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View Full Version : Arma 3 Chain of command?



Wallace71
May 30 2011, 17:06
A major feature that I think could have been in A2 was a proper chain of command. sure you can be ranked as either Private, corporal, sergeant, lieutenant, captain and major, but they don't really determine anything except for who is in charge of the squad.

Now. what if a Major commanded say four captains/lieutenants, which in turn commanded their sergeants, who commanded fire teams. I dunno, just a feature that kinda irritated me. I know this would be difficult in some game modes, having AI as your superiors, but maybe it could work.
Thus you have a proper chain of command?
Just a rough Idea

kylania
May 30 2011, 19:39
For me "proper chain of command" was always an external thing, usually from a milsim unit running an operation. AI doesn't need to be part of it and other than being able to set a rank it's never really impacted my gaming at all. I listen to my squad leader on ACRE and that's all I need to know. :)

Mr. Charles
May 30 2011, 20:28
It is already in the game:

http://community.bistudio.com/wiki/High_Command

Celery
May 30 2011, 22:44
I would like to see something like that as well. A CoC link akin to group or sync links could be a good solution to implement it.


It is already in the game:

http://community.bistudio.com/wiki/High_Command

No, that's just a feature where you command units given to you.

-Coulum-
May 31 2011, 03:20
I doubt this will be in Arma 3 but I think it would be really cool. I always like commanding a squad of ai but at the same time I like following orders. It would be neat if you had a superior that would give you a general task to complete and then you could use your squad to complete it in which ever way you want. It is somewhat similar to high command but I don't think high command can be used by the ai. I also wish that as a team leader in a squad you would be able to command a fire team while still following your squad leaders orders.

antoineflemming
May 31 2011, 06:27
Simple answer: Have a proper military organization of platoons, squads, and fireteams. Have the player be able to establish a PL, APL, RTO (for support actions), SL(s), and/or TL(s). This way, the player establishes the proper chain of command.

Rye
May 31 2011, 06:59
So having a proper chain of command; what about when you eliminate parts of that chain of command? What should happen then in-game?

SnR
May 31 2011, 07:08
"4 taking command" :p

Mr. Charles
May 31 2011, 07:15
ChainOfCommand = <boolean>; - Enables proper Chain of Command structure (subordinate High Commanders will pass orders below). Available since version 1.01.

Example: BIS_HC_0 setvariable ["chainofcommand",true];
Default value: false (turned off by default for better performance)



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