PDA

View Full Version : Init commands



hearl1986
Oct 23 2011, 20:15
Im trying to find a list of init commands that can be placed in the units editing screen, I have searched but it doesnt seem like their is a compiled list any where. Im not looking for a specific command, just wandering what is available.

Loyalguard
Oct 23 2011, 21:05
You can put almost any code into a unit's init line. I do not think you will find a specific list. This page in the Biki breaks down different scripting commands by functionality that you may find useful:

http://community.bistudio.com/wiki/Scripting_Commands_by_Functionality

Init lines often have code that manipulations inventory like addWeapon, removeAllWeapons, etc. It is often also use to add event handlers or user actions to that specific unit.

W0lle
Oct 23 2011, 21:31
http://forums.bistudio.com/showthread.php?t=120401

There is a forum just for mission editing questions here.