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View Full Version : TOH Hinds:- Artillery.



Graham01
Jun 27 2012, 07:16
Hi Folks,

I downloaded TOH Hinds yesterday and am really enjoying the new Helicopter and new content.

One of the new aspects is Artillery.

Is it just 'eye candy' in TOH or does it work?

If it does work do you set it up the same way as you would in ARMA?

I've found a few instructions for setting up Artillery in ARMA but dont wont to go to the trouble of learning what looks quite complicated to find that it doesnt work in TOH.

I have put an Opfor Mortar next to one of my bases but he just sits there doing nothing. Do I have to give it Ammo? Do you set Mortars up the same way as Heavy Artil?

Can anybody recommend some instructions relevant to TOH?

Hope your all well.
Thanks.
Graham.

Graham01
Jun 30 2012, 08:38
I've had a look at a lots of instructions on ARMA web sites and tried to apply it to TOH.
It seems that the Artillery/Mortars in TOH are for 'eye candy' only.
It seems that you need an artillery 'module' to get them to fire and we do have that in TOH modules mission editor.
Please correct me if I'm wrong.

Maybe with the comming patch that will be included?

.kju [PvPscene]
Jun 30 2012, 09:29
Do you own Arma already by chance? If so, with the next patch (or the RC), you can combine them together to TKOH Rearmed. :)

See also: http://community.bistudio.com/wiki/Take_On_Helicopters_-_Rearmed

Graham01
Aug 4 2012, 11:36
Hi PvPscene, thanks for advice.

Have managed to get around to trying the patch and ,yes, the artillery does work.
Although with ARMA II intergrated I am getting missing file error messages of the sort that have been reported in the RC patch thread.
Hopefully the error messages will disappear with the release of the finnished patch.