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View Full Version : [CIT] Head turning relative to original head position



hon0
Mar 14 2012, 07:10
Hello BIS,

I would like to update my demand for the fix of this higlty annoying bug (https://dev-heaven.net/issues/26500). Will it be fixed in a future patch? For patch 3 :D
Thanks in advance,

Antoine

.kju [PvPscene]
Mar 14 2012, 07:57
I am not quite sure to understand it fully - however centering the view (default numpad 5) does not help?

hon0
Mar 14 2012, 09:14
http://youtu.be/8KMlMrOOKS4?hd=1
In fact we can't use translation move with the track ir. Cause as soon as your head isn't center (num5) it will produce a rotation arround this center point. So to look behind the chopper for exemple I have to translate my head on right axe then do a left rotation with track IR.

The same thing happend for foward backward translation.

Serclaes
Mar 15 2012, 17:41
You mean the head shifting left and right when you just want to rotate? Yea that is annoying as hell. I thought i messed up something :D

+1 on that!

hon0
Mar 15 2012, 17:48
Yes due to that bug we just can't use fully our track IR system. That's annoying.

Jedra
Mar 15 2012, 19:14
Yep - I have turned off the x and y axis in my ToH profile in Track-ir.

It usually leaves you off centre when you turn your head back and very firmly clipped into the door! Although re-centering clears it, it is off-putting - not what you need when you are performing a delicate hover (not that I can perform a delicate hover!!). Shame really as it works fine in Arma.