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View Full Version : How to make guard become aware upon explosion.



Molfzor
Mar 5 2012, 04:41
Hey guys !

After having downloaded the Invasion 44 2.6 mod, i am now in the middle of making a mission with a POW camp.

I want to give the guys inside the POW camp a satchel charge to blow up the fence. How do i make the germans become alerted when they hear the explosion from the satchel charge ?

Cheers

VonNexus
Mar 5 2012, 16:52
One thing: are you using some kind of script so that the germans don't shoot the player or get allerted when they see him? Like the setCaptive command? Explain yourself a little bit better.

sxp2high
Mar 5 2012, 17:14
http://forums.bistudio.com/showthread.php?107920-Satchel-activating-trigger

Molfzor
Mar 7 2012, 07:13
Hey guys, thanks for the link mate. Just what i needed !

Btw i have another problem.

I have made an area which should be the POW camp. In this i set condition: playername setcaptive true. On the edges of this trigger i made a trigger setting: playername setcaptive false . However no guards will shoot at me when i access the setcaptive false trigger. Do i need some kind of script or something ?