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andreas1183
May 22 2011, 12:01
Hi, i don't knew if there is already a tread about this but it will be nice if there was submarines, and if you can walk in cargo on maybe a C-130 it will be cool if you and you friends maybe playing warfare and you and you team are in a C-130 and select underwater load outs and that and halo jumps and now trying to dive to the submarine and have maybe some chainsaws or something to come in the submarine, now when you and you mates are in it we need to find the players who control it and kill them, in the submarine. (ok i just dropped that idea.)

it was just a idea :).

sorry for my bad English :D
:yay:

this idea is a bad idea.

Primarch
May 22 2011, 12:04
Go back to call of duty, that is not how the military works. They find a submarine, they bomb it.

Daniel
May 22 2011, 12:07
I lol'd at chainsaws.

Submarine hulls are designed to withstand extreme pressure at depth. The only way you're getting onboard a submarine, without flooding the place, is if they let you in. They're too cramped to fight on anyway, even tighter than the films in most cases. Ships would be a better choice, depends how improved the AI end up in terms of close quarter fighting.

Primarch
May 22 2011, 12:12
I lol'd at chainsaws.

Submarine hulls are designed to withstand extreme pressure at depth. The only way you're getting onboard a submarine, without flooding the place, is if they let you in. They're too cramped to fight on anyway, even tighter than the films in most cases. Ships would be a better choice, depends how improved the AI end up in terms of close quarter fighting.

Exactly.

metalcraze
May 22 2011, 12:55
I also want a bow that shoots grenade-arrows.


In CQB.

andreas1183
May 22 2011, 13:17
Go back to call of duty, that is not how the military works. They find a submarine, they bomb it.

i hate call of duty!

but what if you can walk in the submarine? when you will control it you need to get in it. it will be nice. so if you want to destroy it you just bomb it. but when it is on you team you first need to go in it to drive it?

and also walk in AC-130 cargo will be really nice!

Trauma.au
May 22 2011, 13:31
I for one welcome our HALO jumping underwater chainsaw overlords.

[APS]Gnat
May 22 2011, 15:00
+1 - Submarines
+100000000 - WALK IN CARGO ...... Please BIS
+1 - Ships :)

AlanAkbar
May 22 2011, 15:07
iirc i thought walk in cargo, specifically (moving) ships was an engine limitation. however if the engine overhaul is as large as it seems it'd be a great addition.

Daniel
May 22 2011, 15:08
Without straying too far off topic, there are videos of walking around moving helicopters on VBS2. So it is feasible that BIS would add this to Arma 3. Though you can't walk around moving ships in VBS2.

Sky999
May 22 2011, 17:15
now trying to dive to the submarine and have maybe some chainsaws or something to come in the submarine, now when you and you mates are in it we need to find the players who control it and kill them, in the submarine.

1. What sort of world do you live in?

2. Can I come and live in it too?

Enad
May 22 2011, 17:22
I do think ArmA 3 would benefit by having the ability to jump out of planes onto submarines while wielding akimbo chainsaws.

columdrum
May 22 2011, 17:30
+1000 to the posibility of moving over/inside a moving vehicle.

About entering a sub with chainsaws... lol that idea is as realistic as this weapon inspired by GoW:
http://images.wikia.com/uncyclopedia/images/c/c7/Lancerrifle2ek2.png

Darkhorse 1-6
May 22 2011, 17:32
Gnat;1933873']+1 - Submarines
+100000000 - WALK IN CARGO ...... Please BIS
+1 - Ships :)

+99999999999999 chainsaw wielding HALO jumpers.

:yay:

Avgeris
May 22 2011, 19:34
Gnat;1933873']+1 - Submarines
+100000000 - WALK IN CARGO ...... Please BIS
+1 - Ships :)

Thats the smartest thing we heard today

Heatseeker
May 22 2011, 20:04
I have yet to play a game were "walk in cargo" works properly online, its impossible to sync the clients perfectly even when the vehicle is slow (ex: GTA IV tug boat).

In the case of a submarine or C130 maybe BIS could come up with a more gracefull solution using animations but thats probably as good as it 'could' get, imo.

Daniel
May 22 2011, 20:07
The obvious one would be to teleport the player as he enters the airlock to a static submarine elsewhere in the game world.

But to be honest, you'd struggle to move around an accurate submarine interior in Doom, nevermind the RV engine. It'd be a wasted effort. It'd be good for cut-scenes only, think AAN news room.

Primarch
May 22 2011, 22:37
I have yet to play a game were "walk in cargo" works properly online, its impossible to sync the clients perfectly even when the vehicle is slow (ex: GTA IV tug boat).

In the case of a submarine or C130 maybe BIS could come up with a more gracefull solution using animations but thats probably as good as it 'could' get, imo.

Try Battlefield 2142 Titan mode.

Ebolavirus
May 23 2011, 06:43
it will be nice if there was submarines, and if you can walk in cargo on maybe a C-130...

i actually like the idea of walkin cargos and submarines, but i wonder if its going to be a crude exercise in clunkyness navigating through a submarine.

])rStrangelove
May 23 2011, 06:47
Chainsaws in ArmA3 would be great for another FarmA campaign tbh.

niall0
May 23 2011, 11:08
Chainsaws would be good, but what about picks so you can club sheer rock faces then impale them into enemies.

Or just bayonets.

froggyluv
May 23 2011, 11:48
)rStrangelove;1934695']Chainsaws in ArmA3 would be great for another FarmA campaign tbh.

Yes, as well as chippers. Please BI, please add chippers along with chainsaws so we can better tear down your Linda vegetation proper!

Chippers would also serve as a great disciplanary tool for unruly squadmates -"5, Mount that Chipper at 1'oclock!"

Demonized
May 23 2011, 12:20
please add gunblades aswell, along with too cool hair styles.

andreas1183
May 23 2011, 14:48
when i said chainsaw i mean bomb to explode so you can get in the submarine!

PuFu
May 23 2011, 14:50
when i said chainsaw i mean bomb to explode so you can get in the submarine!
sure you did...especially if that would most definitely work, just like the chainsaw would!

/sarcasm off

ScratcH1
May 23 2011, 14:50
when i said chainsaw i mean bomb to explode so you can get in the submarine!

There's a big difference between a chainsaw and a bomb :D

You also can't get into the submarine by blowing up the hull with a bomb. It will only destroy the submarine!

NodUnit
May 23 2011, 14:53
No he's telling the truth, the bomb is called a chainsaw, a sort of flat mine, it directs these sharp cutting thingies downward so they slice right through the hull and any unlucky persons below it.

SgtBigRig
May 23 2011, 16:22
good lord the nightmare of ARMA,OFP AI in a confined space....

perish the thought please

wolfbite
May 23 2011, 16:38
I have yet to play a game were "walk in cargo" works properly online, its impossible to sync the clients perfectly even when the vehicle is slow (ex: GTA IV tug boat).

In the case of a submarine or C130 maybe BIS could come up with a more gracefull solution using animations but thats probably as good as it 'could' get, imo.

Joint operations.....It came out in 2009... And it had 128 players online... And it always ran very well.....

Heatseeker
May 23 2011, 17:19
Joint operations.....It came out in 2009... And it had 128 players online... And it always ran very well.....

You could move around freely inside a vehicle controlled by another player? Without being "atached"? :confused: .

Archosaurusrev
May 23 2011, 18:21
Epic troll thread is epic.

Nothing to contriboot.

wolfbite
May 24 2011, 00:51
You could move around freely inside a vehicle controlled by another player? Without being "atached"? :confused: .

Yup could load a buggy in the back of chinook... stand on the nose of the buggy and park the chinook on an LHD and run around to your hearts contempt whilst bunny hopping and firing blindly...

Heatseeker
May 24 2011, 01:09
Yup could load a buggy in the back of chinook... stand on the nose of the buggy and park the chinook on an LHD and run around to your hearts contempt whilst bunny hopping and firing blindly...

I saw footage of JO gameplay and it didnt seem that way, in the helicopters the players were either atached to turrets or seats, i thought the vehicles were atached to eachother the same way too, 128 players plus the ability to load vehicles in other vehicles is quite impressive though, unfortunetly as far as that game goes it stops there..

wolfbite
May 24 2011, 07:01
No there's no attach for vehicles.. Players can sit in designated seats but its optional... trust me I played it for a long time. It maybe harder in arma though because joint ops was a lot more arcady...

SgtH3nry3
May 24 2011, 09:36
I wonder how lag sensitive walk-in-vehicles really is.

You need to have friction and inertia synced constantly because those are the most important factors to keep your player/object from bouncing out of the vehicle.

Some sort of vector correction (in order to correct lag spikes) needs to be implemented aswell.


Or perhaps an entirely different model for objects and pawns inside separate vehicular spaces. Where each vehicle has it's own space with it's own physics. (gravity, friction and inertia) I think this is the most realistic/feasible in terms of implementation. This could be done client-sides and then synced with the server/clients.


In both cases they need to be synched over the internet to the server and clients.

[APS]Gnat
May 24 2011, 09:38
I wonder how lag sensitive walk-in-vehicles really is.


Its been in VBS for a long while, so I dont see it being an issue at all.

SgtH3nry3
May 24 2011, 09:40
Gnat;1936208']Its been in VBS for a long while, so I dont see it being an issue at all.True, but aren't most VBS skirmishes played on a LAN?

Please correct me if I'm wrong. At least, I hope I am wrong. :D

DMarkwick
May 24 2011, 09:44
No there's no attach for vehicles.. Players can sit in designated seats but its optional... trust me I played it for a long time. It maybe harder in arma though because joint ops was a lot more arcady...

Yeah, I played JO briefly and was impressed by the walk-in-vehicles feature.

To me, it seemed that the player's game world became the vehicle, with the rest of the world moving instead. I might suggest that it's possible to do this in ArmA, using my legendry skill of ignorant assumption :)

For players with no vehicle position, use a single central position point with an offset. Offset is calculated client-side and updated to the server, meanwhile the other clients see the last updated relative position only, such lag will be entirely undetectable.

SgtH3nry3
May 24 2011, 09:51
For players with no vehicle position, use a single central position point with an offset. Offset is calculated client-side and updated to the server, meanwhile the other clients see the last updated relative position only, such lag will be entirely undetectable.Sounds logical. But it all depends on how positions are computed and shared.

If BIS uses a (simple) Cartesian-based location system which supports both relative and absolute positions, it should theoretically work.
It still depends on the size of the grid scale or whether it's dynamic.

wolfbite
May 24 2011, 10:03
Also its probably harder with arma because its a more detailed simulation..... But aircraft carriers should be do-able at least eh! Anyone here played silent hunter 5? You can walk around the whole sub in that!

DMarkwick
May 24 2011, 10:18
Sounds logical. But it all depends on how positions are computed and shared.

If BIS uses a (simple) Cartesian-based location system which supports both relative and absolute positions, it should theoretically work.
It still depends on the size of the grid scale or whether it's dynamic.

I think there will be an issue of at what point do you switch from world-space to vehicle-space. You would need to "join" a vehicle's space at some point, I might suggest having a vehicle platform, or volume, where, for players who stand on/in it, they are moved to vehicle-space. This would limit vehicle walking to specified areas only. I don't know if such a feature is available or possible in BIS's game engine.

---------- Post added at 11:18 AM ---------- Previous post was at 11:16 AM ----------


Also its probably harder with arma because its a more detailed simulation..... But aircraft carriers should be do-able at least eh! Anyone here played silent hunter 5? You can walk around the whole sub in that!

That's because, in SH5, the sub is the entire game world as far as player movement goes :)

[BL] Hannibal
May 24 2011, 13:19
In relation to Joint operations I can confirm that you can freely walk around the interiors or go ontop of any of the vehicles while they are static or moving.

You can easily just drive vehicles into the back of a Chinook / Mi- 26 and just fly off without any problems with collision or lagg.

That game came out in 2005 so I don't see why it cant be done with Arma.

Electricleash
May 24 2011, 14:52
"Sounds logical. But it all depends on how positions are computed and shared.

If BIS uses a (simple) Cartesian-based location system which supports both relative and absolute positions, it should theoretically work.
It still depends on the size of the grid scale or whether it's dynamic."

To me this sounded like it came straight out of an episode of Stargate...
But anyway, I imagine that if the subs are useable, they would act like an APC, get in/out while at sea/submerged, you would exit in those dive suits seen in the screenies. near land I don't know... maybe a RHIB or in that case there is a walkable deck.
E

NeMeSiS
May 24 2011, 15:03
Yeah, I played JO briefly and was impressed by the walk-in-vehicles feature.

To me, it seemed that the player's game world became the vehicle, with the rest of the world moving instead. I might suggest that it's possible to do this in ArmA, using my legendry skill of ignorant assumption :)

For players with no vehicle position, use a single central position point with an offset. Offset is calculated client-side and updated to the server, meanwhile the other clients see the last updated relative position only, such lag will be entirely undetectable.

Yeah it worked perfectly in JO, walking in a vehicle was basically the same as walking on the ground, except your ground was moving. Syncing a unit that was walking around in a moving vehicle was about as hard for the server as syncing a unit that was was walking around on the ground.

Panthro
May 24 2011, 15:15
+1 on moving around in moving vehicles!
I want to see CH47 rib recovery & fast deployment of vehicles from air vehicles.

and just for kicks I want to drive a DVP out of one at 1000ft :D

swesog
May 24 2011, 16:53
Submarines, ships, walk in cargo and divers would be awesome!!!

Avgeris
May 24 2011, 18:44
Gnat;1936208']Its been in VBS for a long while, so I dont see it being an issue at all.


VERY smart GNAT, VERY smart

AstroMan
May 25 2011, 11:31
found a vid for the Walk in cargo (http://www.youtube.com/watch?v=YtgzXNT0sOE&feature=related) in VBS2

enforcer4100
May 25 2011, 12:28
I would like to see that the logistic system is more improved.
Vehicles that could lay bridges or mine field clearing tanks would be awesome and great for mission makers.
A hoovercraft that could carry vehicles would be also too ( I saw this in an addon, not sure which one it was).

gus619
May 25 2011, 12:48
You cant be serious, submarine hulls are designed to withstand torpedos and you suggest a chainsaw can cut through it and board the sumbarine. :rolleyes:

wolfbite
May 25 2011, 13:10
I dont think sumbmarines have ever been designed to withstand torpedos..... Just like jets arent designed to withstand missiles.......

Ebolavirus
May 25 2011, 13:40
To me, it seemed that the player's game world became the vehicle, with the rest of the world moving instead..

that comment could easily have been a segue into quantum physics... or musical theatre

NodUnit
May 25 2011, 14:16
Hearing chainsaws made me think of this (just couldn't remember what it was before)

http://www.youtube.com/watch?v=RpjadypQ74Q#t=4m50s

Daniel
May 25 2011, 15:41
I dont think sumbmarines have ever been designed to withstand torpedos..... Just like jets arent designed to withstand missiles.......

The hull itself is designed to withstand the extreme pressure. Submarines are not designed to defeat the threat in the way that reactive armour works, but they are designed to minimise the damage from any blast, with shock mounted equipment and compartments.

NodUnit
May 25 2011, 17:17
Speaking of submarines and the space therein (and wouldn't you know, Astute no less) http://img515.imageshack.us/img515/4696/astutecutawayhrna7.jpg

ScratcH1
May 25 2011, 17:42
Speaking of submarines and the space therein (and wouldn't you know, Astute no less) http://img515.imageshack.us/img515/4696/astutecutawayhrna7.jpg

wow that submarine is huge!

Daniel
May 25 2011, 18:17
It's nothing on a Typhoon, but it's pretty big for a Brit sub. ;) Luckily BIS haven't used this a reference and remembered to fit the rear cowling.

If you want an idea of how tight the corridors are, check this link http://www.astuteclass.com/take-the-astute-tour/section-4/

Use your mouse wheel to zoom in to a better FoV. And that's without the crew walking up and down.