KBourne
Jun 1 2012, 13:04
I found a SitDown script that I was able to run in Iron front ..
Post found here: I do not take any credits for the script!
http://www.armaholic.com/forums.php?m=posts&p=100552&highlight=SIT+DOWN#100552
_this setBehaviour "SAFE";
_this disableAI "ANIM";
_this action ["SITDOWN",_this];
sleep 5;
waitUntil{
if(animationState _this != "amovpsitmstpsraswrfldnon")then{
sleep 8+random(3);
_this action ["SITDOWN",_this];
waitUntil{animationState _this == "amovpsitmstpsraswrfldnon"}
};
behaviour _this != "SAFE"
};
_this enableAI "ANIM";
put this in the units initialization box
_null=this execVM "sitdown.sqf";
---------- Post added at 03:04 PM ---------- Previous post was at 02:59 PM ----------
However I wanted to make them captive so I did this
_nul=this execVM "sitdown.sqf"; removeallweapons this; this setcaptive true; this setbehaviour "CARELESS"; this disableAI "MOVE"
This way I thought the AI would stay in the position but this seems not to be working, I tried also
this disableAI "ANIM"
and I also tried to change the
_this enableAI "ANIM"; in the script to _this disableAI "ANIM" and to _this disableAI "MOVE" still after a while the units seem to stands Up ...
I would like to find a solution so they will stay in the sit position ...
Kind regards
Post found here: I do not take any credits for the script!
http://www.armaholic.com/forums.php?m=posts&p=100552&highlight=SIT+DOWN#100552
_this setBehaviour "SAFE";
_this disableAI "ANIM";
_this action ["SITDOWN",_this];
sleep 5;
waitUntil{
if(animationState _this != "amovpsitmstpsraswrfldnon")then{
sleep 8+random(3);
_this action ["SITDOWN",_this];
waitUntil{animationState _this == "amovpsitmstpsraswrfldnon"}
};
behaviour _this != "SAFE"
};
_this enableAI "ANIM";
put this in the units initialization box
_null=this execVM "sitdown.sqf";
---------- Post added at 03:04 PM ---------- Previous post was at 02:59 PM ----------
However I wanted to make them captive so I did this
_nul=this execVM "sitdown.sqf"; removeallweapons this; this setcaptive true; this setbehaviour "CARELESS"; this disableAI "MOVE"
This way I thought the AI would stay in the position but this seems not to be working, I tried also
this disableAI "ANIM"
and I also tried to change the
_this enableAI "ANIM"; in the script to _this disableAI "ANIM" and to _this disableAI "MOVE" still after a while the units seem to stands Up ...
I would like to find a solution so they will stay in the sit position ...
Kind regards