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Combat-Agent
May 12 2011, 09:57
Hey Reezo, I know your a busy man, but maybe down the road make a vehicle born IED (VBIED) script. A random car tries to ram you and then ignites his payload. Would be another little scare tactic to keep soldiers from gettin complacent on the highways.

Combat-Agent
May 12 2011, 13:01
So, what you're telling me is, you want something like THIS (http://i790.photobucket.com/albums/yy185/epley_w/a.jpg)?


I haven't modeled since OFP, but I guess I can still do some work. I think I can help. Im gonna try to write up a config to see if I cant get it in game later.

The question is, do you just need the object to be used just to have it in you're inventory, or are you trying to make something like how ACRE uses its radios? A more interactive pop up tool. The latter will be harder.

Reezo
May 12 2011, 13:06
So, what you're telling me is, you want something like THIS (http://i790.photobucket.com/albums/yy185/epley_w/a.jpg)?


I haven't modeled since OFP, but I guess I can still do some work. I think I can help. Im gonna try to write up a config to see if I cant get it in game later.

Absolutely awesome. Having an actual object and its config will allow me to integrate the scripting suite to it.

I was thinking maybe a special rucksack would be necessary as well, since all the detection devices/antenna are in the ruck and the Nomad is used to interface with it?

Maybe some kind of l33t looking rucksack with the EOD logo on it :)

Thanks for the great work!

Kremator
May 12 2011, 16:11
So, what you're telling me is, you want something like THIS (http://i790.photobucket.com/albums/yy185/epley_w/a.jpg)?


Lovely!

Probably less worried about an EOD backback (but I'll go with whatever you want Reezo!) just having a Nomad would be great :)

Kep up the good work !

Reezo
May 12 2011, 16:22
Yes, just the Nomad would be great, agreed :)

Combat-Agent
May 18 2011, 02:47
Hey reezo, I have the model made obviously but Im having troubles gettin it game config wise. I can send ya the model if ya want. Might have to have someone else whip up a quick config. I tried to base it off one of the items like the GPS or radio, had no luck. Syntax errors.

Reezo
May 18 2011, 14:08
Hey reezo, I have the model made obviously but Im having troubles gettin it game config wise. I can send ya the model if ya want. Might have to have someone else whip up a quick config. I tried to base it off one of the items like the GPS or radio, had no luck. Syntax errors.

Sure, if it is a config all it needs then it's all good, I should be able to prep something.

Thank you very much, don't forget guys Wollfy is doing a great job in optimizing the script (the guy is a true wizard..) so I am sensing massive pwnage is coming!

Kolmain
May 18 2011, 16:23
Is the dedicated problem sorted?

Reezo
Jun 18 2011, 20:14
Good news everyone. My schedule is getting more relaxed (if that means anything, at all) so I am pleased to announce the incoming re-work of this mod.

It will make use of @<hidden> and it will probably become a mod, with modules you can place on the editor and all that stuff.

I will put all my best effort and knowledge gathered in these months (thanks Xeno for the extensive "course" on network efficiency and top-notch mod development techniques) so expect sexy results :)

SpectreRSG
Jun 18 2011, 20:25
Oh, sweet. Keep us in the loop, this is going to be sweet.

And Reezo, a USMC buddy of mine who just got back from his tour told me about how they use the THOR III system. Looks like a radio pack, and you can simply modify an already in-game Rucksack to do this.

http://www.soldiermod.com/volume-2/pdfs/articles/dismounted-jamming.pdf
http://www.wired.com/dangerroom/2011/06/iraqs-invisible-war/all/1
http://www.sncorp.com/prod/ittew/pdfs/Flyer_Thor%20Dismount%20Jammer%203-7-2007.pdf


Instead of a little visual dialogue that pops up (the NOMAD), you could just use beeps and text hints (Possibly even incorporate the spatial audio you worked on with the Loudspeaker so it's an actual beep going out, instead of only on the use who has the jammer).

Edit: I dont even know if it makes any sort of notification - just stops anything from being detonated within a certain radius, I'll ask.

Reezo
Jun 18 2011, 20:28
Awesome, will eat the links you posted with my very own eyes!

Thanks Spectre, send my regards to that friend of yours (welcome home, too ;)).

SpectreRSG
Jun 18 2011, 22:26
Just got word Reezo - there is no notification whatsoever - which makes it even easier to implement.

Recoded rucksack (PRC-119 ruck?) to have a jammer script. So within X meters from the pack, it jams all RF except the NATO/US forces freq's.


And if you feel so inclinded to make a visual, you can use the nomad pop-ups too as it does have connections for a PDA/Laptop.

Reezo
Jun 19 2011, 20:37
Awesome. I've started working on a completely new set of code already. I was going, in fact, in that direction :) good to know.

UGLY58
Jun 21 2011, 02:57
Yay, Reezo......

Really would like to get this working 100% in MP :)

Reezo
Jun 21 2011, 07:57
Yay, Reezo......

Really would like to get this working 100% in MP :)

It will, believe me. The power and flexibility (and optimizations) of the @<hidden> package are impressive to say the least.

More updates soon :) I am going to make a reskin of the PRC-119 backpack, to add the EOD Logo and some other gizmos to make it look a little different, not much since the difference is inside and not outside, even in reality.

Reezo
Jun 21 2011, 12:41
I am looking for someone willing to model a specific backpack and its textures to resemble the Thor III system.

I am using a dummy placeholder for the moment but I would really love to get something specific. This is an official request for a 3d modeler/texture artist in the team. It means: full credits and 70 virgins, no wait that's the other guy.

SpectreRSG
Jun 21 2011, 17:34
Reezo, the THOR's main site is back up: http://www.marcorsyscom.usmc.mil/sites/cins/USMC%20CREW/USMC%20CREW%20DISMOUNTED/THOR_III.html

Reezo
Jun 21 2011, 19:34
Reezo, the THOR's main site is back up: http://www.marcorsyscom.usmc.mil/sites/cins/USMC%20CREW/USMC%20CREW%20DISMOUNTED/THOR_III.html

Nice, thanks.

Having this specific backpack model would be awesome, can't deny it.

http://www.marcorsyscom.usmc.mil/sites/cins/USMC%20CREW/USMC%20CREW%203.3/images/THORIII.jpg

SpectreRSG
Jun 21 2011, 21:35
I gave up on modelling. Texturing... thats another story.

And remember thats what the actual jammer looks like - but in the field it just looks like a small square backpack with a short antenna.

Reezo
Jun 21 2011, 21:40
Yeah for the moment I am inheriting from the ACE PRC-119..I doubt it would look any different, for security purpouses, too.

I've read that the Thor III system works as three separate units that combine different operational frequencies to provide full coverage.

Maybe I could add a feature that amplifies the ability to jam nearby IEDs when more jammers are close-by..up to three.

I am also working on a way to increase the jammer power when getting in certain vehicles.

I've got the basics down and, hey, they work :)

SpectreRSG
Jun 22 2011, 00:15
Yeah, it would be awesome to have the vehicle mounted jammer to place in my LAV, too.

It looks like this: http://www.marcorsyscom.usmc.mil/sites/cins/Fact%20Books/USMC_CREW/2010%202.1_CREW_Fact%20Sheet.pdf

Its an easy enough model to make, even for me. But, why make it? Just make it an item like the map tools from ACE. Just need an icon, I'd presume. When someone has it in their inventory, they can (using ACE interaction key), mount it in the vehicle.

The vehicle would then have jamming capabilities.

Reezo
Jun 22 2011, 09:43
For the moment I'll make it so that any crew member having the Thor III backpack getting into cargo positions of specific vehicles (HMWWVs, LAVs for example) will automatically get increased detection skill and range.

They will still be in charge of notifying the other members but the audio signal will be heard by all nearby units (being emitted from the backpack).

SpectreRSG
Jun 22 2011, 14:24
Well remember the THOR is just a jammer. I was told that there was no notification what so ever, but if you wanted to you can simply have an audio beep with a text hint saying IED Jammed.

Let the crew and people take it from that (call up an EOD team).

Reezo
Jun 22 2011, 14:38
Well remember the THOR is just a jammer. I was told that there was no notification what so ever, but if you wanted to you can simply have an audio beep with a text hint saying IED Jammed.

Let the crew and people take it from that (call up an EOD team).

I've added a simple audio notification, actually two: one beep occurs when a new signal is found and jammed, another one when the jammed signal is still present but not "new".

I've got a question about pressure-plate IEDs: these will probably NOT be affected by the THOR..only radio-triggered IEDs are, as far as I know..am I right?

SpectreRSG
Jun 22 2011, 15:57
Correct. Even wired IEDs aren't affected. Just anything that uses (I believe) a cell phone RF signal.

VIPER[CWW]
Jun 22 2011, 16:19
:yeahthat:

Argh, the future of the armaverse is going to get scary very soon!

Reezo
Jun 22 2011, 17:32
Argh, the future of the armaverse is going to get scary very soon!

You can count on that ;)

Thanks for the feedback, update reports soon :) back to scriptopolis.

VIPER[CWW]
Jul 14 2011, 22:43
Found a new sound sample (http://www.youtube.com/watch?v=o7eg34kz64I&feature=feedrec_grec_index) reezo....

Sorry, I just had to... :D

Tupolov
Jul 29 2011, 11:32
Has anyone come up with any issues running this on dedicated servers? I'm a bit worried about the use of the command player etc when running ambientBomber and ambientProximtyIED on a dedicated server.

I know Reezo said he tested it on dedi...

Thanks

Tup

UPDATE: So, testing on a dedi server... IED's get spawned, but they don't appear to be detected or blown up. In addition if a player (the only player) disconnects, the IED disappears.

Telson_VBAU
Aug 1 2011, 06:30
Has anyone come up with any issues running this on dedicated servers? I'm a bit worried about the use of the command player etc when running ambientBomber and ambientProximtyIED on a dedicated server.

I know Reezo said he tested it on dedi...

Thanks

Tup

UPDATE: So, testing on a dedi server... IED's get spawned, but they don't appear to be detected or blown up. In addition if a player (the only player) disconnects, the IED disappears.

As above the IEDs are not working on my dedicated server either :confused:

Asung
Aug 15 2011, 22:49
Hello, If anyone could answer these questions, I would be in their debt. What changes would I need to make in the scripts for the following:

1. To increase the distance where a proximity IED is armed.
2. To increase the range where beeping is actually heard from all bombs, I have trouble hearing it until I am right ontop of the IEDs
3. To make it so that proximity IEDs in vehicles work. (I am not sure if it is working as intended for me or if i made an error - when I put a proximity IED in a car it blows up at soon as the map starts).

Thanks,

Alex

Reezo
Aug 28 2011, 14:51
Effective immediately I am dropping support on this script version of the "IED Detection and Disposal Mod".

The reason for this is that I am about to release the "EOD Mod" for ArmA 2, which is an improved and optimized version of the scripts used here.

The mod is currently undergoing private beta testing. Some preview footage can be seen here:

ykAese9_ESo

VIPER[CWW]
Aug 28 2011, 15:06
Very nice mate, looking forward to it :)

Tobie
Aug 29 2011, 15:00
wow nice.. dude i can only tell you, put this stuff into ACE!!! ;)

Kremator
Aug 29 2011, 15:12
Just don't forget those that don't use ACE!

Reezo
Aug 29 2011, 16:03
Just don't forget those that don't use ACE!

While I can say for sure this mod will use @<hidden>, It would be great to remove any ACE dependancy..at the moment the only one is related to the PRC-119 backpack which is the closest match to a Thor3 unit.

If someone wants to make a model and config for a specific Thor3 backback (in different camos and with a nice EOD patch on it!) I would be ready to welcome him as a prodigal child (I can provide the cow).

kylania
Aug 29 2011, 16:46
(I can provide the cow).

http://img189.imageshack.us/img189/6280/41ngzi7vnalsl500aa300.jpg

Kremator
Aug 29 2011, 17:36
CBA dependancy is fine. Just link it to some of the backpacks (one has an aerial I believe).

Of course the proper Thor3 would be great in the long term.

Reezo
Aug 29 2011, 22:06
I'll probably use the OA UAV backpack until someone wants to make some epic model out of it. ;)

Bulldog Six
Sep 27 2011, 03:02
I put the vehicle detection code into a terminal humvee and get this error message after a couple of seconds:

http://img7.imagebanana.com/img/shyn57bc/thumb/IEDdetect_13error.jpg (http://www.imagebanana.com/view/shyn57bc/IEDdetect_13error.jpg)

Is anyone else getting this error or maybe fixed it already? Please let me know!

Bulldog Six
Sep 27 2011, 12:18
Ive modified your script slightly to use any object in stead of type.
Using global array, fixed grenade bug using lgbu etc.

I have PM a demo of it to you.

is this modification already in the official release included or do I have to replace "car" in the init line with something else?

Boxter.dk
Sep 27 2011, 22:31
I'm not sure this is supported any more. Have you seen this: http://forums.bistudio.com/showthread.php?t=124538

Shammy2010
Oct 13 2011, 04:23
Hey is there anyways to have ai defuse a bomb? just wondering.....

---------- Post added at 04:23 AM ---------- Previous post was at 03:48 AM ----------

would also be kinda nice to know how you could simply make an ai unit detach ied's via simple code...

Kremator
Oct 13 2011, 15:14
Don't think AI can do this Shammy. Player only.

Wolffy.au
Jan 25 2012, 08:59
Reezo, where is the latest and greatest download available from?

Foxhound
Jan 25 2012, 14:42
Reezo, where is the latest and greatest download available from?

I contacted Reezo with the same question a while back and he told me all downloadlinks were pulled as he no longer supports this and it was replaced by his EOD Mod.
http://www.armaholic.com/page.php?id=15127
http://forums.bistudio.com/showthread.php?t=124538

He never allowed mirroring so if you still want the files you can always try to contact him directly.
He told me he no longer wanted to share the file, but maybe you have a good/better reason than I had ;)



he told me all downloadlinks were pulled as he no longer supports this and it was replaced by his EOD Mod.
http://www.armaholic.com/page.php?id=15127
http://forums.bistudio.com/showthread.php?t=124538

So, maybe its best to lock this as the author does not want this to be used anyway.
The author can always ask for an unlock if he decides otherwise.

Wolffy.au
Jan 25 2012, 14:43
No problem - I was looking for the EOD mod anyway.

I've downloaded it from the Armaholic mirror! :)