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DnA
Apr 11 2012, 13:58
Beta patch rev. 91543 released (http://takeonthegame.com/download/beta-patches/) (1.05 required!)

Changelog:
Take On Helicopters: Rearmed (http://community.bistudio.com/wiki/Take_On_Helicopters_-_Rearmed) (merging content from A2 & OA)
Medium: pedal controller ranges tweaked
Controller axes sensitives were sometimes set to full
Head-tracking logic improved: the head position was offset in reverted direction when certain roll limits were reached (looking over shoulder)
Head-tracking head offset sensitivity curve improved
Support for multiple proxy-based weapons on vehicles improved (config entry maverickweaponIndexOffset added)
PBOs are now searched and loaded also from a Common subfolder of mod folders
Zero default value for min/maxMoveX/Y/Z in ViewXXX classes
[91173] New: Registry-driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the registry value CANDISABLE="0" can be used to make the Disable button disabled.
[91055] Fixed: Respawn with backpack
[90934] New: Folder with mod.cpp containing statement hide=true; is not not listed in Expansions
[90909] Fixed: crash of Linux server when player with custom face connects
[90901] New: setUnitRecoilCoefficient command

This is the first beta patch containing Take On Helicopters: Rearmed (http://forums.bistudio.com/showthread.php?132627-Take-On-Arma). Unfortunately one of its main features, automatic and smooth merging, does not apply yet. It does allow testing of the 'merging' add-ons, which will solve the compatibility issues as much as possible. Check the community Wiki (http://community.bistudio.com/wiki/Take_On_Helicopters_-_Rearmed) for a quick guide on how to run Rearmed. Many thanks go to PvPscene and OMAC for their work on this! :ok:

Also included are improvements to head-tracking (http://forums.bistudio.com/showthread.php?133030-TrackIR-issues) and tweaks of the Medium flight model.

OMAC
Apr 11 2012, 14:22
Installing now....

BIS rules.

----------------

My command line (the shortcut "Starts in" ToH folder, which for me is "C:\Program Files\Bohemia Interactive\Take On Helicopters"):


"C:\Program Files\Bohemia Interactive\Take On Helicopters\beta\takeonh.exe" -nosplash -skipintro -mod=C:\a2_link;C:\a2oa_link;Hinds;beta

Where

C:\a2_link = C:\Program Files\Bohemia Interactive\ArmA 2
C:\a2oa_link = C:\Program Files\Bohemia Interactive\ArmA 2\Expansion

The above are directory sym links placed at system root C: which eliminate the issues of a shortcut command line being too long and the need for quotes around mod line to take care of spaces.

Note that "-skipintro" use is recommended because of an issue (just identified) with the Takistan intro cutscene that will prevent Free Flight from being started after flying or editing in Takistan.

Jedra
Apr 11 2012, 14:40
Excellent stuff! Trying now!

BeePee
Apr 11 2012, 15:15
Great! I'll try it right away.

God job BIS! (misspel intentional)

Scorlhov
Apr 11 2012, 15:27
Downloading now..
Thx

BoboCZ
Apr 11 2012, 15:34
Thanks! :thumbsup:
I made quick test. Even helicopters from Arma 2 are included in free flight :). I think that ui.pbo, uifonts.pbo are better to take out from addons folder, otherwise UI is somehow damaged, or maybe I made something wrong.

Jedra
Apr 11 2012, 15:42
Good so far. Track-IR seems to be better now - I'll need to fly more to prove this though. Arma integration working with Vanilla combined ops - it was nice to fly around a bit in Chernarus and Takistan with official blessing!

I can still land a light/medium and heavy without too much trouble and the medium seems a little less volatile on the pedals.

The Hind is still a beast - but I guess you didn't touch that!

If I can get my machine to run it at decent framerates then I might do some time trials on Chernarus next!

.kju [PvPscene]
Apr 11 2012, 15:45
BoboCZ what is your modline?

The A2/OA ui should be hidden if launched correctly.
Make sure to have the beta folder at the very end.

InstaGoat
Apr 11 2012, 18:09
Quick question: the target line isn´t big enough to fit all the entries for me, is there any way to circumvent this? My windows-fu is inadequate for this :<

PurePassion
Apr 11 2012, 18:16
Do what PvPscene says :D

.kju [PvPscene]
Apr 11 2012, 18:19
You can use a batch file to extend the limit.

Or use symlinks/junctions and rename the linked folders.
For more read: https://dev-heaven.net/projects/heaven/wiki/Virtual_folders_and_files

InstaGoat
Apr 11 2012, 18:27
I´ve fixed up a batch file from which to call the beta. However, despite the paths being correct, no arma 2, or TOH bonus content (hinds) shows up when the beta is started. Main menu animations are also missing. This is the command line I use:

"C:\Program Files\Bohemia Interactive\Take On Helicopters\beta\takeonh.exe" -mod=Beta;c:\Program files\Bohemia Interactive\Arma 2;c:\Program files\Bohemia Interactive\Arma 2\Expansion;C:\Program files\Bohemia Interactive\Take On Helicopters;C:\Program files\Bohemia Interactive\Take On Helicopters\beta;C:\Program files\Bohemia Interactive\Take On Helicopters\Hinds -nosplash

.kju [PvPscene]
Apr 11 2012, 18:36
Try this:


"C:\Program Files\Bohemia Interactive\Take On Helicopters\beta\takeonh.exe" "-mod=c:\Program files\Bohemia Interactive\Arma 2;c:\Program files\Bohemia Interactive\Arma 2\Expansion;C:\Program files\Bohemia Interactive\Take On Helicopters;C:\Program files\Bohemia Interactive\Take On Helicopters\Hinds;C:\Program files\Bohemia Interactive\Take On Helicopters\beta" -nosplash

This should also work if the batch file is in your TKOH folder:


beta\takeonh.exe "-mod=c:\Program files\Bohemia Interactive\Arma 2;c:\Program files\Bohemia Interactive\Arma 2\Expansion;C:\Program files\Bohemia Interactive\Take On Helicopters;Hinds;beta" -nosplash

Maybe even this:


beta\takeonh.exe "-mod=c:\Program files\Bohemia Interactive\Arma 2;c:\Program files\Bohemia Interactive\Arma 2\Expansion;Hinds;beta" -nosplash

InstaGoat
Apr 11 2012, 18:53
Thanks PVP, that got it working.

Very nicely so, too. Really great having the arma 2 stuff in there, can´t wait for the full patch.

BoboCZ
Apr 11 2012, 19:23
BoboCZ what is your modline?

The A2/OA ui should be hidden if launched correctly.
Make sure to have the beta folder at the very end.

Thanks, that was exactly my problem.

_YoYo_
Apr 11 2012, 19:49
Works nice, only with Chernorus low fps with this view and settings of TOH.

I dont see only additional maps like : Lingor island. I have for expample folder named @<hidden> in main folder of Arma II. Any ideas why or this beta dosent allow addons for Arma?

Jedra
Apr 11 2012, 21:11
@<hidden>,

You either have to copy the @<hidden> folder to your ToH folder or use a Symlink (which is what I do) - it won't pick up addons in your Arrowhead folder.

TonyGrunt
Apr 11 2012, 21:19
@<hidden>
Any additional maps or addons you have in your arma2 directory you can bind them individually on the -mod parameter.

Some comparisons screens from Lingor at A2OA and TKOH.
http://i.imgur.com/BxvGwb.jpg (http://i.imgur.com/BxvGw.jpg)http://i.imgur.com/S8Eocb.jpg (http://i.imgur.com/S8Eoc.jpg)http://i.imgur.com/Aerxnb.jpg (http://i.imgur.com/Aerxn.jpg)http://i.imgur.com/AsIqIb.jpg (http://i.imgur.com/AsIqI.jpg)

Anyone managed to load the BAF and PMC DLC? It pops a addon decrypting error if you bind them.
Or aren't the locked DLCs yet supported?

_YoYo_
Apr 11 2012, 21:26
Just noticed - no speach of pilot if he did checklist (APU on, Engine IDE ect), only something like "beep".

@<hidden>, TonyGrunt, thank You, I will try.
Edit: no, cant see and addons in expansion in TOH menu too. My TOH Folder: http://img835.imageshack.us/img835/9553/catalogl.jpg
If I run the normal version of TOH, or ArmA I have this map of Lingor (in ToH only with many errors missing objects).

"G:\Take On Helicopters\beta\takeonh.exe" "-mod=G:\ArmA II;G:\ArmA II\Expansion;G:\Take On Helicopters;G:\Take On Helicopters\Hinds;G:\Take On Helicopters\beta" -nosplash

.kju [PvPscene]
Apr 11 2012, 22:16
@<hidden> TonyGrunt

No DLC support so far. You can cast your vote for it here (https://dev-heaven.net/issues/30243). :)


@<hidden> _YoYo_

Try:

"G:\Take On Helicopters\beta\takeonh.exe" "-mod=@<hidden>;G:\ArmA II;G:\ArmA II\Expansion;G:\Take On Helicopters;Hinds;beta" -nosplash

Or even:

"G:\Take On Helicopters\beta\takeonh.exe" "-mod=@<hidden>;G:\ArmA II;G:\ArmA II\Expansion;Hinds;beta" -nosplash

You can reference modfolders inside the TKOH folder with a relative path too.
For the beta patch, you shouldn't need to add the path to TKOH folder either.

TonyGrunt
Apr 11 2012, 22:37
@<hidden>
Don't forget that lingor requires additional addons (brg_africa,ibr_plants,mbg_buildings2), if those are not in the lingor directory.

Your line might look like:

"G:\Take On Helicopters\beta\takeonh.exe" "-mod=G:\ArmA II;G:\ArmA II\Expansion;G:\ArmA II\@<hidden>;G:\ArmA II\@<hidden>;G:\ArmA II\@<hidden>;G:\ArmA II\@<hidden>;Hinds;beta" -nosplash

@<hidden> My vote is in. :)

OMAC
Apr 12 2012, 01:57
The tweaks to the medium FM are a step in the wrong direction for me. Too much yaw at low speeds. To hell with yaw. The new one is much more like Hinds, and that says a lot (but somehow, even though the Hinds FM is brutally hard, I like it). 1.05 was damn near perfect for kb/mouse on expert. I'm sure all the expert controller people will love the new FM.

Whatever FM is decided upon, I hope very much that one is indeed arrived upon and fixed in stone so that we don't have to keep relearning over and over again. IMO, as new FMs (including user-made ones like Nightstalker's) can be added using the HSIM folder method, 1.05 should be locked in place, and hard-core, psychotic, "realistic," mega-yaw FMs should be provided as customizations. Ha! Dream on.....

I know I'll eventually get used to the current one, and manual trim set helps a little, but......

-------------------------

Can anyone repro this: make a simple mission and play it in the editor for a while. Then exit the editor and try to enter Free Flight. I get kicked back from Free Flight to the main GUI screen.

My mission includes a saveGame, so I'm reloading saved games a lot in the editor before exiting it - maybe that makes a difference.

Liquidpinky
Apr 12 2012, 12:19
Not tried the beta yet, does the seas around smaller islands look okay now or are they still missing once you get outside the original maps size range?

PMC and BAF support voted for, although I would happily pay for proper functioning ToH versions of all the helis in those DLCs.

twisted
Apr 12 2012, 12:35
man this is so nice to have. thanks BIS. one small thing - i get 2 modules called colours. be handy if one was labeleld coloursTKOH or something. amazed at how different utes and takistan look. r

OMAC
Apr 12 2012, 13:34
Not tried the beta yet, does the seas around smaller islands look okay now or are they still missing once you get outside the original maps size range?

Yes, this is still the case. It's been a known issue. Especially noticeable around Utes.

twisted
Apr 12 2012, 14:22
a few notes after playing the beta - its pretty damn good. smoke grenades seem to be affected by TKOH wind. there seems to be 0 aimprecision/gun wobble and even if i try protegimus' gun wobble script nothing changes. infantry animations seem to be faster. colors are much more vibrant. i can hear planes often. cba causes boat module not to be found (i was using cba to see if i could get ACE2 working but nope).

i am really enjoying this. thanks BIS. cant wait till some smart person mods the apache with the heli model (if thats even possible) or uses the pip for weapon sights.

Jedra
Apr 12 2012, 17:30
a few notes after playing the beta - its pretty damn good. smoke grenades seem to be affected by TKOH wind. there seems to be 0 aimprecision/gun wobble and even if i try protegimus' gun wobble script nothing changes. infantry animations seem to be faster. colors are much more vibrant. i can hear planes often. cba causes boat module not to be found (i was using cba to see if i could get ACE2 working but nope).

i am really enjoying this. thanks BIS. cant wait till some smart person mods the apache with the heli model (if thats even possible) or uses the pip for weapon sights.

Not tried it myself yet, but did you try ACE with CBA_TOH (http://forums.bistudio.com/showthread.php?126509-Community-Base-Addons-(C-B-A))?

Xeno
Apr 12 2012, 17:40
i was using cba to see if i could get ACE2 working but nope
Works fine here with OA/CO CBA... Just the main menu needs some love and some other UI elements.
TOH specific things/vehicles are of course missing with the OA/CO CBA version (XEH, TOH functions, etc).

Xeno

InstaGoat
Apr 12 2012, 18:26
Great job, BI. Tried it for a while stuff works great, however, because the A2 Units aren´t made for TOH scale maps, there´s a few hitches. Some features/weapons also refuse to work, and some weapons do not trigger overhead radar warnings.

When flying attack planes, the Missles burn out quickly. Especially the SU-25 and SU-35 will actually, when attacking at top speed, -overtake- their missles a short while after firing them. The missles also are range limited and disappear after a short distance, limiting the range on the weapons severely. Can this be changed? (Top speed and time-to-disappear) Top speeds for missles like the Hellfire are also rather low.

AI AA Guns (ZSU-23/2, ZSU-24 Shilka and Tunguska) do not fire at Helicopters and Planes unless they´re extremely close. Shilka and Tunguska also do not pick up targets at long ranges, making it easy to pick them off at range using hellfires.

Tunguska AA missles are ignored by the RWR and do not seem to be affected by countermeasures.

Javelin does not work.

I´ve not tested the TOWs and the Metis. Tanks work excellently up to about 1500 meters of range. Engagements happen at pretty realistic ranges, making big tank battles on the plains of the south asia map a blast.

In general, I am pretty pleased with this. I know TOH isn´t a combat sim, but if you could fix up the little things that don´t work with the linked up A2/OA right now, time permitting, it´d be even more awesome.

Cheerio

Insta

twisted
Apr 12 2012, 21:29
Works fine here with OA/CO CBA... Just the main menu needs some love and some other UI elements.
TOH specific things/vehicles are of course missing with the OA/CO CBA version (XEH, TOH functions, etc).

Xeno
brilliant news. so not to derail the thread but all that's needed is a TKOH/ACE2 compatibale CBA and then it's all go? excellent.


one thing i noticed in this tkoh beta that has been fixed in arma2 beta is the texture fighting on mid ground objects where one texture then another flashes very quickly.

OMAC
Apr 13 2012, 00:29
Javelin does not work.

Javelin locking has been broken for about 6 OA betas. Related?

https://dev-heaven.net/issues/28865

Gabe_Ruckus
Apr 13 2012, 21:49
This is brilliant, I've been having a blast playing with military units on the South Asia map. Realistic engagement ranges really open up a whole new side of Arma2 that I haven't been able to enjoy before. Being able to line up a strafing run in the A10 6km out, popping up and firing a Hellfire from 3km away, huge armor battles with tanks slogging it out from thousands of meters... It's just awesome. Got ACE mostly working with the TOH CBA, some of the features, like the tank laser ranging, crash the game to desktop, but hopefully these things get ironed out.

crawl55
Apr 14 2012, 01:38
Can someone explain how to create the batch file?

Wildgoose
Apr 14 2012, 03:28
open a notepad file and put your shortcut in that...

"F:\Program Files\Bohemia Interactive\Take On Helicopters\beta\takeonh.exe" "-mod=F:\Program files (x86)\Bohemia Interactive\Arma 2;F:\Program files (x86)\Bohemia Interactive\Arma 2\Expansion;F:\Program files\Bohemia Interactive\Take On Helicopters;F:\Program files\Bohemia Interactive\Take On Helicopters\Hinds;F:\Program files\Bohemia Interactive\Take On Helicopters\beta" -nosplash

Should look something(change to your own directory structure) like above...
Then save the file to your game folder and name it as "takeonBetarearmedStart.bat"
Notice its got a .bat extension and not .txt
Thats all there is to it.
All you do is run the .bat file to start your game.

twisted
Apr 14 2012, 12:14
Works fine here with OA/CO CBA... Just the main menu needs some love and some other UI elements.
TOH specific things/vehicles are of course missing with the OA/CO CBA version (XEH, TOH functions, etc).

Xeno


hi xeno. i am not able still to get ace working properly. could you please share your command line so i can try copy or at least learn from it.

this is the bat i am using.

"C:\Program Files\Bohemia Interactive\Take On Helicopters\beta\takeonh.exe" "-mod=c:\Program files\Bohemia Interactive\Arma 2\CBA;c:\Program files\Bohemia Interactive\Arma 2\ACE;c:\Program files\Bohemia Interactive\Arma 2\ACEx;c:\Program files\Bohemia Interactive\Arma 2\ACEX_RU;c:\Program files\Bohemia Interactive\Arma 2\ACEX_SM;c:\Program files\Bohemia Interactive\Arma 2;c:\Program files\Bohemia Interactive\Arma 2\Expansion;C:\Program files\Bohemia Interactive\Take On Helicopters;C:\Program files\Bohemia Interactive\Take On Helicopters\Hinds;C:\Program files\Bohemia Interactive\Take On Helicopters\beta" -nosplash


i get no ACE features .

Scorlhov
Apr 14 2012, 12:49
I know TOH isn´t a combat sim,
Why they are doing a compatibilty patch with arma content, then?

_YoYo_
Apr 14 2012, 13:05
http://youtu.be/LKO5KFXmRz8?hd=1

1.06 beta with free "Panthera map".

crawl55
Apr 14 2012, 16:17
open a notepad file and put your shortcut in that...

"F:\Program Files\Bohemia Interactive\Take On Helicopters\beta\takeonh.exe" "-mod=F:\Program files (x86)\Bohemia Interactive\Arma 2;F:\Program files (x86)\Bohemia Interactive\Arma 2\Expansion;F:\Program files\Bohemia Interactive\Take On Helicopters;F:\Program files\Bohemia Interactive\Take On Helicopters\Hinds;F:\Program files\Bohemia Interactive\Take On Helicopters\beta" -nosplash

Should look something(change to your own directory structure) like above...
Then save the file to your game folder and name it as "takeonBetarearmedStart.bat"
Notice its got a .bat extension and not .txt
Thats all there is to it.
All you do is run the .bat file to start your game.

When I run the bat file as you have it set up, I get an error message... No Entry '.profilePathDefault'. I have to re configure the whole game every time I play. What am i doing wrong?

.kju [PvPscene]
Apr 14 2012, 16:23
crawl55 post your paths to the different games to let people give you the exact path you need. :)

Stivin
Apr 14 2012, 18:06
Hi crawl55,

I had the same issue - try to use standard "takeonh.exe" instead of "beta\takeonh.exe"

.kju [PvPscene]
Apr 14 2012, 18:49
No please dont. The "takeonh.exe" does not have critical fixes needed. Only the next full patch will support Rearmed fully. :)

---------- Post added at 08:49 PM ---------- Previous post was at 08:13 PM ----------

@<hidden> InstaGoat

The issues in long range combat and engagements are general Arma issues/misconfigured or badly configured units.
This project might be able to sort these: Community Helicopter Initiative MOD (CHI) (http://forums.bistudio.com/showthread.php?133427-Community-Helicopter-Initiative-MOD-(CHI))

_YoYo_
Apr 14 2012, 19:21
Lingor map:


http://youtu.be/zqZ-MrHH1O4?hd=1

twisted
Apr 14 2012, 22:42
When I run the bat file as you have it set up, I get an error message... No Entry '.profilePathDefault'. I have to re configure the whole game every time I play. What am i doing wrong?

i had similar problem. Solved it by putting the batch file in my TKOH directory. try that and i hope that helps you.

on another note - i find that ambient plane or ambient helicopter module gives an error when used in takistan. the error is worldsize not set for takstan or something similar.

.kju [PvPscene]
Apr 15 2012, 06:06
can you post a simple demo mission for that error please twisted :)

hon0
Apr 15 2012, 06:09
can you post a simple demo mission for that error please twisted :)

Sunday.. 0800. And PvpScene is already in da place ;)

twisted
Apr 15 2012, 08:11
can you post a simple demo mission for that error please twisted :)

with pleasure man.

its simply a hind plus ambient helicopter module on takistan.

my bat file to start tkoh is situated in the TKOH directory and is

"C:\Program Files\Bohemia Interactive\Take On Helicopters\beta\takeonh.exe" "-mod=c:\Program files\Bohemia Interactive\Arma 2\CBA_OA;C:\Program files\Bohemia Interactive\Take On Helicopters\CBA_TOH;c:\Program files\Bohemia Interactive\Arma 2\ACE;c:\Program files\Bohemia Interactive\Arma 2\ACEx;c:\Program files\Bohemia Interactive\Arma 2\ACEX_RU;c:\Program files\Bohemia Interactive\Arma 2\ACEX_SM;c:\Program files\Bohemia Interactive\Arma 2;c:\Program files\Bohemia Interactive\Arma 2\Expansion;c:\Program files\Bohemia Interactive\Arma 2\CBA;c:\Program files\Bohemia Interactive\Arma 2\CBA_A2;C:\Program files\Bohemia Interactive\Take On Helicopters;C:\Program files\Bohemia Interactive\Take On Helicopters\Hinds;C:\Program files\Bohemia Interactive\Take On Helicopters\beta" -nosplash but note that the ace features or units are not present or functioning.
and teh mission is

version=11;
class Mission
{
addOns[]=
{
"hsim_air_h_dlc1_hind",
"hsim_functions_h",
"takistan"
};
addOnsAuto[]=
{
"hsim_air_h_dlc1_hind",
"hsim_functions_h",
"takistan"
};
randomSeed=3793221;
class Intel
{
startWeather=0.40000001;
startWind=0.1;
forecastWeather=0.40000001;
forecastWind=0.1;
year=2009;
day=28;
hour=16;
minute=20;
};
class Groups
{
items=2;
class Item0
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={7818.667,296.04001,1656.1904};
id=0;
side="GUER";
vehicle="Mi24V_S13_137_0_H_DLC1";
player="PLAYER DRIVER";
leader=1;
skill=0.60000002;
};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={8510.4756,299.09189,2111.8103};
id=1;
side="LOGIC";
vehicle="AmbientHelicopters";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
};
};
class Intro
{
addOns[]=
{
"takistan"
};
addOnsAuto[]=
{
"takistan"
};
randomSeed=8727028;
class Intel
{
startWeather=0.40000001;
startWind=0.1;
forecastWeather=0.40000001;
forecastWind=0.1;
year=2009;
day=28;
hour=16;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"takistan"
};
addOnsAuto[]=
{
"takistan"
};
randomSeed=7938635;
class Intel
{
startWeather=0.40000001;
startWind=0.1;
forecastWeather=0.40000001;
forecastWind=0.1;
year=2009;
day=28;
hour=16;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"takistan"
};
addOnsAuto[]=
{
"takistan"
};
randomSeed=10996347;
class Intel
{
startWeather=0.40000001;
startWind=0.1;
forecastWeather=0.40000001;
forecastWind=0.1;
year=2009;
day=28;
hour=16;
minute=20;
};
};




amazing initiative this. and thanks for putting your hand up to help.

Sickboy
Apr 15 2012, 08:15
@<hidden>; use the newly released CBA version; https://dev-heaven.net/issues/30318
Full ACE support for TOH rearmed is under way.

twisted
Apr 15 2012, 08:55
@<hidden>; use the newly released CBA version; https://dev-heaven.net/issues/30318
Full ACE support for TOH rearmed is under way.

i am. thanks very much for such lightning fast releases man. but rereading your release notes i see the actual order the mods must be in is different. i will try it like this beta\takeonh.exe -noFilePatching -window -noSplash "-mod=C:\games\arma2;C:\games\arma 2;C:\games\arma 2\expansion;F:\take on helicopters;beta;@<hidden>;@<hidden>;@<hidden>;@<hidden>;@<hidden>"


.

Sickboy
Apr 15 2012, 09:05
Roger - NP :) Double check the RPT to review the CBA_VERSIONING entry, and confirm e.g ACE is listed as loaded as well.

_YoYo_
Apr 16 2012, 22:27
http://img708.imageshack.us/img708/6076/tokhpl59.jpg

.kju [PvPscene]
Apr 17 2012, 04:53
Neat :) How does it fly? Are strong winds a problem?

_YoYo_
Apr 17 2012, 06:30
Neat :) How does it fly? Are strong winds a problem?

Not very realistic but nice, Air file is from Arma (elementh from Jade Groove map) for sure but big fun :) .

Ericinexile
Apr 17 2012, 23:42
This is why beta testing should be left to the pros. I can't get any of the Arma2Free content, namely Chenarus. Looking forward to the release version.

I get the following error: "Cannot open file c:\Program Files (x86)\Bohemia Interactive\Arma 2 Free\\dta\bin.pbo"

---------- Post added at 19:42 ---------- Previous post was at 18:48 ----------

Ahh, I got it. As you may have guessed, 1 too many "\"s.

.kju [PvPscene]
Apr 18 2012, 03:43
Glad to hear you got it working Ericinexile :)
The next beta patch/the full patch will have auto detection. :bounce3:

DnA
Apr 18 2012, 09:01
Has anybody experienced disappearing cockpits (https://dev-heaven.net/issues/29012) (entire mesh or just seeing all textures as white surfaces) in this beta patch?

Jedra
Apr 18 2012, 09:56
Has anybody experienced disappearing cockpits (https://dev-heaven.net/issues/29012) (entire mesh or just seeing all textures as white surfaces) in this beta patch?

Yes - it happens a lot still. I did not see it in the patch notes, so I assumed you were still working on it - hence I never mentioned it.

Anyway with the patch it still happens in ToH, ToH:Hinds and ToH:ReArmed.

twisted
Apr 18 2012, 10:10
Has anybody experienced disappearing cockpits (https://dev-heaven.net/issues/29012) (entire mesh or just seeing all textures as white surfaces) in this beta patch?

quite often and if i fly a a10 in tkoh rearmed it also happens occassionally.

DnA
Apr 18 2012, 10:28
Yes - it happens a lot still. I did not see it in the patch notes, so I assumed you were still working on it - hence I never mentioned it.

Ok, we'll release another beta patch soon to test our more recent version alleviates it. In-house that newer version does not show it on the few PCs that did before, but we cannot know for sure it does for you :(

Ericinexile
Apr 18 2012, 14:15
Pardon me if I am calling the impossible a bug but I have never played ArmA.

I tried making a very simple mission with two bad guys on the little island just offshore from Chenarus. I then wanted to fly a light with some friendlies to the island, disembark, and kill the bad guys. But the US Army riflemen are unarmed. So I made us Marines instead. But everytime I have the pilot get out of the light and I click the little "steering wheel" logo to take the pilot seat, the game crashes.

.kju [PvPscene]
Apr 18 2012, 15:12
Can you please post the mission Ericinexile for me to take a look.

Ericinexile
Apr 18 2012, 16:07
http://www.mediafire.com/download.php?0o9zio7x1qp29c5

OMAC
Apr 19 2012, 01:27
Pardon me if I am calling the impossible a bug but I have never played ArmA.

I tried making a very simple mission with two bad guys on the little island just offshore from Chenarus. I then wanted to fly a light with some friendlies to the island, disembark, and kill the bad guys. But the US Army riflemen are unarmed. So I made us Marines instead. But everytime I have the pilot get out of the light and I click the little "steering wheel" logo to take the pilot seat, the game crashes.

I get no crashes when I enter the light as pilot using your mission.

Ericinexile
Apr 19 2012, 05:26
Ok thanks. I get it every time. I changed the rifles and light helo to ION and it works fine. But USMC crashes every time. Maybe because I am using ARMA 2 Free?

.kju [PvPscene]
Apr 19 2012, 06:05
Ericinexile it work fine here too. Will test with A2F later today.
Can you please upload your TakeOnH.RPT from TKOH:
http://community.bistudio.com/wiki/arma.RPT

Ericinexile
Apr 19 2012, 12:33
Will do. But it will be a few days. Currently flying. Another detail is that I played the mission from Preview in the editor.

Ericinexile
Apr 23 2012, 16:36
To follow up on my error. I purchase ArmA2 (not free) and had the same problem. Cannot find any file called TakeonH.rpt.

Jedra
Apr 23 2012, 17:19
Assuming you are windows 7 the takeonh.rpt file will be at;

c:\users\[yourwindowsusername\appdata\local\Take On Helicopters\takeonh.rpt

You may have to un-hide system files to see the appdata folder if you haven't already done so. If you are unsure of how to do this then check this (http://www.sevenforums.com/tutorials/394-hidden-files-folders-show-hide.html) page (first one I found in Google!).

Ericinexile
Apr 23 2012, 18:47
Thanks,

Here it is:

http://www.mediafire.com/download.php?no8jeyfhf6bhs28

.kju [PvPscene]
Apr 23 2012, 19:56
These modlines look fine Ericinexile:

"-mod=c:\Program files (x86)\Bohemia Interactive\Arma 2 Free;C:\Program files\Bohemia Interactive\Take On Helicopters;Hinds;beta"
"-mod=c:\Program files\Bohemia Interactive\ArmA2;C:\Program files\Bohemia Interactive\Take On Helicopters;Hinds;beta"

Can you please create a hashlist of your TKOH folder and upload the file.
Here is a tool to easily create it: http://code.kliu.org/hashcheck/
RMB on the TKOH folder and select "create hash file".

Other than that create a dev heaven account and post your crash data here please:
https://dev-heaven.net/projects/toh-cit/issues/new

For more info see: https://dev-heaven.net/projects/cis/wiki/CIT#How-to-report-a-crash

RavenDK
May 3 2012, 17:39
Im a bit puzzled .. you guys keep refering to a beta folder in TOH..

Ive installed TOH 1.05 and the patch but i get no beta folder??

Jedra
May 3 2012, 21:23
Im a bit puzzled .. you guys keep refering to a beta folder in TOH..

Ive installed TOH 1.05 and the patch but i get no beta folder??

A patch will not create a beta folder as it patches the original install. Only an actual beta will create the beta folder. When you install a patch there is no going back (other than a complete reinstall) as it replaces the original content. A beta can be run alongside the main install hence it is installed in a separate beta folder.

The usual turn of events is something like this;

beta
beta
beta
Patch Release Candidate
Patch Retail Release
beta
beta... etc etc

You could define a patch as a major milestone which is distributed to the public and is officially supported. Beta's are not distributed, but made available to test should you wish to do so (which I heartily encourage you to do so).