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-Martin-
Mar 13 2011, 23:18
Hi all,

I'm trying to binarise a vehicle that I made, everything goes well but the windows of the vehicle turn black instead of being transparent, any ideas?

The window textures of my vehicle are not in my addons .pbo but in the CA folder:

ca\wheeled\data\uaz_glass_ca.paa

Thanks in advance

SmokeDog3PARA
Mar 14 2011, 07:04
Can you not copy and rename rvmat like Martin_uaz_glass_ca.paa and repath it in rvmatt editor to look in your addon folder and rename all associated files .as data and path it to there instead of game engine it will look in your addon folder to load

What ever its called\data\Martin_uaz_glass_ca.paa for rvmat path and just put martin_ in front of the other associated files. or if you have an ofpec tag use that as name.

Then put in your addon folder\data folder as then it wont look to game but your addon to load texture for window that's how i get round bits with visitor to show in game if i get a model texture

-Martin-
Mar 14 2011, 11:06
Can you not copy and rename rvmat like Martin_uaz_glass_ca.paa and repath it in rvmatt editor to look in your addon folder and rename all associated files .as data and path it to there instead of game engine it will look in your addon folder to load

What ever its called\data\Martin_uaz_glass_ca.paa for rvmat path and just put martin_ in front of the other associated files. or if you have an ofpec tag use that as name.

Then put in your addon folder\data folder as then it wont look to game but your addon to load texture for window that's how i get round bits with visitor to show in game if i get a model texture

Thanks dude, but I dont use an .rvmat for those textures, I will try to move the texture to my addon folder aand replace the paths in the models and hopefully it will work. :down:

EDIT: It works now, I moved the texture to my addon folder