anessen
Dec 29 2010, 19:36
Hey there
I'm trying to get 11 AI soldiers out the back of a C-130 flying at 2,000m.
They are all given ACE_ParachutePack in their Gear.
The plane runs into a trigger that executes:
{[trplane, _x] execVM "x\ace\addons\sys_eject\jumpout.sqf"} forEach units group player
The problem I am getting is that the AI seem to deploy the chute very late, then never actually get out of it on the ground (there isnt a player model under the chute either). All there seems to be is a load of parachutes bobbing along the ground and some soldiers reporting injured or dead...
Is there a better way of doing this?
I'm trying to get 11 AI soldiers out the back of a C-130 flying at 2,000m.
They are all given ACE_ParachutePack in their Gear.
The plane runs into a trigger that executes:
{[trplane, _x] execVM "x\ace\addons\sys_eject\jumpout.sqf"} forEach units group player
The problem I am getting is that the AI seem to deploy the chute very late, then never actually get out of it on the ground (there isnt a player model under the chute either). All there seems to be is a load of parachutes bobbing along the ground and some soldiers reporting injured or dead...
Is there a better way of doing this?