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Jedra
Nov 19 2011, 19:57
It seems that the way particles are created has changed from the Arma 2 way. Is there any info on how they are implemented in ToH and how we get at them.

I have hunted around and although I can find references to different particle effects in the configs, I can't figure out how to expose them in a script.

I want to make fire for a mission!

Loyalguard
Nov 19 2011, 20:12
The BIS_Effects_Burn function is still present and the universal particle seems to be there as well. How exactly are you trying to create a fire?

Jedra
Nov 19 2011, 20:42
I was mainly going on the fact that the universal particles were in...



\Ca\Data\ParticleEffects\Universal\Universal


I didn't think the 'Ca' path existed in ToH ? I will check out BIS_Effects_Burn though.

Loyalguard
Nov 19 2011, 21:01
I think this is the new path:

\HSim\Data_H\data\ParticleEffects\Universal\Universal

Jedra
Nov 20 2011, 00:50
Cool thanks - I think that was just about the only PBO I didn't look in!