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View Full Version : A new simulation.



HuBBa
May 24 2002, 09:55
This is prob the worst time since you guys are prob off to E3 and get drunk but ill try it anyway http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/smile.gif

I was wondering if there are any plans of making a new simulation which is virtually identical to the shotMine simulation but triggers on class Man instead of Armour/Tank.

This would let us make AP mines much easier. And.. while im dreaming.. how about this for behaviour:

when the mine is put, it has a 10 second activation window. Ie. you have 10 secs then it is assumed to be active (and you might trigger it yourself).

And, how about if it triggers on the speed of the object rather than the proximity. Add to that, the option of deactivating it and you would have a very neat way to both set mines and deactivate them. (ie. you would have to crawl/move veeeery slowly to approach the mine to deactivate it).

Oh well. the last part might be to much to hope for. But maybe we could get the simple shotMine version that triggers on Man class.

Just an idea..

/HuBBa