View Full Version : New people
Crazed Killa
Nov 14 2001, 05:00
I think you should add some more modles of people to the game to make better scripting like a five star gen, women characters, charcters that are sleeping, characters that are smoking, eating, and taking a wizz lol.
Dawdler
Nov 14 2001, 05:49
Sleeping? Where would one use that? In the middle of the battlefield?
fixOPFsoundsplease
Nov 14 2001, 06:39
Gee' uh, dont think about it too hard!
Sleeping would be used for covert stuff + cutscenes.
Anyway, the last thing we need is extra people! How bout fixing the existing sound!
and the big tip is "get rid of the Generic 30mm Cannon Sound, that is used for the vulcan and attack choppers because it is the worse sound ever" just put the Bushmaster ogg file for the 30mm cannon generic sound!
Oversoul
Nov 14 2001, 06:43
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Dawdler on 2:49 am on Nov. 14, 2001
Sleeping? Where would one use that? In the middle of the battlefield?[/QUOTE]<span id='postcolor'>
Sleeping...hmmmm...where could I use sleeping....
1. It's night. You must inflitrate an enemy base and destroy their radio tower. One soldier is patrolling the grounds, and most everyone else is asleep in their tents. One shot from the guard and they could all wake up. Unless you snuck into their tent and dealt with them...
2. <cutscene, camera looking into tent> Four soldiers are asleep in their racks. Reveille sounds. Another day on the job...
3. It's just before sunrise. You are reconning a hilltop, looking for a place to set up an observation post. You come to the edge of the woods and freeze...you've practically walked into an enemy camp! Luckily the guard is asleep. You better be very quiet or the others could wake up too, and you'd be facing 5 angry Russians!
So there's plenty of ways to use something as mundane as sleeping.
And Crazed Killa, you could simulate sleeping by unarming whoever it was, using the civilian prone no weapon animation, placing them in (on top of) the bed (or whatever), and having some variable that keeps track of whether or not they're asleep. As long as they're asleep, they just sit there inert. When they are awakened, (some sound or whatever) they hop out of bed. In the darkness, they would look asleep (and not like guys laying there looking around).
Another way you could simulate it is to put a dead body there. And when they wake up, warp the body out of there and warp in a living soldier (or whomever). I've never done that, though, so I don't know if there would be a visible flicker. If no one was around to see it (or it was dark), it probably wouldn't matter.
Crazed Killa
Nov 15 2001, 03:43
Good idea oversoul
HMMMMM?http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/confused.gif? Ever thought about civil avators?
they annoy you in the sky, and when they are on the ground they are still annoying.
this is totaly of subject but if any websurfer would tell me how do you change the faces of other units cause i don't like no white faced Viet Congs!
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