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Rg
May 24 2011, 23:34
This poll is just to test the waters among the current community to see how much interest there would be for such an endeavour after A3 release.

With improved Physics & Animations, the prospects of something like this on RV3 get interesting.



I personally would want the more believable infected/rage 28 days later DLC, but thats me. ;)

http://i9.photobucket.com/albums/a55/franzpatrick/Films/28DaysLater.jpg
http://classic-horror.com/files/images/T28DAYS_LATER169-468.jpg
http://static.desktopnexus.com/thumbnails/350499-bigthumbnail.jpg

Celery
May 24 2011, 23:38
Would pay nothing - too easy to script them.

Defunkt
May 24 2011, 23:39
I am totally there, the fantastic thing about zombies is they're supposed to be stupid which makes co-op versus A.I. actually work well. It's a tried and tested formula and at the $10 DLC level I find it hard to see it failing.


Would pay nothing - too easy to script them.

I've not tried yours but I have plenty of others (am even dabbling with a mod of my own (http://www.youtube.com/watch?v=tmcVg_1zVY8)) and you're always fighting with the native A.I. behaviours - results would be much better with support built into the engine.

NeMeSiS
May 24 2011, 23:42
Would pay nothing - too easy to script them.

This.

But, it would certainly sell if done properly, and yeah, i would probably buy it anyway.

EDIT: And its almost hilarious how many zombiesmods are currently produced/worked on, i am also working on something (Avarage about 1 hour a week, so it doesnt go very fast) zombie related and i am trying to go the FSM route this time, although it is a bit of a hassle and lots of trial and error.

froggyluv
May 24 2011, 23:46
While I think 28 Days Later is pure cinematic gold - I'd hestitate in this engine.

All zombies (even the old school 2kph walkers) know how to find you wherever you are hidden and thats what makes them scary. No matter how long it takes -theyll eventually get to you.

Unless interior AI movement where dramatically improved -I'm sure I could find areas inside structures where the AI just won't go -after a while that would feel gamey and not be dignified zombie behaviour.

Smashing windows and manipulating objects would be another must in a zombie world where anything can be used as a weapon -another problem with this engine.

Who knows what PhysX will bring to this engine -but I kinda doubt it would get me excited for a 28 Days Later kinda world.

Splintert
May 25 2011, 00:40
I believe a zombie mode would act best as a sandbox survival sort of thing. This would require advanced AI pathfinding, spawning mechanisms, and the ability to make barricades out of any object. I also think that slow, extremely dumb zombies are the way to go, rather than smarter, faster zombies. They are dead, after all.

The actual mission would have to simulate not only zombies and survival, but a living, breathing world. Things would have to change dynamically, not be the same every time. A combination of rescues based on player action, ammunition rarity, and free-for-all player activity could provide for an interesting time.

Dissaifer
May 25 2011, 00:54
I'd definitely pay for the zombies, for the art work, sounds, new animations, some built in path finding (including houses) and attacking for barricades.

@<hidden> - right there with you... it becomes painful to change the FSM, only to find out there is a huge part missing.

zooloo75
May 25 2011, 01:03
I don't care if there is a DLC for zombies, but I would rather not have it or leave it to the modding community. The last thing I want to hear is "OMG I am going to get A3 for ZOMBIES!!! Do you want to play zombies with me in ARMA3?!"

That's the day the ArmA series' reputation goes down the drain.
Leave it to CoD to cater to the children and ArmA to cater to the mature military-sim community.

Defunkt
May 25 2011, 01:10
Leave it to CoD to cater to the children and ArmA to cater to the mature military-sim community.
I've seen a lot of complaints about the poor attitude of the 'elitist pretend solider types' on this forum who like to proclaim anything but their style of play (and only their style of play) isn't the right sort of thing at all and want the barriers to entry to remain high. I've never really credited it with much veracity but now, thanks to you, I can see it very clearly.

Flogger23m
May 25 2011, 01:11
I wouldn't pay anything. I don't like zombie games very much, and I am paying for an authentic infantry simulation.

Give me DLC packs like the BAF and PMC for $10 (new weapons, maps, missions) and I would be interested in buying it.

zooloo75
May 25 2011, 01:14
I've seen a lot of complaints about the poor attitude of the 'elitist pretend solider types' on this forum who like to proclaim anything but their style of play (and only their style of play) isn't the right sort of thing at all and want the barriers to entry to remain high. I've never really credited it with much veracity but now, thanks to you, I can see it very clearly.

I'm all open for new ideas, but CoD seems to own the whole zombie idea. It would be foolish for the ArmA series to head in that direction. If they do it right, then go for it, but they will also need to advertise the game alot more. I came to ArmA for the realism, not to play a kiddie game.

GossamerSolid
May 25 2011, 01:20
No...

There are fine player created ones out there, if you want a zombie game, go play a zombie game...

Dissaifer
May 25 2011, 01:37
I'm all open for new ideas, but CoD seems to own the whole zombie idea. It would be foolish for the ArmA series to head in that direction. If they do it right, then go for it, but they will also need to advertise the game alot more. I came to ArmA for the realism, not to play a kiddie game.

I don't think foolish is the right word. There are some very common things that would be addressed in a zombie mod that would directly impact Arma gameplay.

1. Pathfinding - yes, zombies in a field are simple to script, but in buildings is much more complicated.

2. Structures - there would be a direct need to have more buildings as running from zombies in a field would not be very interesting.

Now add those two components together and you have ... Close Quarters Combat that is AI capable.

While you think the CoD guys are making kidding games they are really improving their engines and making some money on the side with the experiments they've made.

And if you think I'm lying... look at Take on Helicopters.

BOTA:49
May 25 2011, 01:42
I kind of laughed when I saw this thread because I knew right away there'd be some folks who would absolutely despise the very thought of BIS adding anything unrealistic to the ArmA series. Personally I would pay $10 for it just for an "official" zombie mod that we could all use as a standard. Any more than that and it's not worth it over the community addons. I'd just hope they don't put it in the final release because I'd obviously rather them work on the core game. Any zombie ideas can be DLC.

And GossamerSolid, the same could be said for BAF and PMC, yet some of us still bought those didn't we? There's enough demand for it I'm sure that a zombie DLC would sell just fine without affecting the core game.

zooloo75
May 25 2011, 01:46
I'm not against the idea of a zombie dlc, as I'm not forced to play it. I would buy the DLC, as it would be an interesting twist in the gameplay, but it just doesn't seem like it would be fitting in the Armaverse.

JojoTheSlayer
May 25 2011, 01:47
Not for the Arma series.
I dont think they can compete with the other zombie stuff out there tbh.
I would rather have Killing Floor 2 or Dead Island for my zombie tick.

zooloo75
May 25 2011, 01:48
Not for the Arma series.
I dont think they can compete with the other zombie stuff out there tbh.
I would rather have Killing Floor 2 or Dead Island for my zombie tick.

Exactly. Leave zombies for ZOMBIE games. This isn't a zombie game, this is a mil-sim.

It's like getting SimCity for C&C styled gameplay.

That guy
May 25 2011, 01:56
no, just no. please no. As a mod is just fine. preferable in fact. As soon as BIS does it, it becomes cannon, and suddenly there are friggin ZOMBIES in the real world.

zombie type missions can be fun, but don't make them official :)

froggyluv
May 25 2011, 02:21
@<hidden>Making Zombie pathfinding will improve Arma CQB: LOL, if this is the motivation to better enhance Arma's interior battle aspect -then so be it!

Honestly tho, the amount of time people have asked and wish for better interior cqb, I think if it was doable in this engine then it would have been done already for it's own sake. Perhaps this next installment will have improved on this, but I doubt one fantasy DLC would be the catalyst for such dramatic changes.

A Zombie/militaristic survival game could be great if done properly -a game of survival, traveling for resources, looking for other humans for support and maybe even an RPG like search for the cure. But when I think of Zombies and survival, I can't help but imagine some crazy mad scramble action needed: jump thru windows, pick up any object to use as weapon or tool, jumping and climbing as you'd often be scrambling to save your very life.

Somehow Half-life engine comes to mind as more appropriate...

antoineflemming
May 25 2011, 02:35
No. You want Treyarch's zombies, go play Black Ops... jk. But really, in my mind, zombies = arcade-style gameplay. Yeah, sure, many people would love it, but it's place is not in ArmA. All the added features that can improve ArmA gameplay could be added without a zombie dlc. Sure, hopefully ArmA 3's mod tools will allow for modders to make their own DLC's as far as the size of the projects. But for something official? no. It's like the same thing for the mech lovers. Sure, it'd work as a mod, but not as something official when ArmA is a milsim. Especially when only 2 or 3 DLCs come out.

twisted
May 25 2011, 02:48
I wouldn't pay anything. I don't like zombie games very much, and I am paying for an authentic infantry simulation.

Give me DLC packs like the BAF and PMC for $10 (new weapons, maps, missions) and I would be interested in buying it.

i agree. zombie games are ok but not what i ever look for from arma

pbishop
May 25 2011, 03:01
2 words and a number -> Left 4 Dead

Defunkt
May 25 2011, 03:12
What a shame so many people can't see past Military Simulation, it seems odd to me given this series has a long tradition of being highly flexible and adaptable. The problem with "go play a Zombie game" is that none of the games on offer let you postulate a realistic military response to the end of the world or a post-apocalyptic survival sandbox, they are just hack and slash affairs.

It might be a stretch to suggest such a DLC would solve the A.I.'s negotiation of building interiors but the necessary ability to disconnect some of the A.I.'s fundamental behaviours could open up a world of possibilties for modding that are just inordinately hard without some additional engine support. Things like fighting in rigid formations (which might be used for Ancient, Civil War & Napoleonic settings) and other not-normal behaviours that might be required for a War Against the Machines or Alien Invasion scenario.

CameronMcDonald
May 25 2011, 03:17
I'm down for zombies in the sim environment. Anyone played Celery's missions? There's only two, sure, but both are funking epic!

froggyluv
May 25 2011, 03:50
What a shame so many people can't see past Military Simulation, it seems odd to me given this series has a long tradition of being highly flexible and adaptable. .

Its not being against in favor of Military simulation -its that the engine is built for Military engagements highlighting itself in the mid-long range affair. Zombie attacks are inherently extremely cqb (unless your talkin zombie Rommels), which the engine just doesn't support. At the very least you need substantial melee or it's reduced to fire, backpeddle, fire, get on a tower, fire, zombie attempts to climb tower, no damn kick in the face button, fire, outta ammo, fall and die...

I would imagine a fight with a zombie being the worst fistfight in the world, nimbleness of avatar required.

Mods are fine and hopefully a better melee attack will eventually come supporting this. But an official DLC :rolleyes:

Defunkt
May 25 2011, 03:59
Mods are fine and hopefully a better melee attack will eventually come supporting this.
And if those with the ability to actually alter the engine never step outside the medium/long range setting it can already do how/why would such a thing ever be added? Though really when virus infected zombies roam the earth you better have a gun and look after your ammo, if you have to hand-to-hand it you're going to end up dead.

froggyluv
May 25 2011, 04:08
Hehe, I agree, I'd rather have a gun :)

But the appeal (to me at least) of the Zombie flick has always been about shite breakin down. Meaning, you may start off with a fully fortified electrical fence, mined army compound -but they always get thru and it always comes down to a mad scramble for survival when they get past your ranged and/or your outta bullets. Watching people shoot zombies really ain't that thrilling (although was for a bit in 28), it's what you need to do afterwards.

And I agree - I hope to God and will buy you a beer the day they (devs) go outside their comfort zone and enact proper house clearing ala Swat 4. That would surely support Zombie-heads :D

Hobbesy
May 25 2011, 04:59
I don't see why the argument that it's too unrealistic should stop something crazy from being made. After all, no one complains when a server has a deathmatch up where you fly around in camels, so it really makes no sense to complain over the validity of this. As for it being canon, it's sort of silly and childish to argue on something being canon is a military simulator. I doubt most people play the ARMA series for its story, as that's definitely not what usually draws people to play it.

I'm all for a zombie based DLC, since the fact that it's a DLC (I hope) wouldn't take away the development team's time for making any new games. This is, of course, counting that BIS has different teams working on the games they're making which is normally how things are done in companies like this.

Flash Thunder
May 25 2011, 05:19
Zombie horde mode for arma 3= awesomeface

IDK modders could make this but if BIS did make it a DLC I would see myself buying it anyways to support their awesome work.

sagitarius_2k
May 25 2011, 05:28
just make animation and anything else that related to zombie from BIS, and let comunitty do the rest ( mod ).

SpetS15
May 25 2011, 05:30
Well, its interesting because I just saw a video and I liked the gameplay, before that, I never paid attention to that mod. Also, I was waiting for the game Dead Island, then I saw some gameplay videos and say WTF IS THIS? I though it was going to be a more serious and suvival game, but then, some heatlh bars and points popping up from the zombies, and crafting for weird weapons like electric swords WTF is this shit?
I dont like L4D with hundreds of zombies runing and you shooting like crazy everywhere, cod zombie mods are ok for me, but the maps are small and closed, and there is no suprises, because you know when they come and from where they come.
I know the commuty has done a great job making zombies for ArmA, but, if for some crazy reason BIS release a Zombie mod campaing, I will pay dor that!

MadDogX
May 25 2011, 05:46
Well, I would love to see BIS attempt to make a zombie game or an expansion pack. Why? Because I'm the kind of player who likes playing the "underdog", no matter what the setting. Missions where I'm up against a superior enemy, fighting for survival, are my cup of tea. In my opinion, that's what made OFP:Resistance great. My ideal zombie game would also be like that.

The problem with today's zombie games is that they're mostly about slaughtering massive hordes of infected using assault rifles, machine guns and chainsaws without batting an eyelid. I play L4D2 because it gives me my zombie fix, but it doesn't really feel like a game of survival.

If BIS, or anyone, made an open world zombie apocalypse game where you're scavenging for supplies and ammo and actually have to fight for survival, I would buy that shit five times over. :)

-Puma-
May 25 2011, 06:02
voted no, but then remembered how much fun it was in arma1 playing coop against zombies :eek:

kylania
May 25 2011, 07:29
The only thing I dislike more than a heated needle under my fingernails or a paper cut on my tongue is anything at all zombie related. :)

MadDogX
May 25 2011, 07:32
The only thing I dislike more than a heated needle under my fingernails or a paper cut on my tongue is anything at all zombie related. :)
Yes, but that's exactly why we must kill them all! :D

SWAT_BigBear
May 25 2011, 08:16
As long as Bill Murray doesn't get killed again, I'm ok with it.

Papanowel
May 25 2011, 08:29
As long as Bill Murray doesn't get killed again, I'm ok with it.


:icon_biggrin: was a funny movie.

Honestly, I'll definitely not buying a dlc for a zombie mod...

ProfTournesol
May 25 2011, 08:32
:icon_biggrin: was a funny movie.

Honestly, I'll definitely not buying a dlc for a zombie mod...

Neither would i. That's a task for addon makers.

metalcraze
May 25 2011, 08:48
First - we have a mod of that already.
For every BIS game.
Since OFP.

Second - BIS time should be spent on improving the base game which is about bringing a realistic war experience on the PC near you

And third - zombies are banal and overused.

aart112
May 25 2011, 09:25
no, arma is a game about warfare. not zombie's. its not worth the time and effort that can be spend on the improvement of the actual game.

take Read Dead Redemption for example, that game was awsome. however the replay vallue is low. you'd figure if they make an expansion they would stick with the awsome western action. but nooo they have to make some kind of stupid zombie mode.

zombie gametypes are overdone and boring.

gus619
May 25 2011, 09:28
No, BI should focus on military dlc, there are going to be mods for this, have you not heard of the Undead Mod for arma 2 sir?

Grimfist
May 25 2011, 14:31
If it was a realistic zombie thing, that would be cool.
you are a soldier and you have to respond, co-op games would be good where u have to contain the infection etc,
but all they would really need is a few zombie models (there was some on arma1) and the community could make anything.

Celery
May 25 2011, 15:15
but all they would really need is a few zombie models (there was some on arma1) and the community could make anything.
As long as there are appropriate looking camo faces, pretty much any unit can be zombified. In vanilla Arma 2 the biggest obstacle is the civilian AI, so the unit choices are limited to non-civvies.

Grimfist
May 25 2011, 15:39
As long as there are appropriate looking camo faces

there we go then, can do with without mods for free anyway.
i remember the mission for arma 1 where you had to make it to cayo, and if u were infected u could jump and stuff - that was cool.

tsb247
May 25 2011, 16:18
I don't care if there is a DLC for zombies, but I would rather not have it or leave it to the modding community. The last thing I want to hear is "OMG I am going to get A3 for ZOMBIES!!! Do you want to play zombies with me in ARMA3?!"

That's the day the ArmA series' reputation goes down the drain.
Leave it to CoD to cater to the children and ArmA to cater to the mature military-sim community.

These were nearly the same exact words that went through my mind upon reading this thread title.

The last thing I want is for the ArmA franchise to be associated with such an arcady feature. This is a MilSim and it should eb treated as such. BI is using some creativity and a bit of artistic liscence with the new setting, weapons, and vehicles. However, I would hate to see them ruin their reputation by catering to the braindead masses with such a feature.

Zombies are for Left 4 Dead and Cal of Duty. NOT ArmA III!

Dieter66
May 25 2011, 16:23
No, BI should focus on military dlc, there are going to be mods for this, have you not heard of the Undead Mod for arma 2 sir?

Jep ! NO ZOMBIES FOR ARMA3 !!!!!!!

wika_woo
May 25 2011, 16:28
knew it woudln't be long till someone started a Z thread..

Celery
May 25 2011, 16:50
Zombies are for Left 4 Dead and Cal of Duty. NOT ArmA III!


Jep ! NO ZOMBIES FOR ARMA3 !!!!!!!
Why can't zombies exist in the Arma series? It's a completely different gameplay environment compared to CoD and L4D, so naturally the missions will be different from them as well. Currently there is no game devoted to open-ended zombie survival or more spacious missions with realistic weapons, but Arma does it quite well.

froggyluv
May 25 2011, 16:57
I don't think anyone is against zombies existing in the armaverse via mods -that would be quite stupid. But asking for an official DLC is a bit much for a novelty-niche fanbase.

Hell, I'd like Mount and Blade in a wide open world as well but thats my twitch. The next guy might want a wide open The Sims (yep, freaky) -point is we can't go on asking or demanding for such a wild turn of the genre into niche areas or there'd literally be thousands of requests.

Wiggum
May 25 2011, 18:34
ArmA2 SP = so much NO FUN !
ArmA2 Zombie SP (Celery, Namalsk) = great fun !

The PMC DLC was so bad, cant describe it...
I would pay that money for the Namalsk Crisis campaign, but not for this PMC wannabe crap.

Mr_Tea
May 25 2011, 20:04
I can`t even imagine, why these Zombie Mods pop up for every game.:confused:
So i would not pay a penny for it, sorry.

SpyderPB6
May 26 2011, 03:56
I would pay for a well implemented Zombie DLC. Up to about $20.

Woodstock21
May 26 2011, 05:11
Zombie are just flat out fun, and having them professionally done and tested with the AI and course pathing would be great.

And seriously how can you go wrong with a huge open world to run from and or hunt down and kill hordes of zombies, seriously people its awesome, why do people invest soo much time in user mods on it, cause there is a good demand for it, and well its just awesome :) but thats just my two sense

Kelley13
May 26 2011, 20:57
they dont have to know it could be stelthy get from point to point b hide durnig night

5133p39
May 27 2011, 00:41
Well, for a proper working zombies in Arma 3, i would pay gladly even $1000 - and yes, i can imagine i am the only one, but why not - it would be fun, and fun allways costs something, so thats ok.

I just don't understand those people saying things like "ohforfsake! no way! this is a mil-sim! zombies are unrealistic! leave it to CoD!".
If sombedy makes addon of Mig-29, will you tell him "go play Lockon you moron"?
Arma is not only a game, but also a sandbox - not as much as it could be, but still...

Try imagine Left4Dead zombies combined with Arma world and rules - it wouldn't be a crazy hack'n'slash corridor action movie, you could use tactics, sneak around, use vehicles, etc.
Imagine a CTI-like gameplay, where you would have to clear an island from the zombie horde while starting as only surviving soldier armed only with your rifle, making progress by taking,
defending, and fortifying villages and towns, searching for and trying to save those few isolated settlements.
You can't escape the island, because the navy will sink every boat, and shoot down every plane which tries to leave the island, in order to prevent the infection from spreading to mainland.
Your only chance is to survive on the island, and hope that one day, the blockade will end.
Sending your troops to clear the woods around, sometimes going with them. Struggling with the scarce resources, while scavenging for more.

Why do you allways think that "zombies" = "stupid shooter"?
It could be like a real-time strategy while including 1st person action for more immersion.
You would have to use your brains along with your gun.

Oh, and i especially "love" when someone says "modders can do it already, no need for official DLCs!"
...ok, show me ONE zombie mod where the zombies doesn't look/behave lame.
You can't, as there si none - sorry Charon and others, its not your fault, but there is only so much you can do until you reach game limits.
No modder can do what i want, because it needs changes in the game's core mechanics - first simple example that comes to mind:
Make it so the AI soldiers wouldn't fight zombies the same way they wage long range battle with regular enemies.
Make it so the AI picks their targets based on proximity => the closest zombie is the most dangerous one.
Any idea how to "mod" this? NO, because you can't.
But what am i hearing?? you say you could script such behaviour?
but try that, and you'll render the game unplayable.
The things modders can do are limited.

froggyluv
May 27 2011, 01:04
Well, for a proper working zombies in Arma 3, i would pay gladly even $1000 -.

:rolleyes:

You may very well get modders trying their damndest after that offer.

Plain and simple as much as I love Arma, this would be the worst shooter engine to build a zombie game on properlike.

What does Arma engine really have going for it? Scale. Size that benefits many entities that fight it out over long ranges -zombies you want hordes that fight it out over extremely close ranges -inside and out. Unless you just plan to bomb them, but what fun is that?

Why should anyone not a Z-Head support an official DLC? Would you support my realistic mounted medieval game pledge with hardcore engine modifications for my DLC -or would that be a waste of resources in your eyes? I want Arma2 scale for my medieval twitch as well...

NeMeSiS
May 27 2011, 01:08
:rolleyes:

You may very well get modders trying their damndest after that offer.

Plain and simple as much as I love Arma, this would be the worst shooter engine to build a zombie game on properlike.

What does Arma engine really have going for it? Scale. Size that benefits many entities that fight it out over long ranges -zombies you want hordes that fight it out over extremely close ranges -inside and out. Unless you just plan to bomb them, but what fun is that?

Why should anyone not a Z-Head support an official DLC? Would you support my realistic mounted medieval game pledge with hardcore engine modifications for my DLC -or would that be a waste of resources in your eyes? I want Arma2 scale for my medieval twitch as well...

Its the only possible non-linear large scale game, there is no decent hand to hand combat though but its still better than nothing.

froggyluv
May 27 2011, 01:16
I understand that but try to see it from a non Z-Head point of view -we don't get that many DLC's and to have one announced that would only suit a particular niche fanbase just don't seem right.

A pledge to add hand-hand, possible window use, improved house pathfinding and object manipulation would serve us all a bit more methinks.

gammadust
May 27 2011, 01:17
I think 5133p39 has some point at least regarding the size of the scenario where you would be chasing/being chased by zombies.
Arma 2 might not be the place for that to happen, maybe Arma 3 will be more friendly with modders in this regard. And imo this would be for modder's to deliver not BIS.

froggyluv: recognize a medieval twitch to arma is orders of magnitude harder to bring than zombies...



A pledge to add hand-hand, possible window use, improved house pathfinding and object manipulation would serve us all a bit more methinks.


Definitely!

(Voted - "Don't attempt anything" btw)

NeMeSiS
May 27 2011, 01:21
I understand that but try to see it from a non Z-Head point of view -we don't get that many DLC's and to have one announced that would only suit a particular niche fanbase just don't seem right.

A pledge to add hand-hand, possible window use, improved house pathfinding and object manipulation would serve us all a bit more methinks.

Well, my first post in this topic already indicated that i think its something best left to modders. Still, i wouldnt mind seeing it done officially with proper features, campaign and all. ;)

froggyluv
May 27 2011, 02:05
froggyluv: recognize a medieval twitch to arma is orders of magnitude harder to bring than zombies...



Of course you're correct. I often use extreme examples to make a point -bad habit.

This is all speculation anyways so no reason anyone get too heated one way or the other. If they did include all of those indoor capabilites and chose a Zombie dlc as their personal way of displaying it to us -well I'd be overjoyed and buy it at once :D

gammadust
May 27 2011, 02:10
Not heated at all... :)

I do have my zombie-gore-machine-laughing-nails-and-mellee-hiting-axes fix already.

froggyluv
May 27 2011, 02:11
Sounds fun -whats a good one? L4D2?

pogoman979
May 27 2011, 02:12
Mpb3ziT16TY

shameless self-plug :P

gammadust
May 27 2011, 02:15
sounds fun -whats a good one? L4d2?

yup!!




http://www.youtube.com/watch?v=Mpb3ziT16TY&feature=player_embedded

shameless self-plug :P

not shameless at all!

...god! I missed some mellee when reloading with all that running.

Hope Arma 3 brings you the best news

Splintert
May 27 2011, 02:18
Zombies should be lumbering idiots only killable by headshot. And there should be hundreds of them.

froggyluv
May 27 2011, 02:23
@<hidden>: not bad but needs moar.

Reminds me off me high school days when instigating then running from the cops was our every summer-nite thing to do. That was adrenaline taken to 110% -Throw egg; wait for detection; run like a muthaflipper jumpin gates, rolling, climbing trees, navigating ledges, falling and perhaps an actual tussel with ol Blue :D

Again, the avatar needs to be nimble to make that fun. Plus moar growling, hiding, makieshift weapons, thrashing, ripping, dismemberme...........

@<hidden>: Gonna get it :)

pogoman979
May 27 2011, 02:24
in arma hundreds of lumbering zombies each running scripts == rubbish performance. why not have far less but far more terrifying and effective zombies a la 28 days later.

Laqueesha
May 27 2011, 07:03
I'd gladly dish out 10.00$ for a Zombie DLC. Anything more than that and it better be the best goddamn zombie simulation ever.


Zombies should be lumbering idiots only killable by headshot. And there should be hundreds of them.

Enjoy your 0.00010 FPS. :p

Rg
May 27 2011, 07:14
This thread didn't actually spiral down into a burning wreck, at least so far. :pray: :p

The poll numbers are actually better then I was anticipating. My guess was around [10:90/20:80](Yay:Nay).

While a zombie/infected endeavor would be totally off the wall for the BIS-Armaverse, it would however bring possible tech improvements (like TakeOnHeli will bring, albeit very different), extra moeenaay's from current & potential new players (however small and unwanted ;)), or just a different and fun (maybe needed) break from all things military since '01.

It would be a first, to my knowledge, to do a sim-like take on an apocalyptic infection scenario. Going the normal zombie shooter route wouldn't bring much new to the table and would be much less competitive to the plethora of all-things-zombie in games as of late.

Hell, I'm not even a zombie fan, with the one exception being 28 days even though its not a true zombie flick. However, I would still drop $10 just to have something professional done in that area for modders to toy with and to get a glimpse of what BIS may be capable of in close quarter interaction.



@<hidden>
I'm a fan of Celery's script-only work, but the AI in your video (although hard to see for sure) seem to react even faster making escape even harder ;)