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Satchel
Nov 27 2001, 13:39
Hi,
since i´m grounded by the doc (got flu), i had much time to spent on my comp and in bed last couple of days. I´m now in phase of completing a Sound improvement mod for OFP- should be finished this evening.
This mod will completely replace your existing sound.pbo and features a bunch of improvements, from weapon sounds, to ambience sounds over to vehicle sounds, bullet whizzing sounds, impact sounds, ricochets....., hehe even a ZZ-Top song will be available as radio music in the environment ambience section of the M.E. along with improved Battle ambience sounds (the original OFP radio sound is some circus music), it doesn´t work on the addon principle but is a true soundmod, which is a good thing because you will be able to hear the improved sounds in all missions, campaigns, whatever you play, which wouldn´t work if it´s designed as an addon.
The drawback is on the hand, it will be large, 20mb+, however it will be worth the download because the sounds are highly realistic weapon sounds, are of excellent quality and there´s quite a range of new sounds, guess it´s about 50+ new unique sounds.

This is where it comes to the problem of webspace, my provider only grants me a tiny 10mb as webspace, but i would need more than twice the amount to upload the mod. So i´m basically looking for free webspace that´s large enough to host the file.

(Edited by Satchel at 5:50 pm on Nov. 27, 2001)

King Kong
Nov 27 2001, 13:54
I'll see what i can do

King Kong
Nov 27 2001, 14:00
I can arrange 25 mb webspace

Satchel
Nov 27 2001, 14:07
http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
You have ICQ King Kong?

My ICQ# 69613588

Dawdler
Nov 27 2001, 14:10
Question: Have you tested it so it does not trigger fade? I mean with OFPs unstable fade system one never knows...

King Kong
Nov 27 2001, 14:10
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Satchel on 5:07 pm on Nov. 27, 2001
http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
You have ICQ King Kong?

My ICQ# 69613588

[/QUOTE]<span id='postcolor'>

Nope, sorry i don't use ICQ i'll msg the password and the username ok
i'ts an ad-free 25mb server on f2s you can have it if you want because i don't use it anymore.

Satchel
Nov 27 2001, 14:17
Thanks a bunch King Kong, highly appreciated. http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
I think the mod should be ready to D/L in about 3 hours, will post here as soon as it´s up.
I´ll split the package with winrar, in 10 pieces á 2mb, so that 56k modem users can D/L it even without an resumable D/L manager and as i don´t know if the Server supports resume.

King Kong
Nov 27 2001, 14:19
Satchel, check your messages

Satchel
Nov 27 2001, 14:24
I´ve got it, thanks again King Kong!

AKM74
Nov 27 2001, 15:05
o man. How you menage to convert wav to wss ?

Konyak
Nov 27 2001, 15:22
Let me be the first..

*SMOOCHES* Satchell a big wet one http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

That's in advance, I am -dying- to dl that sound pack!

Keep us posted!

Konyak

YoungBob
Nov 27 2001, 15:55
satchel have you ripped the sounds from ghost recon? Theyre great and youll save me the job of doing it ;-)

AKM74
Nov 27 2001, 17:32
i think CS weapons sound better then GR. Just my 2 c.

Uzabit
Nov 27 2001, 18:57
I hope the sound pack will soon be downloadable somewhere

(Edited by Uzabit at 10:03 pm on Nov. 27, 2001)

residuum
Nov 28 2001, 02:37
Anyword on a link?

PV
Nov 28 2001, 04:36
did you get the real HUMMV sounds in there?  The ones I posted?

I can host it also if you want.

(Edited by PV at 7:54 am on Nov. 28, 2001)

SMGTazzoli
Nov 28 2001, 08:06
cool , great Satchel!
I just completed only the small arms.
Read my post, I was wondering that maybe we will not need to upload all the 20mb. What do you think?

By the way, I've only done 7 files.

Satchel
Nov 28 2001, 13:32
I wanted to upload the soundmod yesterday, but some personal things came in the way (as always http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/mad.gif) and had to be done first, so i´m uploading it later today.

@<hidden> AKM 74, there is a tool done by a czech programmer available for encoding/decoding .wss<=>.wav. There is a link to it posted in the mission editing section of the forum, do a search for .wss there.

@<hidden>, i thought a similar way first, but then i realized, that addons have to be simple, without requiring the user to do file operations(depbo and stuffpbo), some are this illiterate with computers, that they won´t even bother touching those tools, although imho they are fairly simple.

The optimal solution would be an installer program, similar to the one BIS uses for their patches. That would be state of the art easy to handle and keeps filesize low.

But until we havn´t got such a thing at our fingertips, i prefer to upload the whole file, although it´s of course large, it´s easy to install (simply overwrite the original file after you made an backup copy of it).

Satchel
Nov 28 2001, 13:35
Sorry for double posting, but forum has hickups again.

I wanted to upload the soundmod yesterday, but some personal things came in the way (as always http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/mad.gif) and had to be done first, so i´m uploading it later today.

@<hidden> AKM 74, there is a tool done by a czech programmer available for encoding/decoding .wss<=>.wav. There is a link to it posted in the mission editing section of the forum, do a search for .wss there.

@<hidden>, i thought a similar way first, but then i realized, that addons have to be simple, without requiring the user to do file operations(depbo and stuffpbo), some are this illiterate with computers, that they won´t even bother touching those tools, although imho they are fairly simple.

The optimal solution would be an installer program, similar to the one BIS uses for their patches. That would be state of the art easy to handle and keeps filesize low.

But until we havn´t got such a thing at our fingertips, i prefer to upload the whole file, although it´s of course large, it´s easy to install (simply overwrite the original file after you made an backup copy of it).

Satchel
Nov 28 2001, 13:38
I wanted to upload the soundmod yesterday, but some personal things came in the way (as always http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/mad.gif) and had to be done first, so i´m uploading it later today.

@<hidden> AKM 74, there is a tool done by a czech programmer available for encoding/decoding .wss<=>.wav. There is a link to it posted in the mission editing section of the forum, do a search for .wss there.

@<hidden>, i thought a similar way first, but then i realized, that addons have to be simple, without requiring the user to do file operations(depbo and stuffpbo), some are this illiterate with computers, that they won´t even bother touching those tools, although imho they are fairly simple.

The optimal solution would be an installer program, similar to the one BIS uses for their patches. That would be state of the art easy to handle and keeps filesize low.

But until we havn´t got such a thing at our fingertips, i prefer to upload the whole file, although it´s of course large, it´s easy to install (simply overwrite the original file after you made an backup copy of it).

AKM74
Nov 28 2001, 15:47
Thanks Satchel, I did search, but didn’t find the link. Can someone send me direct link to this program (converter) ?

Thanks in advance
vit124@<hidden>


(Edited by AKM74 at 6:50 pm on Nov. 28, 2001)

Konyak
Nov 29 2001, 09:23
How's the upload going? Just keeping this warm http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

So did these sounds come from other games? If so, which ones?

Konyak

Brass
Nov 29 2001, 16:59
id hate for the sounds to have come from cs. cos thats way too unrealistic and done by semi-pros.
PLEEEASE tell me that there is echo when the weapons are fired. that would be so ace and untra realistic, unlike now, it just feels youre banging a drum very quickly but softly.

Satchel
Nov 29 2001, 23:01
1.) i´m not using CS ripoffs, much material has been gathered from video flicks that show the weapon in action, some enhanced Ghost Recon material in there too.

2.) Delay, Echo effects are added to single fire and burst modi, but i can´t implement it to sustained fire (Full auto), because of the file structure of autofire sounds and how the sound is triggered OFP internally, they have to be very short, so no room for effects here.
OFP plays the MG soundfile fully, means if i would implement a 5 second clip, you would only hear a shot coming of the M60/PK every 5 seconds, if i would add a direct ripoff of an MG firing a stream, it would work initially, but the sound would keep playing until the soundfile is through completely, even after you stopped shooting, and that´s not what anyone would want....
Example:
M60 has a ROF of ca. 550rounds/min in OFP.
550rounds : 60 seconds = 9 rounds/sec(1000ms)
9 rounds - 1000ms
1 round - 111, 111111 ms

The clip has to be 111 ms long (0,1 seconds), so there is simply no room to add an effect.

3.) I can´t use King Kongs FTP currently, because i ám not permissioned to upload anything on it, although i can log in and create new folders...........
I wrote King Kong a msg about that.

The only thing that keeps me from releasing it, is webspace currently, hope to find a solution soon.

(Edited by Satchel at 3:16 am on Nov. 30, 2001)

PV
Nov 29 2001, 23:19
Satchel

email me at efisher@<hidden>

I can put it up.

Satchel
Nov 29 2001, 23:31
Thanks PV, e-mail on the way http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif.

StormCrow
Nov 29 2001, 23:34
I am looking forward to this Satchel, thanks in advance. The Ghost Recon weapon sounds are some of the best I've heard....did you say you used some of them?

Satchel
Nov 30 2001, 00:14
Yepp, the AK74 a.e. is out of Ghost Recon, although slightly enhanced with bullet casing drop, extended hall effect and overall a bit more punch.

residuum
Nov 30 2001, 01:04
Is this going to be an installer or what?

datter
Nov 30 2001, 16:24
I have gobs of web space/bandwidth available here. I can host the file for you, just let me know. email is dtitus@<hidden>

Thanks,
David 'datter'

StormCrow
Dec 1 2001, 05:33
Is this available for download yet? if so please post the link
thanks

Brass
Dec 1 2001, 11:09
thanks for the speedy reply with what i wanted to hear to the last word. well done, i would put it up, but my host is a free one, so no files over 2mb uploaded at a time and i only got 7mb. i hope you find a good person who will host.

Satchel
Dec 1 2001, 16:04
Hi everyone and thanks for your offerings, i´m already in contact with some of this forum and the german OFP forum, so there will be quite some mirrors.

But! the soundmod is going to be delayed a couple of days, because i´ve just found a way to give every weapon it´s OWN distinctive sound, means no more sharing of the standard 30mm cannon sound for the Cobra/ZSU/M163 Pivads (Vulcan)/MI-24, as well as different sounds for the AK series of rifles.
The MG sounds too can now be done with Hall/Echo effekts and bullet casing drops.

Postduifje
Dec 1 2001, 18:29
I love you man!

Brass
Dec 1 2001, 18:39
are these settings "changeable" so can you toggle which effects you want? or am i being enveloped in my own dream world again?
im not sure about the bullet casings dropping sounds, as the casings wont make any sound on the soft ground most missions are fought on.
good initiative man, well done. i hope your server pal has a lot of bandwidth, cos this is gona be a download of the season ;-)

King Kong
Dec 1 2001, 21:52
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Postduifje on 9:29 pm on Dec. 1, 2001
I love you man!
[/QUOTE]<span id='postcolor'>

Huh?

Satchel
Dec 2 2001, 03:52
As you are waiting, i´ll try keeping you informed about progress so far, so here´s a little showcase.
I´ve uploaded a small fight sequence out of the Clean Sweep mission with new weapon effects, as you are playing the Saboteur Character in this mission, your primary weapon is the MP5SD6.
========================================
Cleansweep.mp3 (http://home.t-online.de/home/ThomasRautenberg/Cleansweep.mp3)
========================================
This 1:12min MP3 clip (112kbit / 995kb) demonstrates the new MP5SD6 sound, that has been digitized out of a video and afterwards enhanced in Sound Forge, same as with the majority of all other sounds.
Although the MP5 SD6 is the star of this clip, you´ll hear all new AK-74 sounds of my opponents, grenade detonations, bullet whizzes, impacts.
The muffled bang at 40 sec is just a placeholder for the PK sound, that will be changed.

Enjoy.

Sgt Hammer
Dec 2 2001, 05:39
Hey I have a M2 sound if ya want it, it sounds pretty good

(browning M2)

Sgt Hammer
Dec 2 2001, 05:44
another thing

The bullet casings, they sound to be a bit too much, like the guy said it is taking place on soft ground and they would not have that effect... I wont care if they are not able to be heard from across the map... say I am being shot at by a PK andi hear the casing like 100 yards away

PV
Dec 2 2001, 06:14
satchel, sweet recording.

catch me on ICQ and I'll make it available.

Dawdler
Dec 2 2001, 07:44
Really, really, really cool...
It sounds like a war, not the muffled battles of OFP.
The bullet casing drops are a bit unrealistic though as I doubt in sounds like that when one drop it on grass.
Nothing I would care about though, as it sounds really, really, really, really, and so on...

StormCrow
Dec 2 2001, 11:05
I agree about the casing sounds being a little overdone. If there was concrete below then it would be OK. Good job though.

Uzabit
Dec 2 2001, 12:52
Hey that sounds very cool, much better like the original Sound in OFP!

Brass
Dec 2 2001, 16:03
great work. as i said earlier, and lots have said, get rid of the casings dropping on the floor.
how about making the explosions louder or atleast giving them more echo.
will you post a file for armoured vehicles fighting? that would be nice, and a normal soldier fighting (not just black op).

Satchel
Dec 2 2001, 16:18
I took the bullet casing drop out, although it would be nice to hear at least casing drops on asphalt, or metal.
Looking into it if it´s possible to implement.
The Infantry weapons are all finished by now, next will be vehicle sounds, explosions and such.
I´m uploading a infantry battle soundfile later this evening.

Satchel
Dec 2 2001, 16:38
P.S.: I could use video and/or Audiomaterial of a ZSU 23-4 firing it´s cannons, so i can sample it.

colt
Dec 2 2001, 17:18
Great work Satchel.

The only thing that really pissed me off about OFP was the sound and i think that this user addon will be one of, if not 'the' most essential.

Are you going to include a small readme txt. to detail what weapon / vehicle / ambience sounds you have changed?

Scullyvan
Dec 3 2001, 00:56
Very nice
but the MP5SD sounds a little funny i think

residuum
Dec 3 2001, 02:07
That is the coolest thing I ever heard. And I don't know why everone was complaining, the bullet casing sound was awesome. I can't wait until this thing is done.

YoungBob
Dec 3 2001, 08:41
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Satchel on 7:18 pm on Dec. 2, 2001
I took the bullet casing drop out, although it would be nice to hear at least casing drops on asphalt, or metal.
Looking into it if it´s possible to implement.
The Infantry weapons are all finished by now, next will be vehicle sounds, explosions and such.
I´m uploading a infantry battle soundfile later this evening.
[/QUOTE]<span id='postcolor'>

The shell casing problem could be solved using a similar routine to the one used to determine the sound of a soldiers footstep. Not entirely accurate but would be good enough.
Dont think this is possible without a SDK. BIS could easily sort this though.

WTFonslaught
Dec 3 2001, 12:00
I can recommend the M60real.pbo from Kegetys sound pack addoon as well!

http://koti.mbnet.fi/stede/flashpoint/collection.html

Dawdler
Dec 3 2001, 13:18
So when is it coming out, I want it now!

Still one question though: Can it activate FADE? I mean, even with small addons causing it sometime, how would replacing an entire original pbo be?

I dont know, I dont care, I still want it http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

FlasHpoinTer
Dec 3 2001, 19:47
weeeeeee neeeeeeeeed it

residuum
Dec 4 2001, 03:56
I don't beleive in fade

Unl33t
Dec 4 2001, 08:46
Before i even download this, WILL IT START FADE?

If it replaces ur sound.pbo file OFP will likely see a change in it and start fading you.

This sound possible?

Unl33t
Dec 4 2001, 08:50
Holy crap ass , i just found that cleansweep mp3 of yours, WELL DONE!

Bullet casing unrealistic but it sounds nice, im sure OFP players are used to small unrealistic things here and there, make sure u have a version that includes it.

BTW satchel, Im on 512/128 cable
do you have a all in 1 file so i dont have to dl 10x2mb?

Pandoras Box
Dec 4 2001, 14:23
So when are we able to downloaded it I and I speak for the others "We neeed it bad"

IGFs TopGun
Dec 4 2001, 15:22
okay, where is the link to download?

Gunship USMC
Dec 4 2001, 15:26
I talk to Satchel and he said the Soundpack is not finished !

NO Download at this Time Soldiers

Good Work needs Time

Brass
Dec 4 2001, 15:59
fade is the least thought out piece of programming implemented by codemasters. the pro copiers can easily deactivate it, and so there are thousands of cds that wont have fade and will be safe for stuff like addons and maybe this mod. while us legitimate folk have to suffer with its lacklustre approach to us "hacking" the game and will slowly diactivate. pretty s**tty.

at least were gonna get a sound mod, if you look at past posts, i started about 3 asking for new sounds to be implemented, and i got a poor responce, where were you guys?! now that the mod is underway, youre all for it and "when's it coming out, give it to me".

dont rush it satchel, make sure its finished properly. another preview wouldnt go amiss, as we can give you feedback,as we did with the first one.
go here satchel, and others http://jim_262.tripod.com/jimssoundpage/
and go to sound archive and get the OFP sound pack addon, this guy has implemented a sound addon without having to change the pbo. i know you want it to replace all the sounds, but if it does activate fade, then the solution on the webpage will be best. this guy is part of the 60th guards and is generally great.

Unl33t
Dec 5 2001, 06:57
Satchel please keep us up to date, you should have a website dedicated to your project to keep us up to date.

Dawdler
Dec 5 2001, 07:37
Yeah, want news, otherwise I start thinking this is all a big fake.

Unl33t
Dec 5 2001, 10:11
Nah it's not fake, go to page 2 or 3 i think and download his recording he made from a mission using the soundpack, It's unreal.

Dawdler
Dec 5 2001, 11:32
I have heard it (I was one of the responders that complained on bullet drops), but it could still be fake, thats not hard to mix together.
I hope it isnt, but I want news, and I want it now!

Brass
Dec 5 2001, 12:14
satchel, have a look at the link i gave above. the good guy on there made a sound replacement withot having to do anything to the pbo and the sounds are all wav format. have a look.

rudyvarner
Dec 6 2001, 01:38
bump

Unl33t
Dec 6 2001, 07:40
d*amnit i cant wait for this addon!

Fat BOB
Dec 6 2001, 08:44
Is there any link to the sounds? I can't wait to get my hands on them http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Unl33t
Dec 6 2001, 09:13
On page 2 or 3 of this thread he has a demo of the sounds in mp3 during a game.

Check it out

Dawdler
Dec 6 2001, 19:30
Bumpelibump

Want newselinews

Unl33t
Dec 6 2001, 21:07
i refuse to let this thread fall back a few pages til i get a download!

muhah!

Unl33t
Dec 7 2001, 01:25
Post News Satchel!!!!!!!!!!!!!!!!!

rudyvarner
Dec 7 2001, 04:32
**bump**

Unl33t
Dec 7 2001, 04:54
Bumpety bump bump bump went the bumpety bump

WTFonslaught
Dec 7 2001, 15:26
*cough* BUMP *cough*

any news? We are eagerly awaiting news! or even another MP3 http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Brass
Dec 7 2001, 15:42
what does bump mean? except a way to get a bigger star next to your name by making pointless posts?

Dawdler
Dec 7 2001, 16:32
Ok then, no bumps if you dont like em.

*bomp*

On my way of being a Maniac http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Satchel
Dec 7 2001, 17:38
Sorry for the lack of updates, i had virtually no time this week to work on my comp- but here comes the weekend! and i´m confident the soundmod will be available tomorrow, as an early Beta Phase. This means it depends on your feedback what actually is going to be changed. If you make suggestions on how the AK-74 a.e. should sound like, you should either have fired the weapon, or have a good quality sound-/videoclip of it, as this soundmod is intended to be realistic and no CS boombastic mod or something.
The structure of the soundmod is bit different from what i originally intended; it´s made as an extra .pbo file that goes into your addon folder in addition a config.bin file that replaces your original one.
Good part is that this method cuts the filesize of the mod to about 1/3 of what it would be when using the complete Sound.pbo. The drawbacks are that without modded config file you won´t hear the new sounds at all, means everytime BIS brings out a new patch i will have to look in the config.bin for changes and update accordingly, to deliver a.e. a 1.40 compatible config.bin that works with the sound container.
I had no problems logging as a client on random 1.30 servers with these modifikations, however i don´t know yet what happens if you are hosting a game, so it *could* be a server/client must have thing.
FADE is not triggered by this mod, neither in online games nor singleplayer.

Here a few new audio bits out of the package:

Tankbuster.mp3 (http://home.t-online.de/home/ThomasRautenberg/Tankbuster.mp3)
(1667kb/ 2:00 min)

1st half: 2 A-10´s conducting a AGM missile attack on a T-80 Tank Platoon (heard from the ground through the ears of soldier observing the tanks).
2nd half: Inside the cockpit of a A-10 during a strafing run with the GAU-8/A Avenger (firing 3 short bursts).

Helicopter.mp3 (http://home.t-online.de/home/ThomasRautenberg/Helicopter.mp3)
(1723kb/ 2:05min)

1st half: 2 Blackhawks approaching and land at LZ to pick up troops.
2nd half: AH-1 Cobra in flight and doing short bursts with M-197 gun.

M1Abrams (http://home.t-online.de/home/ThomasRautenberg/M1Abrams.mp3)
(1832kb/2:35min)

1st half: M1 Platoon driving into fire positions and commence firing on stationary targets (heard from outside).
2nd half: Same scenario heard from the gunners station while using maingun and 0.50 cal.



(Edited by Satchel at 9:43 pm on Dec. 7, 2001)

Brass
Dec 7 2001, 19:49
ive played the first new sound, very good sounds of the a10 from outside. however, from the insive, from what i can tell, they are wrong.
in a plane, there is much buzz from the enfines. there is none of the fluctuations in sound volume that you hear on the ground, as the engines are close to the ears of the pilot and the sound doesnt have far to travel, so in real life sounds uniform.
while the spectators on the ground hear a variation in volume from the air pressure and movement.

i know you probably cant have both, as you want the outside sound to be loud and for everyone to hear but you cant make it uniform on the inside.
maybe you can make it very loud on the inside, for a small area, so you cant hear the variations?

but it sounds good, nice loudness. the second sound (copper) seems to be very loud on the inside and drowns out orders from the co, nice realism. but thats got the volume variations too...

thanks for the armour sounds, like we asked for.
i hope the mg is in time with the sounds.

Unl33t
Dec 7 2001, 22:07
Listening to it now.
This is absolutly amazing.

Stachel i think your soundpack will make OFP a whole new experience for me.

Thank you so much !

Scullyvan
Dec 8 2001, 02:47
Hey satchel
i have 2 quick time videos of a G36 and a MP5SD being fired its high quality, ripped off the official HK CD woohoo
I'll upload 'em on my geos**ties account
i need your email address to send you the link
i dont wanna put it out in public because other people might download it and we all know that geocities dies after a couple megs of bandwidth are used lol
either tell me here or send me a main at scullyvan2_0@<hidden>

MP
Dec 8 2001, 03:16
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Brass on 9:49 pm on Dec. 7, 2001
ive played the first new sound, very good sounds of the a10 from outside. however, from the insive, from what i can tell, they are wrong.
in a plane, there is much buzz from the enfines. there is none of the fluctuations in sound volume that you hear on the ground, as the engines are close to the ears of the pilot and the sound doesnt have far to travel, so in real life sounds uniform.
while the spectators on the ground hear a variation in volume from the air pressure and movement.

i know you probably cant have both, as you want the outside sound to be loud and for everyone to hear but you cant make it uniform on the inside.
maybe you can make it very loud on the inside, for a small area, so you cant hear the variations?

but it sounds good, nice loudness. the second sound (copper) seems to be very loud on the inside and drowns out orders from the co, nice realism. but thats got the volume variations too...

thanks for the armour sounds, like we asked for.
i hope the mg is in time with the sounds.
[/QUOTE]<span id='postcolor'>

I belive the word you are looking for is "Dopler"(!?) effect....

Dawdler
Dec 8 2001, 07:48
As usual, very, very cool... I agree however that the a10 inside sound is a bit loud, same with blackhawk chopper, but hey, its war, we want to go deaf.
The tank cannon is awesome... Totally awesome...
"1: SATCHEL, RELEASE... SOUNDPACK... AT 12oCLOCK"
"1: ALL, PICK UP... SOUNDPACK" http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Rogue2020
Dec 8 2001, 08:27
Why not just set up a page on tripod...you get 50MB's free......

Unl33t
Dec 8 2001, 08:55
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Dawdler on 8:48 pm on Dec. 8, 2001

"1: SATCHEL, RELEASE... SOUNDPACK... AT 12oCLOCK"
"1: ALL, PICK UP... SOUNDPACK" http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
[/QUOTE]<span id='postcolor'>

Ahahahahah!

Unl33t
Dec 8 2001, 08:56
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Rogue2020 on 9:27 pm on Dec. 8, 2001
Why not just set up a page on tripod...you get 50MB's free......
[/QUOTE]<span id='postcolor'>

And how slow?

Tels
Dec 8 2001, 17:38
Hi Thomas ;)

The first posted MP3 is gone :-/ I'll check out the others, that sounds like a very cool addon ;o)

Oh, and I could give you 20-30 MB on fast US servers, but we would need to talk about download limits. I don't think I can afford 10.000 fans downloading your stuff all at once ;) But I could definitely setup a mirror for some time.

Danke im Vorraus ;)

RED
Dec 8 2001, 18:39
nice sounds againm can't wait for the real thing, keep up the good work !

RED

Satchel
Dec 8 2001, 18:51
Hi,

i´ve just found some new Abrams and general weapon sounds, going to implement them and afterwards put the package on King Kong´s Server first, posting all of you that generously offered webspace a PM so you can D/L and mirror it.
I assume i will have finished it in 2-3 hours.
The package i upload will be dubbed as Beta, as i have some plans for amazing improvements and additions that take time to complete.
For now there are already over 100 new sounds in it.

Brass,
i know the issue with external engine sound modulation of A/C´s heard in the cockpit and i thought long about this, but there has to be compromise.
As the outside sound has to be very loud and heard over a long distance, i can´t take the general loudness out of it. The one thing i can do is to decrease the overal cockpit volume, but that cuts down the steady turbine sound too.
There is no way i know of to adjust Inside sounds seperately, as there is only 1 command for this:

insideSoundCoef= x.xxxxxxxx

in addition to the standard (not all of them suited for A/C):

sound[]=
soundEngine[]=
soundEnviron[]=
soundServo[]=
soundAdditional[]=
soundDamage[]=
soundHit[]=
soundCrash[]=
soundLandCrash[]=
soundWaterCrash[]=
soundGetIn[]=
soundGetout[]=

It doesn´t sound very good when i swap the 2 sounds (Engine&Engine outside roar), because the engine roar would kick in full force as soon as you begin rolling with the A/C.
The way it´s now, the engine outside sound is directly influenced by the thrust setting, means cutting of thrust completely will make the roar almost unnoticable from inside, when you´re accellerating the sound goes from low pitch to high pitched aggressive sound.
So i did actually use the engine outside roar as engine sound and the normal engine turbine sound as BIS used it as environmental sound....it does sound better, although technically incorrect, but again the best compromise i could find.
You have great audio when hearing an A/C from the ground and a bit unrealistic but acceptable sound from within the cockpit.

(Edited by Satchel at 11:02 pm on Dec. 8, 2001)

84 Charlie MoPic
Dec 8 2001, 19:08
* me adopts Homer Simpson's voice and glazed facial expression*

"Mmm...Unofficial OFP sound modifcation"


Great work Satchel !

Unl33t
Dec 8 2001, 23:06
Satchel, Autherize me for your ICQ Please ! ;-)

I will try and get your file on Wireplay.com.au
They are unlimited with bandwidth and allow 128 people to download at once. They will gladly accept the file and then no body has to worry about a full or slow server.

Unless your on 56k ;-)

Unl33t
Dec 8 2001, 23:07
By the way, I will be waiting around for a few hours to check and see if your file is ready to download ASAP!!!!!!!!!

King Kong
Dec 8 2001, 23:16
Maybe i said maybe, i could arrange some webspace on my job's ftp
it's an OC-12 connection on Cisco systems

Unl33t
Dec 9 2001, 00:44
Sounds very nice
i will get Wireplay to mirror the file too
that is a must

Wireplay runs of the backbone of Telstra (Australias only real Telco company) so bandwidth is no problem

but they restrict 128 people download at once
so i may see if i can get it into the WP FTP
so 100000 ppl could DL at once

Brass
Dec 9 2001, 09:19
thanks satchel, i gathered that it would be difficult as you didnt do it in the first place, and as youre a perfectionist, i gathered it would be rather impossible in the game.
thanks for the thorough explanation anyway.

what about having the internal engine roar louder than the external, as it would be quite loud? never mind, its a good sound, and id rather have this new one instead of the crappy BIS one http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Dawdler
Dec 9 2001, 10:26
So.... Is it out yet?

Unl33t
Dec 9 2001, 10:30
i been waiting all day for him to come onto ICQ so i can ask

WTFonslaught
Dec 9 2001, 10:36
same here!

its 10:30pm here in Melbourne on sunday night.. was hoping to give it a bash before going to bed

(Edited by WTFonslaught at 1:46 pm on Dec. 9, 2001)

troop
Dec 9 2001, 13:01
That'll be one of the most important christmas 'packs'
I know of.. http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
Thanks Satchel for your hard work! Very, very good.

Dawdler
Dec 9 2001, 13:04
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I assume i will have finished it in 2-3 hours.[/QUOTE]<span id='postcolor'>

And still it aint finished... This man is a TRUE developer http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Unl33t
Dec 9 2001, 13:14
It's now 1:13am here in Hobart.
My ADSL connection is waiting for a download of the pack..... Satchel said the other day it will be ready in 2-3 hours.

I hope he is not a perfectionist, and will spend 10 days getting those tiny little "bugs" out here and there.
He can patch those kind of things.

Good work!

FlasHpoinTer
Dec 9 2001, 13:16
its know 15,17 in germany =)

the hole community is waiting and waiting and waiting.....

satchel u lovelie guy go on!!!

Brass
Dec 9 2001, 15:17
"its finished when its finished" as some guy said. dont rush it

Dawdler
Dec 9 2001, 15:27
Hey, we are equipped with M16s and AK74! If he does not surrender the soundpack were gonna shoot them in front of him untill his ears fall off from boredom of muzzled soundeffects.
But we aint rushing him, never.
Now where IS that M16, I know I put it somewhere...

FlasHpoinTer
Dec 9 2001, 19:07
SATCHEL!!!!!!!!!!!!!!SATCHEL!!!!!!!!!!!!!!SATCHEL!!!!!!!!!!!!!!SATCHEL!!!!!!!!!!!!!!SATCHE
L!!!!!!!!!!!!!!SATCHEL!!!!!!!!!!!!!!SATCHEL!!!!!!!!!!!!!!SATCHEL!!!!!!!!!!!!!!SATCHEL!!!!!
!!!!!!!!!SATCHEL!!!!!!!!!!!!!!SATCHEL!!!!!!!!!!!!!!SATCHEL!!!!!!!!!!!!!!SATCHEL!!!!!!!!!!!
!!!SATCHEL!!!!!!!!!!!!!!SATCHEL!!!!!!!!!!!!!!SATCHEL!!!!!!!!!!!!!!

we need the pack come one bABE http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Postduifje
Dec 9 2001, 20:36
Need .......................... this .................................... addon ............................................ badly ...............................urg...

Unl33t
Dec 9 2001, 22:44
heh heh heh

Yes i know.... Im waiting.... still

Satchel
Dec 10 2001, 04:54
Considering the circumstances i guess i have no choice but to release an early version of the package, so better consider it as BETA.

Here´s a snap of the included readme:

About:
This Sound replacement/addon package will add/replace more than 100 standard OFP sounds,
ranging from Weapons, over environmental effects to vehicles.
It´s pretty much beta phase currently, it doesn´t sound quite as i want it to yet, lots of adjustments
have to be made and some sounds are still the original ones, because i havn´t found satisfying
samples for those objects yet.
I´m releasing it now, because many people ask for it, also i would like to hear your feedback for
future improvements of the package.
I´ve tested it for hours, both on and offline, it worked on my system without any problem,
but Client/Server must have for online play.
FADE copy protection was not triggered by this replacement/addon, at least this long till Bohemia
or Codemasters decide to change the code in future patches, so even with new updated config.cpp file it must
not necessary work with OFP versions after 1.30.


Content of this .rar file:
- Readme.txt
- CCIłAudioSFX.pbo
- config.cpp

Requirements:
- Operation Flashpoint ver. 1.30

Installation:
1) Backup your ..Flashpoint\BIN folder and put it to a safe place!
2) Unrar the package with Winrar, the CCIłAudioSFX.pbo goes in your Flashpoint/ADDONS-
and the config.cpp file in your Flashpoint\BIN folder.
3) Delete the original config.bin file located in your Flashpoint\BIN folder.

From now on when you start OFP you will have always the new sounds, in all your OFP games.
To uninstall simply delete the CCIłAudioSFX.pbo and config.cpp then copy your \BIN folder back.

Known issues:
- Gatling guns only sound proper in burst mode as they are not continiously looped full length 8i don´t want to use this method because of abrupt sound stop),
but i´ve already processing new samples that should do just fine.

-"Plosives", some sounds are very loud.

- inside cockpit sounds of vehicles are to low.

- The A10 has not the correct inside cockpit engine sound as disribed in a post above, a list of complete OFP sound commands and how they work would be a major help.

- Sounds of Addon´s like the M2Bradley are currently unmodified, although most are using references to the main config.bin (cpp)
file and therefore have partially new sounds.


P.S: You will experience different rocket behaviour, as i modified all missile types to real world specs.
I deleted a folder containing my unmodified config.bin with standard specs by accident, but no great deal, i think you will enjoy the new rocket behaviour.
As soon as the website for this sound project goes
up, i will have 2 config.cpp´s available, one for realism nuts like i am one, and one with original
setups for weapons, both working with the CCIłAudioSFX sound replacement.
The realism file will feature the correct gun for every vehicle plus correct ammunition types and labeling.
Future releases of this package will contain a whole bunch of improvements, as new sound effects, selectable in the mission Editor like; Swamp, Desert, Night, Thunderstorm, Urban, harbour, airstrip ambiences to name a few, along with other gizmos.

Do not forget to consider this release as a preview, or as BETA, it´s by no means finished.

========================================

King Kongs Server doesn´t work, there is to little space to host 13 MB (size of the package).
I will be online for 2 hours, got ICQ running, so if you have webspace and want to upload it i can send it to you.
ICQ # 69613588

(Edited by Satchel at 8:55 am on Dec. 10, 2001)

WTFonslaught
Dec 10 2001, 05:59
Arrrghhhh!

for the love of god please hurry http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/tounge.gif

*bump*

Brass
Dec 10 2001, 13:04
shut up! we need this to be as much tested and best, so that it blows us away.

unlike the demo of op flash, which just spoiled the full game as it was released too early with to little of anything good.
i think you should all just cool and wait, if youve got nothing else to do but wait by your computer all day refreshing the post to see if the download has been posted, then youre just plain sad.

Satchel
Dec 10 2001, 20:02
No Kids Joker from the german OFP forum kindly put up the file on his server;

http://www.no-kids.de/download.php4?forfile_cat=OPF

plz give feedback/ suggestions in this thread here, so it will become the best soundpack it can be in future releases.

PV
Dec 10 2001, 20:15
mirrored at http://www.uvm.edu/~efisher

(Edited by PV at 11:48 pm on Dec. 10, 2001)

King Kong
Dec 10 2001, 21:54
Very nice,
The AK and M16 sounds are a bit unrealistic tough.

Postduifje
Dec 10 2001, 22:12
Ohyeah! Downloading it now...

Unl33t
Dec 10 2001, 22:46
Getting it now, will have it mirror up in Australia in no time, If Wireplay are feeling worky today http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/tounge.gif

84 Charlie MoPic
Dec 10 2001, 23:01
Thanks for the effort Satchel and to all those who have contributed info / web space to the mod. It's great to play OFP with sounds that have some punch!

I personally haven't got a clue as to what real guns / heavy weapons sound like so I'm hoping that those who have real-life experience can provide you with some constructive feedback http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

By the way... What's this about a sound project web-site ? Is just you or a group that's involved with it?

Satchel
Dec 10 2001, 23:02
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from King Kong on 12:54 am on Dec. 11, 2001
Very nice,
The AK and M16 sounds are a bit unrealistic tough.

[/QUOTE]<span id='postcolor'>

Actually the core M16 Sound is ripped out of a shooting video, only thing i added is the echo/Hall effect and louder powdergasexplosion.
It might sound "unrealistic" in your opponion because the volume is a bit high and i used dynamics as well as some bass to make the powder gas explosion louder and more violent, but the sound basically is original.

The AK-74 is partially out of Ghost Recon with overlayed AK74 SU sound from a .ra file (that was of to low soundquality to use standalone), a bit more punch+ added hall effect.

As i said above, if you think the sounds are unrealistic you should have either shoot those weapons, or have high quality video/audio recordings of it for comparison.
You don´t have to forget that almost no 2 soundsamples on the net of a single weapon are sounding the same, it depends on quality of the microphone used during the recording, the samplerate, format, environment of the recording amongst other factors.
I have 3 AK-47 clips, in each clip the AK-47 sounds different, they are of low quality in addition.
So hard to say whats realistic and not, unless you shot the weapon yourself....you can´t compare them with CS or any other game, that would be nonsense, as they live with the same limitations.
The G3 for example in CS is a joke compared to the real thing, it doesn´t sound this way. Same is true with all G36´s i heard in games or on the net so far. The later one shouldn´t be the problem, as this weapon is issued to me. Next time we´re going to the shooting range i can record the sound, as well as bullet impacts and supersonic whip sound- although i don´t have high quality equipment (microphone/recorder) but an old "Ghetto Blaster" with mic in and a quite normal microphone out of discount both a couple of years old, but it´s surely better than anything i could find in the net so far.
The best and most authentic weapon sound i have heard so far in a game/ on the net is the tripple burst of the MG3 in Ghost Recon, but sadly not usable in OFP. It would be a great sound for the Invasion 1944 Mod, as the MG3 is based on the MG42, the later one does have a higher rate of fire.


(Edited by Satchel at 3:10 am on Dec. 11, 2001)

Unl33t
Dec 10 2001, 23:06
I installed it as asked and i get no sounds at all , exect the ones that you never changed in the first place.

;-( , I have 1.30 of OFP too, and its a fully legal copy.

Help me!

Satchel
Dec 10 2001, 23:07
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from 84 Charlie MoPic on 2:01 am on Dec. 11, 2001
Thanks for the effort Satchel and to all those who have contributed info / web space to the mod. It's great to play OFP with sounds that have some punch!

I personally haven't got a clue as to what real guns / heavy weapons sound like so I'm hoping that those who have real-life experience can provide you with some constructive feedback  http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

By the way... What's this about a sound project web-site ?  Is just you or a group that's involved with it?


[/QUOTE]<span id='postcolor'>

Currently this a one man project, but i wouldn´t mind like minded people joining in, especially those that have the possibility to record real life weapon sounds of the weapons used in OFP without background noises, cause almost everything you find on the web is crap and unusable.

Scullyvan
Dec 10 2001, 23:12
ok I tried out most of the units and here are my 2 cents worth of feedback
the AK74 doesnt sound that great i suggest using the ghost recon AK sounds as sample they sound pretty good

then the MP5 sounds a bit too metallic maybe muffle it a bit, i send two videos to your email address that i found in your icq profile.

The PK is too muffled it doesnt sound like it packs any punch, imo it sounds like its being fired a mile away

The SU25's 30mm well how should i put this nicely
it sounds like crap lol it reminds me of radio static i'd say pitch it and redo that one
high rates of fire sound more like a continuous roar

The AH64 cannon sound isnt right it has a chain gun which fires around 500rpm so it sounds like BAMBAMBAMBAMBAM when fired and not like a multi-barrel gun
I find the rest to be pretty cool, I really like what you did to the M2 MG’s and the flying plane that sounds extremly tight
I’m looking forward to the next release http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Unl33t
Dec 10 2001, 23:13
get on ICQ satchel i need some help bad http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Satchel
Dec 10 2001, 23:16
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Unl33t on 2:06 am on Dec. 11, 2001
I installed it as asked and i get no sounds at all , exect the ones that you never changed in the first place.

;-( , I have 1.30 of OFP too, and its a fully legal copy.

Help me!
[/QUOTE]<span id='postcolor'>

Have you deleted the original OFP config.bin file in the /BIN folder after you backed it up and put the config.cpp file in instead? Or are both, the config.bin and config.cpp file in your /BIN folder?

Also be sure to place the CCIłAudioSFX.pbo in your /addons folder, double check it.

If you have followed these steps, it shouldn´t cause problems.

Unl33t
Dec 10 2001, 23:21
Yeah i put the pbo in the addons folder
and the ccp in the BIN folder
then i deleted the config.bin that was in there (backed it all up first)

when i go into the game i cant hear gunshots or anything.....

http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/sad.gif

RashbaNor
Dec 10 2001, 23:43
Try to change all "CCIłAudioSFX" strings to, for example, "SatchelAudioSFX" in config.cpp...
Then change name of file CCIłAudioSFX.pbo lacated in AddOn folder to SatchelAudioSFX.pbo...
The best way to change the strings is doing that in MS Word and then saving file in MS-DOS txt format...

I hope that this will work for you...

Unl33t
Dec 10 2001, 23:49
I noticed that the CCI3 file that comes in the .rar is called CCInAudioSFX.pbo

it doesent have the little 3 on it, and i dont know how to get it up.

Also it tured my winrar into german so i figure the addon has a character my PC cant read or display...

Satchel will you be releasing an English verison?

Satchel
Dec 10 2001, 23:52
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">from Scullyvan on 2:12 am on Dec. 11, 2001 ok I tried out most of the units and here are my 2 cents worth of feedback
the AK74 doesnt sound that great i suggest using the ghost recon AK sounds as sample they sound pretty good
[/QUOTE]<span id='postcolor'>
I´d prefer to wait till i have some real life quality AK-74 recordings, those in GR sound to much like those in RS, and they weren´t that good imho.
maybe someone that fired AK-74´s can join in and give a hint what they sound like in reality.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
then the MP5 sounds a bit too metallic maybe muffle it a bit, i send two videos to your email address that i found in your icq profile.
[/QUOTE]<span id='postcolor'>
Yes, i´ve got them, thanks btw. But the audio recording in those 2 vids is distorted and readjusted, the G36 for example sounds different when fired live, i wouldn´t have identyfied it, just by hearing the audiopart without video as an G36, although it´s my standard issue rifle. Treble seems to be put down by a significant amount. In the second part of the video the snapping of the bolt carrier is louder than the shot itself.
The sound i used for the MP5SD6 is the sound of an MP5 with Gemtech Raptor supressor, from an MPEG video of good quality. The whizz is added.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
The PK is too muffled it doesnt sound like it packs any punch, imo it sounds like its being fired a mile away
[/QUOTE]<span id='postcolor'>
A bit more treble should cure this, the recording itself is from al PK audio file of Kalashnikovs site.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
The SU25's 30mm well how should i put this nicely
it sounds like crap lol it reminds me of radio static i'd say pitch it and redo that one
high rates of fire sound more like a continuous roar
[/QUOTE]<span id='postcolor'>

The SU 25 as AH-64 are addons, means they have their own .pbo files with according config.cpp/bin files, i  stated this earlier in the thread.
By default many automatic cannons share one soundfile, now the references for addons are in the according addon.pbo, which i havn´t adjusted yet.
That you hear obviously "new" sounds for the cannon of the SU-25, is because the config.cpp of the SU-25 links to the master config.cpp (bin) to use the A-10´s cannon sound.
This is why the SU-25 uses the A-10´s standard cannon, and the AH-64 the sound of the ZSU/Vulcan with own parameters for pitch, loudness and so on....but the same soundfile.
It should be possible to override the config.cpp of the addons via the master config.cpp in the /BIN folder, if this shouldn´t work, i will have to redo each addon seperately so they all get different sounds.


</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
I find the rest to be pretty cool, I really like what you did to the M2 MG’s and the flying plane that sounds extremly tight
I’m looking forward to the next release http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
[/QUOTE]<span id='postcolor'>

Thanks , as i wrote this is an very early release to get oppinions, and the final one should be almost perfect then.


(Edited by Satchel at 4:12 am on Dec. 11, 2001)

Unl33t
Dec 10 2001, 23:56
RashbaNor:
I just fixed the problem by doing this.

Since the pbo had been changed to CCInAudioSFX.pbo
and all the entries in the config.ccp had the little 3 instead of an N

I went into the config.ccp and copied the little 3.
Then i went to rename the CCInAudioSFX.pbo

I deleted the little n from the name and CTRL-V (Paste) the little 3.

It works fine, and god it sounds good.

Satchel you may wish to remember this for anyone else who has trouble getting this to work.


(Edited by Unl33t at 12:58 pm on Dec. 11, 2001)

Satchel
Dec 10 2001, 23:57
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Unl33t on 2:49 am on Dec. 11, 2001
I noticed that the CCI3 file that comes in the .rar is called CCInAudioSFX.pbo

it doesent have the little 3 on it, and i dont know how to get it up.

Also it tured my winrar into german so i figure the addon has a character my PC cant read or display...

Satchel will you be releasing an English verison?
[/QUOTE]<span id='postcolor'>
The ł seems to be the problem, my fault http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/sad.gif, there seems to be problems with some system setups when using ł.
For now you could rename the CCIłAudioSFX.pbo into CCI3AudioSFX.pbo, i will upload a patch for it tomorrow for use with a .pbo titled CCI3AudioSFX.
You just replace the config.cpp with the new one then.

Postduifje
Dec 11 2001, 00:04
Just did a test with the new guns, and I must say I really like the sounds of the plains and choppers. The Sabot en Heat sounds awesome too http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif!! Some gunfire sounds might need some minor adjustments, but I'll let that handled by the experts who now how it should sound. Thanks alot for this exelent new sounds Satchel!!

RashbaNor
Dec 11 2001, 00:14
Here's another mirror:
www.rashbanor.neostrada.pl/CCI3AudioSFX.rar

Heppy dowloading... http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif

Sgt Hammer
Dec 11 2001, 05:08
For me when in the cockpit of any vehical with new sounds, after awhile it fades away.. known issue right? or something new... anyway

I think the M2 needs more of an authorative sound, or needs to be louder... otherwise exelent work

Unl33t
Dec 11 2001, 06:03
Going to outside view from a plane then going back in causes the inside engine rumble to stop.

The AK sounds horrible.

The PK is Horrible, The M60 Is Horrible, The M16 is the type of sound i had been hoping for, Im looking for sounds that have that Ghost Recon sound feel to it.

The SABOT sounds awsome, Helicopters sound great, Everything else is pretty much just fine.

But the AK and the PK are my main problems, they just sound so bad http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/sad.gif

good work though Satchel, The File should be on wireplay within a day or so!

Dawdler
Dec 11 2001, 07:04
YES! SOUNDS! 60% left of file, a minute or so, then Im going testing it.

Brentk
Dec 11 2001, 07:20
if it all works out, ill put a link to it and all at ofpediting.net..... just send me and email when u get a chance! bkissick@<hidden> put subject as ofp if u can...

Sgt Kabukiman
Dec 11 2001, 10:37
The MachineGuns on the Tanks sound strange....

It sound good from the inside of the tanks, but not on the outside.

You don't hear a "Bang", you just hear movement of the bolt-carrier. Doesn't sound good when shot at by a Tank-MG.

Satchel, did you checkout jimsoundpackbeta1.2? There are a lot of great sound in there in .wav so you can easily edit them (or even use them?)

Satchel
Dec 11 2001, 11:28
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> from Unl33t on 9:03 am on Dec. 11, 2001Going to outside view from a plane then going back in causes the inside engine rumble to stop.
[/QUOTE]<span id='postcolor'>

You mean temporary. That actually seems to happen with most sounds, as soon as it reaches a certain overall loudness, OFP tries to dynamically adjust the volume somehow. Not much i can do and try here, except taking out the volume of the soundamples.....although i´m not sure it will work after i did so, but will test it.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
The AK sounds horrible.
[/QUOTE]<span id='postcolor'>
Horrible compared to what, to the real thing you have shot, to a television series or Movie you have seen, to another game, or what you *think* it should sound like? Backup your statement a bit. If you have reference material (no, not out of another game), it would be helpful if you could post it, or send it via e-mail.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
The PK is Horrible,
[/QUOTE]<span id='postcolor'>
<a href="http://www.sovietarmy.com/small_arms/pk.wav

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The M60 Is Horrible,
[/QUOTE]<span id='postcolor'>
<a href="http://1919a4.com/gca/arpc-toad-m60.mpg

</span><table" target="_blank">http://1919a4.com/gca....><table</a> border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
........ Im looking for sounds that have that Ghost Recon sound feel to it.
[/QUOTE]<span id='postcolor'>
When compared to real weapon videos (M4/M249SAW/MP5/M21/AK47) the Ghost Recon sounds of those weapons are unrealistic from what i can tell based on the vids (although they do sound good- no question), except for the MG3 which really does sound authentic.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">
But the AK and the PK are my main problems, they just sound so bad http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/sad.gif
[/QUOTE]<span id='postcolor'>
I hope someone comes up with a good audio recording or video of the AK-74.

King Kong
Dec 11 2001, 11:32
Maybe you can rip off the AK-47 sound from DFLW.

Satchel
Dec 11 2001, 11:43
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Sgt Kabukiman on 1:37 pm on Dec. 11, 2001
The MachineGuns on the Tanks sound strange....

It sound good from the inside of the tanks, but not on the outside.

You don't hear a "Bang", you just hear movement of the bolt-carrier. Doesn't sound good when shot at by a Tank-MG.

Satchel, did you checkout jimsoundpackbeta1.2? There are a lot of great sound in there in .wav so you can easily edit them (or even use them?)
[/QUOTE]<span id='postcolor'>

There can´t be 2 soundfiles for the machineguns, like one for inside and one for outside.......
Movement of the bolt carrier, hmm must be a pretty big carrier then http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/biggrin.gif!?

I checked out Jim´s Soundpack, but i prefer to do my own stuff for now, as i don´t now the source of his files and their authenticy.
Behind every sound i put in so far was alot researching on the web and soundediting, this is why i don´t rip sounds of other people´s soundpacks.
Maybe Jim is interested in joining for an combined effort, i will drop him a e-mail.....it doesn´t make to much sense if there are 2 dozen soundpacks available for OFP in a month or so, we should handle this like it´s handled in the F4 mod community;
there is a terrain group, Realism group, 3D model group and so on. It would be best if it´s handled a similar way in the OFP mod cmmunity, to standartise future addons, in addition it´s less confusing as a positive sideeffect and brings up quality results much faster.

Sgt Kabukiman
Dec 11 2001, 12:26
That's a shame with the "only one sound per weapon". Would be nicer with 2 sounds... but anyway...

Can you change that to a louder "BANG" instead of that "Klack-Klack"?

It's really weird to be mowed down by a Tank-MG and you didn't even hear WHAT was killing you....

As far as I know, Jim is in the swedish Army (TankGunner) and he recorded all sounds by himself... Well, that's what his website says...

(Edited by Sgt Kabukiman at 3:30 pm on Dec. 11, 2001)

Dawdler
Dec 11 2001, 14:30
The sounds are awesome, except maybe the AK and PK.
The tank cannons are especially good. I placed one M1A1 squad and one T80 in the desert, letting them roll on each other. When they opened fire... Lets just say I liked it http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif
And the sniper sound is equally good. Really neat, all Im waiting for is birds to fly up from the bush Im in from the noise.

Have some questions:
The M16. Is it suppose to have that strange leftover sound? It goes PANGKAFLOMP! It sounds wrong. Dont know, never heard a real M16.
The tank machinegun. When in weapon view the machinegun is on the right but the sound is left... Nothing big, but it looks strange in conjunction with the sound. One get dissoriented http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif. Can that be changed? Doesnt really matter.
The HK. Its kind of loud for being a silenced little thing. Havent heard it from distance though.

Brass
Dec 11 2001, 15:26
hey, yeah, get in touch with jim. ive been hinting to get him to join you to make a unified pack.
he was part of his countrie's army and claims to have fired many weapons.
plus, i have found out from him that the pk sound on sovietarmy.com is not real, so you should look at this with jim. i hope that jim and the 60th guards will be able to help you out.

Brass
Dec 11 2001, 17:05
the sounds are really good. in fact, i feel that i can fly the planes better with the new sounds heh, heh.
anyway, youve made the planes really good.
i like the PK sound, its nice and meaty, but as ive never heard one properly, ill leave the critisism to the experts.

however, i am concerned with the dragunov. i thought its supposed to be silenced/suppressed sniper rifle, and so should make such a racket. am i right?
the AK sounds a bit funny, but again, im no expert, i think its got a bit more bass from what ive heard. and has a much more rounded sound, not as clanking.
how about making all the sounds a bit louder? the explosions sound ok from the ground, but worse than before from the air. i like to turn the sound up and voice commands down so i get a more real effect...

great all round job, though.as you said, this is beta, and were trying our best to help http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif, as youve helped us with such a good mod

Satchel
Dec 11 2001, 19:58
Brass,
do you have Jim´s e-mail or icq#, i see he´s too in the 60thgmrd.
We should discuss a cooperation.

PV
Dec 11 2001, 20:14
Satchel,

I think Jim's small arms sounds are better, but everything else in yours is better (except maybe the tank cannon). I would very much like seeing a combined effort on a soundpack. Both drastically improve the game and a combination would be even better. I especially like how you can hear the A-10 and SU25 loitering around the area (Ground Attack 2 for example). Can't wait to see the results of the compilation.

Scooby
Dec 11 2001, 20:42
I cant get soundpack to work. I tried renaming the file in windows explorer but it wont allow me to. Most likely because of the odd character in name.

GFX707
Dec 12 2001, 03:23
It only seems to extract using winrar

Wouldn't bother though, it screws up some things in OFP anyway like walls not falling over when you shoot them plus tanks can drive right through them

Personally I think that guy Jim's soundpack was better anyway, although any replacement sounds are appreciated

Sgt Hammer
Dec 12 2001, 03:26
what is the URL for jims

Unl33t
Dec 12 2001, 04:13
Satchel, I don't want the soundmod to be 100% realistic like you seem to be making it.

Im not trashing your work here.

I just wanted the sounds to be as BEST as possible, I don't think the PK , M60 and the AK sound very attractive thats all.

Everything else is wonderfull!!!!!!!!

WTFonslaught
Dec 12 2001, 04:36
Unl33t, whats "best possible" if it's not realistic?

Personally, I'd prefer realistic sounds,  which I think is what this mod was aimed at doing...


(Edited by WTFonslaught at 7:41 am on Dec. 12, 2001)

Unl33t
Dec 12 2001, 06:51
Best possible is the best qaulity and the best overall sounding weapons.....

*edit*
So if unrealstic sounds make the gameplay more exiting than realistic ones, I would perfer unrealistic sounds.

If however, the realistic sounds are made to sound better than unrealistic ones, I would love that even more.



(Edited by Unl33t at 7:54 pm on Dec. 12, 2001)

Satchel
Dec 12 2001, 07:35
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from GFX707 on 6:23 am on Dec. 12, 2001
It only seems to extract using winrar

Wouldn't bother though, it screws up some things in OFP anyway like walls not falling over when you shoot them plus tanks can drive right through them

Personally I think that guy Jim's soundpack was better anyway, although any replacement sounds are appreciated
[/QUOTE]<span id='postcolor'>

When you are using an illegal copy of OFP, unexpected results may be possible with any addon that was made on the basis of a legal copy http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/wink.gif.
For the walls not falling in, it for sure has absolutely nothing to do with the soundmod, but a bug with HW T&L that is content of Flashpoint since it´s initial release.
When using normal 3D mode buildings/ walls etc collapse as they should.
As i don´t modified ANYTHING other than sounds for the vehicles except missile velocitys, it´s quite strange you are experiencing this, especially as wall/Building parameters are not stored in the config.bin afaik......
I, nor 4 other people were able to recreate what you experienced.
As you don´t wrote which vehicle can go through walls, nor the place where it happened, there is no way testing your specific situation to recreate it.

Thoughts:

- Either you have messed around with the open config.cpp that came with the package, or did other hacking attempts.

- You don´t own Flashpoint for a longer time period, since the HW T&L Bug, or temporary clipping problems are new to you.

- You own an illegal copy of OFP

- You didn´t follow the installation instructions.

In either way, one thing is for sure and guaranteed , none of your issues are in relation to the soundmod if you own an legal copy of OFP and did follow the installation instructions, if this shouldn´t be the case it´s your problem not mine http://www.flashpoint1985.com/ikonboard3/non-cgi/emoticons/smile.gif.

Satchel
Dec 12 2001, 07:56
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Unl33t on 9:51 am on Dec. 12, 2001
Best possible is the best qaulity and the best overall sounding weapons.....

*edit*
So if unrealstic sounds make the gameplay more exiting than realistic ones, I would perfer unrealistic sounds.

If however, the realistic sounds are made to sound better than unrealistic ones, I would love that even more.



(Edited by Unl33t at 7:54 pm on Dec. 12, 2001)
[/QUOTE]<span id='postcolor'>

Well, it´s personal taste. It´s very hard to recreate a realistic weapon sounds on the computer, such as they are normally heard from the firers position. Most people simply do a search on the web and take the next best M16 soundsample, don´t make an effort to do backround research on it.
In addition, it very much depends on your system setup how a sound actually sounds.....when you are playing on cheap Desktop boxes and an integrated mobo soundcard, the results won´t be very satisfying anyway. You have to know that i have a very small homestudio, because audio is my hobby. Along a Hardware 5 1/2 " synthesizer for the comp, i have studio boxes costing around 170$ each. The sounds were done in Sound Forge 4, with extensive filter use to eliminate background and white noise.
I am trying to do realistic sounds of excellent quality (although 22050/ 16bit mono restricts me a bit here), if  you don´t want realistic sounds (because that´s how the weapons you mentioned earlier really do sound M60/PK), Jim´s soundpack would be probably the better choice.
The trick is not to make any sounds, but authentic  sounds, so that you can actually sort the sound to the real life weapon.
Thats why i still am searching for an AK-74 sound, or video.


(Edited by Satchel at 12:01 pm on Dec. 12, 2001)

Brass
Dec 12 2001, 11:42
i like realism, make em as real as possible, just cos it sounds unattractive to you, doesnt mean we should make it a dog bark or something.

satchel, send me an e-mail, and ill give you it. he might not want it to be plastered all over, i dunno, but ill give it to you in private.

personally, i think that jim's sounds for small arms are too quiet and have too much treble in them, plus the AK and PK sound the same, and that isnt great. his bmp engine sound is good though.

yeah, im sure the mod has no adverse effect on the non-audio aspects...

Brass
Dec 12 2001, 13:24
hey satchell, ive noticed that when you fire the mg in a tank, you can hear casing drops when you fire. "hmm" i think, quite a nice effect, however, you can hear them on the outside too, which is a bit stupid.

also, arent the shell casings tied to one big ribbon, so they dont scatter all over the place? so you wouldnt really hear them drop, as theyd be nicely tied together.
this is on the russian tanks, but the m1a1 also seems to have the same kind of sound.

hey, also, when youre inside the tank, there is almost no sound at all. is this a universal thing, when you lowered the sound inside the plane cockpits, it did it for all vehicles?
because it sounds really not great, and when you turn out, you still have the quiet sound. however, the outside tank sound is very nice. you ca hear the tracks and everything.

(Edited by Brass at 5:07 pm on Dec. 12, 2001)