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RogueTrooper
May 12 2011, 16:07
Does anyone know if it is a feature or a bug that rain can not be disabled in multiplayer mode?

A trigger with
* multiple activation
* condition: rain > 0
* activation: 1 setrain 0

does its duty in singleplayer, i.e. it prevents rain. The same trigger does not prevent rain in multiplayer. :(

Is the setrain command working as intended at all?

Demonized
May 12 2011, 18:20
"Each client and the server can have differing rain values", it should work if command is same as on wiki.

I would try to run a script from init.sqf to test it, instead of using the trigger.

Celery
May 13 2011, 00:08
Try condition: true and on act: 0=[] spawn {while {true} do {1 setRain 0;sleep 1}}