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heli_flying
Oct 31 2011, 12:58
what tools i need to do it?:confused: thanks ;)

LeftSkidLow
Nov 3 2011, 03:36
I think you're gonna need the "eliteness" tools and an XML editor. Looks like the values are stored in an xml file (which is in a pbo file).

Here is my config:
<!--
REFERENCES
[1] Technical Description.pdf
[2] Wikipedia
[3] Field manual
[4] Technical manual
[5] Blueprints
-->

<?xml version="1.0"?>
<GenHeli600 version="1.0">

<!-- Estimation
Calculated after the ration R_mass = (empty weight of dauphin) / (empty weight of MD500) ratio = (2271)/(722) = 3.1454293629.

Ixx = 11000/R_Mass = 3497
Iyy = 2704/R_Mass = 859
Ixx = 9900/R_Mass = 3147
-->
<MomentsOfInertia Ixx="3497" Iyy="859" Izz="3147"/>

<!--[2]
Empty Weight=722 kg
Max Takeoff Weight=1610 kg
Any value between empty weight and max takeoff weight is valid.
-->
<Mass mass="722"/>

<Fuselage rotationalResistance="100" >

<MainRotorDownwash scale="0.5">
<Low_a1 a1 ="-6">
0 1.4958
10.0000 1.4955
20.0000 1.4939
30.0000 1.4881
40.0000 1.4694
50.0000 1.4149
60.0000 1.2801
70.0000 1.0072
80.0000 0.5652
90.0000 0.0000
</Low_a1>

<Medium_a1 a1 ="0" scale="0.5">
0 1.4958
10.0000 1.4955
20.0000 1.4939
30.0000 1.4881
40.0000 1.4694
50.0000 1.4149
60.0000 1.2801
70.0000 1.0072
80.0000 0.5652
90.0000 0.0000
</Medium_a1>

<High_a1 a1 ="6" scale="0.5">
0 1.4958
10.0000 1.4955
20.0000 1.4939
30.0000 1.4881
40.0000 1.4694
50.0000 1.4149
60.0000 1.2801
70.0000 1.0072
80.0000 0.5652
90.0000 0.0000
</High_a1>
</MainRotorDownwash>

<MainRotorInplanewash scale="0.5">
<Low_a1 a1 ="-6">
0 0.1124
10.0000 0.1125
20.0000 0.1127
30.0000 0.1138
40.0000 0.1176
50.0000 0.1333
60.0000 0.2000
70.0000 0.4472
80.0000 1.0415
90.0000 1.5000
</Low_a1>

<Medium_a1 a1 ="0" scale="0.5">
0 0.1124
10.0000 0.1125
20.0000 0.1127
30.0000 0.1138
40.0000 0.1176
50.0000 0.1333
60.0000 0.2000
70.0000 0.4472
80.0000 1.0415
90.0000 1.5000
</Medium_a1>

<High_a1 a1 ="6" scale="0.5">
0 0.1124
10.0000 0.1125
20.0000 0.1127
30.0000 0.1138
40.0000 0.1176
50.0000 0.1333
60.0000 0.2000
70.0000 0.4472
80.0000 1.0415
90.0000 1.5000
</High_a1>
</MainRotorInplanewash>

<LiftDueToAoA scale="0.1">
-180.0000 -0.0001
-170.0000 0.4658
-160.0000 0.9087
-150.0000 2.7566
-140.0000 4.1489
-130.0000 4.9260
-120.0000 4.9619
-110.0000 3.3846
-100.0000 1.7154
-90.0000 -0.0005
-80.0000 -1.7144
-70.0000 -3.3820
-60.0000 -4.9578
-50.0000 -4.9208
-40.0000 -4.1432
-30.0000 -2.7511
-20.0000 -0.5829
-18.0000 -0.5107
-16.0000 -0.4336
-14.0000 -0.3544
-12.0000 -0.2757
-10.0000 -0.1996
-8.0000 -0.1278
-6.0000 -0.0620
-4.0000 -0.0034
-2.0000 0.0474
0 0.0898
2.0000 0.1237
4.0000 0.1492
6.0000 0.1671
8.0000 0.1781
10.0000 0.1835
12.0000 0.1848
14.0000 0.1839
16.0000 0.1829
18.0000 0.1843
20.0000 0.1907
30.0000 -0.0001
40.0000 0.4658
50.0000 0.9087
60.0000 2.7566
70.0000 4.1489
80.0000 4.9260
90.0000 4.9619
100.0000 3.3846
110.0000 1.7154
120.0000 -0.0005
130.0000 -1.7144
140.0000 -3.3820
150.0000 -4.9578
160.0000 -4.9208
170.0000 -4.1432
180.0000 -2.7511
</LiftDueToAoA>

<SideForceDueToSideslip scale="0.1">
-180.0000 0
-171.4977 0.3326
-154.4931 0.8516
-130.4378 1.4803
-100.5760 1.9598
-79.4240 2.0621
-63.6636 2.0724
-48.7327 2.0314
-30.4839 1.7361

-20.0000 1.3702
-18.0000 1.2471
-16.0000 1.1193
-14.0000 0.9873
-12.0000 0.8515
-10.0000 0.7125
-8.0000 0.5708
-6.0000 0.4269
-4.0000 0.2815
-2.0000 0.1349
0 -0.0121
2.0000 -0.1592
4.0000 -0.3057
6.0000 -0.4511
8.0000 -0.5949
10.0000 -0.7365
12.0000 -0.8755
14.0000 -1.0111
16.0000 -1.1431
18.0000 -1.2708
20.0000 -1.3937

30.4839 -1.7361
48.7327 -2.0314
63.6636 -2.0724
79.4240 -2.0621
100.5760 -1.9598
130.4378 -1.4803
154.4931 -0.8516
171.4977 -0.3326
180.0000 0
</SideForceDueToSideslip>


<DragDueToAoA scale="0.1">
-180.0000 0.8000
-170.0000 0.8133
-160.0000 1.0119
-150.0000 2.2253
-140.0000 4.0787
-130.0000 6.4404
-120.0000 9.1441
-110.0000 9.8355
-100.0000 10.2580
-90.0000 10.4000
-80.0000 10.2581
-70.0000 9.8365
-60.0000 9.1465
-50.0000 6.4448
-40.0000 4.0856
-30.0000 2.2349
-20.0000 1.3727
-18.0000 1.2424
-16.0000 1.1396
-14.0000 1.0621
-12.0000 1.0077
-10.0000 0.9740
-8.0000 0.9582
-6.0000 0.9578
-4.0000 0.9700
-2.0000 0.9918
0 1.0203
2.0000 1.0528
4.0000 1.0862
6.0000 1.1179
8.0000 1.1450
10.0000 1.1650
12.0000 1.1754
14.0000 1.1739
16.0000 1.1583
18.0000 1.1268
20.0000 1.0776
30.0000 0.8000
40.0000 0.8133
50.0000 1.0119
60.0000 2.2253
70.0000 4.0787
80.0000 6.4404
90.0000 9.1441
100.0000 9.8355
110.0000 10.2580
120.0000 10.4000
130.0000 10.2581
140.0000 9.8365
150.0000 9.1465
160.0000 6.4448
170.0000 4.0856
180.0000 2.2349
</DragDueToAoA>

<PitchingMomentDueToAoA scale="0.1" >
-180.0000 -7.9390
-170.7661 -7.7714
-162.7016 -6.7996
-158.2661 -5.7272
-138.5081 6.8733
-130.4435 10.3251
-126.0081 11.0958
-118.7500 11.5315
-109.4758 11.7661
-99.7984 11.5315
-94.5565 10.8613
-65.5242 -6.6655
-60.0000 -7.7275
-51.8145 -8.2071
-39.7177 -8.3412
-30.8468 -8.1401

-20.0000 -7.7275
-18.0000 -7.3963
-16.0000 -7.0066
-14.0000 -6.5610
-12.0000 -6.0621
-10.0000 -5.5124
-8.0000 -4.9147
-6.0000 -4.2714
-4.0000 -3.5852
-2.0000 -2.8587
0 -2.0944
2.0000 -1.2951
4.0000 -0.4632
6.0000 0.3986
8.0000 1.2877
10.0000 2.2016
12.0000 3.1376
14.0000 4.0931
16.0000 5.0655
18.0000 6.0522
20.0000 7.0507

23.9919 8.5824
31.2500 9.8559
42.9435 11.0958
56.2500 11.4645
70.7661 11.6320
85.2823 11.5650
102.6210 11.0288
116.7339 9.8224
126.8145 7.9792
141.3306 4.4269
150.6048 1.3773
157.8629 -1.3036
163.1048 -3.6830
168.7500 -6.5650
172.3790 -7.6709
180.0000 -7.9390
</PitchingMomentDueToAoA>

<YawingMomentDueToSideslip scale="0.1" >
-180.0000 0
-170.0000 -4.0856
-159.9496 -6.8499
-145.2520 -9.5845
-133.8206 -9.8794
-123.1149 -9.6113
-111.8649 -7.9491
-100.2520 -4.8291
-88.9631 -1.1184
-78.5945 2.1930
-66.5668 5.0658
-53.8004 7.5302
-45.0907 8.9779
-38.7788 9.1447
-32.1429 8.7500
-25.5069 7.5029

-20.0000 6.1514
-18.0000 5.5362
-16.0000 4.9211
-14.0000 4.3060
-12.0000 3.6908
-10.0000 3.0757
-8.0000 2.4606
-6.0000 1.8454
-4.0000 1.2303
-2.0000 0.6151
0 0
2.0000 -0.6151
4.0000 -1.2303
6.0000 -1.8454
8.0000 -2.4606
10.0000 -3.0757
12.0000 -3.6908
14.0000 -4.3060
16.0000 -4.9211
18.0000 -5.5362
20.0000 -6.1514

25.5069 -7.5029
32.1429 -8.7500
38.7788 -9.1447
45.0907 -8.9779
53.8004 -7.5302
66.5668 -5.0658
78.5945 -2.1930
88.9631 1.1184
100.2520 4.8291
111.8649 7.9491
123.1149 9.6113
133.8206 9.8794
145.2520 9.5845
159.9496 6.8499
170.0000 4.0856
180.0000 0
</YawingMomentDueToSideslip>
</Fuselage>


<Engines>
<Engine type="ConstantRPMEngine">
<DebugInfo printDebugInfo="false" />
<General inertia="5" />
<Performance maxPower="270" maxTorque="1000" rotationResistance="0.000009"/>

<ControllerParams P="0.5" I="1.5" D="0.0" offset="150" targetRPM="5000" />
</Engine>
</Engines>


<DriveTrains>
<DriveTrain type="GenericDriveTrain">
<GearBox gearRatios="1" reverseGearRatio="1" />
<Clutch maxClutchTorque="5000" />
<Engine index="0" />

<Load name="MainRotor" gearRatio="10.7" />
<Load name="TailRotor" gearRatio="1.739" />



</DriveTrain>
</DriveTrains>

<ControlSystem>

<FCSComponent type="FCSAutoHoverTOH">
<YawController P="0.0" D="0"/>
<PitchController P="0.15" D="0.05"/>
<RollController P="0.15" D="0.05"/>
</FCSComponent>
<FCSComponent type="FCSHelicopterAutoTrim100" >
<YawRateAndSideslipController printDebugInfo="false">
<YawRatePID P="0.18" I="0.02" D="0.0" offset="0.0" integralMin="-50" integralMax="50" />
<SideslipPID P="0.1" I="0.02" D="0.002" offset="0.0" integralMin="-50" integralMax="50" />

<Transition speedLow="10" speedHigh="20" />
<Maximums maxYawRate="30" maxSideslip="30" />
<InputMapping nonlinearity="1" />
</YawRateAndSideslipController>

<PitchRateController printDebugInfo="false">
<PID P="0.02" I="0.04" D="0.001" offset="0.0" integralMin="-25" integralMax="25" />
<MaxPitchRate maxPitchRate="35" />
<InputMapping nonlinearity="1.5" />
</PitchRateController>


<RollRateController printDebugInfo="false">
<PID P="0.02" I="0.04" D="0.001" offset="0.0" integralMin="-25" integralMax="25" />
<MaxRollRate maxRollRate="70" />
<InputMapping nonlinearity="1.5" />
</RollRateController>

</FCSComponent>

<FCSComponent type="FCSRotationDamper">
<YawController P="1" D="0"/>
<PitchController P="1.0" D="0"/>
<RollController P="0.2" D="0.00"/>
</FCSComponent>

</ControlSystem>


<Rotors>
<Rotor type="FGRotorBladeElementTheory">
<ModelConfiguration updateSubstepCount="360" />
<InfoPrint printControlInputs="false" printFlappingInfo="false" printOmega="false" />
<Geometry>

<Position x="0.0" y="0.260" z="0.8720" />

<Tilt lateralTilt="0.0" longitudinalTilt="0" />


<Blades radius="4.165" chord="0.171" count="5" hingeOffset="0.128" flappingHingeLowerLimit="-5" flappingHingeHigherLimit="10" />

<Rotation clockwise="false" />
</Geometry>

<MechanicalFeatures Ir="355" Ib="71" maxBrakeTorque="500" />

<AerodynamicFeatures>

<DesignRPM rpm="467"/>

<Blades twist="-9">
<LiftCoefficient>
0 0.4 0.6 0.8 1.0 5.0

-180 0.0 0.0 0.0 0.0 0.0 0.0
-176 0.5133 0.5133 0.5133 0.5133 0.5133 0.5133
-168 0.725 0.725 0.725 0.725 0.725 0.725
-160 0.665 0.665 0.665 0.665 0.665 0.665
-152 0.875 0.875 0.875 0.875 0.875 0.875
-144 0.8525 0.8525 0.8525 0.8525 0.8525 0.8525
-136 0.7225 0.7225 0.7225 0.7225 0.7225 0.7225
-128 0.5925 0.5925 0.5925 0.5925 0.5925 0.5925
-120 0.4625 0.4625 0.4625 0.4625 0.4625 0.4625
-112 0.3325 0.3325 0.3325 0.3325 0.3325 0.3325
-104 0.2025 0.2025 0.2025 0.2025 0.2025 0.2025
-96 0.0725 0.0725 0.0725 0.0725 0.0725 0.0725
-88 -0.0575 -0.0575 -0.0575 -0.0575 -0.0575 -0.0575
-80 -0.1875 -0.1875 -0.1875 -0.1875 -0.1875 -0.1875
-72 -0.3175 -0.3175 -0.3175 -0.3175 -0.3175 -0.3175
-64 -0.4475 -0.4475 -0.4475 -0.4475 -0.4475 -0.4475
-56 -0.5775 -0.5775 -0.5775 -0.5775 -0.5775 -0.5775
-48 -0.7075 -0.7075 -0.7075 -0.7075 -0.7075 -0.7075
-40 -0.8375 -0.8375 -0.8375 -0.8375 -0.8375 -0.8375
-32 -0.9675 -0.9675 -0.9675 -0.9675 -0.9675 -0.9675
-28 -0.996 -0.955 -0.946 -0.93 -0.918 -0.918
-24 -0.988 -0.962 -0.938 -0.89 -0.854 -0.854
-20 -0.98 -0.966 -0.93 -0.85 -0.79 -0.79
-16 -0.972 -0.970 -0.922 -0.81 -0.726 -0.726
-12 -0.724 -0.535 -0.66 -0.79 -0.662 -0.662
-8 -0.19 -0.3 -0.55 -0.75 -0.62 -0.62
-4 -0.45 -0.42 -0.47 -0.47 -0.425 -0.425
0 0.03 0.05 0.075 0.08 -0.05 -0.05
4 0.46 0.510 0.613 0.56 0.45 0.45
8 0.89 0.98 0.915 0.810 0.8 0.8
12 1.25 1.13 1.0 0.845 0.865 0.865
16 0.98 0.96 1.08 0.86 0.895 0.895
20 0.9856 0.9714 1.053 0.9 0.925 0.925
24 0.9912 0.9828 1.031 0.94 0.955 0.955
28 0.997 0.9942 1.01 0.98 0.985 0.985
32 0.9675 0.9675 0.9675 0.9675 0.9675 0.9675
40 0.8375 0.8375 0.8375 0.8375 0.8375 0.8375
48 0.7075 0.7075 0.7075 0.7075 0.7075 0.7075
56 0.5775 0.5775 0.5775 0.5775 0.5775 0.5775
64 0.4475 0.4475 0.4475 0.4475 0.4475 0.4475
72 0.3175 0.3175 0.3175 0.3175 0.3175 0.3175
80 0.1875 0.1875 0.1875 0.1875 0.1875 0.1875
88 0.0575 0.0575 0.0575 0.0575 0.0575 0.0575
96 -0.0725 -0.0725 -0.0725 -0.0725 -0.0725 -0.0725
104 -0.2025 -0.2025 -0.2025 -0.2025 -0.2025 -0.2025
112 -0.3325 -0.3325 -0.3325 -0.3325 -0.3325 -0.3325
120 -0.4625 -0.4625 -0.4625 -0.4625 -0.4625 -0.4625
128 -0.5925 -0.5925 -0.5925 -0.5925 -0.5925 -0.5925
136 -0.7225 -0.7225 -0.7225 -0.7225 -0.7225 -0.7225
144 -0.8525 -0.8525 -0.8525 -0.8525 -0.8525 -0.8525
152 -0.875 -0.875 -0.875 -0.875 -0.875 -0.875
160 -0.665 -0.665 -0.665 -0.665 -0.665 -0.665
168 -0.725 -0.725 -0.725 -0.725 -0.725 -0.725
176 -0.5133 -0.5133 -0.5133 -0.5133 -0.5133 -0.5133
180 0.0 0.0 0.0 0.0 0.0 0.0

</LiftCoefficient>

<DragCoefficient >
0.0 0.4 0.6 0.8 1.0 5.0
-180 0 0 0 0 0 0
-176 0.733 0.733 0.733 0.733 0.733 0.733
-168 0.995 0.995 0.995 0.995 0.995 0.995
-160 0.84 0.84 0.84 0.84 0.84 0.84
-152 0.68 0.68 0.68 0.68 0.68 0.68
-144 0.7825 0.7825 0.7825 0.7825 0.7825 0.7825
-136 0.9762 0.9762 0.9762 0.9762 0.9762 0.9762
-128 1.1712 1.1712 1.1712 1.1712 1.1712 1.1712
-120 1.3662 1.3662 1.3662 1.3662 1.3662 1.3662
-112 1.561 1.561 1.561 1.561 1.561 1.561
-104 1.76 1.76 1.76 1.76 1.76 1.76
-96 1.952 1.952 1.952 1.952 1.952 1.952
-88 2.079 2.079 2.079 2.079 2.079 2.079
-80 2.086 2.086 2.086 2.086 2.086 2.086
-72 2.005 2.005 2.005 2.005 2.005 2.005
-64 1.826 1.826 1.826 1.826 1.826 1.826
-56 1.554 1.554 1.554 1.554 1.554 1.554
-48 1.262 1.262 1.262 1.262 1.262 1.262
-40 0.9725 0.9725 0.9725 0.9725 0.9725 0.9725
-32 0.6975 0.6975 0.6975 0.6975 0.6975 0.6975
-28 0.562 0.57 0.578 0.593 0.601 0.601
-24 0.417 0.448 0.469 0.52 0.543 0.543
-20 0.267 0.33 0.361 0.44 0.486 0.486
-16 0.12 0.208 0.285 0.364 0.428 0.428
-12 0.018 0.022 0.191 0.29 0.37 0.37
-8 0.008 0.009 0.07 0.16 0.248 0.248
-4 0.0075 0.008 0.0125 0.065 0.152 0.152
0 0.0075 0.008 0.008 0.017 0.09 0.09
4 0.0085 0.0085 0.011 0.09 0.1525 0.1525
8 0.011 0.014 0.073 0.17 0.249 0.249
12 0.026 0.098 0.179 0.285 0.37 0.37
16 0.23 0.23 0.283 0.361 0.428 0.428
20 0.345 0.345 0.358 0.435 0.486 0.486
24 0.455 0.455 0.467 0.508 0.543 0.543
28 0.56 0.56 0.576 0.583 0.601 0.601
32 0.6975 0.6975 0.6975 0.6975 0.6975 0.6975
40 0.9725 0.9725 0.9725 0.9725 0.9725 0.9725
48 1.2625 1.2625 1.2625 1.2625 1.2625 1.2625
56 1.554 1.554 1.554 1.554 1.554 1.554
64 1.826 1.826 1.826 1.826 1.826 1.826
72 2.005 2.005 2.005 2.005 2.005 2.005
80 2.086 2.086 2.086 2.086 2.086 2.086
88 2.079 2.079 2.079 2.079 2.079 2.079
96 1.9525 1.9525 1.9525 1.9525 1.9525 1.9525
104 1.76 1.76 1.76 1.76 1.76 1.76
112 1.5612 1.5612 1.5612 1.5612 1.5612 1.5612
120 1.366 1.366 1.366 1.366 1.366 1.366
128 1.171 1.171 1.171 1.171 1.171 1.171
136 0.976 0.976 0.976 0.976 0.976 0.976
144 0.7825 0.7825 0.7825 0.7825 0.7825 0.7825
152 0.68 0.68 0.68 0.68 0.68 0.68
160 0.84 0.84 0.84 0.84 0.84 0.84
168 0.996 0.996 0.996 0.996 0.996 0.996
176 0.733 0.733 0.733 0.733 0.733 0.733
180 0.0 0.0 0.0 0.0 0.0 0.0

</DragCoefficient>

</Blades>

<Controls A1UL="6.5" A1LL="-6.5" B1UL="13" B1LL="-13.0" thetaLL="8" thetaUL="17.3" useExtendedCollectiveRange="false" />

</AerodynamicFeatures>
</Rotor>

<Rotor type="FGRotorMomentumTheory">
<Geometry>
<Position x="-0.1" y="-4.9460" z="-0.0080"/>

<Tilt lateralTilt="-90.0" longitudinalTilt="0.0" />

<Blades radius="0.71" chord="0.050" count="2" hingeOffset="0.0" />

<Delta3 angle="0" />
</Geometry>
<MechanicalFeatures Ir="0.35" Ib="0.027"/>
<AerodynamicFeatures>
<GroundEffect magnitude="0.1" />

<DesignRPM rpm="2874"/>


<Blades liftCurveSlope="0.11" zeroLiftDragCoefficient="0.007" twist="-9.4" />
<Controls A1UL="0" A1LL="0" B1UL="0" B1LL="0" thetaLL="37" thetaUL="-37" useExtendedCollectiveRange="true"/>
<Power inducedPowerCorrectionFactor="1.05" />

<DynamicPressureRatio>
<Sideslip>
-1000 0.91
-30 0.91
-25 0.80
-20 0.72
-15 0.65
-10 0.60
-5 0.58
0 0.56
5 0.58
10 0.60
15 0.65
20 0.72
25 0.80
30 0.91
1000 0.91
</Sideslip>
</DynamicPressureRatio>


<Inplanewash>
<Low_a1 a1 ="-6">
-1000 0
0 0
10 -0.17
20 0.043
30 0.26
40 0.464
50 0.69
60 0.89
70 1.12
80 1.33
90 0.69
100 0
1000 0.86
</Low_a1>

<Medium_a1 a1 ="0">
-1000 0
0 -0.34
10 -0.52
20 -0.17
30 0.10
40 0.31
50 0.52
60 0.71
70 0.91
80 1.12
90 0.57
100 0
1000 0
</Medium_a1>

<High_a1 a1 ="6">
-1000 -0.48
0 -0.48
10 -0.69
20 -0.64
30 -0.27
40 0.03
50 0.27
60 0.52
70 0.74
80 0.96
90 0.46
100 0
</High_a1>
</Inplanewash>

<Downwash>
<Low_a1 a1 ="-6">
-1000 -0.12
0 -0.12
10 0.71
20 1.60
30 1.62
40 1.66
50 1.67
60 1.67
70 1.73
80 1.50
90 1.26
100 1.01
1000 1.01
</Low_a1>

<Medium_a1 a1 ="0">
-1000 0.36
0 0.36
10 0.84
20 1.64
30 1.70
40 1.76
50 1.82
60 1.85
70 1.90
80 1.68
90 1.44
100 1.20
1000 1.20

</Medium_a1>

<High_a1 a1 ="6">
-1000 0.69
0 0.69
10 1.21
20 1.70
30 1.76
40 1.83
50 1.90
60 1.97
70 2.03
80 1.92
90 1.74
100 1.39
1000 1.39
</High_a1>
</Downwash>

</AerodynamicFeatures>
</Rotor>
</Rotors>

<StabilizersAndWings>
<HorizontalStabilizerRight>
<Geometry>
<Position x="1.8140" y="-4.9460" z="0.9800"/>
<Up x="0.0" y="0.03489" z="0.9993908"/>
<Front x="0" y="0.9993908" z="-0.03489"/>

<SurfaceArea area="0.291028"/>
</Geometry>
<ControlResponse controlSurfaceLiftCoeffDerivative="0.0" controlSurfaceForceArmPos="0.0" />
<AerodynamicFeatures>
<DynamicPressureRatio>
<AoA>
-1000 0.93
-30 0.93
-25 0.93
-20 0.88
-15 0.71
-10 0.71
-5 0.71
0 0.71
5 0.71
10 0.71
15 0.76
20 0.85
25 0.93
30 0.93
1000 0.93
</AoA>
</DynamicPressureRatio>

<MainRotorInplanewash>
<Low_a1 a1 ="-6">
-1000 0
0 0
10 -0.18
20 0.04
30 0.26
40 0.47
50 0.70
60 0.91
70 1.14
80 1.36
90 0.70
100 0
1000 0
</Low_a1>

<Medium_a1 a1 ="0">
-1000 -0.35
0 -0.35
10 -0.53
20 -0.18
30 0.11
40 0.32
50 0.53
60 0.73
70 0.93
80 1.14
90 0.58
100 0
1000 0
</Medium_a1>

<High_a1 a1 ="6">
-1000 -0.49
0 -0.49
10 -0.70
20 -0.65
30 -0.28
40 0.03
50 0.28
60 0.53
70 0.76
80 0.99
90 0.47
100 0
1000 0
</High_a1>
</MainRotorInplanewash>


<MainRotorDownwash>
<Low_a1 a1 ="-6">
-1000 -0.12
0 -0.12
10 0.74
20 1.66
30 1.67
40 1.71
50 1.73
60 1.76
70 1.78
80 1.55
90 1.30
100 1.05
1000 1.05
</Low_a1>

<Medium_a1 a1 ="0">
-1000 0.37
0 0.37
10 0.86
20 1.69
30 1.76
40 1.82
50 1.88
60 1.91
70 1.97
80 1.74
90 1.49
100 1.24
1000 1.24
</Medium_a1>

<High_a1 a1 ="6">
-1000 0.72
0 0.72
10 1.25
20 1.76
30 1.82
40 1.89
50 1.97
60 2.03
70 2.10
80 1.99
90 1.80
100 1.43
1000 1.43
</High_a1>
</MainRotorDownwash>

<GroundEffect startDistance="1.6" strength="0.0"/>
<LiftCurve>
-1000 0
-180 0
-150 0.61
-140 0.69
-130 0.69
-120 0.61
-110 0.46
-100 0.24
-90 0
-80 -0.24
-70 -0.46
-60 -0.61
-50 -0.69
-40 -0.69
-30 -0.61
0 0
30 0.61
40 0.69
50 0.69
60 0.61
70 0.46
80 0.24
90 0
100 -0.24
110 -0.46
120 -0.61
130 -0.69
140 -0.69
150 -0.61
180 0
1000 0
</LiftCurve>

<DragCurve >
-1000 0.0
-180 0.0
-140 0.42
-130 0.56
-120 0.71
-110 0.84
-100 0.93
-90 0.96
-80 0.93
-70 0.84
-60 0.71
-50 0.56
-40 0.42
0 0.008
40 0.42
50 0.56
60 0.71
70 0.84
80 0.93
90 0.96
100 0.93
110 0.84
120 0.71
130 0.56
140 0.42
180 0.0
1000 0.0
</DragCurve>
</AerodynamicFeatures>
</HorizontalStabilizerRight>

<HorizontalStabilizerLeft copy="HorizontalStabilizerRight">
<Geometry>

<Position x="-1.8140" />
</Geometry>
</HorizontalStabilizerLeft>

<VerticalStabilizer>
<Geometry>

<Position x="0" y="-4.778" z="0.1340"/>
<Up x="-1.0" y="0.0" z="0"/>
<Front x="0" y="1.0" z="0"/>

<SurfaceArea area="0.59"/>
</Geometry>
<ControlResponse controlSurfaceLiftCoeffDerivative="0.0" controlSurfaceForceArmPos="0.0" />
<AerodynamicFeatures>
<DynamicPressureRatio>
<Sideslip>
-1000 0.95
-30 0.95
-25 0.84
-20 0.75
-15 0.68
-10 0.63
-5 0.61
0 0.59
5 0.61
10 0.63
15 0.68
20 0.75
25 0.84
30 0.95
1000 0.95
</Sideslip>
</DynamicPressureRatio>
<MainRotorInplanewash>
<Low_a1 a1 ="-6">
-1000 0
0 0
10 -0.18
20 0.04
30 0.27
40 0.49
50 0.73
60 0.95
70 1.18
80 1.41
90 0.73
100 0
1000 0
</Low_a1>

<Medium_a1 a1 ="0">
-1000 -0.36
0 -0.36
10 -0.55
20 -0.18
30 0.11
40 0.33
50 0.55
60 0.75
70 0.96
80 1.18
90 0.60
100 0
</Medium_a1>

<High_a1 a1 ="6">
-1000 -0.51
0 -0.51
10 -0.73
20 -0.67
30 -0.29
40 0.04
50 0.29
60 0.55
70 0.78
80 1.02
90 0.49
100 0
1000 0
</High_a1>
</MainRotorInplanewash>

<MainRotorDownwash>
<Low_a1 a1 ="-6">
-1000 -0.12
0 -0.12
10 0.74
20 1.67
30 1.69
40 1.73
50 1.75
60 1.78
70 1.80
80 1.57
90 1.32
100 1.06
1000 1.06
</Low_a1>

<Medium_a1 a1 ="0">
-1000 0.37
0 0.37
10 0.87
20 1.71
30 1.78
40 1.84
50 1.90
60 1.93
70 1.99
80 1.76
90 1.51
100 1.26
1000 1.26
</Medium_a1>

<High_a1 a1 ="6">
-1000 0.72
0 0.72
10 1.26
20 1.78
30 1.84
40 1.92
50 1.99
60 2.05
70 2.12
80 2.01
90 1.82
100 1.45
1000 1.45
</High_a1>
</MainRotorDownwash>
<GroundEffect startDistance="0" strength="0.0"/>
<LiftCurve >
-180 0
-170 0.34
-160 0.74
-150 0.80
-140 0.72
-130 0.57
-120 0.43
-110 0.29
-100 0.15
-90 0
-80 -0.15
-70 -0.29
-60 -0.43
-50 -0.57
-40 -0.72
-30 -0.80
-25 -0.80
-20 -0.74
0 0
20 0.74
25 0.80
30 0.80
40 0.72
50 0.57
60 0.43
70 0.29
80 0.15
90 0
100 -0.15
110 -0.29
120 -0.43
130 -0.57
140 -0.72
150 -0.80
160 -0.74
170 -0.34
180 0
</LiftCurve>

<DragCurve>
-1000 0.0
-180 0.0
-140 0.42
-130 0.56
-120 0.71
-110 0.84
-100 0.93
-90 0.96
-80 0.93
-70 0.84
-60 0.71
-50 0.56
-40 0.42
0 0.008
40 0.42
50 0.56
60 0.71
70 0.84
80 0.93
90 0.96
100 0.93
110 0.84
120 0.71
130 0.56
140 0.42
180 0.0
1000 0.0
</DragCurve>
</AerodynamicFeatures>
</VerticalStabilizer>

</StabilizersAndWings>

<GroundContacts>
<GeneralConfiguration gearExtensionTime="3" gearDragCoefficient="0" gearReferenceArea="0"
maxSteerableGearDeflection="80" steerableGearSpeedCorrectionFactor="0.0"/>

<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="-1.052" y="1.6933" z="-1.6717"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0.2" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" />
</Suspension>
<Wheel mass="1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="0.8" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>


<Damage thresholdLoad="20000000" />
</GroundContact>

<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="1.052" y="1.6933" z="-1.6717"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0.2" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" />
</Suspension>
<Wheel mass="1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="0.8" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>


<Damage thresholdLoad="20000000" />
</GroundContact>

<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="0.944" y="-0.6387" z="-1.5650"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0.2" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" />
</Suspension>
<Wheel mass="1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="0.8" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>


<Damage thresholdLoad="20000000" />
</GroundContact>

<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="-0.944" y="-0.6387" z="-1.5650"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0.2" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" />
</Suspension>
<Wheel mass="1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="0.8" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>


<Damage thresholdLoad="20000000" />
</GroundContact>

<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="0" y="-4.341" z="-0.65"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0" />
</Suspension>
<Wheel mass="0.1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="0.8" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>


<Damage thresholdLoad="20000000" />
</GroundContact>



</GroundContacts>

</GenHeli600>

heli_flying
Nov 4 2011, 00:42
many thanks ;) i can edit this file but eliteness dont let me reconvert the pbo file just show the message "No sqm or config detected pbo" when i try to convert the folder air_us_h :(

LeftSkidLow
Nov 4 2011, 03:32
Hmm I'm not sure, I haven't tried to create a pbo yet, I've only extracted them. Have you tried any of the other PBO tools?

tnprvteye
Nov 4 2011, 04:21
What tool are you using to extract them? The ones I've tried don't work.

LeftSkidLow
Nov 4 2011, 05:12
I used the eliteness and I think I had to download a depbo.dll and stick in the same folder as eliteness. With eliteness, you will get errors if you don't run the exe as administrator in Windows 7. I got the files on one of those overly complicated dev-heaven sites where you have to read the page 4 times over to find the DL link.

tnprvteye
Nov 4 2011, 05:38
Excellent, I'll start the hunt...

heli_flying
Nov 4 2011, 09:55
i tried with pboview but no extract nothing just say "no arma pbo", i find collective maximum and minimum values, the minimum value is to high 8 degrees this is the reason this one is almost unable to auto rotate and no decent faster when the collective is in full down position, normal values in a real helicopter are around zero o even negatives values in asymmetrical foil blades but in the other hand if with 8 degrees you just need add weight and this is able to auto rotate mean the rotors flight dynamics are amazing!!

heli_flying
Nov 5 2011, 11:55
i need repack to see the changes? i am totally new with this game thanks ;)

MemphisBelle
Nov 5 2011, 14:44
Hello,


i need repack to see the changes? i am totally new with this game thanks ;)

Yes, you need to repack the files as pbo to get them running ingame.

To repack PBO files I recommend either kegeteys CPBO (http://www.kegetys.net/arma/) (scroll down to the section ArmA tools), which actually is just packing all the files in a bag and gives it the filetype PBO, or the more professional one, which is by that binarizing the Configs (so recommended for a final release packing). This tool is called BinPBO and is part of the BITools2 (http://community.bistudio.com/wiki/BI_Tools_2).

To extract pbo´s I recommend Micero´s ExtractPbp application, to find on dev-heaven.net (http://dev-heaven.net/projects/mikero-pbodll/files) You´ll find a detailed information about how extract them by following this link (http://community.bistudio.com/wiki/ArmA_2_Terrain_Tutorial). Just scroll down to the option: Extract BI addons to P: .

Good luck

heli_flying
Nov 5 2011, 19:38
thank you so much :) i can make a working pbo now

heli_flying
Nov 7 2011, 12:08
this appears to be lift vs angle of attack but why in columns? what mean this columns? 0, 0.4, 0.6.... :rolleyes:reynolds number:confused:

<AerodynamicFeatures>

<DesignRPM rpm="467"/>

<Blades twist="-9">
<LiftCoefficient>
0 0.4 0.6 0.8 1.0 5.0

-180 0.0 0.0 0.0 0.0 0.0 0.0
-176 0.5133 0.5133 0.5133 0.5133 0.5133 0.5133
-168 0.725 0.725 0.725 0.725 0.725 0.725
-160 0.665 0.665 0.665 0.665 0.665 0.665
-152 0.875 0.875 0.875 0.875 0.875 0.875
-144 0.8525 0.8525 0.8525 0.8525 0.8525 0.8525
-136 0.7225 0.7225 0.7225 0.7225 0.7225 0.7225
-128 0.5925 0.5925 0.5925 0.5925 0.5925 0.5925
-120 0.4625 0.4625 0.4625 0.4625 0.4625 0.4625
-112 0.3325 0.3325 0.3325 0.3325 0.3325 0.3325
-104 0.2025 0.2025 0.2025 0.2025 0.2025 0.2025
-96 0.0725 0.0725 0.0725 0.0725 0.0725 0.0725
-88 -0.0575 -0.0575 -0.0575 -0.0575 -0.0575 -0.0575
-80 -0.1875 -0.1875 -0.1875 -0.1875 -0.1875 -0.1875
-72 -0.3175 -0.3175 -0.3175 -0.3175 -0.3175 -0.3175
-64 -0.4475 -0.4475 -0.4475 -0.4475 -0.4475 -0.4475
-56 -0.5775 -0.5775 -0.5775 -0.5775 -0.5775 -0.5775
-48 -0.7075 -0.7075 -0.7075 -0.7075 -0.7075 -0.7075
-40 -0.8375 -0.8375 -0.8375 -0.8375 -0.8375 -0.8375
-32 -0.9675 -0.9675 -0.9675 -0.9675 -0.9675 -0.9675
-28 -0.996 -0.955 -0.946 -0.93 -0.918 -0.918
-24 -0.988 -0.962 -0.938 -0.89 -0.854 -0.854
-20 -0.98 -0.966 -0.93 -0.85 -0.79 -0.79
-16 -0.972 -0.970 -0.922 -0.81 -0.726 -0.726
-12 -0.724 -0.535 -0.66 -0.79 -0.662 -0.662
-8 -0.19 -0.3 -0.55 -0.75 -0.62 -0.62
-4 -0.45 -0.42 -0.47 -0.47 -0.425 -0.425
0 0.03 0.05 0.075 0.08 -0.05 -0.05
4 0.46 0.510 0.613 0.56 0.45 0.45
8 0.89 0.98 0.915 0.810 0.8 0.8
12 1.25 1.13 1.0 0.845 0.865 0.865
16 0.98 0.96 1.08 0.86 0.895 0.895
20 0.9856 0.9714 1.053 0.9 0.925 0.925
24 0.9912 0.9828 1.031 0.94 0.955 0.955
28 0.997 0.9942 1.01 0.98 0.985 0.985
32 0.9675 0.9675 0.9675 0.9675 0.9675 0.9675
40 0.8375 0.8375 0.8375 0.8375 0.8375 0.8375
48 0.7075 0.7075 0.7075 0.7075 0.7075 0.7075
56 0.5775 0.5775 0.5775 0.5775 0.5775 0.5775
64 0.4475 0.4475 0.4475 0.4475 0.4475 0.4475
72 0.3175 0.3175 0.3175 0.3175 0.3175 0.3175
80 0.1875 0.1875 0.1875 0.1875 0.1875 0.1875
88 0.0575 0.0575 0.0575 0.0575 0.0575 0.0575
96 -0.0725 -0.0725 -0.0725 -0.0725 -0.0725 -0.0725
104 -0.2025 -0.2025 -0.2025 -0.2025 -0.2025 -0.2025
112 -0.3325 -0.3325 -0.3325 -0.3325 -0.3325 -0.3325
120 -0.4625 -0.4625 -0.4625 -0.4625 -0.4625 -0.4625
128 -0.5925 -0.5925 -0.5925 -0.5925 -0.5925 -0.5925
136 -0.7225 -0.7225 -0.7225 -0.7225 -0.7225 -0.7225
144 -0.8525 -0.8525 -0.8525 -0.8525 -0.8525 -0.8525
152 -0.875 -0.875 -0.875 -0.875 -0.875 -0.875
160 -0.665 -0.665 -0.665 -0.665 -0.665 -0.665
168 -0.725 -0.725 -0.725 -0.725 -0.725 -0.725
176 -0.5133 -0.5133 -0.5133 -0.5133 -0.5133 -0.5133
180 0.0 0.0 0.0 0.0 0.0 0.0

Armored_Sheep
Nov 10 2011, 13:31
I have something that might help real pilots to disable what they probably call "lag on joystick". As there is actualy no real pilot available in BI, pls try this and provide your feedback:

Remove or replace such entry in your testing XML.
If my findings are good, this should remove all stability agumentation build in RLib:

<FCSComponent type="FCSRotationDamper">
<YawController P="0" D="0"/>
<PitchController P="0" D="0"/>
<RollController P="0" D="0"/>
</FCSComponent>

From my personal tests, values for this "Damper" do slow responses simillar way as stability agumentation slider in X-Plane or stability "autopilot" chanels in Black Shark.

Armored_Sheep
Nov 10 2011, 14:01
Anyone who want to test settings with removed FCSRotationDamper values can try thise XML file. Just unpack it in your TKOH folder on root next to the exe.

Sickboy
Nov 10 2011, 14:04
Editing the FM - related; http://forums.bistudio.com/showthread.php?t=127308

[DirTyDeeDs]-Ziggy-
Nov 10 2011, 15:27
what is the difference with Light-GenHeli600-DesktopSim.xml and Light-GenHeli400-DesktopSim.xml ?

is that armed and unarmed heli ?


Just unpack it in your TKOH folder on root next to the exe.

oh? so am I to understand that placing this addon in the root folder overrides the data in the Addons folder? that would help play testing changes and reduce the chance of corrupting the original addon.

Armored_Sheep
Nov 10 2011, 15:38
-Ziggy-;2054788']what is the difference with Light-GenHeli600-DesktopSim.xml and Light-GenHeli400-DesktopSim.xml ?

400 is training helicopter that has less powerfull engine


-Ziggy-;2054788'] placing this addon in the root folder overrides the data in the Addons folder?

yes, exactly

Armored_Sheep
Nov 10 2011, 15:41
Attached complete pack of XML files for all helicopters.
Dampeners at least for yaw control cannot be set to 0 as it brakes autotrim.
More investigation is needed at the controlers part of the XML.

Jedra
Nov 10 2011, 16:31
I noticed that with this change and auto-trim on (in the light heli), it takes a few seconds for auto-trim to kick-in. You get about 4-5 seconds of occillation before it bites.

Other than that, I need to test a bit more to see if handling is affected - unfortunately I have a big problem controlling my heli without auto trim on and I guess the biggest benefit of the change is in that mode.

grant977
Nov 10 2011, 23:05
Not sure how to properly apply this can sombody help?

heli_flying
Nov 11 2011, 01:39
i think this one can do the job for the light in expert without auto trim but push your left pedal starting in freeflight mode!!
REFERENCES
[1] Technical Description.pdf
[2] Wikipedia
[3] Field manual
[4] Technical manual
[5] Blueprints
-->

<?xml version="1.0"?>
<GenHeli600 version="1.0">

<!-- Estimation
Calculated after the ration R_mass = (empty weight of dauphin) / (empty weight of MD500) ratio = (2271)/(722) = 3.1454293629.

Ixx = 11000/R_Mass = 3497
Iyy = 2704/R_Mass = 859
Ixx = 9900/R_Mass = 3147
-->
<MomentsOfInertia Ixx="3497" Iyy="859" Izz="3147"/>

<!--[2]
Empty Weight=722 kg
Max Takeoff Weight=1610 kg
Any value between empty weight and max takeoff weight is valid.
-->
<Mass mass="722"/>

<Fuselage rotationalResistance="100" >

<MainRotorDownwash scale="0.5">
<Low_a1 a1 ="-6">
0 1.4958
10.0000 1.4955
20.0000 1.4939
30.0000 1.4881
40.0000 1.4694
50.0000 1.4149
60.0000 1.2801
70.0000 1.0072
80.0000 0.5652
90.0000 0.0000
</Low_a1>

<Medium_a1 a1 ="0" scale="0.5">
0 1.4958
10.0000 1.4955
20.0000 1.4939
30.0000 1.4881
40.0000 1.4694
50.0000 1.4149
60.0000 1.2801
70.0000 1.0072
80.0000 0.5652
90.0000 0.0000
</Medium_a1>

<High_a1 a1 ="6" scale="0.5">
0 1.4958
10.0000 1.4955
20.0000 1.4939
30.0000 1.4881
40.0000 1.4694
50.0000 1.4149
60.0000 1.2801
70.0000 1.0072
80.0000 0.5652
90.0000 0.0000
</High_a1>
</MainRotorDownwash>

<MainRotorInplanewash scale="0.5">
<Low_a1 a1 ="-6">
0 0.1124
10.0000 0.1125
20.0000 0.1127
30.0000 0.1138
40.0000 0.1176
50.0000 0.1333
60.0000 0.2000
70.0000 0.4472
80.0000 1.0415
90.0000 1.5000
</Low_a1>

<Medium_a1 a1 ="0" scale="0.5">
0 0.1124
10.0000 0.1125
20.0000 0.1127
30.0000 0.1138
40.0000 0.1176
50.0000 0.1333
60.0000 0.2000
70.0000 0.4472
80.0000 1.0415
90.0000 1.5000
</Medium_a1>

<High_a1 a1 ="6" scale="0.5">
0 0.1124
10.0000 0.1125
20.0000 0.1127
30.0000 0.1138
40.0000 0.1176
50.0000 0.1333
60.0000 0.2000
70.0000 0.4472
80.0000 1.0415
90.0000 1.5000
</High_a1>
</MainRotorInplanewash>

<LiftDueToAoA scale="0.1">
-180.0000 -0.0001
-170.0000 0.4658
-160.0000 0.9087
-150.0000 2.7566
-140.0000 4.1489
-130.0000 4.9260
-120.0000 4.9619
-110.0000 3.3846
-100.0000 1.7154
-90.0000 -0.0005
-80.0000 -1.7144
-70.0000 -3.3820
-60.0000 -4.9578
-50.0000 -4.9208
-40.0000 -4.1432
-30.0000 -2.7511
-20.0000 -0.5829
-18.0000 -0.5107
-16.0000 -0.4336
-14.0000 -0.3544
-12.0000 -0.2757
-10.0000 -0.1996
-8.0000 -0.1278
-6.0000 -0.0620
-4.0000 -0.0034
-2.0000 0.0474
0 0.0898
2.0000 0.1237
4.0000 0.1492
6.0000 0.1671
8.0000 0.1781
10.0000 0.1835
12.0000 0.1848
14.0000 0.1839
16.0000 0.1829
18.0000 0.1843
20.0000 0.1907
30.0000 -0.0001
40.0000 0.4658
50.0000 0.9087
60.0000 2.7566
70.0000 4.1489
80.0000 4.9260
90.0000 4.9619
100.0000 3.3846
110.0000 1.7154
120.0000 -0.0005
130.0000 -1.7144
140.0000 -3.3820
150.0000 -4.9578
160.0000 -4.9208
170.0000 -4.1432
180.0000 -2.7511
</LiftDueToAoA>

<SideForceDueToSideslip scale="0.1">
-180.0000 0
-171.4977 0.3326
-154.4931 0.8516
-130.4378 1.4803
-100.5760 1.9598
-79.4240 2.0621
-63.6636 2.0724
-48.7327 2.0314
-30.4839 1.7361

-20.0000 1.3702
-18.0000 1.2471
-16.0000 1.1193
-14.0000 0.9873
-12.0000 0.8515
-10.0000 0.7125
-8.0000 0.5708
-6.0000 0.4269
-4.0000 0.2815
-2.0000 0.1349
0 -0.0121
2.0000 -0.1592
4.0000 -0.3057
6.0000 -0.4511
8.0000 -0.5949
10.0000 -0.7365
12.0000 -0.8755
14.0000 -1.0111
16.0000 -1.1431
18.0000 -1.2708
20.0000 -1.3937

30.4839 -1.7361
48.7327 -2.0314
63.6636 -2.0724
79.4240 -2.0621
100.5760 -1.9598
130.4378 -1.4803
154.4931 -0.8516
171.4977 -0.3326
180.0000 0
</SideForceDueToSideslip>


<DragDueToAoA scale="0.1">
-180.0000 0.8000
-170.0000 0.8133
-160.0000 1.0119
-150.0000 2.2253
-140.0000 4.0787
-130.0000 6.4404
-120.0000 9.1441
-110.0000 9.8355
-100.0000 10.2580
-90.0000 10.4000
-80.0000 10.2581
-70.0000 9.8365
-60.0000 9.1465
-50.0000 6.4448
-40.0000 4.0856
-30.0000 2.2349
-20.0000 1.3727
-18.0000 1.2424
-16.0000 1.1396
-14.0000 1.0621
-12.0000 1.0077
-10.0000 0.9740
-8.0000 0.9582
-6.0000 0.9578
-4.0000 0.9700
-2.0000 0.9918
0 1.0203
2.0000 1.0528
4.0000 1.0862
6.0000 1.1179
8.0000 1.1450
10.0000 1.1650
12.0000 1.1754
14.0000 1.1739
16.0000 1.1583
18.0000 1.1268
20.0000 1.0776
30.0000 0.8000
40.0000 0.8133
50.0000 1.0119
60.0000 2.2253
70.0000 4.0787
80.0000 6.4404
90.0000 9.1441
100.0000 9.8355
110.0000 10.2580
120.0000 10.4000
130.0000 10.2581
140.0000 9.8365
150.0000 9.1465
160.0000 6.4448
170.0000 4.0856
180.0000 2.2349
</DragDueToAoA>

<PitchingMomentDueToAoA scale="0.1" >
-180.0000 -7.9390
-170.7661 -7.7714
-162.7016 -6.7996
-158.2661 -5.7272
-138.5081 6.8733
-130.4435 10.3251
-126.0081 11.0958
-118.7500 11.5315
-109.4758 11.7661
-99.7984 11.5315
-94.5565 10.8613
-65.5242 -6.6655
-60.0000 -7.7275
-51.8145 -8.2071
-39.7177 -8.3412
-30.8468 -8.1401

-20.0000 -7.7275
-18.0000 -7.3963
-16.0000 -7.0066
-14.0000 -6.5610
-12.0000 -6.0621
-10.0000 -5.5124
-8.0000 -4.9147
-6.0000 -4.2714
-4.0000 -3.5852
-2.0000 -2.8587
0 -2.0944
2.0000 -1.2951
4.0000 -0.4632
6.0000 0.3986
8.0000 1.2877
10.0000 2.2016
12.0000 3.1376
14.0000 4.0931
16.0000 5.0655
18.0000 6.0522
20.0000 7.0507

23.9919 8.5824
31.2500 9.8559
42.9435 11.0958
56.2500 11.4645
70.7661 11.6320
85.2823 11.5650
102.6210 11.0288
116.7339 9.8224
126.8145 7.9792
141.3306 4.4269
150.6048 1.3773
157.8629 -1.3036
163.1048 -3.6830
168.7500 -6.5650
172.3790 -7.6709
180.0000 -7.9390
</PitchingMomentDueToAoA>

<YawingMomentDueToSideslip scale="0.1" >
-180.0000 0
-170.0000 -4.0856
-159.9496 -6.8499
-145.2520 -9.5845
-133.8206 -9.8794
-123.1149 -9.6113
-111.8649 -7.9491
-100.2520 -4.8291
-88.9631 -1.1184
-78.5945 2.1930
-66.5668 5.0658
-53.8004 7.5302
-45.0907 8.9779
-38.7788 9.1447
-32.1429 8.7500
-25.5069 7.5029

-20.0000 6.1514
-18.0000 5.5362
-16.0000 4.9211
-14.0000 4.3060
-12.0000 3.6908
-10.0000 3.0757
-8.0000 2.4606
-6.0000 1.8454
-4.0000 1.2303
-2.0000 0.6151
0 0
2.0000 -0.6151
4.0000 -1.2303
6.0000 -1.8454
8.0000 -2.4606
10.0000 -3.0757
12.0000 -3.6908
14.0000 -4.3060
16.0000 -4.9211
18.0000 -5.5362
20.0000 -6.1514

25.5069 -7.5029
32.1429 -8.7500
38.7788 -9.1447
45.0907 -8.9779
53.8004 -7.5302
66.5668 -5.0658
78.5945 -2.1930
88.9631 1.1184
100.2520 4.8291
111.8649 7.9491
123.1149 9.6113
133.8206 9.8794
145.2520 9.5845
159.9496 6.8499
170.0000 4.0856
180.0000 0
</YawingMomentDueToSideslip>
</Fuselage>


<Engines>
<Engine type="ConstantRPMEngine">
<DebugInfo printDebugInfo="false" />
<General inertia="6" />
<Performance maxPower="375" maxTorque="1000" rotationResistance="0.000000009"/>

<ControllerParams P="0.5" I="1.5" D="0.0" offset="150" targetRPM="5000" />
</Engine>
</Engines>


<DriveTrains>
<DriveTrain type="GenericDriveTrain">
<GearBox gearRatios="1" reverseGearRatio="1" />
<Clutch maxClutchTorque="5000" />
<Engine index="0" />

<Load name="MainRotor" gearRatio="10.0" />
<Load name="TailRotor" gearRatio="1.739" />



</DriveTrain>
</DriveTrains>

<ControlSystem>

<FCSComponent type="FCSAutoHoverTOH">
<YawController P="0.0" D="0"/>
<PitchController P="0.15" D="0.05"/>
<RollController P="0.15" D="0.05"/>
</FCSComponent>
<FCSComponent type="FCSHelicopterAutoTrim100" >
<YawRateAndSideslipController printDebugInfo="false">
<YawRatePID P="0.18" I="0.02" D="0.0" offset="0.0" integralMin="-50" integralMax="50" />
<SideslipPID P="0.1" I="0.02" D="0.002" offset="0.0" integralMin="-50" integralMax="50" />

<Transition speedLow="10" speedHigh="20" />
<Maximums maxYawRate="30" maxSideslip="30" />
<InputMapping nonlinearity="1" />
</YawRateAndSideslipController>

<PitchRateController printDebugInfo="false">
<PID P="0.02" I="0.04" D="0.001" offset="0.0" integralMin="-25" integralMax="25" />
<MaxPitchRate maxPitchRate="35" />
<InputMapping nonlinearity="1.5" />
</PitchRateController>


<RollRateController printDebugInfo="false">
<PID P="0.02" I="0.04" D="0.001" offset="0.0" integralMin="-25" integralMax="25" />
<MaxRollRate maxRollRate="70" />
<InputMapping nonlinearity="1.5" />
</RollRateController>

</FCSComponent>

<FCSComponent type="FCSRotationDamper">
<YawController P="0" D="0"/>
<PitchController P="0.0" D="0"/>
<RollController P="0.0" D="0.00"/>
</FCSComponent>

</ControlSystem>


<Rotors>
<Rotor type="FGRotorBladeElementTheory">
<ModelConfiguration updateSubstepCount="360" />
<InfoPrint printControlInputs="false" printFlappingInfo="false" printOmega="false" />
<Geometry>

<Position x="0.0" y="0.260" z="0.8720" />

<Tilt lateralTilt="0.0" longitudinalTilt="0" />


<Blades radius="4.165" chord="0.171" count="5" hingeOffset="0.128" flappingHingeLowerLimit="-2" flappingHingeHigherLimit="20" />

<Rotation clockwise="false" />
</Geometry>

<MechanicalFeatures Ir="155" Ib="220" maxBrakeTorque="500" />

<AerodynamicFeatures>

<DesignRPM rpm="503"/>

<Blades twist="-7">
<LiftCoefficient>
0 0.4 0.6 0.8 1.0 5.0

-180 0.0 0.0 0.0 0.0 0.0 0.0
-176 0.5133 0.5133 0.5133 0.5133 0.5133 0.5133
-168 0.725 0.725 0.725 0.725 0.725 0.725
-160 0.665 0.665 0.665 0.665 0.665 0.665
-152 0.875 0.875 0.875 0.875 0.875 0.875
-144 0.8525 0.8525 0.8525 0.8525 0.8525 0.8525
-136 0.7225 0.7225 0.7225 0.7225 0.7225 0.7225
-128 0.5925 0.5925 0.5925 0.5925 0.5925 0.5925
-120 0.4625 0.4625 0.4625 0.4625 0.4625 0.4625
-112 0.3325 0.3325 0.3325 0.3325 0.3325 0.3325
-104 0.2025 0.2025 0.2025 0.2025 0.2025 0.2025
-96 0.0725 0.0725 0.0725 0.0725 0.0725 0.0725
-88 -0.0575 -0.0575 -0.0575 -0.0575 -0.0575 -0.0575
-80 -0.1875 -0.1875 -0.1875 -0.1875 -0.1875 -0.1875
-72 -0.3175 -0.3175 -0.3175 -0.3175 -0.3175 -0.3175
-64 -0.4475 -0.4475 -0.4475 -0.4475 -0.4475 -0.4475
-56 -0.5775 -0.5775 -0.5775 -0.5775 -0.5775 -0.5775
-48 -0.7075 -0.7075 -0.7075 -0.7075 -0.7075 -0.7075
-40 -0.8375 -0.8375 -0.8375 -0.8375 -0.8375 -0.8375
-32 -0.9675 -0.9675 -0.9675 -0.9675 -0.9675 -0.9675
-28 -0.996 -0.955 -0.946 -0.93 -0.918 -0.918
-24 -0.988 -0.962 -0.938 -0.89 -0.854 -0.854
-20 -0.98 -0.966 -0.93 -0.85 -0.79 -0.79
-16 -0.982 -0.970 -0.922 -0.81 -0.726 -0.726
-12 -0.95 -1.235 -0.66 -0.79 -0.662 -0.662
-8 -0.89 -0.8 -0.55 -0.75 -0.62 -0.62
-4 -0.46 -0.46 -0.47 -0.47 -0.425 -0.425
0 0.00 0.05 0.075 0.08 -0.05 -0.05
4 0.46 0.510 0.613 0.56 0.45 0.45
8 0.89 0.98 0.915 0.810 0.8 0.8
12 1.25 1.23 1.0 0.845 0.865 0.865
16 0.98 0.96 1.08 0.86 0.895 0.895
20 0.9856 0.9714 1.053 0.9 0.925 0.925
24 0.9912 0.9828 1.031 0.94 0.955 0.955
28 0.997 0.9942 1.01 0.98 0.985 0.985
32 0.9675 0.9675 0.9675 0.9675 0.9675 0.9675
40 0.8375 0.8375 0.8375 0.8375 0.8375 0.8375
48 0.7075 0.7075 0.7075 0.7075 0.7075 0.7075
56 0.5775 0.5775 0.5775 0.5775 0.5775 0.5775
64 0.4475 0.4475 0.4475 0.4475 0.4475 0.4475
72 0.3175 0.3175 0.3175 0.3175 0.3175 0.3175
80 0.1875 0.1875 0.1875 0.1875 0.1875 0.1875
88 0.0575 0.0575 0.0575 0.0575 0.0575 0.0575
96 -0.0725 -0.0725 -0.0725 -0.0725 -0.0725 -0.0725
104 -0.2025 -0.2025 -0.2025 -0.2025 -0.2025 -0.2025
112 -0.3325 -0.3325 -0.3325 -0.3325 -0.3325 -0.3325
120 -0.4625 -0.4625 -0.4625 -0.4625 -0.4625 -0.4625
128 -0.5925 -0.5925 -0.5925 -0.5925 -0.5925 -0.5925
136 -0.7225 -0.7225 -0.7225 -0.7225 -0.7225 -0.7225
144 -0.8525 -0.8525 -0.8525 -0.8525 -0.8525 -0.8525
152 -0.875 -0.875 -0.875 -0.875 -0.875 -0.875
160 -0.665 -0.665 -0.665 -0.665 -0.665 -0.665
168 -0.725 -0.725 -0.725 -0.725 -0.725 -0.725
176 -0.5133 -0.5133 -0.5133 -0.5133 -0.5133 -0.5133
180 0.0 0.0 0.0 0.0 0.0 0.0

</LiftCoefficient>

<DragCoefficient >
0.0 0.4 0.6 0.8 1.0 5.0
-180 0 0 0 0 0 0
-176 0.733 0.733 0.733 0.733 0.733 0.733
-168 0.995 0.995 0.995 0.995 0.995 0.995
-160 0.84 0.84 0.84 0.84 0.84 0.84
-152 0.68 0.68 0.68 0.68 0.68 0.68
-144 0.7825 0.7825 0.7825 0.7825 0.7825 0.7825
-136 0.9762 0.9762 0.9762 0.9762 0.9762 0.9762
-128 1.1712 1.1712 1.1712 1.1712 1.1712 1.1712
-120 1.3662 1.3662 1.3662 1.3662 1.3662 1.3662
-112 1.561 1.561 1.561 1.561 1.561 1.561
-104 1.76 1.76 1.76 1.76 1.76 1.76
-96 1.952 1.952 1.952 1.952 1.952 1.952
-88 2.079 2.079 2.079 2.079 2.079 2.079
-80 2.086 2.086 2.086 2.086 2.086 2.086
-72 2.005 2.005 2.005 2.005 2.005 2.005
-64 1.826 1.826 1.826 1.826 1.826 1.826
-56 1.554 1.554 1.554 1.554 1.554 1.554
-48 1.262 1.262 1.262 1.262 1.262 1.262
-40 0.9725 0.9725 0.9725 0.9725 0.9725 0.9725
-32 0.6975 0.6975 0.6975 0.6975 0.6975 0.6975
-28 0.562 0.57 0.578 0.593 0.601 0.601
-24 0.417 0.448 0.469 0.52 0.543 0.543
-20 0.267 0.33 0.361 0.44 0.486 0.486
-16 0.12 0.208 0.285 0.364 0.428 0.428
-12 0.018 0.022 0.191 0.29 0.37 0.37
-8 0.008 0.009 0.07 0.16 0.248 0.248
-4 0.0055 0.008 0.0125 0.065 0.152 0.152
0 0.0035 0.008 0.008 0.017 0.09 0.09
4 0.0055 0.0085 0.011 0.09 0.1525 0.1525
8 0.008 0.014 0.073 0.17 0.249 0.249
12 0.018 0.028 0.179 0.285 0.37 0.37
16 0.12 0.13 0.283 0.361 0.428 0.428
20 0.265 0.345 0.358 0.435 0.486 0.486
24 0.455 0.455 0.467 0.508 0.543 0.543
28 0.56 0.56 0.576 0.583 0.601 0.601
32 0.6975 0.6975 0.6975 0.6975 0.6975 0.6975
40 0.9725 0.9725 0.9725 0.9725 0.9725 0.9725
48 1.2625 1.2625 1.2625 1.2625 1.2625 1.2625
56 1.554 1.554 1.554 1.554 1.554 1.554
64 1.826 1.826 1.826 1.826 1.826 1.826
72 2.005 2.005 2.005 2.005 2.005 2.005
80 2.086 2.086 2.086 2.086 2.086 2.086
88 2.079 2.079 2.079 2.079 2.079 2.079
96 1.9525 1.9525 1.9525 1.9525 1.9525 1.9525
104 1.76 1.76 1.76 1.76 1.76 1.76
112 1.5612 1.5612 1.5612 1.5612 1.5612 1.5612
120 1.366 1.366 1.366 1.366 1.366 1.366
128 1.171 1.171 1.171 1.171 1.171 1.171
136 0.976 0.976 0.976 0.976 0.976 0.976
144 0.7825 0.7825 0.7825 0.7825 0.7825 0.7825
152 0.68 0.68 0.68 0.68 0.68 0.68
160 0.84 0.84 0.84 0.84 0.84 0.84
168 0.996 0.996 0.996 0.996 0.996 0.996
176 0.733 0.733 0.733 0.733 0.733 0.733
180 0.0 0.0 0.0 0.0 0.0 0.0

</DragCoefficient>

</Blades>

<Controls A1UL="6.5" A1LL="-6.5" B1UL="10" B1LL="-10.0" thetaLL="4.5" thetaUL="17.3" useExtendedCollectiveRange="false" />

</AerodynamicFeatures>
</Rotor>

<Rotor type="FGRotorMomentumTheory">
<Geometry>
<Position x="-0.1" y="-4.9460" z="-0.0080"/>

<Tilt lateralTilt="-90.0" longitudinalTilt="0.0" />

<Blades radius="0.71" chord="0.050" count="2" hingeOffset="0.0" />

<Delta3 angle="0" />
</Geometry>
<MechanicalFeatures Ir="0.35" Ib="0.027"/>
<AerodynamicFeatures>
<GroundEffect magnitude="0.05" />

<DesignRPM rpm="2874"/>


<Blades liftCurveSlope="0.11" zeroLiftDragCoefficient="0.007" twist="0.0" />
<Controls A1UL="0" A1LL="0" B1UL="0" B1LL="0" thetaLL="17" thetaUL="-27" useExtendedCollectiveRange="true"/>
<Power inducedPowerCorrectionFactor="1.05" />

<DynamicPressureRatio>
<Sideslip>
-1000 0.91
-30 0.91
-25 0.80
-20 0.72
-15 0.65
-10 0.60
-5 0.58
0 0.56
5 0.58
10 0.60
15 0.65
20 0.72
25 0.80
30 0.91
1000 0.91
</Sideslip>
</DynamicPressureRatio>


<Inplanewash>
<Low_a1 a1 ="-6">
-1000 0
0 0
10 -0.17
20 0.043
30 0.26
40 0.464
50 0.69
60 0.89
70 1.12
80 1.33
90 0.69
100 0
1000 0.86
</Low_a1>

<Medium_a1 a1 ="0">
-1000 0
0 -0.34
10 -0.52
20 -0.17
30 0.10
40 0.31
50 0.52
60 0.71
70 0.91
80 1.12
90 0.57
100 0
1000 0
</Medium_a1>

<High_a1 a1 ="6">
-1000 -0.48
0 -0.48
10 -0.69
20 -0.64
30 -0.27
40 0.03
50 0.27
60 0.52
70 0.74
80 0.96
90 0.46
100 0
</High_a1>
</Inplanewash>

<Downwash>
<Low_a1 a1 ="-6">
-1000 -0.12
0 -0.12
10 0.71
20 1.60
30 1.62
40 1.66
50 1.67
60 1.67
70 1.73
80 1.50
90 1.26
100 1.01
1000 1.01
</Low_a1>

<Medium_a1 a1 ="0">
-1000 0.36
0 0.36
10 0.84
20 1.64
30 1.70
40 1.76
50 1.82
60 1.85
70 1.90
80 1.68
90 1.44
100 1.20
1000 1.20

</Medium_a1>

<High_a1 a1 ="6">
-1000 0.69
0 0.69
10 1.21
20 1.70
30 1.76
40 1.83
50 1.90
60 1.97
70 2.03
80 1.92
90 1.74
100 1.39
1000 1.39
</High_a1>
</Downwash>

</AerodynamicFeatures>
</Rotor>
</Rotors>

<StabilizersAndWings>
<HorizontalStabilizerRight>
<Geometry>
<Position x="1.8140" y="-4.9460" z="0.9800"/>
<Up x="0.0" y="0.03489" z="0.9993908"/>
<Front x="0" y="0.9993908" z="-0.03489"/>

<SurfaceArea area="0.291028"/>
</Geometry>
<ControlResponse controlSurfaceLiftCoeffDerivative="0.0" controlSurfaceForceArmPos="0.0" />
<AerodynamicFeatures>
<DynamicPressureRatio>
<AoA>
-1000 0.93
-30 0.93
-25 0.93
-20 0.88
-15 0.71
-10 0.71
-5 0.71
0 0.71
5 0.71
10 0.71
15 0.76
20 0.85
25 0.93
30 0.93
1000 0.93
</AoA>
</DynamicPressureRatio>

<MainRotorInplanewash>
<Low_a1 a1 ="-6">
-1000 0
0 0
10 -0.18
20 0.04
30 0.26
40 0.47
50 0.70
60 0.91
70 1.14
80 1.36
90 0.70
100 0
1000 0
</Low_a1>

<Medium_a1 a1 ="0">
-1000 -0.35
0 -0.35
10 -0.53
20 -0.18
30 0.11
40 0.32
50 0.53
60 0.73
70 0.93
80 1.14
90 0.58
100 0
1000 0
</Medium_a1>

<High_a1 a1 ="6">
-1000 -0.49
0 -0.49
10 -0.70
20 -0.65
30 -0.28
40 0.03
50 0.28
60 0.53
70 0.76
80 0.99
90 0.47
100 0
1000 0
</High_a1>
</MainRotorInplanewash>


<MainRotorDownwash>
<Low_a1 a1 ="-6">
-1000 -0.12
0 -0.12
10 0.74
20 1.66
30 1.67
40 1.71
50 1.73
60 1.76
70 1.78
80 1.55
90 1.30
100 1.05
1000 1.05
</Low_a1>

<Medium_a1 a1 ="0">
-1000 0.37
0 0.37
10 0.86
20 1.69
30 1.76
40 1.82
50 1.88
60 1.91
70 1.97
80 1.74
90 1.49
100 1.24
1000 1.24
</Medium_a1>

<High_a1 a1 ="6">
-1000 0.72
0 0.72
10 1.25
20 1.76
30 1.82
40 1.89
50 1.97
60 2.03
70 2.10
80 1.99
90 1.80
100 1.43
1000 1.43
</High_a1>
</MainRotorDownwash>

<GroundEffect startDistance="1.6" strength="0.0"/>
<LiftCurve>
-1000 0
-180 0
-150 0.61
-140 0.69
-130 0.69
-120 0.61
-110 0.46
-100 0.24
-90 0
-80 -0.24
-70 -0.46
-60 -0.61
-50 -0.69
-40 -0.79
-30 -0.91
0 -0.2
30 0.41
40 0.79
50 0.69
60 0.61
70 0.46
80 0.24
90 0
100 -0.24
110 -0.46
120 -0.61
130 -0.69
140 -0.69
150 -0.61
180 0
1000 0
</LiftCurve>

<DragCurve >
-1000 0.0
-180 0.0
-140 0.42
-130 0.56
-120 0.71
-110 0.84
-100 0.93
-90 0.96
-80 0.93
-70 0.84
-60 0.71
-50 0.56
-40 0.42
0 0.008
40 0.42
50 0.56
60 0.71
70 0.84
80 0.93
90 0.96
100 0.93
110 0.84
120 0.71
130 0.56
140 0.42
180 0.0
1000 0.0
</DragCurve>
</AerodynamicFeatures>
</HorizontalStabilizerRight>

<HorizontalStabilizerLeft copy="HorizontalStabilizerRight">
<Geometry>

<Position x="-1.8140" />
</Geometry>
</HorizontalStabilizerLeft>

<VerticalStabilizer>
<Geometry>

<Position x="0" y="-4.778" z="0.1340"/>
<Up x="-1.0" y="0.0" z="0"/>
<Front x="0" y="1.0" z="0"/>

<SurfaceArea area="0.59"/>
</Geometry>
<ControlResponse controlSurfaceLiftCoeffDerivative="0.0" controlSurfaceForceArmPos="0.0" />
<AerodynamicFeatures>
<DynamicPressureRatio>
<Sideslip>
-1000 0.95
-30 0.95
-25 0.84
-20 0.75
-15 0.68
-10 0.63
-5 0.61
0 0.59
5 0.61
10 0.63
15 0.68
20 0.75
25 0.84
30 0.95
1000 0.95
</Sideslip>
</DynamicPressureRatio>
<MainRotorInplanewash>
<Low_a1 a1 ="-6">
-1000 0
0 0
10 -0.18
20 0.04
30 0.27
40 0.49
50 0.73
60 0.95
70 1.18
80 1.41
90 0.73
100 0
1000 0
</Low_a1>

<Medium_a1 a1 ="0">
-1000 -0.36
0 -0.36
10 -0.55
20 -0.18
30 0.11
40 0.33
50 0.55
60 0.75
70 0.96
80 1.18
90 0.60
100 0
</Medium_a1>

<High_a1 a1 ="6">
-1000 -0.51
0 -0.51
10 -0.73
20 -0.67
30 -0.29
40 0.04
50 0.29
60 0.55
70 0.78
80 1.02
90 0.49
100 0
1000 0
</High_a1>
</MainRotorInplanewash>

<MainRotorDownwash>
<Low_a1 a1 ="-6">
-1000 -0.12
0 -0.12
10 0.74
20 1.67
30 1.69
40 1.73
50 1.75
60 1.78
70 1.80
80 1.57
90 1.32
100 1.06
1000 1.06
</Low_a1>

<Medium_a1 a1 ="0">
-1000 0.37
0 0.37
10 0.87
20 1.71
30 1.78
40 1.84
50 1.90
60 1.93
70 1.99
80 1.76
90 1.51
100 1.26
1000 1.26
</Medium_a1>

<High_a1 a1 ="6">
-1000 0.72
0 0.72
10 1.26
20 1.78
30 1.84
40 1.92
50 1.99
60 2.05
70 2.12
80 2.01
90 1.82
100 1.45
1000 1.45
</High_a1>
</MainRotorDownwash>
<GroundEffect startDistance="0" strength="0.0"/>
<LiftCurve >
-180 0
-170 0.34
-160 0.74
-150 0.80
-140 0.72
-130 0.57
-120 0.43
-110 0.29
-100 0.15
-90 0
-80 -0.15
-70 -0.29
-60 -0.43
-50 -0.57
-40 -0.72
-30 -0.80
-25 -1.00
-20 -1.34
0 0
20 1.34
25 1.00
30 0.80
40 0.72
50 0.57
60 0.43
70 0.29
80 0.15
90 0
100 -0.15
110 -0.29
120 -0.43
130 -0.57
140 -0.72
150 -0.80
160 -0.74
170 -0.34
180 0
</LiftCurve>

<DragCurve>
-1000 0.0
-180 0.0
-140 0.42
-130 0.56
-120 0.71
-110 0.84
-100 0.93
-90 0.96
-80 0.93
-70 0.84
-60 0.71
-50 0.56
-40 0.42
0 0.008
40 0.42
50 0.56
60 0.71
70 0.84
80 0.93
90 0.96
100 0.93
110 0.84
120 0.71
130 0.56
140 0.42
180 0.0
1000 0.0
</DragCurve>
</AerodynamicFeatures>
</VerticalStabilizer>

</StabilizersAndWings>

<GroundContacts>
<GeneralConfiguration gearExtensionTime="3" gearDragCoefficient="0" gearReferenceArea="0"
maxSteerableGearDeflection="80" steerableGearSpeedCorrectionFactor="0.0"/>

<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="-1.052" y="1.6933" z="-1.6717"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0.2" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" />
</Suspension>
<Wheel mass="1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="0.8" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>


<Damage thresholdLoad="20000000" />
</GroundContact>

<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="1.052" y="1.6933" z="-1.6717"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0.2" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" />
</Suspension>
<Wheel mass="1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="0.8" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>


<Damage thresholdLoad="20000000" />
</GroundContact>

<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="0.944" y="-0.6387" z="-1.5650"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0.2" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" />
</Suspension>
<Wheel mass="1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="0.8" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>


<Damage thresholdLoad="20000000" />
</GroundContact>

<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="-0.944" y="-0.6387" z="-1.5650"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0.2" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" />
</Suspension>
<Wheel mass="1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="0.8" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>


<Damage thresholdLoad="20000000" />
</GroundContact>

<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="0" y="-4.341" z="-0.65"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0" />
</Suspension>
<Wheel mass="0.1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="0.8" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>


<Damage thresholdLoad="20000000" />
</GroundContact>



</GroundContacts>

</GenHeli600>

Armored_Sheep
Nov 11 2011, 08:37
For tweeking the autotrim you can try altering values in FCSComponent type="FCSHelicopterAutoTrim100" block in XML.

Some basic knowledge about PID controllers can be found here http://en.wikipedia.org/wiki/PID_controller

heli_flying
Nov 11 2011, 11:08
You can also try to alter InputMapping nonlinearity="1.5" in both pitch and bank RateController (ControlSystem block in XML). Removing any nonlinearity may help users to adjust the controler imput better in game controler options.

Real pilots, who prefer no centering force on stick and hold it with just fingertips may prefer linear response. Gamers with normal joystick who hold the stick with whole wirst, will most likely prefer smoother response curve (gamma 1.5 and more which is 1/4 or less on sensitivity slider)

Thank you, i'm sure this can help a lot!! i have found some problems at high speed with pitch i attached this to the horizontal stabilizer, the real helicopters are more leveled in cruise the h stabilizer need to be more powerful with speed.

Another bug is the main rotor rpm gauge in the medium, this one show the engines rpms instead the main rotor rpms, is there some way to get the main rotor rpms in the game? via script or something..:rolleyes:

nightsta1ker
Nov 11 2011, 19:43
Heli flying... what program are you using to repack your .pbo and where in your TOH folder are you placing everything? I am totally confused by this process and everything I am reading on the forums and in Dev-heaven is just confusing me even more.

Thanks in advance.

heli_flying
Nov 12 2011, 09:32
i use cpbo.exe when you run this for first time the program create a registry association to every folder and later to repack the folder just right click and select "create a pbo", in win7 run as administrator

download it from this link:

http://www.kegetys.net/dl.php/tools07072010.zip

the folder to repack need config and prefix files in other words the last air_us_h folder
air_us_h/h_sim/air_us_h and this is your new air_us_h.pbo work in the same way like the original put this one in the addons folder

nightsta1ker
Nov 12 2011, 15:55
Success. I have successfully edited and tested xml changes in game. Now I just need to play with it for a while.

Armored Sheep, I have tried some of your suggestions as well as some of heli_flying's with mixed results. I think I need to change my joystick senstitivity settings too. It definitely is starting to feel better. I don't think the Light heli will take NEARLY as much work as the other two will as I feel it just needs a few tweaks.

heli_flying
Nov 12 2011, 22:34
i found a clue the last night about the ground effect:

<Blades twist="-6">
<LiftCoefficient>
0 0.5 1.0 1.8 3.0 5.0 <----height from the ground in meters

-180 0.0 0.0 0.0 0.0 0.0 0.0
-176 0.5133 0.5133 0.5133 0.5133 0.5133 0.5133
-168 0.725 0.725 0.725 0.725 0.725 0.855
-160 0.665 0.665 0.665 0.665 0.665 0.665
-152 0.875 0.875 0.875 0.875 0.875 0.875
-144 0.8525 0.8525 0.8525 0.8525 0.8525 0.8525
-136 0.7225 0.7225 0.7225 0.7225 0.7225 0.7225

the last column are the values the rotor will use above this height, the same for the drag

nightsta1ker
Nov 16 2011, 03:17
Have you figured out how to increase descent rate with lowered collective? I would imagine it would be lift due to AoA, but I cannot seem to get the desired effect.

heli_flying
Nov 16 2011, 09:25
in this lines:


</Blades>

<Controls A1UL="6.5" A1LL="-6.5" B1UL="13" B1LL="-13.0" thetaLL="8" thetaUL="17.3" useExtendedCollectiveRange="false" />

</AerodynamicFeatures>
</Rotor>
A1= roll control input left/ right limit
B1= pitch control input forward/backward limit
thetaLL= collective lower limit
thetaUL= collective upper limit

nightsta1ker
Nov 16 2011, 14:25
in this lines:


</Blades>

<Controls A1UL="6.5" A1LL="-6.5" B1UL="13" B1LL="-13.0" thetaLL="8" thetaUL="17.3" useExtendedCollectiveRange="false" />

</AerodynamicFeatures>
</Rotor>
A1= roll control input left/ right limit
B1= pitch control input forward/backward limit
thetaLL= collective lower limit
thetaUL= collective upper limit


Oh nice! I was wondering what those were but hadn't tried messing wih them yet! Thanks! That's my last real issue with the light heli and I will be moving on to the medium.

heli_flying
Nov 17 2011, 12:02
there is a manual from rtdynamics page:

http://www.rtdynamics.com/v2/wp/2008/rotorlib-fdm/

click in evaluate, follow the installation instructions and look for the programmers guide 3.1.1 this explain with detail every value in the .xml file

Armored_Sheep
Nov 17 2011, 18:36
RTDynamics allowed us to publish part of their documentation related to helicopter flight model config (XML). You can see this now in comunity wiki http://community.bistudio.com/wiki/Helicopter_Flight_Model_Config_(XML)

zentaos
Nov 20 2011, 20:12
regarding PBO files...

can I just make a backup of any PBO in the addon folder, store it elsewhere, and overwrite the original file with a modified one?

OMAC
Nov 21 2011, 13:46
Attached complete pack of XML files for all helicopters.
Dampeners at least for yaw control cannot be set to 0 as it brakes autotrim.
More investigation is needed at the controlers part of the XML.

Armored_Sheep,

Just to make sure, have the xmls in your (second) zip file been modified to remove the dampeners like they were in your first zipped xml pack?

I tried your FM without the dampeners from your first zipped xml pack, and my conclusion is that the dampeners are needed for flying! :eek: But seeing the difference is cool.

Thanks

Armored_Sheep
Nov 21 2011, 15:00
For tweeking XML there is no need for binarizing the data. My files are not binarized, you can edit them in notepad and see what values are there.

Removing dampeners makes the controler response quicker but also harder to fly by players that are not used to fly real helicopters.

OMAC
Nov 21 2011, 23:47
For tweeking XML there is no need for binarizing the data. My files are not binarized, you can edit them in notepad and see what values are there.

Removing dampeners makes the controler response quicker but also harder to fly by players that are not used to fly real helicopters.

Yes, but are the xmls in your second zipfile the original, unaltered, 1.02 FMs, or have you altered them? That would save me having to diff them with the originals; I couldn't tell from your message if they had been altered or not.

With kb/mouse only, flying without the dampeners is not recommended, at least by me - you wheel all over the place.

Armored_Sheep
Nov 22 2011, 11:57
regarding PBO files...

can I just make a backup of any PBO in the addon folder, store it elsewhere, and overwrite the original file with a modified one?

http://community.bistudio.com/wiki/Addons
http://community.bistudio.com/wiki/modfolders

Armored_Sheep
Dec 2 2011, 15:07
Here is an improved medium helicopter flight model config XML. Major part of changes were made to match the virtual helicopter closer to real counterpart in dimensions and tail rotor RPM.

Unzip the folder and put it in your game root next to exe. Flight model should work for all difficulty settings. Tx in advance for your feedback.

[DirTyDeeDs]-Ziggy-
Dec 2 2011, 15:29
thanks!

from my quick run just now and my dirty keyboard/mouse poser perspective :p, I notice :
time it takes to sustain damage at 100% collective increased.
tendency to right roll decreased
right yaw with + collective increased
I cant seem to find a situation where I need right pedal, shouldn't 0% collective require it?

In my non-pilot poser opinion, these changes are good, but I think it needs more left yaw when lower collective is used, so I am forced to use right pedal when landing.

b101_uk
Dec 2 2011, 19:07
i have quite a nice flying medium helicopter with all the correct engine, rotor, RPM, torque, blade chord, radius etc etc, but i am just waiting for the multi-engine torque vs. damage vs. gauge handling is functioning properly/logically.

AS, have you applied any form of “handicapping” specifically relating to the medium heli to curtail excess performance outside of the xml file e.g. coded in the .exe or e.g. a hidden weight factor, or have invoked drivetrain loss as I need 8% to 10% more lift while retaining the currant loads and it’s not collective pitch but its acting/performing like its 450kg to heavy (i.e. 5850kg vs. 5398kg) in a hover by my maths but once moving its about right :confused:

Armored_Sheep
Dec 5 2011, 14:20
New version, with updated moments of inertia.

Fix of torque gauge is independent on XML and flight model physics.
It will be done in model.cfg + new packed p3d model so experts that fly without artificial gauges are not confused.

[DirTyDeeDs]-Ziggy-
Dec 5 2011, 15:22
I remind you, my input is that of a non-pilot using keyboard/mouse. (more pilots using flight sticks should try this and give feedback, imo.)

The only change I can detect is the medium helicopter feels lighter, like you reduced its empty weight. It has a more twitchy control.

I feel like it has too much tendency to roll right at about 50% collective with no trim set, and not enough yaw left with collective down to zero (landing).
? Doesn't landing require some right pedal?

MD500Enthusiast
Dec 6 2011, 08:21
New version, with updated moments of inertia.

Fix of torque gauge is independent on XML and flight model physics.
It will be done in model.cfg + new packed p3d model so experts that fly without artificial gauges are not confused.

well there's at least some torque that requires left pedal on take off but not enough, also the right roll is now out of control. you might be simulating translating tendency but the helicopter doesn't roll like that, it drifts. i think it's due to the FM not programmed correctly in terms of how the blade and the airframe is connected together. see here's how it should work, imagine if you bought a small model helicopter and you removed the main rotor blades from the helo and tied a string to it on one end and the other end to the top of where the main rotor is suppose to connect to the airframe. now hold the rotor blades and let the helo dangle, the helo should be level. now move the main rotors around like if we were moving the cyclic, the helicopter doesn't bank when you move the rotors around and that's how it should behave. the reason why we're able to bank the helicopter in real life is because the airframe is following where the rotor disc is flying to. there's a saying when you fly helicopters you don't fly the airframe you fly the rotor disc.

---------- Post added at 09:21 AM ---------- Previous post was at 09:19 AM ----------


-Ziggy-;2067198']I remind you, my input is that of a non-pilot using keyboard/mouse. (more pilots using flight sticks should try this and give feedback, imo.)

The only change I can detect is the medium helicopter feels lighter, like you reduced its empty weight. It has a more twitchy control.

I feel like it has too much tendency to roll right at about 50% collective with no trim set, and not enough yaw left with collective down to zero (landing).
? Doesn't landing require some right pedal?

landing doesn't require right pedal, descending requires right pedal. the actual hover to landing requires left pedal because you're maintaining a hover and slowly setting your helo skids to touch down.

Armored_Sheep
Dec 6 2011, 10:00
Attached another tweek that changes tail rotor angles - as a result the helicopter should not need right pedal imput when descenting on zero collective.

About the bank side effect I cannot judge the RLIB calculations because this is black box for me, but I can imagine that the right roll can be also caused by other things. For example tail rotor has vertical offset from the center of gravity and main rotor center. Such arm can probably cause a banking.

Armored_Sheep
Dec 6 2011, 11:53
Tail Rotor Roll (from http://www.griffin-helicopters.co.uk/note/tailrotor.htm)

Tail rotor roll is a tendency for the helicopter to rotate about its vertical center of gravity (CofG). The amount of roll is dependant upon the vertical offset of the tail rotor from the vertical CofG, and the magnitude of the tail rotor thrust applied. The direction of the roll is dependant upon whether or the not the tail rotor lies above or below the vertical CofG, above will result in a roll towards the advancing side, and below will result in a roll towards the retreating side.

[DirTyDeeDs]-Ziggy-
Dec 6 2011, 16:10
landing doesn't require right pedal, descending requires right pedal. the actual hover to landing requires left pedal because you're maintaining a hover and slowly setting your helo skids to touch down.
Ok, descending requires right pedal.
That's what i meant when I asked if landing requires right pedal.

*I havent tried Medium hsmi beta3 yet


How are we to determine a helicopters CofG?

b101_uk
Dec 6 2011, 19:01
if anyone wants to try my medium heli here it is, it’s using quasi engine setup temporarily which is basically one engine one engine of twice the correct power and the second engine has a token 1hp/1nm until the torque gauge needles get fixed etc.
90% on the right half of the torque gauge (labelled as engine) is the mast torque at take-off power as the needles are mixed up!

There is ~10% deficiency in lift (hover) at MTOW for the given power/torque/weight and rotor RPM, as if it weighs 450kg to 550kg than it should or that TKoH is reporting via the debug console, hence my question a few posts back. ;) :rolleyes:

The .xml is heavily commented with info etc.

http://webspace.ssesurf.co.uk/~m.todd/Medium_heli_test_1.zip

Armored_Sheep
Dec 9 2011, 13:03
Attached pls find recent patch candidate XML´s for flight models of medium and light helicopters. Thanks Nightstalker and B101 too! I used some of your tweeks in light helicopter XML (ground contact and rotors).

Some other changes will come to patch2 together with XMLs (ground efect reduction, medium helicopter torque gauge) but those things has to be set elswhere, not in XML.

Jedra
Dec 9 2011, 15:22
Attached pls find recent patch candidate XML´s for flight models of medium and light helicopters. Thanks Nightstalker and B101 too! I used some of your tweeks in light helicopter XML (ground contact and rotors).

Some other changes will come to patch2 together with XMLs (ground efect reduction, medium helicopter torque gauge) but those things has to be set elswhere, not in XML.

Excellent, will give these a go over the weekend in between testing the Arma 2 OA RC2!!

Trigen
Dec 9 2011, 17:19
Doing Hoist training mission with HDR at very high will give you a complete white screen when flying into the sun. Normal working fine.

First impression of the patch2 xml in the 400 trainer (medium aswell) is very good from my perspective, much more stable. Flying expert of course

Big thank you and hopefully the real pilots will have some proper feedback.

Fergus
Dec 9 2011, 23:06
Can someone link to instructions for installing the new xml files. Sorry if I missed it. I just got the game today and I am new to BI modding. I've been flying FSX up to now. Thanks!

---------- Post added at 12:06 AM ---------- Previous post was Yesterday at 10:45 PM ----------

Found some ArmA online tutorials for addons and mods. More to this than I first thought! I'll get to studying.

Trigen
Dec 10 2011, 00:21
Just extract the Hsim folder into your root TOH folder

Under Steam\steamapps\Common\something if your using steam

Fergus
Dec 10 2011, 01:14
Thanks. I'll try it now

Trigen
Dec 11 2011, 13:10
Noticed even with damper settings at 0 and the latest RC patch there is visible and noticeable input lag in the game. Its not a great deal (10 MS perhaps) so its perfectly flyable but you can clearly see the stick in game react slower than your inputs.

Armored_Sheep
Dec 11 2011, 18:52
Animation of the stick in the cockpit is visual state/efect that is not processed in absolute sync with flight model simulation.

Trigen
Dec 13 2011, 12:07
Thats true, tho if your in First person view out of the helicopter however the mouse feels very sluggish and it would be next to impossible to play a fps shooter. Something to look into in the future. (its difficult to even open the helicopter door due to this)

Running a Amd 6970 cata 11.11 with no AA or Post effects on 40-50 fps triple head
i7 @<hidden> ghz

hon0
Dec 13 2011, 14:34
Be sure to desactive the V-Sync, smooth on Mouse, and may be the Max frame ahead.

Armored_Sheep
Dec 14 2011, 08:41
We found an issue with Light heli settings when performing take off training from rooftop on trainee difficulty - some strange torque damage apeared on main rotor when helicopter become light on skids.

Attached a new version with reduced main rotor swash plate range (revert to original). The collective limits and tail rotor settings remain as in RC1. Also Medium helicopter remains the same as RC1.

OMAC
Dec 15 2011, 04:12
Oh boy. Playing on Expert with kb/mouse, my first impressions of xml RC2 are very bad. It represents a near complete change from the original - which has huge implications. Light and medium helis drops out of the sky with 0 collective, and even with 50% collective the helis drop fast, requiring careful increase of collective using Q key to brake fall on landing (rather than quick taps of analog collective), which totally changes gameplay for the worse. With brief 100% collective induced by analog collective key, helis spin ridiculously to the right while wobbling, making use of that key nearly useless. The medium heli is very twitchy, and both helis require massive left pedal to fly straight (manual trim set helps). This behavior may be more realistic, but I have no desire to relearn how to fly from scratch in the same helis. Sure I could get used to these FMs with extensive practice, but....why should I have to? I think that since the game has been released for almost 2 months, some continuity with the existing FMs should be maintained. I think the existing FM is far better than this one, and at least I am used to it, having played 75% of the career campaign using it. I also think Nightstalkers’s first mod FM is WAY better than this one.

Repro: try a pinnacle landing with the medium heli with this FM using kb/mouse. NOT!

This FM isn't even a beta, but a release candidate? :eek: What happened to the beta releases? I just found this thread buried in the forums, so I guess I have been out of the loop since the 3rd Community mod FM (which several of us determined is 100% unworkable for kb/mouse). This makes me very uneasy indeed. The thought of asking for my $$ back for ToH if this is the new FM came to mind.

Again, this is just a first impression (~30 minutes of gameplay), but the changes to the FMs seem DRASTIC for kb/mouse, and should be revisited in their entirety. Back to the drawing board.

[DirTyDeeDs]-Ziggy-
Dec 15 2011, 05:43
make a backup of the 1.02.86094 HSim folder (http://dl.dropbox.com/u/30579259/hsim.rar) if you are that uneasy.

one thing I do like for the Medium heli is that zero collective requires some right pedal input.
I will have to run my test mission (slingload) and compare 1.02.86094 with rc1 and rc2 before I can make any criticisms.

Armored_Sheep
Dec 15 2011, 08:58
Again, this is just a first impression (~30 minutes of gameplay), but the changes to the FMs seem DRASTIC for kb/mouse, and should be revisited in their entirety. Back to the drawing board.

Sorry but you probably have wrong expectations about expert difficulty. I would never expect that someone will try to control compex flight model of helicopter with mouse/keyboard. Those controlers can be used on lower dificulty settings where the game autotrim assists. Increased torque/pedals use and increased descent speeds with collective at 0 are intentional for this patch.

BeePee
Dec 15 2011, 09:05
Sorry but you probably have wrong expectations about expert difficulty. I would never expect that someone will try to control compex flight model of helicopter with mouse/keyboard. Those controlers can be used on lower dificulty settings where the game autotrim assists. Increased torque/pedals use and increased descent speeds with collective at 0 are intentional for this patch.
Can't agree more! Mouse&keyboard are not a heli controllers. Keep up a good work Armored_Sheep.

Armored_Sheep
Dec 15 2011, 12:28
I tweeked the tail rotor ranges a bit on Light and Medium heli.

If anyone will not find any serius issue here (braking gameplay in original missions) theese will be final patch values.

Also one more note to OMACs observations - Ground effect will be reduced in patch 2. This is done in program not by any XML settings.

OMAC
Dec 15 2011, 14:37
Sorry but you probably have wrong expectations about expert difficulty. I would never expect that someone will try to control compex flight model of helicopter with mouse/keyboard. Those controlers can be used on lower dificulty settings where the game autotrim assists. Increased torque/pedals use and increased descent speeds with collective at 0 are intentional for this patch.

You're kidding, right? We've been using kb/mouse to control "complex flight model" on Expert for months and having lots of fun. Are you saying that the current FM in patch 1.02 is NOT a "complex flight model"?

DnA wrote many months ago that it was the full intention of BIS to allow full play with kb/mouse. Apparently that has gone by the wayside? Perhaps this FM could be applied if a controller is detected, and another FM applied if one is not?

I also thought that big FM changes would be in the third patch, not the second.

Yes, Maruk mentioned that the ground effect would be reduced for this patch, which is good.

Ziggy, thanks for the backup. That will be a first for me, having to patch a game back to an earlier versioin. WTF??!!!!! Unless I am missing something, this seems fubared. Again, what happened to the beta patches? It's impossible to test the new FM + ground effect without a full beta patch.

---------- Post added at 08:37 AM ---------- Previous post was at 08:16 AM ----------



If anyone will not find any serius issue here (braking gameplay in original missions) theese will be final patch values.

How can we test if missions are broken without the modified ground effect?

Sylle
Dec 15 2011, 14:38
You're kidding, right? We've been using kb/mouse to control "complex flight model" on Expert for months and having lots of fun. Are you saying that the current FM in patch 1.02 is NOT a "complex flight model"?

DnA wrote many months ago that it was the full intention of BIS to allow full play with kb/mouse. Apparently that has gone by the wayside? Perhaps this FM could be applied if a controller is detected, and another FM applied if one is not?

I also thought that big FM changes would be in the third patch, not the second.

...

OMAC,

It's a pity you would refuse to use these updated XMLs... We heard from the real chopper pilots on the forum that the required control inputs in real life have to be very subtle and as smal as possible. How can you expect to achieve this using keypresses for the collective and pedals??

The updated RC XML files makes the handling of the light and medium heli so much more enjoyable here (using a joystick) that I would in fact suggest you to buy a simple joystick controller for TOH... I sincerely doubt you would regret it.

These changes are also more finetuning of the existing XML files as Armored_Sheep told us that RLIB4 would only be implemented next year allowing for more realism in the simulation of the helicopters behavior (and therefore the big FM changes too).

I personally really appreciate the fact that BIS tries to make their choppers behave as close as possible to their real counterparts...

Regards,
Sylvain

Fergus
Dec 15 2011, 14:49
I'm also delighted that the flight dynamics receive continued adjustment. I want the expert model to evolve to be as close to real world behaviour as possible.

Thanks for the hard work producing these updates.

OMAC
Dec 15 2011, 15:06
I personally really appreciate the fact that BIS tries to make their choppers behave as close as possible to their real counterparts...

Me too, but shouldn't that have been implemented before the game was released, or at least after release and testing of multiple betas, like in A2/OA?

http://www.arma2.com/beta-patch.php

MadDogX
Dec 15 2011, 16:07
Me too, but shouldn't that have been implemented before the game was released, or at least after release and testing of multiple betas, like in A2/OA?

http://www.arma2.com/beta-patch.php
Woulda, coulda, shoulda? Bit too late for that now. ;)

Peeps are screaming for a more authentic flight model, so they're implementing it. Better late than never.

Sylle
Dec 15 2011, 17:09
...
Better late than never.

Exactly! :)

S.

zentaos
Dec 15 2011, 22:17
That's like saying " I want my iPad to behave like my Commodore64, 'cause that's what I learned at the beginning of computing, that's the way it should stay!"

Joking aside, whatever it takes to get closer to realism gets two thumbs up!

[DirTyDeeDs]-Ziggy-
Dec 15 2011, 22:47
I have been saying all along I use keyboard and mouse on expert difficulty settings.
fyi, I prefer peanut butter delights, they have a miniature Reeses cup inside! :bounce3:
http://hostedmedia.reimanpub.com/TOH/Images/Photos/37/exps31781_SD960482D41D.jpg

OMAC
Dec 16 2011, 01:54
That's like saying " I want my iPad to behave like my Commodore64, 'cause that's what I learned at the beginning of computing, that's the way it should stay!"

Joking aside, whatever it takes to get closer to realism gets two thumbs up!

So patch 1.02 is a Commodore64? How insulting to BIS! You must have felt like a moron for buying such a cheesy, outdated game. :D

Patch 1.02: have fun playing game after months learning to fly on Expert

Patch 1.03: struggle for weeks learning new twitchy flight model; downheartedly consider having to replay all of campaign, challenges, and time trials, as all progress made using Commodore64 FM rendered candy-ass and invalid by "realistic" new flight model which is awesome with controllers but maddening and unnecessary with kb/mouse.

But all the other changes in 1.03 sound very awesome and will improve the game significantly.

---------- Post added at 07:54 PM ---------- Previous post was at 07:50 PM ----------


Woulda, coulda, shoulda? Bit too late for that now. ;)

Peeps are screaming for a more authentic flight model, so they're implementing it. Better late than never.

You got that right! No use complaining now. But I thought I'd get in a few words in the hopes of having a real ToH beta program in the future as promised.

I'm not one of those screaming peeps. I thought that a few minor tweaks, especially to ground effect, would have done the job, at least for kb/mouse.

With a grand total of ~2-3 people in these forums who play with kb/mouse, I don't blame BIS for moving in this direction. But for us lowly controller-less souls, the next month will prove to be very interesting indeed.

BeePee
Dec 16 2011, 05:08
OMAC, why wont you buy a joystick? :) It's really worth it. It feels so much better then kb/mouse, it's so much more imersive, so much easier to control heli with it. And it's not expensive piece of equipment. You will never fly a heli so precisely with kb/mo as with joystick no matter if its current FM or the new one.

[DirTyDeeDs]-Ziggy-
Dec 16 2011, 05:59
He can have mine for free :p, just pay shipping and handling (east coast US)

http://www.hartware.de/media/reviews/90/oben.jpg

BeePee
Dec 16 2011, 07:02
Ziggy, you DO HAVE a joystick and you fly with kb/mouse?! :eek:

zentaos
Dec 16 2011, 12:00
So patch 1.02 is a Commodore64? How insulting to BIS! You must have felt like a moron for buying such a cheesy, outdated game. :D

Patch 1.02: have fun playing game after months learning to fly on Expert

Patch 1.03: struggle for weeks learning new twitchy flight model; downheartedly consider having to replay all of campaign, challenges, and time trials, as all progress made using Commodore64 FM rendered candy-ass and invalid by "realistic" new flight model which is awesome with controllers but maddening and unnecessary with kb/mouse.

But all the other changes in 1.03 sound very awesome and will improve the game significantly.

---------- Post added at 07:54 PM ---------- Previous post was at 07:50 PM ----------



You got that right! No use complaining now. But I thought I'd get in a few words in the hopes of having a real ToH beta program in the future as promised.

I'm not one of those screaming peeps. I thought that a few minor tweaks, especially to ground effect, would have done the job, at least for kb/mouse.

With a grand total of ~2-3 people in these forums who play with kb/mouse, I don't blame BIS for moving in this direction. But for us lowly controller-less souls, the next month will prove to be very interesting indeed.

don't worry, think of all the time you've invested as "conceptual understanding"
When pilots IRL transition to a new bird it takes time to become familiar with the new control setup.
I bet you will see that this will be the case for you as well.

when you transition from an R-22 to a Bell 206 I'm sure the controls feel very different, but you wouldn't give up learning them because of all the advantages the new systems offer.:D

OMAC
Dec 16 2011, 13:34
I wrote this yesterday after testing the 1.03 RC on Expert using kb/mouse:

Despite insistent declarations by many that it is utterly impossible to have control over a "complex flight model" using kb/mouse, perhaps to justify their expenditures for controllers (;)), even this new flight model can be readily flown on Expert. Hard-core, ninja-like moves through downtown are not much more difficult than in 1.02, but manual trim for left pedal is required for light and medium helis. Landing without autohover, however, is much, much, much more difficult. Having the reduced ground effect makes it more difficult than before, I think, as their is no air cushion, and you drop like a stone, crashing ~90% of the time, even when moving <5 kph and <5 m/sec drop. With autohover on, things are not that much different than before, but any increase in collective using analog collective key induces massive right raw. But that is readily controllable, just more of a pain. Practice, practice.

If these are "Small flight model tweaks," I wonder what the major changes will be like in patch #3. Make no mistake, the FM changes in 1.03 RC are DRASTIC. More realistic, I guess. :rolleyes:

---------- Post added at 07:31 AM ---------- Previous post was at 07:28 AM ----------


OMAC, why wont you buy a joystick? :) It's really worth it. It feels so much better then kb/mouse, it's so much more imersive, so much easier to control heli with it. And it's not expensive piece of equipment. You will never fly a heli so precisely with kb/mo as with joystick no matter if its current FM or the new one.

Yes, maybe I should ask for one from Santa. But the cost of ToH + controller puts it over even Black Ops in terms of price. Not absolutely sure that is worth it, although there is no question that one can more fully appreciate and enjoy the game using a controller.

---------- Post added at 07:34 AM ---------- Previous post was at 07:31 AM ----------


don't worry, think of all the time you've invested as "conceptual understanding"
When pilots IRL transition to a new bird it takes time to become familiar with the new control setup.
I bet you will see that this will be the case for you as well.

You are absolutely correct. It is the case for me with 1.03 RC.

[DirTyDeeDs]-Ziggy-
Dec 16 2011, 13:56
Ziggy, you DO HAVE a joystick and you fly with kb/mouse?! :eek:

dam right. would you have me fly skilled with keyboard/mouse, or crash all the time with joystick. Ten years of muscle memory cannot be overcome easily.
Thumb slider for collective and twisting the stick for pedal are the issues for me.
Perhaps If I had pedals from a racing game and remapped the collective away from that slider I might have better control.

daikan
Mar 29 2012, 16:20
Can anyone share the current FM configs (1.05 official) here? I don't know where to find and how to extract the files from the original pbo's... Thx.

BeePee
Mar 29 2012, 16:24
Download Elitness for example form here -> http://www.ofpec.com/ed_depot/index.php?action=details&id=383. With this tool you can easily extract air_us_h.pbo in which you'll find FM configs.

daikan
Mar 29 2012, 18:30
ok thanks, will try that!

---------- Post added at 20:30 ---------- Previous post was at 18:37 ----------

Has anyone been able to extract the DLC FM config? With Eliteness I get "DePbo Entry's reserved field non-zero" while trying to extract any of those pbo's...