View Full Version : Dedicated Server troubles...
the_antipop
Feb 18 2011, 21:37
Hey all,
I've recently purchased a new gameserver for my clan. And the staff member on the other end has been extremely helpful in getting my server up.
However... Mods is the big issue. The server is CO, patched to 1.08 and 1.57. Now, I've uploaded CBA,ACE,ACEX and AAW. At the moment, only CBA works. If the staff member adds any of the others the server doesn't want to start. I reuploaded ACE, and still same thing.
Any thoughts to what may be preventing it from starting? Is it worth someone else uploading ACE?
Thanks
Anti
.kju [PvPscene]
Feb 18 2011, 22:30
Post a screenshot of the folder setup please as well as the start parameters.
the_antipop
Feb 19 2011, 00:08
Screenshot of the folder via FTP: http://img405.imageshack.us/img405/5663/folderlla.jpg
Start parameters are I think... (I can't edit them). "C:\servers\something\arma2\arma2oaserver" -mod=expansion;@<hidden> <- I think that's right...
Anything spring to mind?
[KH]Jman
Feb 19 2011, 01:09
Yeah where's ACE in that startup line?
try something like...
C:\servers\something\arma2\arma2oaserver.exe -port=2302 -name=My-Server -config=My-Server\Server-OA.cfg -cfg=My-Server\Arma2.cfg -profiles=My-Server -mpStatistics -mod=expansion;@<hidden>;@<hidden>;@<hidden>;@<hidden>
the_antipop
Feb 19 2011, 22:58
At the moment the startup line is;
-port=2302 -config=default\server.cfg -cfg=default\arma2.cfg -profiles=default -exThreads=1 "-mod=c:\games\202_60_81_105\899790\arma2;Expansion;@<hidden>"
Server.cfg
// server.cfg
// comments are written with "//" in front of them.
// GLOBAL SETTINGS
hostname = "AAF Operations - australianarmedforces.org"; // The name of the server that shall be displayed in the public server list
password = "password"; // Password for joining, eg connecting to the server
passwordAdmin = "adminpassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma2oapc.master.gamespy.com";
logFile = "console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"", "", "",
"Connected to the Australian Armed Forces server",
"We are part of the www.AusArma.org community",
"AusArmA TS3 Server - ts.ausarma.org:9987",
"We are currently recruiting Australian players",
"Please visit http://www.australianarmedforces.org",
"Game server hosted by GameServers.com",
""
};
motdInterval = 7; // Time interval (in seconds) between each message
// JOINING RULES
checkfiles[] = {}; // Outdated.
maxPlayers = 16; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 1; // If set to 1, Voice over Net will not be available
vonCodecQuality = 0; // Quality from 1 to 10
persistent = 1; // If 1, missions still run on even after the last player disconnected.
// SCRIPTING ISSUES
onUserConnected = ""; // self-explaining
onUserDisconnected = "";
doubleIdDetected = "";
regularCheck = "";
// some ArmA specific stuff - signature verification
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
BattlEye = 0; //Server to use BattlEye system
// MISSIONS CYCLE (see below)
class Missions
{
class DM_Deathmatch
{
template = "MP_Deathmatch.Chernarus";
difficulty = "mercenary"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
};
class DM_Detector
{
template = "MP_Detector.Chernarus";
difficulty = "mercenary";
};
class Team_TeamDeathmatch
{
template = "MP_TeamDeathmatch.Chernarus";
difficulty = "mercenary";
};
class COOP_Paradrop
{
template = "MP_Paradrop.Chernarus";
difficulty = "regular";
};
class CTI_CivilWar
{
template = "MP_CivilWar.Chernarus";
difficulty = "regular";
};
class CTI_SuperPowers
{
template = "MP_Superpowers.Chernarus";
difficulty = "regular";
};
class CTI_WarWelcome
{
template = "MP_WarWelcome.utes";
difficulty = "regular";
};
class CTI_WhenDiplomacyFails
{
template = "MP_WhenDiplomacyFails.Chernarus";
difficulty = "regular";
};
};
Arma2.cfg
MinBandwidth=15000000;
MaxBandwidth=100000000;
MaxMsgSend=1024;
MaxSizeGuaranteed=1024;
MaxSizeNonguaranteed=64;
MinErrorToSend=0.0024999999;
MaxCustomFileSize=0;
language="English";
adapter=-1;
3D_Performance=48387;
Resolution_Bpp=32;
Windowed=0;
Thoughts?
Günter Severloh
Feb 20 2011, 00:03
Where did you get your gameserver from?
I also have a game server but didn't upload any mods but I can still play any mission on the server with all mods I want to play with.
This is my startup parameter:
-mod=arma2;expansion;ca
I have NFO Gameserver
https://www.nfoservers.com/
.kju [PvPscene]
Feb 20 2011, 05:19
the_antipop the above looks fine. However it does not contain ACE.
When it does, what is the error from the rpt?
At the moment the startup line is;
-port=2302 -config=default\server.cfg -cfg=default\arma2.cfg -profiles=default -exThreads=1 "-mod=c:\games\202_60_81_105\899790\arma2;Expansion;@<hidden>"
Im curious why do u need " in your command line ? not sure if that would cause a problem or not but I dont use them.
the_antipop
Feb 22 2011, 00:39
Alrighty lads. I fixed it. After checking the RPT, found out it was some ACE errors. The old 'Expected blah, found ....bytes'. And also, I editted the startup line to be; -port=2302 -config=default\server.cfg -cfg=default\arma2.cfg -profiles=default -exThreads=1 -mod=@<hidden>;@<hidden>;@<hidden>;@<hidden>
All fixed. Thanks for your help! :)
Doouglas
Aug 19 2011, 22:13
I'm having the same problem with GAMESERVERS. I define the default command line (-port=2302 -config=eiabrasil\server.cfg -cfg=eiabrasil\arma2.cfg -profiles=default -exThreads=1) and the server runs with normal patch 1.59. I define the command line (-port=2302 -config=eiabrasil\server.cfg -cfg=eiabrasil\arma2.cfg -profiles=default-mod=@<hidden> -exThreads=1) and the server runs normal with CBA. But if I set the command line (-port=2302 -config=eiabrasil\server.cfg -cfg=eiabrasil\arma2.cfg -profiles=default -mod=@<hidden>;@<hidden>;@<hidden> -exThreads=1 ) the server does not run. I think the problem is in the string ; (semi colon)
Anyone help?
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