View Full Version : ArmA3 Wishlist and Ideas
sarge4267
Sep 14 2011, 14:43
VTOL is mainly used to land since the massive usage of kerosine.
Anyway don't know alot about it
[GLT] Legislator
Sep 14 2011, 19:52
View inside a vehicle
Arma2: Some vehicles like the BTR-90 (i think) have no useable invehicle view, especially the driver's view.
No more of that please. Very disturbing if first person is forced.
So true!
If you can't include it without bugs, please don't include it at all. Although this specific issue had been fixed with OA for the BTR-60, but not for the BTR-90 :rolleyes: Ah, well ... A2 the EOL product.
Make fallen trees "real" objects; think guerilla warefare. Take an axe (or some explosives, harhar), fall some nice tree, drag it into place, ambush.
We will get PhysX, right? So a native drag/carry objects arround thingy would be totally bananas (with hands attached to the actual objects and nice animations and everything).
A scriptable fake-ground system to level ground anywhere at the desired dimensions. BIS already did somethink like this with the warefare buildings - except that fake-ground is part of these models. That's a very poor design decision. Don't do that ever again. Instead implement said fake-ground system, and provide a simple option to spawn as much ground as a building needs; maybe with a new createVehicle command or a new option for the array variant.
I'm quite sure that also the town-generation module would benefit a lot from such an approach. And who knows for what else such dynamic fake-ground could be useful?
SgtH3nry3
Sep 14 2011, 20:24
Make fallen trees "real" objects; think guerilla warefare. Take an axe (or some explosives, harhar), fall some nice tree, drag it into place, ambush.Lumberjack simulator ftw.
A steerable truck crane would be nice to have, but I think that falls way out of the scope of doable things.
We will get PhysX, right? So a native drag/carry objects arround thingy would be totally bananas (with hands attached to the actual objects and nice animations and everything).I don't think you need object physics for this. VBS2 - even though it uses PhysX - has shown it could have players carrying traffic cones, traffic signs, concertina wire, tactical ladders, etc. Animating everything would take way too much time. On top of that animating interaction with objects is really hard to do properly, it will either look ridiculous or it would have taken a gazillion hours just to make it work and look acceptable.
A scriptable fake-ground system to level ground anywhere at the desired dimensions. BIS already did somethink like this with the warefare buildings - except that fake-ground is part of these models. That's a very poor design decision. Don't do that ever again. Instead implement said fake-ground system, and provide a simple option to spawn as much ground as a building needs; maybe with a new createVehicle command or a new option for the array variant.
I'm quite sure that also the town-generation module would benefit a lot from such an approach. And who knows for what else such dynamic fake-ground could be useful?
I don't think this is actually possible with the object scale Real Virtuality uses. It has to be either native terrain deformation, which is undoable performance-wise, multiple fake-ground blocks combined which sucks like the three-part aircraft carriers and buildings or they'd have to redo the object rendering system which is likely to degrade performance to playable in 2017 or sth.
Already in-game :)
in F*ckIn' VBS Yes, but not in Arma 2, need this in Arma 3!!!
NoRailgunner
Sep 15 2011, 08:49
Such googles for A3 (already in use for VBS) in a retail box "deluxe"
http://i602.photobucket.com/albums/tt104/vor033/US%20Army%20-%203/0d02e6ba.jpg
+ Dismounted Soldier Identification Device (DSID) for all units
http://newsblaze.com/story/20110914063039zmil.nb/topstory.html
maionaze
Sep 15 2011, 13:56
in F*ckIn' VBS Yes, but not in Arma 2, need this in Arma 3!!!
As I said, already confirmed.They are called Unmaned Ground Vehicles (UGV). Check the confirmed features thread :)
EDIT
I would like a random NATO member country flag to appear on the soliders vest/helmet instead of just the american flag, you know, for diversity :)
PurePassion
Sep 15 2011, 18:01
how about this little fella (http://operatorchan.org/k/arch/src/k300673_k136484_kel%20tec%20rfb.jpg)? ;)
bradp191
Sep 15 2011, 18:03
how about this little fella (http://operatorchan.org/k/arch/src/k300673_k136484_kel%20tec%20rfb.jpg)? ;)
I'll take three.
One minor thing Id like to see for CQB (and sorry if this is posted already)
Use of mouse wheel to open & close doors gradually either fast or slow like Raven Shield!
No more fumbling to show "open door" in action menu and then only having the option of completely open or completely closed.
Also ... BIS default sound config for door opening & closing :)
(If its a repeat and already in for A3 then I apologise).
Yes, man! if this been addeded in A3, it been great, + dors blocks (dor wedges)
BIS's be a godlike, hear our prayers PLZ! Add this ability in Arma3!!! Its very tactical feature!
Lennard
Sep 15 2011, 19:22
how about this little fella (http://operatorchan.org/k/arch/src/k300673_k136484_kel%20tec%20rfb.jpg)? ;)
Been thinking about modelling one for a long time, so who knows..
Been thinking about modelling one for a long time, so who knows..
Keep to A3 ;)
BobcatBob
Sep 16 2011, 04:10
Transhumanism! Deus ex style :)
At least the invisa aug makes sense...
a typhoon aug would be awsome though
on another note, are EMP grenades even possible/practilce, if so I want them.
BobcatBob, we planed make EMP grenades :)
Not sure if this has been mentioned already (search yieled no results but there are a lot of suggestions to go through...)
As ArmA 3 uses what appears to be quick deployable small bases in the future e.g. living quarters, towers etc... I'm hoping they have both packed and unpacked models with possibly an animation sequence of them (un)packing.
This would be great feature as i've built missions that revolve around reconstruction task force deploying FOBs, Supply depots etc.
I think it would add that extra bit of realism to BIS desicion to make the bases like that.
http://www.arma3.com/full/wp-content/gallery/imagery/arma3_screenshot_1107_057.jpg
Relevart
Sep 16 2011, 09:26
Civilian airports, with planes helicopter, security officers etc.
Also, big planes, like a 747 with full modeled interiors for hostage rescue situations.
Maybe hostage rescue isn't for SP campaign, bur will be awesome for SP missions/MP :D
There's only going to be one airfield and the island is going to be mostly deserted, so there isn't going to be a need for a 747 sized civilian plane.
As for the planes, helicopters and security personnel, that's a mission maker's deal. ;)
wolfbite
Sep 16 2011, 12:03
Would be nice to have Portable runways roads :p
GossamerSolid
Sep 16 2011, 12:10
Turrets for planes:)
Yesssssssssssssss
ProfTournesol
Sep 16 2011, 17:18
Turrets for planes:)
Yep, it's about time :)
ArmAriffic
Sep 17 2011, 06:07
more world objects (houses, walls, wrecks, ect) placeable in the editor so there is no need for editor upgrade mods
In profile menu add function to upload your self face texture!
- Select type of model
- Browse path to picture
- After select, correcting position of texture on model
- Apply, and your character have a face :)
- add a little chevron on helmet, or write palyer name (or add sized texture) on back of helmet or on stripe on the back or front of the chest pocket
It allows us to identify soldiers, when off display name when the mouse, and you play on Veteran mode!
Please add this!
Kenwort
Sep 17 2011, 16:04
Not sure if it's been said already but we need a command in the menu for the AI pilots to land. For example, I'm on the ground and one of my AI's is in a chopper above, I want to order him to land somewhere on the ground.
Azrael000
Sep 18 2011, 12:49
Ability to swap weapon in hands for better corner handle, and while crawling ability to flip on back to fast shoot backward, believe me in real combat these two are weary common, i even crawl on my back some times.
be possible continue running or walking when the tchat window is opened.
Same things with vehicule...
:-)
keep it simple.... plz improve the CQB aspect of the game,,, take red orchestra 2 for example, the best example of all FPS game i hav ever tried...
plz plz plz get the game and feel for ur self BI...
Good ideas guys! about swap weapon to ;)! but i think its not posible, because need rewrite all bones in all models? BIS's to lazy to make this...
Good ideas guys! about swap weapon to ;)! but i think its not posible, because need rewrite all bones in all models? BIS's to lazy to make this...
If you have no idea about what you are talking about....don't :mad:
Not sure if it's been said already but we need a command in the menu for the AI pilots to land. For example, I'm on the ground and one of my AI's is in a chopper above, I want to order him to land somewhere on the ground.
Just tell the pilot to get out and he will find a clear spot to land (Thats the theory, and it works most of the time ;))
I think more important would be for helicopters to hover if you tell them to go somewhere instead of flying right past and then coming back for several passes.
I wonder how many people in here actually play ArmA.
I wonder how many people in here actually play ArmA.
Belive its a not a full, its little amount part of all players in community, here a more advaced intelegence ;)
Belive its a not a full, its little amount part of all players in community, here a more advaced intelegence ;)
I am sure you are not including yourself in the above (really unintelligible) statement...
I am sure you are not including yourself in the above (really unintelligible) statement...
No, not that you, the intelligentsia is you, sir! I'm so sorry if I offended you! :(
Let's all applaud the intellectuals who write here, thank you for what you created this world for ordinary mortals, and drew a line between you and us. You are gods!
What do you mean, or are you trying to call me on the conflict?
wolfbite
Sep 18 2011, 20:54
Multi weapon pylons to be a proxy!
NodUnit
Sep 19 2011, 10:40
What do you mean? Weapons on pylons can already be proxied.
wolfbite
Sep 19 2011, 12:50
You cant stick a multi pylon to a standard pylon though can you? e.g I wanted to sway one pylon from 1 200lb bomb to a pylon with 3 mavericks on it instead...
Hopefully rain effects will be greatly improved..
irishrocky
Sep 19 2011, 13:59
Ive a simple suggestion, effective and direct to the point.
do what you have done before ( or follow the recipe ) but double it... where possible... even if its just reskins, even if its a better modelled old gun/jeep etc from previous games, include it. The more the merrier as the crafty folks here find a use for everything.
also please don't go down the line of " epic single play " as arma's offline mission, either barely work or aren't worth playing ( glitch + ultra cheese voice over/story line )
other then that, multiplayer is where its at, DLC makes more money... we all can't wait.
Coffeecat
Sep 19 2011, 16:27
it was allready said before that SP and MP will get the same attention.
everything else would be stupid, cause people play both.
my suggestion:
SP:
Didnt hear anything about more realistic radiochatter and coms. Arma 2 really needs this!
Make AI able to react better to different threats.
For example if soldiers are attacked by a near armor unit, make them go to cover faster. If there are wounded nearby, dont let the AI walk in front of the tank just to get killed with the wounded. Give the AI the ability to drag wounded AI´s out of dangerous spots and the line of fire.
MP:
Give us some good working gamemodes for smaller maps which can be played quick from the spot without the need of voicecoms.
Add a intuitive communication system like the rose system in BF for the multiplayer.
Macadam Cow
Sep 19 2011, 17:27
A few simple wishes :
- A search bar in the mission editor
- A search bar in the keybinding menu
- Possibility to holster your pistol (or at least lowered it, just like rifles)
- Provide a map of Lemnos with the DVD version (and a big one!)
BobcatBob
Sep 19 2011, 20:25
BobcatBob, we planed make EMP grenades :)
Awesome sause!
christiandjurberg
Sep 19 2011, 21:50
Hi,
Just a thought for you to enhancing the immersion of the sim even more.
-One of the most annoying game mechanics in the sim when fighting your way through a firefight or just patrolling and searching for the enemy, usually turning your characters head around while walking in another direction or just laying down searching the area by using this game mechanic. In ARMA and ARMA2 when this happens (or this game mecanic is used) as you spot an enemy, lets say to the left of you at 8 o'clock you first have to release the button for turning the characters head and then (sometimes perhaps having a low sens on the mouse...) turn around once again towards the enemy to get your gun in the position towards him. This game mechanic is both slow and an unnatural behavior of the characters in the sim.
-It Should be like this, in the real world if this scenario occurs you just swing your hips and gun (somtimes perhaps even your feets) around in ONE fast movement an then pull the trigger...
This could quite ease be implemented in the game mechanics (or at least an option for this). Instead of releasing the "look around" button which swings the characters head straight forward to its primary position (front position in which direction the gun is pointed, your "movement position"), it would be as well as feel much easier and natural if the character and its (your) gun swings around towards where you are looking while releasing the "look around" button instead and you can therefrom start aiming directly and straight at the enemy or enemies instead of once again being forced to start turning the character around and then relocate the enemy to put him down...
It would really enhance the combat immersion and presence in the sim ALLOT! :)
The post from the "German Community" on page 146 is really good :) I would love to see those things. My favourite is roping out of choppers.
Something I would love is a hide and seek type game mode. An extension of the thing from the armory mission where you have to flee for 3 minutes or whatever. I would love for that to become a full game mode. Hunter(s) and hunted.
joeh2005
Sep 20 2011, 02:16
Would be cool if you could attach vegetation to your ghillie suite. Also to your helmet. This would help more for online play of course against players.
---------- Post added at 09:52 PM ---------- Previous post was at 09:51 PM ----------
I wish they would make underground tunnels like vietnam. Also make the option available in the editor.[COLOR="Silver"]
---------- Post added at 09:56 PM ---------- Previous post was at 09:53 PM ----------
Would be cool if animals could attack you and kill you. Also if maybe you could have guard dogs for like patrol. Or bomb sniffing dogs that will bark when detecting explosives. Or could track down enemy soldiers.
---------- Post added at 09:59 PM ---------- Previous post was at 09:56 PM ----------
Enemy set up mines/boobytraps, roadblocks, blow up bridges, etc
---------- Post added at 10:01 PM ---------- Previous post was at 09:59 PM ----------
Enemies should retreat when over powered or surrender when wounded and surrounded. Also friendlies would hold fire on enemy soldiers who surrender. You can make the pow follow you and give them commands. Which would make it possible to set up a pow camp.
---------- Post added at 10:02 PM ---------- Previous post was at 10:01 PM ----------
Wounded can be loaded into vehicles and helicopters.
---------- Post added at 10:03 PM ---------- Previous post was at 10:02 PM ----------
I know this probably wont happen but would be cool if you could climb trees.
---------- Post added at 10:04 PM ---------- Previous post was at 10:03 PM ----------
Knives, swords, axe, throwing rocks etc
---------- Post added at 10:08 PM ---------- Previous post was at 10:04 PM ----------
Please please please make more chatter it would make everything feel more realistic. The characters sometimes sounds like robots..."Team get in that car!" "Negative commander" lol.....ALSO AN OPTION TO TURN OFF CURSING! Please!
---------- Post added at 10:13 PM ---------- Previous post was at 10:08 PM ----------
Rivers leading deep into the landscape so we can have some riverboat action.
---------- Post added at 10:14 PM ---------- Previous post was at 10:13 PM ----------
If you are hit with explosives you may lose limbs or be decapitated...also with high powered rifles
---------- Post added at 10:16 PM ---------- Previous post was at 10:14 PM ----------
When you are shot you will leave behind a blood trail until bandaged up. Also shells are left behind after you fire a gun.
Klubargutan
Sep 20 2011, 16:49
stabbing from back, most ace things(at least healing things)....and what already is in game, also F22 raptor, pak fa and maybe sixth generation fighter ;)
trinitrotoluo
Sep 20 2011, 17:26
I would love red dot sights that actually work though i'm pretty sure they wont fix that D:
PurePassion
Sep 20 2011, 19:55
Arma 3 can should definitely have a memorial with a headstone for Operation Flashpoint on the map.
Because heroes deserve it
Kingsmurfy
Sep 20 2011, 23:01
http://defensetech.org/2011/09/08/what-are-these-nvgs/
Things like those NVGs which have data streamed to them are already being produced, SF guys will be getting them soon if not already. Also, like mentioned in that article, cameras mounted onto weapons could be used by soldiers to look around corners and they see through their goggles.
Now eventually, helmets are probably going to be equipped with flip-down screens for data like this so I'm wondering, what are we likely to expect in Arma 3?
Personally I can see these going into the future being commonplace, so perhaps the Dev's can see a use for them in-game?
CornerShot (http://en.wikipedia.org/wiki/CornerShot) - Weapon mounted cameras which screen stuff back to a hand-held device or helmet mounted screen.
Compact Radio Integration (http://crave.cnet.co.uk/gadgets/bae-body-wearable-antenna-takes-smart-phones-to-war-50005137/) - Compact but powerful radios. Perhaps integration for commanders so on a Tactical Command screen they could see who was speaking and where they are? Triangulation could perhaps provide locations of transmitting units?
Aussie Diggers getting silk clothing to stop shrapnel (http://www.heraldsun.com.au/news/more-news/new-body-armour-for-war-zone-diggers/story-fn7x8me2-1226123554074) / Blast Shorts (http://www.bfbs.com/news/afghanistan/blast-shorts-bring-extra-protection-troops-50125.html) - In the future imagine this being expanded with better materials and covering more parts of the body not being protected by armour? I'm not saying it would be bullet proof, but it's a step in the right direction and potentially could be used to reduce impact?
Land Warrior (USA) (http://en.wikipedia.org/wiki/Land_Warrior) - If you check the sources, lots of the original equipment was dumped by soldiers because of weight. Now that's going to significantly reduce within the coming years so when Arma 3 is released, perhaps a system close to the original if not better would be standardised? Things like the marking of enemy positions I remember reading was something soldiers kept, so the people who needed to know like Machine gunners, knew where enemy had been spotted.
Which brings me onto the GPS/Map. Why not have that in some integrated system? Especially the mini-version that we RCTRL-M at the moment? Seeing markings on there would be a huge benefit (Don't believe you can on mini-map at the moment, need to go to main map to see them). That way a commander could tell a squad to move to a certain location and one of the squad could have his mini map open showing him the marker. Could be used to identify enemy firing positions etc also.
I don't know how much of this would be possible to implement into the game or will already exist but since this is a thread designed for the Devs to look at, I figured I'd go a little crazy with the ideas :)
Azrael000
Sep 21 2011, 10:13
Would be cool if you could attach vegetation to your ghillie suite. Also to your helmet. This would help more for online play of course against players.
---------- Post added at 09:52 PM ---------- Previous post was at 09:51 PM ----------
I wish they would make underground tunnels like vietnam. Also make the option available in the editor.[COLOR="Silver"]
---------- Post added at 09:56 PM ---------- Previous post was at 09:53 PM ----------
Would be cool if animals could attack you and kill you. Also if maybe you could have guard dogs for like patrol. Or bomb sniffing dogs that will bark when detecting explosives. Or could track down enemy soldiers.
---------- Post added at 09:59 PM ---------- Previous post was at 09:56 PM ----------
Enemy set up mines/boobytraps, roadblocks, blow up bridges, etc
---------- Post added at 10:01 PM ---------- Previous post was at 09:59 PM ----------
Enemies should retreat when over powered or surrender when wounded and surrounded. Also friendlies would hold fire on enemy soldiers who surrender. You can make the pow follow you and give them commands. Which would make it possible to set up a pow camp.
---------- Post added at 10:02 PM ---------- Previous post was at 10:01 PM ----------
Wounded can be loaded into vehicles and helicopters.
---------- Post added at 10:03 PM ---------- Previous post was at 10:02 PM ----------
I know this probably wont happen but would be cool if you could climb trees.
---------- Post added at 10:04 PM ---------- Previous post was at 10:03 PM ----------
Knives, swords, axe, throwing rocks etc
---------- Post added at 10:08 PM ---------- Previous post was at 10:04 PM ----------
Please please please make more chatter it would make everything feel more realistic. The characters sometimes sounds like robots..."Team get in that car!" "Negative commander" lol.....ALSO AN OPTION TO TURN OFF CURSING! Please!
---------- Post added at 10:13 PM ---------- Previous post was at 10:08 PM ----------
Rivers leading deep into the landscape so we can have some riverboat action.
---------- Post added at 10:14 PM ---------- Previous post was at 10:13 PM ----------
If you are hit with explosives you may lose limbs or be decapitated...also with high powered rifles
---------- Post added at 10:16 PM ---------- Previous post was at 10:14 PM ----------
When you are shot you will leave behind a blood trail until bandaged up. Also shells are left behind after you fire a gun.
Agree with all of that even plus Roping from helis/buildings, switching weapon arm, rolling on back, and much more, we know that to make this, it will take much time and some of this proposals can't be done on current map, but can be done later, the dynamic features would bring many new players to the game, showing where is place of titles like Modern Warfare, Battlefield and Medal of Honor! ArmA ROCKS FOR EVER!!!
I would like you to remove the retarded feature of wearing enemy uniforms.
I would like to remove your comment for no discussion or point.
I would like you to remove the retarded feature of wearing enemy uniforms.
Oh, and I was like "wow, that's gonna be cool".
I mean, yes, in reality you won't infiltrate any enemy base that way but, it's still a game, right?
I just wonder how this works out in MP; either it won't be possible, or ... ?
MadDogX
Sep 21 2011, 12:37
I'm 100% certain this feature won't be a "core" part of the game, i.e. you won't be able to just grab the uniform off any old soldier in any mission, as some people here seem to assume. It's much more likely to be mission specific using a module.
Anyway, I'd hate to see the day when BIS decide to remove a feature from their game because some misinformed dude on their forums demanded it. Just like the future setting, fictional vehicles etc. it is here to stay.
Colosseum
Sep 21 2011, 14:42
Even though the game has a future setting, please don't remove all the old-school weapons and equipment from the stock game. I'm a fan of post-WWII and Cold War equipment myself, and what made ArmA and ArmA2 great is that not only can I play around with AH-64Ds, FN SCARs, and AK-107s, but also Lee-Enfields, FN/FALs, and AKMs from the 1950s. Same goes for vehicles and aircraft.
Thanks!
sarge4267
Sep 21 2011, 14:48
ONE BIG WISH: please do listen to the community but don't let the community lead your ideas.
What i'm trying to say is..make adjustments but make sure the game still has the soul of arma, arma2, arma2:CO. Please let arma3 be as family to the series and not just an addition.
Thanks
When, in MP session, you join a mission already begun, possibility to see the marker also placed.
When you're loading the mission, you're loading the marker too....
Is it possible ?
P.S: agree with sarge4267
John1000
Sep 21 2011, 22:16
it would be cool if we coud have working IFF transponders as an item in the backpack so that we can mount rescues of shot down pilots.
I want to get a built-in way to create new addons,a editor.With templates for easy design of addons.
And a seamless recognition of downloaded addons.And compability of Arma 2 addons to Arma 3.And I also want to be able to Spanw all items,in Armory as well as Addons,from dropp-down list.Adding functions/Scripts once,placing them in memory,auto-back-up and using them on the inside of the game on the go and placing them with a movable camera where i want the F.O.B to be located.
I want a Sniper/Spotter team in from the beginning.
More kinds of ammo and to be able to make my own FX.
I want more types of cars in the game.Volvo,and any kind of useful car.
Tip:To make it possable to shoot through window/cardoor,make a invisable "cuttout" in
the window,name it "one"_Spawn_"this rifle "M4_Brown"_to_"one" or similar code and
you have a gun ready to shoot with.(Not tested this).
I want the ability to be able to place cameras on anything,cars,in windows,roftops so that they can be used as cameras for making videos.MSFS Video Replay feature is perfect for this.Check it out.
And I want to be able to change the face of the player on the fly.From Pilot to pilot on the run with a cap and camo-face.And the ability to spawn items as backpack and even
ability to go from inside the game(browser) and download,lets say a Flaregun,if need be.
wall of text...
I didn't read the wall of text, but how would you imagine the built in way to create new addons?
Mr. Charles
Sep 21 2011, 23:31
I didn't read the wall of text, but how would you imagine the built in way to create new addons?
Gmod has this kind of feature, where you can download other people's mods via a menu. Spawning the things in runtime was possible. But i don't think you can create an addon igame, as in create the model, textures config, etc..
There was a game for the 64DD tho, in which you could use an easy model programm.
I would like you to remove the retarded feature of wearing enemy uniforms.
Oh, and I was like "wow, that's gonna be cool".
I mean, yes, in reality you won't infiltrate any enemy base that way but, it's still a game, right?
I just wonder how this works out in MP; either it won't be possible, or ... ?
Perhaps not with a captured bloody uniform :).
But there are examples from history where infiltration with the use of enemy uniforms have been used (in WW2 for example).
Incubus
Sep 22 2011, 11:04
hi
well, im pretty stucked into OFP or ARMAminus1, i dont like that ARMA:CWAABCDEWSRWA... eh.
tried ArmA2 but cant fall in love until now, despite of im a senior member of a OFP/ArmA2 clan ;).
the arma3 looks more friendly for my eyes and looks like i can play with it :)
i dont wanna read all post on 150+ pages in this thread and dont know how many people mentioned or mentioned ever sby, but ffs that robotic voices are dissappointing!!! even in arma2.
in OFP was thousand times better. u can believe it thats real men voices but in arma2-3... disappointing.
please.... please.
AIs look same like in Arma2, i hope im wrong.
they keep running into fireline after killed dozen of their teammates and not searching a flank possibiliites...
http://www.youtube.com/watch?v=GCSv81GcfFE
raggiedoll effect and physics look awesome, well its time to...
need much more goodies like shot from a vehicle as passenger with ur personal gun or crash damages on vehicles "function of the proportion of fractures" etc. this topic is very good for ideas.
wish the developer team luck and thanks for their works.
greets:
BI fan
It has been a while since I have visited these forums lol, I was too busy playing CWC, ARMA, ARMA II & ARMA II OA. I am very excited for ARMA III but I think if there is one important thing to improve it is the performance of the game. We have seen a lot of improvement of the engine since the first ARMA, but we still need super computers to run it. "Form follows function". This game is already amazing, but performance is what is going to let ARMA III make bang. Most Reviews of ARMA II were positive due to it's gameplay, but was plagued with performance related issues. Most of the community will agree with me, atleast I would hope so it would be the best interest of everyone :p lol
maionaze
Sep 22 2011, 22:56
OK I have a man crush on the Galil ACE (http://world.guns.ru/assault/isr/galil-ace-e.html) all of the sudden, so the only logical thing for me to do is to come here and ask the devs to include it ingame, as it is one of the sexiest looking rifles ever. I'm sure most forum members who have a crush on the Galil ACE agree with me.
Achilles1
Sep 23 2011, 01:44
I wish a WW2 mod for Arma 3 , soon after its release
qwasder
Sep 23 2011, 07:13
This may have been mentioned before, but it should be possible to play the coop-campaign on a dedicated server.
It can be very frustrating to host an ArmA2 game for 4 players, it slows down the PC too much for some people.
Either I am not skilled enough or controls of planes in A2 are too difficult to master.Please make it easier to fly a heli or some kind of begginer mode with for instance to prevent rolling over.
MadDogX
Sep 23 2011, 07:56
This may have been mentioned before, but it should be possible to play the coop-campaign on a dedicated server.
It can be very frustrating to host an ArmA2 game for 4 players, it slows down the PC too much for some people.
From what I understand, the Arma3 campaign will not be coop-capable in the first place.
Either I am not skilled enough or controls of planes in A2 are too difficult to master.Please make it easier to fly a heli or some kind of begginer mode with for instance to prevent rolling over.
If anything, its going to get harder with the implementation of the Take on Heli's flight dynamics. If anything, in ArmA 3 what is in ArmA 2 currently is going to be "easy" mode if there is one.
Describe your issue with rolling over, I've never had a problem with it...
FiftyBMG
Sep 24 2011, 07:57
It will be awesome if you introduce in the game the telemeter and the possibility to adjust turrets for elevation and wind-drift for long range shooting.
Using only mildots with a rifle zeroed at 100yrds for LRS it's not so accurate and easy; in a real life situation you MUST adjust your scope.
I understand this isn't exactly what other people think of, but what about some female soldiers?
I know right now there aren't many women on the front lines but they are very much part of the military and if Arma 3 is in the future then take that step and throw in a female head. It doesn't need to be a whole new body or have a pony tail. Just a female head so when we're playing we too can play soldier.
I really really hope you do this, it'd mean a lot.
OnlyRazor
Sep 24 2011, 09:07
I understand this isn't exactly what other people think of, but what about some female soldiers?
I know right now there aren't many women on the front lines but they are very much part of the military and if Arma 3 is in the future then take that step and throw in a female head. It doesn't need to be a whole new body or have a pony tail. Just a female head so when we're playing we too can play soldier.
I really really hope you do this, it'd mean a lot.
There is a whole discussion going on about that.
Personally, I wouldn't because it takes too much time to implement a feature people would rarely touch, anyways.
Colosseum
Sep 24 2011, 18:14
Please fix the boats. Right now they suck.
PurePassion
Sep 24 2011, 18:32
what do you want to get fixed in particular?
Do boats have holes in your version? :D ;)
Colosseum
Sep 24 2011, 18:39
They just seem really under-developed. The choppers and aircraft in the ArmA series are excellent, but the boats seem thrown-together in comparison.
The way they ride over the water could really use some fixing, as well as how they seemingly submerge for a few seconds when in third-person view. Plenty of games in the past have had pretty awesome boats so BIS really has no excuse for how shoddy they are right now.
CarlGustaffa
Sep 24 2011, 21:07
My biggest issue with boats are that the sound of sea is attached to the boat itself.
PurePassion
Sep 24 2011, 23:15
i also think that they were rather a small "sideproject" in A2, I mean what great function could they have had anyways?^^
In Arma 3, this has changed so it is very likely they get their propper attention.
From my experience from gamescom i can already tell you they have a much more realistic feeling ( water contact etc. (PhysX)) :)
@<hidden> yup, exactly this.
Colosseum
Sep 24 2011, 23:20
Good. I use them quite a bit on Lingor and other maps with a lot of water and they can be entertaining, and I'd love to see them get more play in the game.
Wahlander
Sep 25 2011, 13:56
I stopped playing Arma2 because of the poor multiplayer interface. The game itself is really enjoyable to play but it has to be easier to join a multiplayer game. A lot of the time I'm missing some plugin or have one that is not allowed. It would be really nice if you could gather all available plugins in-game and just click them from a menu. And if you login to a game while missing a certain plug-in you should get a clear warning what you need and a small "how-to" guide. Right now the game interface just isn't easy enough for those with little patience.
mrcash2009
Sep 25 2011, 15:10
Something sprang into my mind that may or maybe not already mentioned in this large thread, so anyway:
When I ask team AI "Report status" they dont give me their map coord in response, which kills it for me when trying things using land navigations.
But ... as this might be me getting it wrong, do you have to remove map/gps in the init of unit to stop them doing this? Unless I am wrong they still seem to auto report direct map coords when asked for status either way, so please correct me if im wrong (if im wrong then i will remove this request).
celoush
Sep 26 2011, 15:44
Better distribution of addons with good solution of dependencies (like ruby gems)
marcomio
Sep 26 2011, 17:24
What about a simple wire cutter to sneak into locations without the necessity to use the main entrances? :)
Nicksp89
Sep 26 2011, 17:31
accurate tank computer for the abrams/etc
froggyluv
Sep 26 2011, 17:49
What about a simple wire cutter to sneak into locations without the necessity to use the main entrances? :)
Yes would be great -as well as a 6 lb. sledgehammer for the AI to knock down fences with rather then walk thru them.
Oh the lulz's when they continuously whack the wrong material :p
laercioaugusto
Sep 26 2011, 18:27
All maps of all arma series and units, vehicles be included in the arma3
Realistic bombs and charges set/disarm with hands animations + whirecutter if defusing!
Allow set password on bombs (who set charge have peace of paper with code :) ) - maby add hack tools
I know some of these wishes have been previously asked (but I really want them).
Wishes:
- A mod conflict analyzer/tester tool (So no more mods that partially work because of conflicts).
- Real building contents.. Furniture (Tables/closets/beds etc).
- Waves/ripples caused by player water movement.
- Enemy radio transmissions reception when capturing enemy vehicles.
- Bushes/trees/houses able to be set on fire (by explosions).
- More diverse idle animations
- Right and left handed A.I. :p
- Different heights for characters
- A land command (instead of ordering a pilot to get out or via scripting).
- Flocks of birds
- Bloodspatter on surfaces
wolfbite
Sep 27 2011, 09:44
Please dont give the dumb bombs lock on!!! ArmAII pilots for realistic bombs!! ASSEMBLE!!!
haii ama arma pilot. realistc bombs nao.
Cookieeater
Sep 29 2011, 05:29
Switching weapons while moving.
OttoMoto
Sep 29 2011, 07:12
Wishlist:
0) rewrite the netcode
1) remove the singeplayer campaign completely
2) add all the neat realistic features that have been mentioned here
3) concentrate on multiplayer maps and gameplay
I had no fun playing the campaign with bots, being forced to control them and kill other bots - it's just boring. IMHO 99% of ARMA players are playing online most of the time. IMHO instead of feeding us with new campaigns you should concentrate on multiplayer and it's capabilities.
First of all it is YOU guys who must invent new multiplayer scenarios and carefully design gameplay and balance. YOU have a lot more power and skills to make it feel polished and entertaining. Mil.sim doesn't have to be boring!
Understand this - well designed multiplayer in a mil.sim will help you to gain gamers and popularity. Because it's all about multiplayer now, and not just one game session with random folks. Please learn from other games. Your game is not something different from any game on the market. It is still a game and can take benefits from new ideas.
Ok i'll try to pick on some stuff that might be helpfull. ARMA2 players are really different by the skills and knowledges. Don't skip that! Let there be a single server with each gamer stats. Let them grow in ranks on a global level. This stats could be used in a tons of different ways! But most of the time for the proper player placement. What do i mean by that? ARMA2 have a real problem with teamplay. Due to bad gamedesign in multiplayer scenarios. Proper player position in a team will lead to much more interesting and realistic fights. Think how easier it will be for the players to understand if the certain guy is capable of leading the squad if there will be a global ranks and skills for every player. That's just the first step.
Second problem is the lack of servers and lack of fun scenarios to play. You must support your fans guys. You must do it, because the higher quality the servers will be, the more guys will play. It's simple isn't it? Multiplayer quality control is the key to get to the top 10 of most awesome games (and raise some good money, because i want you to have as much money as you need to make the ultimate mil.sim). Ok even with a lot of servers there is a problem to find good team mates. There must be an option to find and invite your mates or just the right people, included in the global ranking system. That system also allows you to understand if you will be able to play well in the teams that are now on server. For example if you are a stupid noob that can't even fly a chopper - you don't want to mess with professional pilots. There must be servers for newbies with instructors (some guys just love to teach somebody). Probably some guys from your development team could have some fun training the newbies - why not?
Ok now about scenarios and gamedesign. There must be at least 10 different global scenarios with different rules and different gameplay. For example - ranked team based warfare with armored vehicles crews, pilots, snipers/arty, support teams, intel and assault, that actually places players in teams by they global ranks and skills, AND with team leaders that will give orders. Gamedesign of such scenario is based on points taken from following orders and teamplay. Going away from your squad will lead to points loss. I'm not going to describe the gamedesign completely because it's your job to polish the gameplay and understand what is better to have fun in your game. All i need to say is that you must concentrate real hard on multiplayer scenarios and make them as awesome as possible. Try to make as much PvP scenarios as possible, because they are the core of your success. Actually in PvP games you maybe will start to realize that you don't need a whole island for a tight intense battles.
4) Make that island 4-8 times smaller.
It may increase network stability and most of the time we don't really need the whole island... How about making a lot of small islands? Each island will be surrounded by some non walking area, but will be available for jets and choppers. I think you need that awfully big island only for campaign - am i wrong? In multiplayer however long distances are good for long walks only. It's not that thing that adds realism. It may be 100 times more real with a small island but a proper wounds, destroyable environment, neat physics and all the stuff guys wants now.
I know it may look like battlefields or call of duties, but it's not. Awesome multiplayer will make this title shine and i'm sure will easily get 10 to 50% of arcade shooters auditory. Because in ARMA you always have a different experience, due to endless count of situations you can get in. But every situation must be fun in order to keep new auditory. It is not fun to run 2km because you have no other option. It is not fun to organize a proper support if no one actually cares (just fragging), or there is no benefits from it, or you risking to not be evacuated, and then run 2km again. The game can still be a mil.sim without those sandbox elements. Can't there be a AI support for you to take you away from the last point, or take you to the next point in auto mode? You know it's always hard to organize a proper assault with only 32 players. 32 players is a SWAT vs Terrorists/Gangs operation, but not a global warfare. That's why you have to add some automated things to the gameplay in order to cut unnecessary boring stuff and add options for such automations. For example - i want a tank at the given point as quickly as possible. In real combat if i have a right to call for such support then that tank will be delivered, but in a game with 32 players those guys just don't have time to help me. And it is not a balance, because you always can limit support resources (bots) and keep the balance, it's just a lack of helpful ideas but with a lot of possibilities on the other hand. Players don't have time to work in support team - they want to participate in a fight. It's a mil.sim not a support pilot sim right? That's why imho those functions must be taken by AI. Ofcourse you will still have an option to deliver that tank by yourself, but it's actually a boring thing to do - leave it to AI. A lot of things could be AI based, including the intel and air-strikes/arty. That's just my ideas for your multiplayer scenarios. I've seen some scenarios with such things and they was a lot more fun then standard "do it all by yourself dude". Again - AI support it's a must have to represent a global warfare with 32 players on the server. Fights will be more tight and less predictable (when you know there will be no support because you can see all the 16 enemies, but your team just obtained couple of tanks). And again - i'm talking about YOUR multiplayer scenarios. Very polished well designed scenarios, that you will sell later to us.
Yeah that's number five.
5) Sell additional multiplayer content with additional scenarios/small islands.
I have only ARMA2 and ARMA2 OA. All other stuff i don't want to buy, because i don't need singleplayer campaigns, if in multiplayer the things are the same again and again. But i will buy multiplayer stuff, just because i'm tired of EVO/Warfare/Domi, and only if YOU will swear for it's quality. Think about it in that way: war conflicts around the world with different goals and rules. Not just conquer the island, but up to 10 different multiplayer missions, including the conquer. On each new territory. Each three months for example. I'll buy them all if they will be really different and properly designed.
A word about modders/map makers. I know some of them are really cool, but they can't and should'nt represent the quality of YOUR product. It's not an indie game to let people influence your reputation. Modders and map makers are good guys, but i'd say move they content away from the main game content. Mods/player maps - to the different section of the global server search window. Please understand that it is YOU who must control and maintan the multiplayer quality of your game. Do you know how many people turned their backs on you just because of some multiplayer scenario that was really boring/with ingorant fraggers only/where no one was in mood to answer newbies question? A lot of guys. A lot of YOUR potentional auditory. And a lot of our future teammates, that would never be them. It is the situation.
Ok i hope you will understand me even if my engrish is awfull. I love ARMA and if there were some bad words in that text, that's just because i want that game to be perfect and gain populatiry. I'm 100% sure that modern arcade shooters represents nothing but old design, incapable of handling a real firefight. Call of duties will change with time, first it's ironsight, then it'll be a realistic ballistics. But it will never be as satisfying as ARMA, when ARMA can already represent any of CoD mp scenario, so what is stopping CoD fans from joining our community? Multiplayer. And multiplayer again. Graphics and physics can't replace gamedesign and even if BF3 will look better then ARMA3 it won't be able to represent a real firefight as good as ARMA. I believe that awesome multiplayer must be YOUR main goal now. Please think about it before you will make another singleplayer campaign.
wall of text
no thank you
OttoMoto
Sep 29 2011, 07:27
I was'nt asking you about anything PuFu, as long as you not from dev team.
RobertHammer
Sep 29 2011, 07:34
rewrite the netcode
That's very easy to say "rewrite netcode" - you probably don't know how difficult is to do that y?
remove the singeplayer campaign completely
You are kidding yes? - many arma players likes to play singleplayer and BIS likes to do a story and campaigns etc
add all the neat realistic features that have been mentioned here
Buy a VBS2
concentrate on multiplayer maps and gameplay
BIS said many times , the will improve gameplay and MP modes
So wait for final version of ArmA 3
MadDogX
Sep 29 2011, 07:40
"I don't play single player, therefore single player must be REMOVED!"
Such beautiful logic. :rolleyes:
I was'nt asking you about anything PuFu, as long as you not from dev team.
you post in a public forum, you should expect others to give your replies. Otherwise just copy paste this in an e-mail addressed to office@<hidden> or put it in a .doc file and stare at it all day long.
I know some of them are really cool, but they can't and should'nt represent the quality of YOUR product. It's not an indie game to let people influence your reputation. Modders and map makers are good guys, but i'd say move they content away from the main game content.
lol what?
you obviously fail to grasp the concept of sand box, and you look around at other developers who don't allow their users to set their own MP servers and run them as they want to.
Wishlist:
4) Make that island 4-8 times smaller.
It may increase network stability and most of the time we don't really need the whole island... How about making a lot of small islands? Each island will be surrounded by some non walking area, but will be available for jets and choppers. I think you need that awfully big island only for campaign - am i wrong? In multiplayer however long distances are good for long walks only. It's not that thing that adds realism. It may be 100 times more real with a small island but a proper wounds, destroyable environment, neat physics and all the stuff guys wants now.
How bout no. That would defeat the purpose of ArmA. If you want small maps so bad, make them yourself. Furthermore, map size has nothing to do with performance in any way shape or form.
maionaze
Sep 29 2011, 08:49
@<hidden> So you want them to take the esence of ArmA away in order to please the most hardcore of mainstream FPS fans?
It's not like casual COD and BF fans play only COD and BF... they sometimes like to mix it up with ArmA :)
The rest of them who don't are the ones who simply can't grasp the concept that a map can be bigger then 2x2 km, that a FPS can be something else then a hyper competitive frag fest and have the attention span of a light bulb.
I for example used to play COD 4 with my close friends on Fridays just before playing ArmA 2 with my group. I went from spray n' pray and kill streaks to walking around through a forrest for 30 mins then waiting another 15 so that all the elemenst got into position so that we can assualt the target, something going wrong and bam... half the guys are down, retreat... getting chased by a choppa... the guy wih the AA is back where we got shot at... someone dispatch 2 men to go get the damn Stinger of his dead body...
My point is that you don't need to change a game so drasticaly in order to attract new players. The ones who want diversity have already found ArmA, the ones who want to make comentary videos of them running around and quick scoping and put them on youtube will stick to their games.
Oh and the SP campaign got me into the OFP/ArmA series so no no ... keep the campaign where it is.
OnlyRazor
Sep 29 2011, 17:44
Wishlist:
1) remove the singeplayer campaign completely
1G5cv3JTm7Q
Ya know, some of us actually like a campaign in the game (by us, I of course mean myself) :yay:
wolfbite
Sep 29 2011, 18:59
Wishlist:
0) rewrite the netcode
1) remove the singeplayer campaign completely- Hell no
2) add all the neat realistic features that have been mentioned here
3) concentrate on multiplayer maps and gameplay
IMHO 99% of ARMA players are playing online most of the time. I'm pretty sure you opinion will be drastically off....
5) Sell additional multiplayer content with additional scenarios/small islands.
Go buy battlefield.....
I'm buying it for a quick and easy to play laugh... What you're suggesting is to make ArmA battlefield... So its easier if you just buy battlefield.....
And sorry removing the single player must be the dumbest suggestion I have ever seen on the forums....
Oh yeah and the making maps smaller but make things more realistic......HAAAA
[/Rant]
I was thinking about the o2 editor.... It would be nice if there was a carve option that carved the actual shape that you use as the template as opposed to just cutting where the faces were.... Its can be a bit messy trying to cut a square even into a box as it creates loads of random points and then you have to mess around adding points to put faces where you carved as well....
TristanYockell
Sep 30 2011, 02:08
Could we pretty please have proper vehicle damage/armour systems.
Tank/vehicle combat is horrid in both arma and arma 2 in this regard.
Orestis
Sep 30 2011, 06:39
I wish I could enter Arma3's home page. A friend has typed a different d.o.b. and somehow I can't enter the in Arma3's home page.
MadDogX
Sep 30 2011, 07:05
I wish I could enter Arma3's home page. A friend has typed a different d.o.b. and somehow I can't enter the in Arma3's home page.
If all else fails, delete your browser history, including cookies. That should work.
I was thinking about the o2 editor.... It would be nice if there was a carve option that carved the actual shape that you use as the template as opposed to just cutting where the faces were.... Its can be a bit messy trying to cut a square even into a box as it creates loads of random points and then you have to mess around adding points to put faces where you carved as well....
Carve in any cheap 3d editing software is messy. :rolleyes:
Orestis
Sep 30 2011, 07:13
If all else fails, delete your browser history, including cookies. That should work.
Cheers mate!
wolfbite
Sep 30 2011, 12:34
Carve in any cheap 3d editing software is messy. :rolleyes:
Worked perfectly in the old Half Life map editor... So I honestly dont know what to say about others except for o2.. How about things like 3ds max and modol?
in max you can use compound objects/modifiers (probooleans). The result is not really nice for game modelling, and that is why i always prefer to do it manually via available modelling tools (cut/slice etc). Same goes for modo, even maya.
I guess carve is somewhere between cut and boolean in max.
Worked perfectly in the old Half Life map editor... So I honestly dont know what to say about others except for o2.. How about things like 3ds max and modol?
Lol
You really think this? Carving in Hammer is a BIG no no under just about any circumstance. Ask anyone in any of the big source mapping communities about carve, they'll tell you how it makes inefficient brushes and entails more work than just doing it manually. :rolleyes:
This is what carve does... :eek:
http://www.youtube.com/watch?v=xh9Kr2iO4XI
wolfbite
Sep 30 2011, 16:38
Hmmm its been a long time since I used it......First editing programme I ever used..But yah I see what you chaps mean..... Damn Back to the long slog :P
heroofwinds9
Sep 30 2011, 22:02
Left handed shooting option. would be the greatest. I really hope they would put it in and have it be an option when choosing your face and all that stuff. Would be nice for lefties like me out there who play arma
Left handed shooting option. would be the greatest. I really hope they would put it in and have it be an option when choosing your face and all that stuff. Would be nice for lefties like me out there who play arma
If SMK Anims been continue developed, lefthanded weapons not needed, but, i thnks its, very useful, aka in Splinter Cell it's actualy!
I started thinking about this wishlist a while ago and decided to start making notes as I played. This is the result. I think most of these suggestions are fairly minor and could probably be achieved without major modifications to the game, but would enhance gameplay quite a bit, well for me at least.
There may well be Items in my list that have already appeared, as I have not read through over 100 pages of ideas here….
AI control/behaviour
1. Variable spacing for formations.
• This should be relatively easy to introduce, just an extra pair of commands in the formations (8) menu.
2. Allow different teams to have different formations
• For instance, I would like to be able to have team blue flank left in echelon left formation, team green to flank right in echelon right formation, and team red to stay back in line formation, with me leading team white forward in wedge formation.
3. Allow flank commands to run from that unit/teams actual location.
• So you could have the two flanking teams move forward from their flanked positions, rather than moving back to the centre on an ‘advance’ command.
4. Allow chainable AI commands, so you could give a sequence of commands, instead of waiting for each command to be completed before issuing the next one.
• Try getting the AI to lay mines quickly in a logical pattern. It would be much quicker and easier to be able to give multiple commands, eg “Two, lay mine there, lay mine there, lay mine there” and have the unit lay all three mines in one go.
• You would need a ‘cancel last command’ action as well, to correct mistakes.
5. Allow the action command wheel to apply to commands issued to AI.
• Currently it’s a hassle using the (4) Board or (6) Action menus. It would be much easier if you could select a unit, and point at an object and have a context sensitive action menu come up in the same way as it does for yourself. So you could point at a vehicle, and select via the mouse wheel ‘get in as… ‘ and select the position, point at the ground and have a unit ‘go there’, lay a mine/satchel, supress that area. Point at a crate and have rearm or gear, point at a body and have ‘rearm/gear/hide body’. This would save a lot of time and frustration. You would still need the (4) and (6) menus when you didn’t have line of sight, but mostly it would be much easier.
6. Have AI proactively make logical suggestions.
• E.g. If a BMP is coming, and there is a rocket launcher lying around an AI unit is aware of, have them suggest using it, to which the group leader could reply with a yes or no via the action menu. Or suggest manning an mg nest. This could help in situations where the AI is out of sight.
7. Allow more control of AI pilots.
• If you are in a chopper, it would help if you could control the pilot with fwd/back/left/right/up/down/halt commands in the same way a tank commander can. Left and right would be turn left/right if hovering, or bank left/right if moving. Up/down would change to higher or lower altitude. You could also land this way without forcing the pilot to get out.
8. Behaviour mode for medics.
• It would be handy to be able to set them in 3 modes
- Combat – Fight and only heal when ordered
- Combat medic – Fight but proactively heal others
- Medic – concentrate on Healing, only fight when there is no wounded.
9. Behaviour mode for AA/AT soldiers.
• Similar to the medics
- Active AA/AT – Attack with AA/AT weapons on sight
- Passive AA/AT – Attack with AA/AT only when ordered directly
10. Be able to setup patrols in game.
• Order a unit or team to patrol between two points on a repeating pattern
11. Improve scan horizon.
• Instead of the constant ‘ballet twirl’ they do now, simply have them move their heads either way, then move a ½ turn to do the reverse direction. This should be automatic anyway.
• In formations, have the units scan their assigned directions. They tend to do this when stopped, but all look forward when moving. It would be better if tail end Charlie was frequently checking behind for threats.
12. Have AI gunners able to select their own target according to the threat level.
• Be useful if you could assign an ‘Engage at will’ mode to a chopper gunner, and have them target shilkas first. Same with Tank gunners.
Interface
13. Allow some items to be optionally removed from appearing in the action menu.
• I have things like ‘get out’ and ‘eject’ mapped to keyboard functions, along with NV goggles, reloading etc. So it would be nice to be able to have these items not appear duplicated in the action menu and keep it uncluttered. Have a function in the keyboard mapping section where you could tick to remove from action menu.
14. Make the Quick command menu optional
• I have never liked this implementation in ARMA2. I much preferred the uncluttered look and functionality of the original OFP. Please allow us to turn it off if we choose.
15. Allow the squad bar icons to auto hide if we choose to.
• Some people really like an uncluttered HUD, so it would be nice to have an option to hide it and have it pop up only when called for (by selecting squad members)
16. Allow us to turn turrets with mapped keys.
• Sometimes it is easier to rotate a turret with keys than trying to drag it round with the mouse, I often run out of desk before a full turn is complete. Or allow mapping to foot pedals if available.
17. Map team colours to keys, eg ability to map Team Red to a key.
• Currently you have to use the Shift F key of a team member to select the team, or the quick menu, or 9-9-x. None is ideal, and it would be much nicer to be able to map an unused keyboard shortcut to this function.
18. Make steering wheels not auto-centre
• Please make driving easier, and make it work with external steering wheels.
19. Allow us to draw lines and freehand on the map
20. Allow things like ipads or 2nd monitors to display the map information.
21. Have a way to record the action and provide a replay in game.
• Could be a significant performance overhead and disk usage, but could be really good in some circumstances.
22. Allow us to browse each squad members kit in the gear screen like we could in OFP
• It would save a lot of time if we could just click left/right arrows, rather than have to open each one individually.
23. Allow us to transfer kit from unit to unit via the gear screen.
• It would be easier to do a drag and drop of ammo or weapons from one to another via this interface than have to get them to drop and item then send another over to pick it up.
• Note, this would only issue the order to transfer gear, not teleport it from one unit to another. The two units would still have to physically meet to do the action.
Gameplay
24. Make guns not force us to constantly move the mouse back across the desk when firing to simulate recoil kickback.
• This is a flawed way of doing it. I understand it’s to try and make it seem like you are compensating for the way a gun recoil might happen, but in reality a trained soldier would simply lean into the gun and allow gravity to do the work. I find it slightly absurd when using a sniper rifle on a bipod and have it creep up with every shot. Its also annoying to have the mouse reach the edge of the desk when firing a long burst from a machine gun. Please note I am all for randomised movement as appropriate, but not this one way gun creep.
25. Tone down the light/dark transitions.
• I feel constantly like the contrast is much too high, if I look ahead the ground goes almost black in a forest, when I look at the ground it suddenly becomes visible. It is utterly unrealistic, and means I have to force the brightness levels up unrealistically in shaded areas, and this is much too bright then out in the open. Real life is not like this even on the brightest days.
26. Discardable tubes for rocket launchers.
• Everyone seems to want this one. As soon as a projectile weapon is fired the default action should be to chuck the tube on the ground and return to the primary weapon.
27. Discardable magazines.
• More for eye candy really, but could be useful for trackers in discerning where troops were when they were firing.
28. Refillable magazines
• A soldier behind the lines might take fewer clips, but more loose ammo to refill those clips from, to save weight. Clip refilling would necessarily be time consuming so best done in a safe place.
29. Weight penalties for stuff carried
• Make it worthwhile to dump stuff when fleeing.
• Have inertia effects from carrying a large load
30. Have mortars aimed by setting angle/elevation
• You shouldn’t be aiming mortars with the mouse key like a direct fire weapon, but by calculating angles from tables, with assistance from spotters.
31. Don’t have odd bits of ground where a crawling soldier automatically stands up without a choice
• I have been shot so many times when this happened. I will choose when to stand up thanks very much! I can’t believe there are many places on the planet where I can’t crawl and can only stand anyway.
Engine
32. Give us a 64bit game, in addition to a 32bit one.
• Allow us to use more than 2GB RAM, which would massively help the performance.
Bug fixes
33. Don’t have troops go for a swim when issued a ‘flank left/right/advance/fall back command
• I know they have the ability to swim, but I don’t want to find my team turn up without weapons because they have decided to go for a dip.
34. Watch direction via the ALT key now only works below the horizon
• Please restore the OFP/ARMA behaviour, where you could point at the sky to get a direction. The ground is so cluttered it can often to lead to stupid commands like “Two, watch that animal!”
35. When switching from turned in to turned out view, don’t go to 3rd person view
• Happens even when a first person view is available.
• Same with switching from Optics on the Laser Designator.
36. When commanding troops and switching to map view, often the zoom function is broken because the quick command menu is still forced on.
37. I like to map the look around and zoom to the right mouse button. But if you use it in freelook mode to zoom in, this forces your view back to the straight ahead view.
• You have to cancel freelook to zoom in. This did not happen in the original OFP.
38. Targeting via right click for AI is no longer working properly
• In OFP and ARMA you could assign targets via left click, which was a combined target and engage command, or right click, which only meant target that thing, but do not fire/engage unless ordered. Please restore that functionality for right clicking.
To bavvo
-Already an adult and believes in fairy tales. Well, had not forgotten how dreaming! :D
sarge4267
Oct 1 2011, 12:23
wall of text
I agree with most of the points but some are resolved with the use of mods like ACE2 for example.
....
16. already possible - change bind keys to your look input.
18. was added later via a patch by request of this very community
23. is it already possible via addons
24. lol what? when OA was released, ppl complained about the lack of of sights miscalibration (things would kick a lot more than now, but the aim will revert to its initial possition after you took the finger off the mouse button). I actually like that i need to readjust after/when firing.
32. while i agree, i really don't think it will happen anytime soon
Good work bavvo:
I agree on most points.
Some are already fixed. (mod fixes like ACE don't count)
I've got a nice simple wish:
Option to dump all inventory in one go.
Its very annoying if you want to add anything to the inventory of a vehicle you must first empty its contents by adding to your inventory a few at a time then moving to drop them and going back until its empty
Klubargutan
Oct 1 2011, 13:02
just what you have said, also add F22A RAPTOR!!!! And 5th generation planes(make new if you want...) also 6th generation planes
froggyluv
Oct 1 2011, 20:11
I forgot whats its technically called but I much more prefer when the game lets me hold mouse for sights over a key toggle. Makes me feel more connected to the gun as if firing a muscle.
Make it an option at least. :)
Edit: Any mods pulled this off?
bradp191
Oct 1 2011, 22:07
I've got a nice simple wish:
Option to dump all inventory in one go.
Its very annoying if you want to add anything to the inventory of a vehicle you must first empty its contents by adding to your inventory a few at a time then moving to drop them and going back until its empty
You just need to get a bunch of boots together for a working party :D
And then haze them for not doing it fast enough.
Dr_Death
Oct 1 2011, 23:20
1- make interactive cockpit
2- try to make more like a plane/car/tank/BMP/helicopter simulator, like in LOH
3- dont put every interactive cockpit buttom in the command screen, is annoying
4- fix small animations (when you go out the water, get off from the vehicle, get in, etc., you appear like from nowhere and touch the ground, i hate that)
5- agree, make translucid sighs, but JUST when aiming at a long range distance
6- realistic sniper scope, that means, dont just use the sight and see everything from the scope view, that is wrong, the human eye must be 6-9 cm. away from the scope glass when aiming for safety, this changes when talking about another sniper
7- better walk animations, the movement animations are based on long range distance, but they lok pretty bad when we talk about a inside (house, factory, carrier, ship, etc.)
8- CQC/CQB A-I, did you ever saw "SWAT 4"? the AI knows where you clicked and they go exactly where you did, ArmA, from the starts as OFP, it was based on long distance combat, mainly, deserts or plains, if you say someone to go 50 meters from the actual position, in ArmA I or ArmA CWA/OFP CWC, he would stay right there, because for the AI, is the same position, id like to see AI in a close quarters combat and CQB fight (fight inside a building, a house, a street, even they to fight with their hands or knifes, or use a the melee from their weapons
9- "GET COVER, SOLDIER!", that is something i would want to see in ArmA 3, a game where if the AI see, in a close street, an enemy, dont juust prone and shoot, id like to see them trying to get cover first
10- caves...just....caves...underground/underwater holes...just that, for edition
11- radar planes, or planes that can go high, and tell at least, the commmander, where are the enemyes, friendlies, wich way is safe to the soldiers, etc.
12- detailed weapon-damage.....even on ArmA II, if somebody shoot at your weapon, it shoot your arm, i want to see the weapon getting hit by a bullet and get inoperable
13- CQC fight
14- trenchs
15- shovel, in real life, small patrols team are sended to sleep in holes they make with shovels, and use them for the night
16- lights in the weapon or the body
17- FIX THE GODDAMMED LADDER ANIMATION, also, is normal that if you get one of those ladders, and there is nothing in your back, is usually to fall and die
18- realistic vehicle damage....i dont want to see a helicopter exploding just because it falls into water
i think that's all for now.
Ok i would like to see live mission editor.To have the ability to see instant what you put on the map without to have everytime to push the "preview" button and to wait to load just to see if one unit is exactly on the correct place.That's bringing you on your knees.Especially for people who dont have good operational systems.Mine is fine but again that is a problem.
Also i would like to see some better commands inside.A more huge variety of command lists like for example: You have a huge list of waypoints and each one of them can "command" the unit to be able to perform a single task or even multiple tasks without those proffesional scripts and command in the init fields.I believe that this part for people who dont know of HOW to do that but they want to make something of their own,is really hard and keep them away from the game at the end.As for you can always find what you want i think that its not correct because some of us we dont have the nessecery time for that.
Anyway thanx everybody for your time reading this and i hope i wasnt so hard for you.Sorry for my bad english also. Cheers! :)
froggyluv
Oct 2 2011, 14:42
Ok i would like to see live mission editor
You mean a 3d editor? You may just be in luck.
Dr_Death
Oct 2 2011, 20:32
Ok i would like to see live mission editor.To have the ability to see instant what you put on the map without to have everytime to push the "preview" button and to wait to load just to see if one unit is exactly on the correct place.That's bringing you on your knees.Especially for people who dont have good operational systems.Mine is fine but again that is a problem.
Also i would like to see some better commands inside.A more huge variety of command lists like for example: You have a huge list of waypoints and each one of them can "command" the unit to be able to perform a single task or even multiple tasks without those proffesional scripts and command in the init fields.I believe that this part for people who dont know of HOW to do that but they want to make something of their own,is really hard and keep them away from the game at the end.As for you can always find what you want i think that its not correct because some of us we dont have the nessecery time for that.
Anyway thanx everybody for your time reading this and i hope i wasnt so hard for you.Sorry for my bad english also. Cheers! :)
good idea, however, that means the editor will take a long time to load because of the graphic engine, and if the graphics are to big, use a 3D editor, will force your computer to much, so i think it must be improved on computers that at least, can run the engine at X settings at more than 20 FPS
AstroMan
Oct 3 2011, 07:27
Dr_Death
Number 12 - When you shoot someones weapon it doesn't hit the arm. It might bounce of the weapon and hit him. I've actually been saved by a rocket launcher on my back because it was being hit, not me.
But yes, I agree with you that it would be nice to break the weapon if it got shot.
Number 8 .... Swat 4 was epic. But only with the SSF mod. :p
You mean a 3d editor? You may just be in luck.
Isnt that already confirmed?
Isnt that already confirmed?
It is on this list (http://forums.bistudio.com/showthread.php?t=119512). However there is a difference between a 3d editor and a live editor. Think of the latter one as some kind of 'god mode' where you can add/delete/change things midgame.
I propose this!
http://www.youtube.com/watch?v=EqnywH3joeY&feature=related
Wall climbing!
Its good tactical feature to engage 2+floor buildings, throuth walls and go up to roofs on hight buildings (factoryes). And maby climb to trees :D
BobcatBob
Oct 4 2011, 13:38
I would like multi-optic support like in VBS 1.5!!
sarge4267
Oct 4 2011, 15:05
I propose this!
http://www.youtube.com/watch?v=EqnywH3joeY&feature=related
Wall climbing!
Its good tactical feature to engage 2+floor buildings, throuth walls and go up to roofs on hight buildings (factoryes). And maby climb to trees :D
like it!..and especially since the use of physx has come into the game this might be made possible by the community.
How..I don't know..but I think (hope) it's possible
noor van
Oct 4 2011, 16:25
.........And maby climb to trees :D
Yeah , i also agree with climbing to tree features , for recon, for sniping, & for kamikaze ambush....(Reminds me ww2 in pacific, japanese sniper)
I also propose this :
1.) MultiCaliber weapons + customizeable barrel length
Just like the magpul masada , so i can stick to my critical guns without to change the weapon when out of ammo , & of course different caliber means different balistic properties
2.)possibility of Weapons jamming , looted from dead enemies
To support my point 1.) , of course regular soldier & special forces have different "weapon readiness level" , looting weapons from dead enemy SF is better idea to minimize jamming rather than looting from regular soldiers
3.)Customizeable Mounted inventory on LBE Vest....it's long , sorry :(
This to aid people in multiplayer COOP / Pvp , & overcome some comments that sound like
"You're carrying M240 GPGMG, but why you're stacking m16 mags in your chestRig"
The idea is , every single "quick acces" inventory that we have will change our LBE Vest appearance;
#example :
*the first M240 beltAmmo will shown in right of solider's belly, second in his left belly, third & forth in front of his belly
*NVG & medical pouch will shown in rearside of his battlebelt , as separate pouch
*Compass,Map,Etc will be shown in his chest as AdminPouch
*SatchelCharges & Mines will be shown in his back as big pouches
How's all of those pouches will look on LBE Vest depends on each player customization in their own Player Profile settings , the pouches spawn location based on coordinates at the LBE VEST
Any inventories that have been used (Mags, grenades,satchel,etc) , will remove it's pouch from the player LBE VEST
+Advantages :
I can give my spare ammo to my teammate before he asking me to do it (just look at his LBE VEST)
I can scout for important enemy soldier who carry "Critical Stuff" , ie : Satchel Charges & Snipe Him to disable enemy team capability to destroy their objective(ie : bridges)
Ad new anims in missions rather than just in addons.:)
doc.brown
Oct 5 2011, 10:38
Hi guys !
yesterday i got a idea when i was building a base near enemy base at airfield in order to turn around a loosing game that i toke over from a commander who was commanding first time.
the enemy factorys should be able to capture!
one or two slots who can take over enemy facs!
if u have taken over a enemy airfactory u are able to buy aircrafts at this spot!
would be :icon_dj:
i lost Game cause i couldnt take over this af :(
Just 3 from me:
1) Quick access to backup pistol for those times when your mag is empty and the OPFOR steps into your face. Maybe a shortcut key because this is the reason soldiers carry pistols otherwise there is no reason to carry them.
2) Firing from supported positions are a must because here in the Australian Army the 2 firing positions are supported and unsupported. In truth you can be just as accurate whilst standing if you have your rifle rested on a hard surface with the added advantage of having a better field of fire/view.
3) Multinational uniforms so ppl can be reps for their own country+ all widely used armaments (Styer AUG)
It wont take long to implement these and will make the experience more authentic.
Keep up the great work:)
My pistol shortcut is ~ .... but reloading is just as quick. :p
Supported sounds cool, if they add slings there should be sling supported. ;D Just sayin'.
echosixgolf
Oct 6 2011, 05:05
I can only guess it's been said several times already but: ACRE!!!
- intergrated into in game chat (TS is great, but in game stand alone would be better)
- multiple usuable channels/freqs per radio
- accurate ranges for radios
- You die you can't talk
Just 3 from me:
1) Quick access to backup pistol for those times when your mag is empty and the OPFOR steps into your face. Maybe a shortcut key because this is the reason soldiers carry pistols otherwise there is no reason to carry them.
Isn't that already there (; by default)?:confused:
Corvinus
Oct 6 2011, 09:20
Customizeable Mounted inventory on LBE
I already suggested similar feature in this thread (post 1440 (http://forums.bistudio.com/showpost.php?p=2018568&postcount=1440)). And yes, I think, that customizable vests (and helmets) will add both realism and "coolness" to the game.
Militantsausage
Oct 6 2011, 13:32
switching to pistol definitely needs to be quicker, and if they are going for realism then doing a weapon jamming simulation would be great, especially if it varies between weapons, as reliability is one of if not the most important parts of a firearm, but it is not modelled in arma.
Another thing I was wondering, besides turning the weapon around slightly slower, MG's and other heavy handheld weapons need to be different to rifles, carbines, SMG's and shotguns in the way they are held.
For example someone employing a M240 may only be able to fire the weapon accurately with it resting on something or its bipod, and if firing while standing using a firing from the hip animation, because it looks rather silly to be running into buildings while shouldering weapons like the M240 or M107. Which also comes to another point, with any weapon, holding it ready to shoot is fairly tiring when done over a long period of time, that is why when not shooting a soldiers weapon is almost always lowered, and is never brought up for a significant amount of time, even more-so with heavier weapons, I certainly could not sit crouched with a M107 and pick off targets at 500-1000m for 10-20 minutes, of course if this was done the stamina system would have to be more complex and also going prone would be an exception to being tired with the weapon up.
I hope people won't blow my suggestion away but I think that children should be added to civilians in the game. To be honest, the war in arma sometimes feels a little bit to clean. I'd like some horror to it.
Have been discussed over and over again (for A1, A2, AO and A3) and the answer is: No. No childs in.
Snowfall + snow in wintermonths. No need to wait for modded Wintermaps :cool:
I'm aware, this would double/tripple up the texture-foldersize, but would be cool..
there is hardly any snow in the Aegean...
but then the 2012 ice age came
there is hardly any snow in the Aegean...
http://www.sporadikos-logos.org/lemnos/lemnos13.JPG
Lemnos
wolfbite
Oct 7 2011, 16:17
I honestly think maps that change for seasons would be absoloutely amazing...
savedbygrace
Oct 8 2011, 02:18
They've gone as far as to improve physics for collision with vehicles and objects, It would be great to take it a step further and add it for vegetation so that the player could spot AI movement through the weeds as easily as AI spot the player. How many times have you paused to observe movement between weed textures and wish the darn bush would just move and give away their position?
It would also add great position identification for low flying aircraft to spot tall grass and bushes shifted around by moving foot mobiles.
froggyluv
Oct 8 2011, 02:24
It would be great to take it a step further and add it for vegetation so that the player could spot AI movement through the weeds as easily as AI spot the player
You mean PhysX disturbed vegetation..... I like that idea! Probably not gonna happen, but a good idea nonetheless.
PhysX vegetation being disturbed and maps that change for the season are great ideas.
It wouldn't have to be supper detailed with the map slightly changing each day or week or even month. But the option to turn on snow or turn on slight flooding or turn on autumn plants instead of summer ones would be a nice addition to changing weather around in the editor.
Or the option to
OnlyRazor
Oct 8 2011, 14:19
I just found out Russia has a military branch for space. If they're the bad guys, they should totally get laz0r b33mz and cosmic fastroping :P
They're there to keep an eye on spy satellites and such.... and click the red button!
InstaGoat
Oct 9 2011, 19:24
My greatest wish is a good storyline, with interesting characters, which will become as legendary as Zork, Monkey Island, OFP and Metal Gear Solid. That is all.
Hey BIS Devs!
My wishes and ideas are:
Realistic weapons for the Fractions! (An Islamic Country like Iran will never use a weapon from Israel)
Features from ArmA 2 ACE into default ArmA3. (E.g. the ACE WOUND system [or even something more complex] or Kestrel [and the complex windsystem], DAGR)
Dont turn ArmA into a Arcade game like BF3 or "CoD Modern Warfare 43626XYZ Ramirez saves Burgertown". Even though i like the fact that its playing in the feature you should keep an eye own how "scifi" it goes.... (And there we are again with the israeli weapons)
Animations! Proper reload animations. In ArmA 2 there are for all weapons the standart M16 reload animations. Make proper M203 (or any grenade launcher) animations. Just costum reload/fixjam animations for the weapons.
Damage Models: More realistic damage models (More than 1-2 steps to total destruction of a building). And fix the "Anti-Building-Smoke bug". Sometimes I lie on a house in Takistan and throw a smoke or two and the building gets totally messed up.
Sounds and Effects: Please. Realisitic Sounds and Smoke Effects.
Maybe some neutral fraction like UN inside the combat area.
Checkpoints: Makes really fun if you can use a mirror to look under a vehicle, check with AN PSS-14 and search the vehicle for weapons, drugs and more.
Thats all for the moment, if i find more i just edit it or add it.
Keep the great work up Devs! :yay:
EDIT: Knife! Not like in BF or CoD, BUT: A simple knife. Could be cool for stealth action! But you should make it so that you cant use it in CQB. Maybe Holster or hang around your current weapon, animation of opening a small pocket and take out the knife... would be cool for taking out guards or single man patrols quietly. And of course Dragging around people to hide it in bushes or behind rocks or buildings (when infiltrating a enemy base e.g.)
I just wanted to add this one to the epicly long list.
Pistol animations. Unholster and holster while you move. Thanks.
Dr_Death
Oct 10 2011, 05:05
now i think so..... "Dont turn ArmA into a Arcade game like BF3 or "CoD Modern Warfare 43626XYZ Ramirez saves Burgertown". Even though i like the fact that its playing in the feature you should keep an eye own how "scifi" it goes.... (And there we are again with the israeli weapons)" - BrainExeStopped
he is right, i think BIS must include maybe all of our suggestions, ArmA is a war simulator, my wish is to make it so realistic, that there will no need to make a mod like "proyect reality", i think is a good choice
also, i forgot the next things:
1- bullet in the weapon.....EVEN METAL GEAR SOLID, AN ARCADE TACTICAL ESPIONAGE GAME GOT THAT! WHY NO ARMA GOT IT?
2- SWAT 4 got a realistic clip use, is not like CS where all that counts are the bullets, is not like BF2 where if you drop a clip with just 1 bullet off, you drop it all of it, i want it JUST like in swat 4
3- realistic war movements, like the guy above 2 pages from this message say, military parkour
4- NO PASSING THE WALL GLITCHES (walk trhough a wall, see trough a wall, run traspasing a wall, a car crash in a wall and it has a half inside and another half out of the wall, etc.)
5- emergency weapon swap? i mean, i got a key binded for change weapon mode, and for weapon between handgun-maingun, however, it takes to long to change it, is like the kind of swap you do when: "damm, i got like 5 bullets and i need to clear a building, i better change to pistol", however, most of the soldiers with pistols, use them for quick swap and use them when you cant cover/reload fast
6- knifes.......well, i mean....i think something like COD MW knife attack must be added, not the part of *1 hit kill with a cut on the leg* if not, take off the knife quick and do a CQC or something...i think it would be awesome
7- terrain that affects everything on the soldier, examples:
if you are on antartica, you cant move fery fast, cant get to much accuary, etc.
if you are on a desert, you will get tired very fast, etc.
if you are on mud, you run slower than in asphalt, also, when you leave it, you leave footsteps of mud, and your boots got dirty or something like that
8- maybe something more than an infantry simulator.....please, like i said before, interactive cockpit, maybe do it to a helicopter/car/APC/tank/plane simulator, PLEASE
9- do some things from ACE is actually a good idea
10- changed depending from the weather, in ArmA, the month only changed the time it become night and day, i want to see snow if on winter, etc.
11- rain that bother you when aiming
12- realistic aids mode....you cant cure a mortal-shoot in the heart just being a medic and help him for like 14 seconds, you cant just go to the hospital to cure somebody from a fall that broked a finger-bone, you cant cure yourself if you are inside a medi-vac APC with no medics inside, I WANT THE REAL SHIT!
13- you can hold a weapon on a wall, a border, or put it on bypod mode
14- more smoth and realistic animations at changing the side you are walking/runing
15- gunner hands on a helicopter are literally down meanwhile, the gun moves by itself
16- think outside the box, for make the best animations, do the same thing as lots of TPS, they maked good animations when they where looking the outside, try to see the game mirror edge at third person and the animations are pretty like HL1
17- when you entry a vehicle, you teleport inside, NO!
i want....like in delta force extreme, you are MOVING inside the vehicle, however, you may fall thanks to gravity, so, choose your seat, however, in ArmA 2 this...i think everyone knows how you select being passanger on ArmA 2 is fully unrealistic compared to even DF Ext.
18- support personel at base (MP) you know, somebody who is a noob just need to be as a guard in the main base, or hold on the heliport, or the ATC for military planes, etc.
19- bigger and realistic cityes, on ArmA 3, you got enough size to make a fully 1:1 scale of newyork, however, this has 2 problems
1- rendering, if every part is able to you to entry, then, if they make a 100% reply of NY, the lag looking just at a building will be inmense, even with the super chinese computer
2- nobody wants to make a big city, even from OFP, i never saw a programed by workers on the game- city that hold more than 70 persons, this incluide the preview of the greek island on the game, just small towns, is what i see
20- options to change gun up/put gun on the back at the same time
21- that swap the gun depends from the situation
22- remember, soldiers, have extra ammo on the pockets of their armours, also, they got First Aid Kits (FAK, LOL) and things like that
23- the HUD appearing over the heli anytime you changed the direction of your view is to much unrealistic
24- take some things from IL 2 sturmovik cliffs of dover, it helps
25- air support, even on a SP mission with bots
26- realistic times operations, soldiers that sleep on the battlefield, if it starts at night or is to long, soldiers that die from poison from an animal
27- i want to kill a cow with an RPG but it goes flying, why?
29- working smoke grenades for AI
30- flash bangs
31-wind that affects planes, helicopters, the suit of someone when there are to much wind, that it also affects the hearing of someone (much wind = less chances of hear someone far away, more cold place = more chances of hear someone far away)
32- that there should be a 28. however, i was thinkin on all the things i could add to the game, so i make this one to annoy people
33- that can actually build/dismount your weapon
34- a safety mode, just like in America's army 3
35- realistic climbing, in PR for BF2, when you see a mountain of 5 degrees you fall, on ArmA, is like GTA SA, you can run upwards
36- wallslide when falling....i wanted to do it on ArmA I, but there wasn't, so i am requesting it now
37- realistic watch/GPS/other things you need to orientate yourself, i dont want to see them display on screen, i want you stop firing your gun to see the time on the watch on your arm!
38- different weapon colour....mainly, officers handguns, there are just fews, but they exist, just like custom-maded handguns for officers
39- when you fall with no parachute, you....watch on youtube what happen, i really hate this, i want, when you fall, just like in GTA SA, you have a falling animation
i think that's all.....for now, i will keep sendings lots of suggestions i want added into the game when i remember more, have a good day you, the reader of those words.
ArmAriffic
Oct 10 2011, 08:09
1- bullet in the weapon..
2- SWAT 4 got a realistic clip use
4- NO PASSING THE WALL GLITCHES
6- knifes......
13- you can hold a weapon on a wall
14- more smoth and realistic animations
19- bigger and realistic cityes
22- remember, soldiers, have extra ammo on the pockets of their armours
30- flash bangs
31-wind...
33- that can actually build/dismount your weapon
38- different weapon colour....mainly, officers handguns, there are just fews, but they exist, just like custom-maded handguns for officers
1. I don't get what you mean, if you mean a bullet is in the clip then moves in the weapon up to the barrel that happens now in A2
2. ArmA 2 has realistic clip use i'm pretty sure (use up 12 bullets, reload with another clip, use that up and the other clip still has 18 bullets)
4. Yeah thats a bitch
6. We have been through that shit before, it is not happening (http://forums.bistudio.com/showthread.php?t=123564)
8. You don't want much do you?
13. Bipods would be nice
14. Animations are being redone and will be better than A2
19. The map is Limnos, Greece and it is a realistic representation of that, google earth it and decide if the map\cities are big enough for you
22. ArmA's current gear thing kinda simulates that (Look at the mags on the soldiers chests)
30. That is a nice idea but I can imagine the little kids that get the game will flashbang spam everyone
31. That is in TOH so it might be in A3
33. That is asking too much
38. ...
Winchester Delta_1
Oct 10 2011, 12:51
I hope the AC-130U Spectre will be in Arma 3.. And fully useable. And with the option to let the AI pilot fly a circular pattern on your command when your not the pilot. And the option to jump from pilot seat to gunner seat when you play single player. And offcourse full crew use.
NeuroFunker
Oct 10 2011, 13:38
maybe it were wished quite often, perhaps a gore system? Direct tank shot at soldier, doesn't leave a part at his body. Perhaps make it as DLC, for players up 18 and older.
I'm not a gore maniac lol, but i think this could give us a lot more impression and war like feeling, seening body parts lying around.
Also my wish is some personally, i'm russian, and i love OFP and Arma 2 series, although i wish BIS wouldn't place russians as "bad guys" and "us guys" as good guys all the time. No need to make them ally but at least not an enemy.
Bis showed russian army, that likes to destroy pillage and conquer everything on their way, when in real life, US army isn't saint at all. Just a wish tho... :)
MadDogX
Oct 10 2011, 13:42
1. I don't get what you mean, if you mean a bullet is in the clip then moves in the weapon up to the barrel that happens now in A2
He's talking about chambered rounds, which Arma2 does not simulate.
Marijus
Oct 10 2011, 14:15
1 BIS, please, only insert all vehicles (helicopters, jets, MBTs, APCs), from ArmA2;Combinet Operations (without islands), and more playres from OFP era be happy!!! :cancan:
For kids, CoD, BF3 and Transformers fans, will be good and the future...
2 In ArmA2;CO Infantry and vehicles is very good!!! But, we cant see normal Jets!!! F-35, no bad, its future... But in ArmA3, plz, MAKE NORMAL F35 MODEL. Second, why opfor no have FIGHTERS, with good manoeuvrable, like MiG-29, Su-27, but if we speak about future, then like T-50(PAKFA) or Su-35? Some kids says, "its not airsimulator", but more playres, of course and i, like Jets in ArmA!!!
And why in ArmA we cant see F/A-18? But if we speak about NATO, not USA, for me no bad if in ArmA3 i can see Rafale, Jas39, EF2000...
About MBT in ArmA3, Merkava, its good, but for Iran???:391: Sorry, its so stupid... And why Iran???, Why not China with PLA?
In one video, i see T-100...:depressed: Why not T-90MS?
http://foto.rg.ru/gall/images/431775e3/a0e8d7e0.jpg
Kamov and Mil hybrid...:pet5: Sorry, Mi-28 its be beter...
3 Our team, some time, like play ArmA;Armed Assault, because sunny day, its more realistic than ArmA2;CO!!! In A2, very dark day...
ArmA2:
http://oyster.ignimgs.com/ve3d/images/07/80/78050_A2BAF_ingame_screenshot_05_normal.jpg
Real life...
http://www.mod.uk/NR/rdonlyres/504A6846-EC24-4CF1-B4BD-3B5FF8EDE536/0/FU1100560269.jpg
Maybe in ArmA3, its be fixed?
For Kids, Cod, MW, MoH, BF3, Terminators, Songoks and another futuristic fans, plz, dont coment my post, its only for +18 :nono:
P.S. And sorry for my terrible englisch:icon_redface:
Quite frankly the deal breakers for me, that need to be addressed before I buy another ARMA game are:
1. More streamlined updating / modding system to improve multiplayer compatibility. It's a nightmare trying to figure which modfolders each server is or isn't using, and then find out that some are or aren't using the same versions of the mods, etc etc etc.
I shouldn't have to go back and forth between the main menu and the multiplayer browser to manually work out through trial and error what the problem with the mods is - if the mods are installed and the server has them on, the game should make them available. If the server doesn't have them, the game shouldn't assume they're active.
2. A real multiplayer experience, instead of having to download buggy missions which invariably lag out servers and cause them to crash just when things are getting interesting. Domi was ok, but the servers invariably lag-out when things are getting interesting; and warfare invariably crashes servers once some serious base-building has been done.
I want a game, not a mission-building toolkit.
3. Decent enemy AI. They don't have to be geniuses, but they can't be simply aimbots; it's ridiculous that if I set up on a hill over a kilometer and a half-away and pop one with a sniper rifle, they quickly spot me and spray me with AK fire, etc. Depending on the unit types and their equipment, etc they should demonstrate vulnerabilities and skills dependant on their sides.
For example, popping the officer with binocs means a unit's maximum detection range and ability to respond to you should be compromised - not that they all instantly know where you are and pinpoint you with laser-beam fire.
The simply "un-fun" AI could be skipped altogether by simply shoring up the multiplayer game-mode to make bots in multiplayer unnecessary or mere window-dressing while human players on each side get on with the actual gameplay.
Those are, as I said, the deal-breakers; however for just "wishlist" requests:
A. The vehicle phyiscs need to be worked out. Whether driving a bike, a humvee, or a LAV, I always feel like I'm driving a box being pushed around a table; I get no sense of traction, of suspension, or of forces acting realistically on a vehicle. Every single battlefield game since 1942 has managed to create a plausible and pleasurable driving experience, so it's about time ARMA catches up.
B. Better quality control; I've restarted the Red Harvest campaign half-a-dozen times (usually after each patch) - and every single time I've found a new scripting error or game-breaking bug. I haven't even bothered with the PMC / BAF campaigns I own because every time I get enthused, I remember the tooth-pulling pain of trying to do ANYTHING in the original campaign, and how futile it actually is to try and get anything out of this game without running into totally unnecessary frustrations.
C. Streamlined controls - there's way too many mutually exclusive keystrokes being tied up with individual functions. Completely segregate the keybinds into "common" "Infantry" "air" "land vehicles", so that duplicate keys can be used more easily.
RobertHammer
Oct 10 2011, 15:09
Whining
Pls Read this whole topic - http://forums.bistudio.com/showthread.php?t=119512
Foxhound
Oct 10 2011, 15:18
Locked, please use the new one to post your ideas and wishes:
http://forums.bistudio.com/showthread.php?t=125819
All info will be added to the first post to keep a nice and clean overview of all wishes and ideas posted.
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