View Full Version : [CIT] Head turning relative to original head position
Hello BIS,
I would like to update my demand for the fix of this higlty annoying bug (https://dev-heaven.net/issues/26500). Will it be fixed in a future patch? For patch 3 :D
Thanks in advance,
Antoine
.kju [PvPscene]
Mar 14 2012, 07:57
I am not quite sure to understand it fully - however centering the view (default numpad 5) does not help?
http://youtu.be/8KMlMrOOKS4?hd=1
In fact we can't use translation move with the track ir. Cause as soon as your head isn't center (num5) it will produce a rotation arround this center point. So to look behind the chopper for exemple I have to translate my head on right axe then do a left rotation with track IR.
The same thing happend for foward backward translation.
Serclaes
Mar 15 2012, 17:41
You mean the head shifting left and right when you just want to rotate? Yea that is annoying as hell. I thought i messed up something :D
+1 on that!
Yes due to that bug we just can't use fully our track IR system. That's annoying.
Yep - I have turned off the x and y axis in my ToH profile in Track-ir.
It usually leaves you off centre when you turn your head back and very firmly clipped into the door! Although re-centering clears it, it is off-putting - not what you need when you are performing a delicate hover (not that I can perform a delicate hover!!). Shame really as it works fine in Arma.
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