twisted
Apr 19 2012, 14:03
Hi. i am digging TKOH HIND rearmed. especially since it lets me also use ACE2 and other mods!
but one thing that is driving me a hugely crazy is how slow the gunner is. he just wont open up on the targets even though i am flying/diving in a straight line towards them. that's with the machinegun in the hind. rockets are even worse as gunner will not use area fire and only fires when the heli is exactly lines up.
i suggest (and its something i put on devheaven but no response) that AI are more 'eager' to open fire even if they do not have a 100% chance of hitting. with rockets 80% is more than good enough. cannon bursts too. and let them fire in volleys that reflect the amount of enemies in the area - so lots of trucks = spam them with a 20 rocket salvo. rather waste a few more rockets than get wasted.
:beeeers:
but one thing that is driving me a hugely crazy is how slow the gunner is. he just wont open up on the targets even though i am flying/diving in a straight line towards them. that's with the machinegun in the hind. rockets are even worse as gunner will not use area fire and only fires when the heli is exactly lines up.
i suggest (and its something i put on devheaven but no response) that AI are more 'eager' to open fire even if they do not have a 100% chance of hitting. with rockets 80% is more than good enough. cannon bursts too. and let them fire in volleys that reflect the amount of enemies in the area - so lots of trucks = spam them with a 20 rocket salvo. rather waste a few more rockets than get wasted.
:beeeers: