View Full Version : No Radar in Expert but real RWR! SPO-15
Then there are some things I'm absolutely not happy with:
1. The permanent radar is annoying - give us an option to disable it.
Please BIS Team to do this active - RWR. Its too same function and near all functions will be work.
Mar 18 2012, 14:35
I'll second that.
Me three. The A2-like "cheating radar" (;)) is redundant if the built-in Russian indicator is functional.
Mar 18 2012, 18:36
Its too same function and near all functions will be work.
In fact no, because SPO-15 detect ONLY radar (air/ground emissions and incoming missiles) and priotirize the menace. It doesn't detect laser emissions and IR/laser incoming missiles, and that a make a big difference in the SA, much harder to survive :)
But this "easy radar" shows it of default TOKH:Hinds? Idont know, if yes, You have right, but always Berioza can be a little tweeked :).
Mar 26 2012, 17:19
I also vote for a possibility to disable the radar. Maybe it could be done with
(AI-pilots then should also have no access to the radar).
The HUD-radar-display should disappear completely and physical radar-displays should be disfunctional (the one that the OP mentioned).
getHitPointDamage (http://community.bistudio.com/wiki/getHitPointDamagehttp://) / setHitPointDamage (http://community.bistudio.com/wiki/setHitPointDamage)
@<hidden> I made an addon to do this. Here (http://forums.bistudio.com/showthread.php?132560-Jedra-s-No-Radar-Addon).
Mar 27 2012, 15:39
Is there an addon-free method to remove/disable the radar? If the user was not able to freely position it, it could be covered by a dialog-box... or is the radar's position a returnable value?
The radar's position is absolute (well, relative to the safeZone anyway). There is no function or command that will make it go away as far as I can see. My addon simply makes it 0 height and 0 width, but it does that with a config replacement.
If you are wondering whether you could do it in a mission, then maybe there is some mileage in looking at what you can do with the configs in description.ext - but this would only work for multiplayer.
Other than this, you would need to wait for BIS to implement a more granular skill level for expert mode.
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