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View Full Version : Surrendering Soldiers!



TeAcH
Oct 25 2001, 03:47
Man, how about adding the occasional surrendering soldier or disabled tank crew BIS? You know, a model that drops his weapon, raises his hands in the air and stands up (or walks towards you - hands raised)?

Then you add new commands RESTRAIN PRISONER or COVER PRISONER and a soldier stays to cover someone or the prisoner is bound and left at a location. Of course there will be the player who takes no prisoners and shoots everyone - thats cool. But this needs to be considered for a patch.

It sure would do a lot to break the AI out of the mold of drones and add a little character to them. ####, Id even like to see the soldiers shout more or wail after being wounded.

(Edited by TeAcH at 6:48 am on Oct. 25, 2001)

Devil
Oct 25 2001, 04:23
Very nice idea.

However, it would be difficult to alter the code right now, I am assuming. You can make them surrender with a script, however http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

TeAcH
Oct 25 2001, 16:43
Thanks

Eagle Eyez
Oct 25 2001, 19:07
Yeah having soldiers surrender at times would make this a lot more realistic and fun. Would like to see it added built in but we'll probably need to wait for OFP2. http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/sad.gif

Jamesia
Oct 25 2001, 19:51
Couldn't you make a trigger that senses when more than 10 enemy men are dead, and then that makes people removeallweapons and switchmove "handsinair"

or whatever it is.

eh remraf
Oct 25 2001, 20:21
You can script that fairly easy. Its nothing new.

Goldeneye
Oct 29 2001, 23:45
yeah its a good idea

teargas
Oct 30 2001, 09:59
Again, that was my idea raised month ago.

Point is to ADD LOGIC TO AI which will make them able to decide ON THEIR OWN to surrende.

For example, surrounded / heavily wounded / out of ammo soldiers and/or strayed soldiers who lost their buddies from visibility scope.

Yes, of course, depending on skill and rank.
Possible, for example that skill >0.75 does not surrender... Or something...

Slick
Oct 30 2001, 13:06
That would be really cool, now they fight to the death like Rambo http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Oct 30 2001, 13:08
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from teargas on 12:59 pm on Oct. 30, 2001
Again, that was my idea raised month ago.

Point is to ADD LOGIC TO AI which will make them able to decide ON THEIR OWN to surrende.

For example, surrounded / heavily wounded / out of ammo soldiers and/or strayed soldiers who lost their buddies from visibility scope.

Yes, of course, depending on skill and rank.
Possible, for example that skill >0.75 does not surrender... Or something...

[/QUOTE]<span id='postcolor'>

Yes, that would be really cool. But then it's got to be made so that the AI won't shoot at surrendered enemies. Cool idea dude!

Gorgi Knootewoot
Oct 30 2001, 14:07
Surrendering enemy's are cool, but what about enemies feigning death? Or enemy's that run away when they run out of ammo? And animals in the game? BIS should add all these features to the game.

Gorgi

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Oink, oink
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Die Alive
Oct 30 2001, 14:48
(1) What do we do with emeny soldiers that surrender?  (2) How do we secure them for transport to the rear areas? (3) Will the surrendering soldiers provide any vital intel, or just use our resources to guard them?

Isn't it easier to put a bullet in their brain than to try to answer these three questions?

-=Die Alive=-

762WorldOrder
Oct 30 2001, 15:12
Yes.


http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

TeAcH
Oct 31 2001, 05:28
1) See my original post. We Assign gaurds, call in transports, tie them up, or shoot them. Perhaps, we can interrogate them from the menu and they provide some intel.

2) See #1

3) See #1

Thanks and yes, bullet in brain is easier but it is vital to make "AI" act with less "A" and more "I" (or so to speak)

Brass
Oct 31 2001, 13:04
great idea. shame bis missed it out, like a multitude of details.

"restrain prisoner" command? just shoot him! http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/biggrin.gif

leonel
Nov 4 2001, 07:53
OR you can have an execution squad to execute prisoners or something if they're not useful for anything.
http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/tounge.gif    This is what I'm experimenting with in OFP now. Getting some Western Captives and using an M2 Machine gun and mowing them down. Or some traitorous civilians. http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/wink.gif

Goldeneye
Nov 9 2001, 18:19
or russians in disguise?

Lukin
Jun 22 2002, 09:23
yes yes

Jun 22 2002, 13:01
Lukin, Lukin, Lukin. Bad boy&#33; This is the fourth prehistoric post you dug up today to add nothing to. Don&#39;t do it again.

Closing http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif