KAS
Oct 9 2001, 22:29
After trying this mission multiple times, I found (what I think) is the easiest way to get the scud and Guba without a lengthy snipe hunt. Ok, I’ll admit it: I could not for the life of me use the Hind effectively. I could capture Guba, but always got blown way by the Shilkas (they seem to be able to target me well before I can target them) when attempting to destroy the scud. So, I opted for a ground campaign instead. If you care, here it is:
1.)Outfit as many of your squad with LAW’s (or equivalent) as possible (I think 5 including yourself). ***Bobby Burning (sniper) and George Debak (medic) cannot effectively carry a LAW and ammo.
2.)Load up your squad in the M113 (you as driver) and haul ass on the little dirt road that heads NNE out of the insertion point base.
3.)You will encounter two squads of Ruskies on the way. Give your gunner the “engage at will” command, and he will make short work of both groups. Note: you don’t really need to stop; just slow down and let you gunner do the work.
4.)Proceed along the dirt road until it ends at the woods (Gb34) and then proceed right, obliquely down the hill at full speed (aim towards Gf34).
5.)Travel ENE (side-slipping down the hill) until you reach the north edge of the small forest at Gf34.
6.)At this point, turn you M113 straight downhill and head for the beach. Enjoy the ride because it’s a wild one. I think there’s a T72 lurking somewhere nearby, so if you take your sweet time getting down this hill, you’ll be toast. Haul Ass! I usually aim for a cluster of trees (Ha34), at which point I turn and head NE up the coast. Don’t linger…MOVE, MOVE, MOVE!!
7.)At approximately Hc33, there is a group of three Russian infantry men and one officer. Take ‘em out and then proceed (hugging the coastline) at full speed to Guba’s “Boat Base” at Ib24.
8.)At the boat base you will find two enemy soldiers (~E side moving to the W) and one Spetz Natz (~NE side, lying prone). Again, your gunner will make short work of these guys. You’ll also note a boat at Id24. This is Guba’s get-a-way vehicle…DO NOT DESTROY THE BOAT. It needs to be intact in order for Guba to come to that location.
9.)OK, once you reach the boat base, timing is fairly important. After killing the three guards mentioned above, park the M113 safely out of the way (I like to park it in between two buildings). Have all disembark. Send one LAW-armed soldier to either Ih20 or Ij16 (these are two locations that I have found the scud…I’m not sure if there are other possible locations). If you’re lucky, the game will have placed the scud at the closest location (Ih20). If not, I still think you will have time to get to the scud at Ij16 as long as you get your man moving immediately after disembarking the M113. Note: as always, your AI soldier will take the path of least resistance. As such, he is almost certain to blunder into enemy fire. So, it’s up to you to choose the safest path for him (for the Ih20 scud location, I sent him along the coast and then through the southern part of the forest at Ig21).
10.)Order the rest of your troops to the north end of the small base, just inside the front (north) entrance behind the wall. Order them to watch the north, with weapons free (I personally like to climb up into the NW guard tower and survey/partake in the carnage from a nice vantage).
11.)Before Guba and his Spetz Natz cronies show up in the UAZ, expect the following: (3) BMP’s, (10-15) soldiers, and at least (1) T80. They’ll come rolling in pretty much one at a time from a variety of locations, so you and your troops should have no problem taking them out.
12.)While the battle rages, you will still need to keep tabs on your search-and-destroy scud scout. Keep him constantly moving towards the objective. Once he finds the scud, you know what to do!
13.)After killing 3 BMP’s, several soldiers, and one T80, Guba finally shows up. When Guba’s driver sees the carnage, he’ll stop on the road. Try not to have your troops kill the general. I ordered them to “hold fire” and took the Spetz Natz out myself. Guba will flee the scene, and if you don’t run after him immediately, he’ll be a b*tch to find. Catch up to him, and you’ll have completed the mission. If you capture him and your man still hasn’t found the scud, you should still have a little bit of time to do so…good luck and happy hunting! :biggrin:
(Edited by KAS at 1:37 am on Oct. 10, 2001)
(Edited by KAS at 1:54 am on Oct. 10, 2001)
1.)Outfit as many of your squad with LAW’s (or equivalent) as possible (I think 5 including yourself). ***Bobby Burning (sniper) and George Debak (medic) cannot effectively carry a LAW and ammo.
2.)Load up your squad in the M113 (you as driver) and haul ass on the little dirt road that heads NNE out of the insertion point base.
3.)You will encounter two squads of Ruskies on the way. Give your gunner the “engage at will” command, and he will make short work of both groups. Note: you don’t really need to stop; just slow down and let you gunner do the work.
4.)Proceed along the dirt road until it ends at the woods (Gb34) and then proceed right, obliquely down the hill at full speed (aim towards Gf34).
5.)Travel ENE (side-slipping down the hill) until you reach the north edge of the small forest at Gf34.
6.)At this point, turn you M113 straight downhill and head for the beach. Enjoy the ride because it’s a wild one. I think there’s a T72 lurking somewhere nearby, so if you take your sweet time getting down this hill, you’ll be toast. Haul Ass! I usually aim for a cluster of trees (Ha34), at which point I turn and head NE up the coast. Don’t linger…MOVE, MOVE, MOVE!!
7.)At approximately Hc33, there is a group of three Russian infantry men and one officer. Take ‘em out and then proceed (hugging the coastline) at full speed to Guba’s “Boat Base” at Ib24.
8.)At the boat base you will find two enemy soldiers (~E side moving to the W) and one Spetz Natz (~NE side, lying prone). Again, your gunner will make short work of these guys. You’ll also note a boat at Id24. This is Guba’s get-a-way vehicle…DO NOT DESTROY THE BOAT. It needs to be intact in order for Guba to come to that location.
9.)OK, once you reach the boat base, timing is fairly important. After killing the three guards mentioned above, park the M113 safely out of the way (I like to park it in between two buildings). Have all disembark. Send one LAW-armed soldier to either Ih20 or Ij16 (these are two locations that I have found the scud…I’m not sure if there are other possible locations). If you’re lucky, the game will have placed the scud at the closest location (Ih20). If not, I still think you will have time to get to the scud at Ij16 as long as you get your man moving immediately after disembarking the M113. Note: as always, your AI soldier will take the path of least resistance. As such, he is almost certain to blunder into enemy fire. So, it’s up to you to choose the safest path for him (for the Ih20 scud location, I sent him along the coast and then through the southern part of the forest at Ig21).
10.)Order the rest of your troops to the north end of the small base, just inside the front (north) entrance behind the wall. Order them to watch the north, with weapons free (I personally like to climb up into the NW guard tower and survey/partake in the carnage from a nice vantage).
11.)Before Guba and his Spetz Natz cronies show up in the UAZ, expect the following: (3) BMP’s, (10-15) soldiers, and at least (1) T80. They’ll come rolling in pretty much one at a time from a variety of locations, so you and your troops should have no problem taking them out.
12.)While the battle rages, you will still need to keep tabs on your search-and-destroy scud scout. Keep him constantly moving towards the objective. Once he finds the scud, you know what to do!
13.)After killing 3 BMP’s, several soldiers, and one T80, Guba finally shows up. When Guba’s driver sees the carnage, he’ll stop on the road. Try not to have your troops kill the general. I ordered them to “hold fire” and took the Spetz Natz out myself. Guba will flee the scene, and if you don’t run after him immediately, he’ll be a b*tch to find. Catch up to him, and you’ll have completed the mission. If you capture him and your man still hasn’t found the scud, you should still have a little bit of time to do so…good luck and happy hunting! :biggrin:
(Edited by KAS at 1:37 am on Oct. 10, 2001)
(Edited by KAS at 1:54 am on Oct. 10, 2001)