Jedra
Nov 19 2011, 19:57
It seems that the way particles are created has changed from the Arma 2 way. Is there any info on how they are implemented in ToH and how we get at them.
I have hunted around and although I can find references to different particle effects in the configs, I can't figure out how to expose them in a script.
I want to make fire for a mission!
I have hunted around and although I can find references to different particle effects in the configs, I can't figure out how to expose them in a script.
I want to make fire for a mission!