr><tr><td id="QUOTE">As long as people continue to make mods and add ons, I will continue to be an avid OFP fan.[/QUOTE]<span id='postcolor'>
But if and when modmakers stop or slowdown their work on addons, are you going to just quit because there&#39;s nothing new to play with, or are you a big enough fan to keep playing with what you got already?

-=Die Alive=-[/QUOTE]<span id='postcolor'>
I would keep playing anyway. But it&#39;s always fun with new stuff once in a while. Gives life to new mission ideas also.

Kamko
Sep 6 2002, 19:40
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Airwolf @<hidden> Sep. 05 2002,04:22)</td></tr><tr><td id="QUOTE">Unfortunatly operation flashpoint isnt very popular here in the US, it is my absolute favorite game, i love it, but there a large number of gamers who dont like the realism of ofp...[/QUOTE]<span id='postcolor'>
Thats the point, most of all my friends say that the game is too difficult, and they don&#39;t like it. Oh well they can go back to their brainless Quake if they want to...But i don&#39;t think that grahphics had a lot to do with the number of copies sold, I THINK THAT GRAPHICS IN OFP ARE REALLY GOOD&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif Moreover i can&#39;t wait for ofp2 or another add on. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

HellToupee
Sep 7 2002, 00:21
i want join in progress and as kamko said al those ppl that find it too hard will not play it eg tkin kids etc.

Airwolf
Sep 7 2002, 03:13
the flight dynamics in bf1942 are much better than operation flashpoint, i hope that ofp or indepedence lost incorporates some kind of air system, there is no lift in ofp, when you fly its a disaster, especially for a real time pilot such as my self, i am currently training for my private pilots license and the flight simulator does an excilent job of representing the flight dynamics of the aircraft, operation flashpoint however does not, theres no lift, no wind, the A-10 is a cow, and the wings are ears, they really need to improve on the air section of ofp.

RalphWiggum
Sep 7 2002, 04:17
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">they really need to improve on the air section of ofp.[/QUOTE]<span id='postcolor'>

definitely. but OFP was intended to be an infantry sim, and planes and helos were complemetary stuffs.

but i bet that next time, OFP will have better flight physics too http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Col. Kurtz
Sep 7 2002, 04:36
I would continue to play OFP even if new add ons died out, btu i would not play it as much as before. For example, before I got Resistance I only played it about once evry two days. I got Resistance and it had a new expericance that stil has me hooked.

Gollum1
Sep 7 2002, 09:35
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Airwolf @<hidden> Sep. 07 2002,06:13)</td></tr><tr><td id="QUOTE">they really need to improve on the air section of ofp.[/QUOTE]<span id='postcolor'>
OFP is first and foremost a LAND combat game (and does the infantry part best).

If BIS hadn´t been ambitious enough to add planes and choppers people would be in this very same forum whining about the absence of aircraft and everyone would be drooling at pics of an AH-1 being developed by some mod team.

Aircraft are "bonus" vehicles (ESPECIALLY the A-10)

BIS rules&#33;

Things to be fixed in a future OFP2:

-physics
-minor, easily fixable realism bugs (multiple LAWs, unrealistic weapons, weapon names and sounds etc.)
-mortars added&#33;
-editing tools for everyone.
-upgraded graphics, naturally (reload anims and stuff)
-forget naval stuff&#33; concentrate on the land (and maybe air) aspects. (just keep the boats and rivers&#33http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif
-smoother AI&#33;

and numerous other things.

Sep 7 2002, 10:27
Is it so hard to post things in the correct threads? We have a pinned topic in General, called What would you like to see in ofp2 (http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?act=ST;f=33;t=14164).

HellToupee
Sep 8 2002, 01:14
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Airwolf @<hidden> Sep. 07 2002,17:13)</td></tr><tr><td id="QUOTE">the flight dynamics in bf1942 are much better than operation flashpoint, i hope that ofp or indepedence lost incorporates some kind of air system, there is no lift in ofp, when you fly its a disaster, especially for a real time pilot such as my self, i am currently training for my private pilots license and the flight simulator does an excilent job of representing the flight dynamics of the aircraft, operation flashpoint however does not, theres no lift, no wind, the A-10 is a cow, and the wings are ears, they really need to improve on the air section of ofp.[/QUOTE]<span id='postcolor'>
i think bf1942s flight suxs, one u cant stall, u can turn as hard as u can yet you never loose speed, climbing well its very very slow in bf1942, take off well these planes seem to take off at 50kmh, ofps planes arnt perfect but there alot better, u can stall, there not the no brainer planes of bf1942. The best flyin game out there with the best fms is il2 sturmovik.

Azz [GUN]
Sep 8 2002, 14:10
Im a bit late but here my 2 cents.

OFP is a great game compared to most out there and it will be around for a long time.

there is probably at least a few hundered people playing it around the world at any one time.

plus the Dev Tools havent been released to the general public yet...

a OFP 2 Would be great...

But defianately OFP 1 or OFP 2 need&#39;s these things added:

Mortars.

Artillery.

Machine Guns need to be able to flip the tripod out.
small stuff like that. smoke launchers on tanks work, etc...

Some Ships would be cool too
Aircraft carriers...Destroyers

Some more planes for east and west would be cool too

Thats my hopes.

dosent matter either way it is still a great game in my eyes.

Kamko
Sep 9 2002, 23:45
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Azz [GUN] @<hidden> Sep. 08 2002,16:10)</td></tr><tr><td id="QUOTE">But defianately OFP 1 or OFP 2 need&#39;s these things added:

Mortars.

Artillery.

Machine Guns need to be able to flip the tripod out.
small stuff like that. smoke launchers on tanks work, etc...

Some Ships would be cool too
Aircraft carriers...Destroyers[/QUOTE]<span id='postcolor'>
I agree with you, some mortars would be really nice, and an artillery support would be really cool. Also machineguns on tripods would be sweet, and vechicles that have more than 1 or 2 weapons. I would like to see some more and big land battles with a lot of troops...just like in CO2 Battlefields. Destroyers sound good too, but an aircraft carrier could be a small overkill - go and see Battlefield 1942...and you will know what i&#39;m talking about. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/confused.gif

von Schnitzel
Sep 10 2002, 12:34
OFP 2 should bring improvements to graphics naturally, but most of all it should bring us more realism. Realistic tanks, armor values, handling. Same goes for aircraft and vehicles.
More gunner positions in vehicles would also be great.

Urban combat and larger cities, buildings would put the cream on the cake.

Tex [USMC]
Sep 10 2002, 13:45
I formally offer my services as a beta tester for OFP2 when the time comes http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

RalphWiggum
Sep 10 2002, 14:44
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [USMC] @<hidden> Sep. 10 2002,15:45)</td></tr><tr><td id="QUOTE">I formally offer my services as a beta tester for OFP2 when the time comes  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
ditto http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Die Alive
Sep 10 2002, 14:49
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @<hidden> Sep. 10 2002,10:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [USMC] @<hidden> Sep. 10 2002,15:45)</td></tr><tr><td id="QUOTE">I formally offer my services as a beta tester for OFP2 when the time comes  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
ditto http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
They should use the same beta testers that BIS used when they released OFP v1.0

Wait a minute, weren&#39;t we the beta testers? lol

-=Die Alive=-

Tex [USMC]
Sep 10 2002, 15:12
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @<hidden> Sep. 10 2002,16:49)</td></tr><tr><td id="QUOTE">They should use the same beta testers that BIS used when they released OFP v1.0

Wait a minute, weren&#39;t we the beta testers? lol

-=Die Alive=-[/QUOTE]<span id='postcolor'>
lol. its true that Europe got to be Americas beta testers for OFP, but it all turned out in the end. That would be pretty funny if Suma & company actually took me up on this offer. I would annoy them to no end about realism (you call that a G3?&#33; I have fired BB guns that do more damage than that thing&#33;&#33;&#33; )  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Espectro
Sep 14 2002, 07:15
We need c0ws in OFP2&#33;&#33;&#33;&#33;

Waterman
Sep 14 2002, 20:39
Lol&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif

Yeah&#33;, like in SAVING PRIVATE RYAN&#33; Where there is a machine gun post at a dissused radar facility and one of the guys get killed. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/sad.gif They used dead cows as cover... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Waterman.

Espectro
Sep 18 2002, 20:39
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Waterman @<hidden> Sep. 14 2002,22:39)</td></tr><tr><td id="QUOTE">They used dead cows as cover... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif[/QUOTE]<span id='postcolor'>
BLASPHEMY&#33;&#33;&#33;&#33;&#33;&#33;

SpaceAlex
Sep 19 2002, 04:39
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @<hidden> Sep. 14 2002,09:15)</td></tr><tr><td id="QUOTE">We need c0ws in OFP2&#33;&#33;&#33;&#33;[/QUOTE]<span id='postcolor'>
we have you. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif

theavonlady
Sep 19 2002, 04:41
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @<hidden> Sep. 18 2002,23:39)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Waterman @<hidden> Sep. 14 2002,22:39)</td></tr><tr><td id="QUOTE">They used dead cows as cover... http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif[/QUOTE]<span id='postcolor'>
BLASPHEMY&#33;&#33;&#33;&#33;&#33;&#33;[/QUOTE]<span id='postcolor'>
Sounds like udder ingenuity, to me.

SpaceAlex
Sep 19 2002, 04:54
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Airwolf @<hidden> Sep. 07 2002,05:13)</td></tr><tr><td id="QUOTE">the flight dynamics in bf1942 are much better than operation flashpoint, i hope that ofp or indepedence lost incorporates some kind of air system, there is no lift in ofp, when you fly its a disaster, especially for a real time pilot such as my self, i am currently training for my private pilots license and the flight simulator does an excilent job of representing the flight dynamics of the aircraft, operation flashpoint however does not, theres no lift, no wind, the A-10 is a cow, and the wings are ears, they really need to improve on the air section of ofp.[/QUOTE]<span id='postcolor'>
Who cares about those two aircrafts in OFP. Flight physics could be fixed, but i think there are more important stuffs than this. I they want to inplant more aircrafts, that&#39;s ok then.

Choppers are simulated pretty well in OFP. Controls are not so realistic, but you have so much fun flying that thing. They&#39;re just simulated so well. I also like tanks in OFP. Controls could be more realistic, but movement is simulated very good.

Oh, and one more thing. Vehicles in bf1942 are so unrealistic tht makes you wonder. Driving a tank is like driving a toy. Some people whine about tanks being unrealistic in OFP. Well, try BF1942 and you&#39;ll see what&#39;s unrealistic. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Tex [USMC]
Sep 19 2002, 05:45
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpaceAlex @<hidden> Sep. 19 2002,06:54)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Airwolf @<hidden> Sep. 07 2002,05:13)</td></tr><tr><td id="QUOTE">the flight dynamics in bf1942 are much better than operation flashpoint, i hope that ofp or indepedence lost incorporates some kind of air system, there is no lift in ofp, when you fly its a disaster, especially for a real time pilot such as my self, i am currently training for my private pilots license and the flight simulator does an excilent job of representing the flight dynamics of the aircraft, operation flashpoint however does not, theres no lift, no wind, the A-10 is a cow, and the wings are ears, they really need to improve on the air section of ofp.[/QUOTE]<span id='postcolor'>[/QUOTE]<span id='postcolor'>
damn, cant believe I missed this one-

How the hell can you say the flight dynamics in BF1942 are better than in OFP?? Granted, OFP isnt exactly Il-2, but c&#39;mon, BF1942&#39;s airplanes handle like flying gocarts. Where else can you pull a break turn inside of 50 yards, under the airplanes stall speed, without any kind of repercussions? I will tell you where: NOWHERE. This is one of the many things wrong with BF1942. OFP&#39;s fixed wing aircraft arent the best, but let&#39;s face it: fixed wing aircraft just dont play a very big part in OFP&#39;s gameplay. In BF1942, they are a huge part of gameplay. And, like so many other things in BF1942, it was screwed up badly.

Balschoiw
Sep 20 2002, 00:11
looks like Bf is gonna be for the kids out there.
Guess it will be a sequel to CS in realism and pain in the ... frag gameplay. Bah I don´t really want that kind of stuff. OFP may not be perfect in many ways, but it still rules in many uncountable ways in my opinion. I only hope OFP 2 doesnt take another 6 years of developement http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

toadeater
Sep 23 2002, 03:29
I think ground combat is the best part of OFP. Helicopters are ok and a good addition to this but the airplanes are implemented really badly. I wouldn&#39;t mind if they were left out entirely, or perhaps as AI controlled only for things like bombing runs and parachute drops only. I dunno, I just have absolutely no desire whatsoever to fly an airplane in the OFP engine as it currently is. :^)

Jester983
Sep 23 2002, 22:51
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Airwolf @<hidden> Sep. 06 2002,08:13)</td></tr><tr><td id="QUOTE">the flight dynamics in bf1942 are much better than operation flashpoint, i hope that ofp or indepedence lost incorporates some kind of air system, there is no lift in ofp, when you fly its a disaster, especially for a real time pilot such as my self, i am currently training for my private pilots license and the flight simulator does an excilent job of representing the flight dynamics of the aircraft, operation flashpoint however does not, theres no lift, no wind, the A-10 is a cow, and the wings are ears, they really need to improve on the air section of ofp.[/QUOTE]<span id='postcolor'>
From what I hear from people playing BF 1942 its hard to take off in those planes. My friends say they die just trying to get a foot off the ground cause its so hard to take off.

Now as for the no lift in ofp. I beg to differ. take a cessna and put the flaps down all the way. Then turn on the engine and just go down the run way and dont pull back. You will see that the cessna will get lift and take off on its own.

Its not always a diaster when you fly, unless your a bad pilot.. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif Remeber though, this is a infantry sim. Not A USAF fighter combat game.

edc
Sep 23 2002, 23:05
I think that airplanes should be improved for OFP2.  One of the best things about OFP is the fact that you can do so many things.  W/O the drivable vehicles and planes OFP would not be much more than Ghost Recon or any other FPS.

RalphWiggum
Sep 24 2002, 03:16
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (edc @<hidden> Sep. 24 2002,01:05)</td></tr><tr><td id="QUOTE">W/O the drivable vehicles and planes OFP would not be much more than Ghost Recon or any other FPS.[/QUOTE]<span id='postcolor'>
BLASPHEMY&#33; Permanent Ban&#33; http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/tounge.gif


but you got it partially correctly. OFP&#39;s strength is able to simulate many infant sim actions, including able to ride vehicles.

but larger area size and others distinguish OFP from GR anyhow. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif

Tex [USMC]
Sep 24 2002, 03:26
The huge environments are great, but somehow I dont think anyone would enjoy it is as much if you had to walk everywhere. The seamless integration of infantry to land vehicle to boat to aircraft back to infantry is what makes OFP truly special. Everything else is just icing on the cake.

Hit_Sqd_Maximus
Sep 24 2002, 21:35
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @<hidden> Sep. 10 2002,16:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @<hidden> Sep. 10 2002,10:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [USMC] @<hidden> Sep. 10 2002,15:45)</td></tr><tr><td id="QUOTE">I formally offer my services as a beta tester for OFP2 when the time comes  http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
ditto http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif[/QUOTE]<span id='postcolor'>
They should use the same beta testers that BIS used when they released OFP v1.0

Wait a minute, weren&#39;t we the beta testers? lol

-=Die Alive=-[/QUOTE]<span id='postcolor'>
I think OFP was just one big beta test for something newer like IL or someting. Oh yea, and newer computers are up to 2.8ghz now, do you think they can support truely amazing graphics and othing things now?

edc
Sep 24 2002, 22:58
Seeing that permanent ban there almost gave me a heart attack. http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif Yeah, OFP would still be a lot better because you&#39;re not in a boxlike enviorment as you are in a lot of the Ubisoft games as you said up there.  Also the mission editor is a helluva lot easier and better. Some people may say the OFP one is diffucult but you don&#39;t know diffucult until you try one of those. 2.8gHZ Whoa-what I&#39;d do to get one of those.  If OFP was just a beta test then its the game its testing for must be amazing.

M79
Sep 24 2002, 23:18
DAMM right, if ofp is just a beta bring on the alpha http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

PuNkErS
Sep 24 2002, 23:56
for you ofp2 will go out?


and when?

I want ofp2&#33;&#33;&#33;&#33;&#33; : (

heyvern69
Sep 25 2002, 02:21
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (toadeater @<hidden> Sep. 23 2002,05:29)</td></tr><tr><td id="QUOTE">I think ground combat is the best part of OFP. Helicopters are ok and a good addition to this but the airplanes are implemented really badly. I wouldn&#39;t mind if they were left out entirely, or perhaps as AI controlled only for things like bombing runs and parachute drops only. I dunno, I just have absolutely no desire whatsoever to fly an airplane in the OFP engine as it currently is. :^)[/QUOTE]<span id='postcolor'>
I agree 100%. Jet&#39;s and airplanes should probably be left to the AI. However, I thoroughly enjoy the helo combat. It just needs improvement. More realistic physics. More realistic avionics. More realistic damage modeling. More realistic weapons modeling (increased range on the hellfires, etc.)

Granted, we don&#39;t need the Falcon4 of helicopters for OFP. We just need a bit more realism in those areas.

Tex [USMC]
Sep 25 2002, 02:34
I&#39;d like the choppers to be more Longbow 2-ish, but you have to admit, they did a good job creating a flight model that, although it wasnt realistic, it sort of feels real, and believable. Unless of course you know how to take advantage of it, and then you see some really odd stuff http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

second_draw
Oct 2 2002, 10:30
I don&#39;t care if they do this one thing and just relabel ofp to ofp2. It is the graphics, models and other related eye candy. In comparence with a comparable product (battlefields 1942), we could have had alot more work done in area. It is one of the few complaints of ofp i heard or i can understand

Uziyahu
Oct 7 2002, 12:55
Did you get Resistance, yet, second draw?

Look at the fricking buildings&#33; They beat anything made on the small-mapped Rogue Spear or Ghost Recon.

I don&#39;t know about you guys, but I was IMMERSED the first time I played the demo. You don&#39;t spend time looking at leaves and twigs when you&#39;re out in the field in the Army.

Complaints about graphics (mostly about the trees) were made, I suspect, by insincere people (like Li C. Kuo of PCGamer, RedStorm&#39;s ho&#39http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/wink.gif who were looking for ANYTHING to complain about.

B1942 had the leisure to learn from OFP&#39;s complexities. OFP did it first. It worked. I had fun. And I still do, whenever I remember to take the time to actually play, but there is so much to follow in this community that you could spend all of your time just supporting the game instead of playing it. THAT never happened in Rogue Spear or Ghost Recon, where there are so many limits to a modder&#39;s ability.

Placebo
Oct 8 2002, 10:50
Discussions about other war games belong in OT, not in this thread please http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

Suma
Oct 9 2002, 06:56
OK. You were warned ... time for action.

Recent posts in this topic do not belong to OFP news. Closing in OFP news, moving to Off-topic. Those posts can be found in offtopic copy of this thread.

Feel free to continue discussion there.