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Sneaky Blanket
Nov 19 2001, 21:43
Has anyone heard about a motorcycle in OFP? MY bud told me there might be one in the next patch

shadow warrior
Nov 19 2001, 21:45
Beauty!! our very own GREAT ESCAPE recreations!!!

Sneaky Blanket
Nov 19 2001, 21:46
http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gif

shadow warrior
Nov 19 2001, 21:52
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Sneaky Blanket on 12:46 am on Nov. 20, 2001
http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gif[/QUOTE]<span id='postcolor'>

I guess you havent seen the film then?? Steve McQueen using a motorcycle to jump over barbed wire fencing to freedom from those naughty Nazis!

Sneaky Blanket
Nov 19 2001, 21:53
lol nope

Sneaky Blanket
Nov 19 2001, 22:20
So has anyone else heard about that?

The Jub Jub Bird
Nov 19 2001, 22:29
Well as I understand it BIS made the motorcycle script, but never actually made the model or animations. So it is not an addon coming out soon I am afriad.

Crazed Killa
Nov 21 2001, 04:33
Sounds cool can't wait until it comes out.

Lucidity
Nov 21 2001, 06:27
I thought this was Operation Flashpoint, not Born to ride

Mulchman MM
Nov 21 2001, 14:30
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I guess you havent seen the film then?? Steve McQueen using a motorcycle to jump over barbed wire fencing to freedom from those naughty Nazis! [/QUOTE]<span id='postcolor'>

Too bad he dies. http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

762WorldOrder
Nov 21 2001, 14:32
So what? Having a motorcycle would kick ass just for cruising around the islands or doing simple recon.

It would be even funnier to run over someone on a motorcycle with a tank in MP.

I say they should do it.

Mad McMad
Nov 21 2001, 14:42
Or it could make another excellent civilian vehicle....the motorcycle equivilant of the skoda...http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

and if a motorbike, why not a bicycle....perhaps an assault bicycle for the rebels...http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/biggrin.gif

JRMZ
Nov 21 2001, 15:47
what about a jetski addon?

DV Chris Death
Nov 21 2001, 16:39
what about a jetski addon?
-----------------------------------

oh yeah and plz add 2 old men (playin chess on a table)
woooohaaaa

drewb99
Nov 21 2001, 18:02
Yeah, the Motorcycle coding is in there, but I have a hunch that vez.p3d _could_ be an unanimated, possibly untextured model, but everytime I've tried to test it something goes wacky on me http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/sad.gif

Jungle Bob
Nov 21 2001, 18:21
U guys want the barbie dollhouse too?

Jeez, the motorcycle is a good idea, but bicycles d*amn!

It would go like this with the bicycle;
(tank crew)-SIR WE HAVE AN UNKNOWN VEHICLE AT 10 O' CLOCK!
(tank commander)-RELOAD HEAT ....... FIRE!

BOOOOOOOOOOOOOOOM!

Bye bye bicycle.

WOW THAT WAS A THOUG FIGHT AGAINST THAT NASTY BICYCLE!



U get my point.......................

Goldeneye
Nov 24 2001, 00:52
yeah and plus with infantery its not exactly hard to go for several body shotseven though they are traveling at hi speeds

Nov 24 2001, 09:42
yeah, and plus, 1.30 was BIS's last addon :biggrin:

Goldeneye
Nov 24 2001, 23:47
heh?

Jungle Bob
Nov 25 2001, 11:55
how u know that? Is 1.30 really their last upgrade?

Havelock
Nov 25 2001, 11:59
So they say ... at least in terms of major addons, etc. There will be a few bug updates, but probably not a lot more. Got to concentrate on that SDK, and then OFP2!

Goldeneye
Nov 25 2001, 13:25
yeah point

Jungle Bob
Nov 26 2001, 14:56
I think they could make more updates with vehicles, but that's gotta end sometime anyway.

OFP2? Would they make it instead of Cold War Crisis, World War 2 Crisis?

Oversoul
Nov 26 2001, 21:13
A few folks don't seem to realize that we campaign makers could use these little knick knacks like bicycles.

For example, I could use one in a cutscene for my Red Dawn campaign. You know the part where Toni rides up to the gas station where a Russian tank is fueling up. They take her "bag" and put it in the tank. Then BANG no more tanker crew :)

Anyway the point is some people blast all the great ideas for addons because they can't imagine where it could be used. We should have all the vehicles (items) we want, and leave it to the campaign/mission creators to decide where it is appropriate to use them.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Jungle Bob on 12:21 pm on Nov. 21, 2001
U guys want the barbie dollhouse too?

Jeez, the motorcycle is a good idea, but bicycles d*amn!

It would go like this with the bicycle;
(tank crew)-SIR WE HAVE AN UNKNOWN VEHICLE AT 10 O' CLOCK!
(tank commander)-RELOAD HEAT ....... FIRE!

BOOOOOOOOOOOOOOOM!

Bye bye bicycle.

WOW THAT WAS A THOUG FIGHT AGAINST THAT NASTY BICYCLE!



U get my point.......................

[/QUOTE]<span id='postcolor'>

Jungle Bob
Nov 27 2001, 14:49
I don't think they should leave it up to these so-called "campaign/mission creators" because if they put in the bicycle, some people want more and more silly stuff no one actually ever uses.
No one would be so stupid in taking a bike when u can take a car or any kind of vehicle close to them.

And don't come with that sh*it like, "what if there are no cars around?"
one simple word....
WALK! Don't be a pussy, just walk!

RedFive GUN
Nov 27 2001, 19:53
Actually, there are traces of it in the config.bin/cpp for the game

------------
class Motorcycle: LandVehicle
{
simulation="motorcycle";
displayName="$STR_DN_MOTORCYCLE";
accuracy=0.200000;
mapSize=5;
icon="car";
nameSound="car";
unloadInCombat=1;
armor=10;
armorStructural=4.000000;
cost=500;
fuelCapacity=50;
transportSoldier=0;
typicalCargo[]={};
driverCanSee="8+2";
gunnerCanSee="2+8";
class HitEngine
{
armor=1.200000;
material=60;
name="engine";
passThrough=1;
};
dammageHalf[]={"jeep_kab_sklo1.paa","jeep_kab_sklo1B.paa"};
dammageFull[]={"jeep_kab_sklo1.paa","jeep_kab_sklo1C.paa"};
armorBody=0.400000;
armorFuel=1.400000;
armorLights=0.400000;
armorWheels=0.050000;
armorGlass=0.500000;
vehicleClass="Car";
wheelCircumference=2.513000;
turnCoef=1.000000;
terrainCoef=3.000000;
maxSpeed=120;
preferRoads=1;
unitInfoType=UNITINFOCAR;
hideUnitInfo=1;
formationX=20;
formationZ=20;
precision=10;
brakeDistance=10;
steerAheadSimul=0.500000;
steerAheadPlan=0.350000;
predictTurnSimul=1.200000;
predictTurnPlan=1.200000;
sensitivity=0.600000;
soundEngine[]={"Vehicles\mediumcar",0.031623,2.000000};
soundEnviron[]={"Objects\noise",0.000562,0.250000};
soundCrash[]={"Vehicles\crash",0.100000,1};
soundGear[]={"Vehicles\truck_gear",0.000178,1};
extCameraPosition[]={0,1,-10};
class ViewPilot: ViewPilotBase
{
initFov=0.700000;
minFov=0.400000;
maxFov=1.000000;
initAngleX=15;
minAngleX=-15;
maxAngleX=25;
initAngleY=0;
minAngleY=-100;
maxAngleY=100;
};
weapons[]={"CarHorn"};
magazines[]={};
type=0;
threat[]={0.500000,0.500000,0.500000};
audible=3;
getInAction=MANACTGETINCAR;
getOutAction=MANACTGETOUTCAR;
class IndicatorSpeed
{
selection="ukaz_rychlo";
axis="osa_rychlo";
angle=-240;
min=0;
max=16.670000;
};
class IndicatorSpeed2
{
selection="ukaz_rychlo2";
axis="osa_rychlo2";
angle=-240;
min=0;
max=16.670000;
};
class IndicatorRPM
{
selection="ukaz_rpm";
axis="osa_rpm";
angle=-340;
min=0;
max=1;
};
};
-----------

BlueJames
Nov 27 2001, 22:46
I think it would be cool if there was a side car with a MG on it.