PASTOR
Jun 3 2011, 09:04
Hello,
Is there a way to force the AI to use secondary weapon as "default weapon", meaning keeping it raised and ready to use? I play a lot of Warfare (Benny), and I like to create "tank killing squads", hence I equip some of my AI soldiers with the following loadout / or similar to this:
1x 84mm Carl Gustaf
3x HEAT rounds
1x High Explosive round
1x G17 Glock with magazines
1x Binocular / Range finder
I put my squad on "hold fire" and wait in a seemingly perfect ambush position. I put my AI team in "stop mode" and then switches to "danger mode", the AT equipped AI is in crouch mode, while the rifle, sniper, MG AI is proned. The AI now keep switching between secondary and main weapon, instead of having the 84mm ready to fire. When the enemy tanks / APCs close in I order the AI to open fire, they still keep switching between secondary / main weapon. I feel overjoyed if, when ever the AI actually manage to fire.
Even if I equip the AI with only secondary weapon (AT Launcher) the AI switches between no weapon and secondary weapon at his own digression.
This also applies when I create squads to battle airunits.
Is there a way to force the AI to use secondary weapon as "default weapon", meaning keeping it raised and ready to use? I play a lot of Warfare (Benny), and I like to create "tank killing squads", hence I equip some of my AI soldiers with the following loadout / or similar to this:
1x 84mm Carl Gustaf
3x HEAT rounds
1x High Explosive round
1x G17 Glock with magazines
1x Binocular / Range finder
I put my squad on "hold fire" and wait in a seemingly perfect ambush position. I put my AI team in "stop mode" and then switches to "danger mode", the AT equipped AI is in crouch mode, while the rifle, sniper, MG AI is proned. The AI now keep switching between secondary and main weapon, instead of having the 84mm ready to fire. When the enemy tanks / APCs close in I order the AI to open fire, they still keep switching between secondary / main weapon. I feel overjoyed if, when ever the AI actually manage to fire.
Even if I equip the AI with only secondary weapon (AT Launcher) the AI switches between no weapon and secondary weapon at his own digression.
This also applies when I create squads to battle airunits.