MissionCreep
Feb 14 2011, 20:21
Hello,
I've done a BIS Forum search, but nothing seems to come up directly related to my question (so sorry in advance if this has been discussed before).
When is it better to run the server application (.exe) on your Arma2 computer and when is it better to host MP games, using the "Host" function inside of Arma2/OA?
- For example, if you are a single player but want to play MP with AI teammates or want to choose which side you play on in an MP game? Host or .exe?
- And another scenario:
I play MP almost exclusively as 2-person Co-op over LAN with my team mate (my son). We do not host external guests. We have a lower-end Arma2 rigs that are fine for SP and MOST 2-player MP missions/campaigns (including such monster islands as Lingor and Fallujah):
Specs are Dell GX620, Intel Duo Core 3.2 GHz, 4 gb RAM, WinXP SP3, ATI Radeon HD 5570 - 1 GB VRAM, 500 Gb SATA2 disk.
Sometimes, we notice slowdowns/lags, which I assume is due to AI running amuck, usually after a few hours into MP missions of Warfare, Insurgency etc. If we are geographically separated apart, there is also a lag/slowdown. Another lag is when one of both players are moving fast over terrain (eg in an aircraft).
I also know that some scripts only work on the .exe server (correct?).
So basically my question is this:
Based on the design and implementation of the two host/server (server.exe) modes, under what conditions is it preferable to run the Hosted setup, and under what conditions is it better to run the .exe on a machine that is also running Arma2?
I am asking specifically as someone who plays small numbers of real players over a LAN, but in general, it would be interesting to know which is better suited for what situations.
I've done a BIS Forum search, but nothing seems to come up directly related to my question (so sorry in advance if this has been discussed before).
When is it better to run the server application (.exe) on your Arma2 computer and when is it better to host MP games, using the "Host" function inside of Arma2/OA?
- For example, if you are a single player but want to play MP with AI teammates or want to choose which side you play on in an MP game? Host or .exe?
- And another scenario:
I play MP almost exclusively as 2-person Co-op over LAN with my team mate (my son). We do not host external guests. We have a lower-end Arma2 rigs that are fine for SP and MOST 2-player MP missions/campaigns (including such monster islands as Lingor and Fallujah):
Specs are Dell GX620, Intel Duo Core 3.2 GHz, 4 gb RAM, WinXP SP3, ATI Radeon HD 5570 - 1 GB VRAM, 500 Gb SATA2 disk.
Sometimes, we notice slowdowns/lags, which I assume is due to AI running amuck, usually after a few hours into MP missions of Warfare, Insurgency etc. If we are geographically separated apart, there is also a lag/slowdown. Another lag is when one of both players are moving fast over terrain (eg in an aircraft).
I also know that some scripts only work on the .exe server (correct?).
So basically my question is this:
Based on the design and implementation of the two host/server (server.exe) modes, under what conditions is it preferable to run the Hosted setup, and under what conditions is it better to run the .exe on a machine that is also running Arma2?
I am asking specifically as someone who plays small numbers of real players over a LAN, but in general, it would be interesting to know which is better suited for what situations.