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View Full Version : Visitor Crashes out of blue



F2F_BHO
Dec 24 2011, 13:29
i was running Visitor for 2 days with no issue, then outta the blue yesterday it crashed and hasn't started working since, not sure what happened, but it crashes when i try to use bulldozer and view the island: here is the rpt file:::
================================================== ===================
== p:\buldozer.exe
== "p:\buldozer.exe" -window -buldozer -cfg=bdozer.cfg -profiles=P:\ -connect=pipe\804A6,8EDB
================================================== ===================
Exe timestamp: 2011/07/31 14:33:33
Current time: 2011/12/24 08:23:04

Version 1.57.0
Item str_disp_server_control listed twice
Cannot register unknown string STR_DISP_LEFT
bin\config.bin/CfgVehicles/: Cannot optimize entry find for restorable classes
bin\config.bin/CfgNonAIVehicles/: Cannot optimize entry find for restorable classes
bin\config.bin/CfgAmmo/: Cannot optimize entry find for restorable classes
Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation
bin\config.bin/CfgVehicles/: Cannot optimize entry find for restorable classes
Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation
bin\config.bin/CfgAmmo/: Cannot optimize entry find for restorable classes
Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation
bin\config.bin/CfgNonAIVehicles/: Cannot optimize entry find for restorable classes
Error: Model core\default\default.p3d cannot be used as a sprite - it has not just 4 vertices
Error: Model core\default\default.p3d cannot be used as a sprite - it has not just 4 vertices
Error: Model core\default\default.p3d cannot be used as a sprite - it has not just 4 vertices
Error: Model core\default\default.p3d cannot be used as a sprite - it has not just 4 vertices
Error: Model core\default\default.p3d cannot be used as a sprite - it has not just 4 vertices
Error: load surface from memory failed
================================================== =====
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 0088CEE8
graphics: D3D9, Device: NVIDIA GeForce 9500 GT, Driver:nv4_disp.dll 6.14.11.8120
resolution: 960x720x32
Addons:
Mods: ca;expansion;baf;pmc
Distribution: 0
Version 1.57.0
Fault address: 0088CEE8 01:0048BEE8 p:\buldozer.exe
file:
world:
Prev. code bytes: 3B C1 0F 4F C1 8B 8E 38 02 00 00 0F AF C8 03 CA
Fault code bytes: F3 0F 10 04 CF 0F 2F C4 77 03 0F 28 E0 8B 8E 38

Registers:
EAX:FFFFFFFF EBX:FFFFFF58
ECX:FFFFFFFF EDX:FFFFFFFF
ESI:0BE11880 EDI:00000000
CS:EIP:001B:0088CEE8
SS:ESP:0023:016EF820 EBP:00000378
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010286
================================================== =====
note: Minidump has been generated into the file P:\buldozer.mdmp

F2F_BHO
Dec 24 2011, 21:52
Okay Now im getting alittle upset, i don't understand why the BI Tools are so unreliable, and no one seems to be able to answer the question, the dang thing worked 2 days ago and quit in the midst of me working on an island, i have narrowed it down to buldozer, can't tell anyone why , but there are no shader errors and all the files that need to be there are there ...i did not change any settings . so what the issue here, everyone seems to look but not one person has an answer.......i have posted the rpt file if that can help

[APS]Gnat
Dec 25 2011, 11:23
I'm affraid I get this all the time ..... I just restart the viewer.
I suspect its an issue with my BIN files that go with the exe.

Did you install a game patch recently?

Thromp
Dec 25 2011, 11:30
Your start lines look a little complex, i can only believe its this , becuase i have never had such problems ,
even from arma1 -2-co and now TOH

i use simply

Path to realtime viewer working directive
p:\
Command line to lauch realtime viewer ( bulldozzer)
"p:\buldozer.exe" -window -buldozer -cpuCount=2 -exThreads=0


I added exthreads for very complex terrains as bulldozer couldnt cope without it seems

Hope it helps

Bushlurker
Dec 25 2011, 12:14
-connect=pipe\804A6,8EDB

I don't recognise this command..... maybe you could try without it?


Path to realtime viewer working directive
p:\
Command line to lauch realtime viewer ( bulldozzer)
"p:\buldozer.exe" -window -buldozer -cpuCount=2 -cfg=bdozer.cfg -profiles=P:\ -exThreads=0

... should work fine...

B

Thromp
Dec 25 2011, 12:38
"p:\buldozer.exe" -window -buldozer -cpuCount=2 -cfg=bdozer.cfg -profiles=P:\ -exThreads=0

It will work fine if you have a profile folder in P and a new bdozer.cfg too.
i often see people adding these to there startline because they have read it or BIS left it in visitor when they uploaded the tools.
people should be aware if they add these lines they do something and add complexity that should be reported when asking for help and reporting troubles.

@ Bushlurker could i see your amended Buldozer.cfg from P and Profile , i am interested to see what paramters people change here or are they simply copying there game profiles ?

F2F_BHO
Dec 25 2011, 12:54
Thanks guys will try this, seems i have alittle luck when i pick certain high elevations on the island then launch buldozer,, its just really weird . cause it was working fine. But i didn't update to the new 1.60 patch till last night, after the issue was already present...

Bushlurker
Dec 27 2011, 17:10
It will work fine if you have a profile folder in P and a new bdozer.cfg too

You need to maky your own bdozer.cfg - yeah, though if you don't have a .profile file and you add the line -profile=P:\ (or -profile=P:\Users... which is what I use), then the first time you run Buldozer it'll create a default .profile file at that location which you can subsequently edit...

@Thromp
Check out my beginners guide (http://forums.bistudio.com/showthread.php?t=124623) which talks about those bdozer.cfg and .profile files and gives examples...


B

Thromp
Dec 27 2011, 18:26
cheers Bush
ill check that out , i never added them so i never had a profile created , sometimes i wondered why people had them and what they can change, now i will know :)