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View Full Version : is real virtuality engine robust enough for MMORPG?



psyclum
Jan 17 2011, 07:18
it seems strange to me that BIS hasn't licensed out the tech behind real virtuality to a MMORPG developer. personally, i'd love to see a sci-fi based MMORPG using the arma2 engine. maybe something like a anarchy online 2 type game but you can actually aim particular body parts when you kill things:D

GossamerSolid
Jan 18 2011, 02:21
RV x -(MMO) = -(Game)

See what I did there?

EDIT:

Let me show my math.

RV is a positive value
MMO is a negative value

We use simple math to multiply them together. We know that multiplying a positive and a negative will result in a negative.

KevinWI
Feb 2 2011, 16:14
Hmmm, ARMA MMOG. Reminds me of WWII Online - if anybody remembers that.

Mosh
Feb 2 2011, 16:20
Hmmm, ARMA MMOG. Reminds me of WWII Online - if anybody remembers that.

Was there on release day, bugs and all, sitting for hours at night waiting for day break, walking miles to get anywhere, driving a truck for hours on end transporting people from point a to point b... and enjoyed it all, for a few months at least until I moved on to something else.

KevinWI
Feb 2 2011, 17:23
Was there on release day, bugs and all, sitting for hours at night waiting for day break, walking miles to get anywhere, driving a truck for hours on end transporting people from point a to point b... and enjoyed it all, for a few months at least until I moved on to something else.

Sounds like ArmA multiplayer to me....







*rimshot*

Mosh
Feb 2 2011, 17:25
Sounds like ArmA multiplayer to me....


One of many reasons I have been and will be playing this for years... ;)

Max Power
Feb 2 2011, 18:42
Is robust really the word we're looking for here? I was thinking maybe 'austere' would be better.

GossamerSolid
Feb 4 2011, 14:31
Unless RV's dedicated server software was re-written, it wouldn't handle the scale of a MMOG.

SASrecon
Feb 4 2011, 20:32
RV x -(MMO) = -(Game)

See what I did there?

EDIT:

Let me show my math.

RV is a positive value
MMO is a negative value

We use simple math to multiply them together. We know that multiplying a positive and a negative will result in a negative.

Why would you multiply? :p surely by that logic, two negative features would make a positive :D

Günter Severloh
Feb 4 2011, 22:30
Whats wrong with this thread,
http://forums.bistudio.com/showthread.php?t=113601
which already discuss whats being discussed here, search before you post.