tsb247
May 20 2011, 14:59
I would love to see an improved warfare game mode in ArmA 3. I really enjoy what BI has offered thusfar, but I believe it could be done with more realism and in doing so, it could be far more intense, realistic, and strategically focused game mode.
I would enjoy seeing the following:
---> No warfare buildings like before.
Instead, capturing and holding ports and/or airports provides an influx of troops, supplies, weapons, and other equipment. Instead buildings would be built to fortify those areas and buildings like barracks, "War Factories," and, "Air Factories," would be built to improve/repair/maintain the units given at resupply.
However, small logistics points with smaller command centers could be constructed as before. Forward observations posts, FARPS, and whatnot would still be implimented.
---> Improved supply management.
The supply system that I mentioned above would require management. Airspace must be clear for cargo planes to land safely, ports must be held in order to ensure that ships can dock and offload their cargo. Air/naval patrols could be employed to ensure supplies are delivered safely and securely. If those supplies are threatened, the player or an AI faction must act to secure them or face possible defeat due to lack of supply. Also, instead of vehicles and infantry being, "Built," on base, they would be delivered via cargo plane or ship, and there would be some kind of time delay between deliveries. Units and supplies would be requested and then delivered.
--->Civilian interaction.
It would be interesting to see an active civilian presence in warfare rather than just AI that runs around. Civilian AI would react to how each faction treats them. If you don't bomb their cities to ash, they may provide useful intel such as possible enemy locations, allow use of medical facilities, or even side with a faction in the form of a militia.
Treat civilians badly, and they may be hostile toward a faction be refusing to give useful information, blockading roads, or even forming guerilla groups to combat a faction.
---> Money for operations comes from stateside and/or from a large external source of funding (NATO?).
Rather than earning money by capturing towns and cities, the player (and all factions) have funding from a single source, be it a government, organization, or something along those lines.
That source would either grow or shrink based on how the war unfolds. If the US bombs the hell out of civilians, support for the war effort drops and funds my decrease as a result. If the OPFOR does the same or either side is losing badly, money may either increase or decrease as a result.
---> Include the Media.
The presence of news reporters is a fact on the modern battlefield. What they report sometimes drastically affects the outcome of an armed conflict. Military operations that aren't popular at home or anywhere else in the world may be hindered by poor relations with the civilians in the conflict zone, decreased funding, and decreased flow of new recruits. Positive media coverage may bolster morale of troops, improve civilian relations in the conflict area, increase funding, etc.
The presence of embedded reporters on the battlefield could add an entirely new and subtly complex game mechanic!
---> SecOps.
As a result of adding the above, SecOps could be implimented in such a way so that the player could be made to manage some of the above or even have the AI handle it.
---> UAVs in warfare.
If the above game mechanics were implimented UAVs would have a purpose in warfare withough breaking the game (right now, they could instantly reveal an enemy base if used in vanilla ArmA 2). Scouting would be essential in securing new observation points, tracking enemy movements, planning operations, and so on.
---> Improved game customization.
The player could be allowed to choose which features are included in a warfare game. The above features could be turned on or off, or could possibly be controlled before the game is started i.e. set civilian perceptions of faction beforehand, set wartime budget, set the amount and kinds of supplies/weapons/units available before the game starts. Supply delivery times could be set. The number and type of starting units could be set, etc.
I would love some feedback on these ideas. I am also hoping that BI will take some notice! Let me know what you all think! :)
I would enjoy seeing the following:
---> No warfare buildings like before.
Instead, capturing and holding ports and/or airports provides an influx of troops, supplies, weapons, and other equipment. Instead buildings would be built to fortify those areas and buildings like barracks, "War Factories," and, "Air Factories," would be built to improve/repair/maintain the units given at resupply.
However, small logistics points with smaller command centers could be constructed as before. Forward observations posts, FARPS, and whatnot would still be implimented.
---> Improved supply management.
The supply system that I mentioned above would require management. Airspace must be clear for cargo planes to land safely, ports must be held in order to ensure that ships can dock and offload their cargo. Air/naval patrols could be employed to ensure supplies are delivered safely and securely. If those supplies are threatened, the player or an AI faction must act to secure them or face possible defeat due to lack of supply. Also, instead of vehicles and infantry being, "Built," on base, they would be delivered via cargo plane or ship, and there would be some kind of time delay between deliveries. Units and supplies would be requested and then delivered.
--->Civilian interaction.
It would be interesting to see an active civilian presence in warfare rather than just AI that runs around. Civilian AI would react to how each faction treats them. If you don't bomb their cities to ash, they may provide useful intel such as possible enemy locations, allow use of medical facilities, or even side with a faction in the form of a militia.
Treat civilians badly, and they may be hostile toward a faction be refusing to give useful information, blockading roads, or even forming guerilla groups to combat a faction.
---> Money for operations comes from stateside and/or from a large external source of funding (NATO?).
Rather than earning money by capturing towns and cities, the player (and all factions) have funding from a single source, be it a government, organization, or something along those lines.
That source would either grow or shrink based on how the war unfolds. If the US bombs the hell out of civilians, support for the war effort drops and funds my decrease as a result. If the OPFOR does the same or either side is losing badly, money may either increase or decrease as a result.
---> Include the Media.
The presence of news reporters is a fact on the modern battlefield. What they report sometimes drastically affects the outcome of an armed conflict. Military operations that aren't popular at home or anywhere else in the world may be hindered by poor relations with the civilians in the conflict zone, decreased funding, and decreased flow of new recruits. Positive media coverage may bolster morale of troops, improve civilian relations in the conflict area, increase funding, etc.
The presence of embedded reporters on the battlefield could add an entirely new and subtly complex game mechanic!
---> SecOps.
As a result of adding the above, SecOps could be implimented in such a way so that the player could be made to manage some of the above or even have the AI handle it.
---> UAVs in warfare.
If the above game mechanics were implimented UAVs would have a purpose in warfare withough breaking the game (right now, they could instantly reveal an enemy base if used in vanilla ArmA 2). Scouting would be essential in securing new observation points, tracking enemy movements, planning operations, and so on.
---> Improved game customization.
The player could be allowed to choose which features are included in a warfare game. The above features could be turned on or off, or could possibly be controlled before the game is started i.e. set civilian perceptions of faction beforehand, set wartime budget, set the amount and kinds of supplies/weapons/units available before the game starts. Supply delivery times could be set. The number and type of starting units could be set, etc.
I would love some feedback on these ideas. I am also hoping that BI will take some notice! Let me know what you all think! :)