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anessen
Dec 29 2010, 19:36
Hey there

I'm trying to get 11 AI soldiers out the back of a C-130 flying at 2,000m.

They are all given ACE_ParachutePack in their Gear.

The plane runs into a trigger that executes:
{[trplane, _x] execVM "x\ace\addons\sys_eject\jumpout.sqf"} forEach units group player

The problem I am getting is that the AI seem to deploy the chute very late, then never actually get out of it on the ground (there isnt a player model under the chute either). All there seems to be is a load of parachutes bobbing along the ground and some soldiers reporting injured or dead...

Is there a better way of doing this?

Demonized
Dec 29 2010, 21:04
first of try using search function on forums, second try your question in the ACE thread since this is general scripting section.
http://forums.bistudio.com/showthread.php?t=112068&highlight=ace

anessen
Dec 29 2010, 23:04
I did try searching, and I do know that thread exists. It just seemed absurd having a million and one different subtopics going on inside one thread. Sort of defeats the point, no?

Demonized
Dec 30 2010, 02:27
No. The creators of ACE itself are watching that ace thread, meaning their thread, what better place to get answers about ACE??

pre-Vet
Dec 30 2010, 11:38
You'll need a script telling them to pull the ripcord(I think), the ACE parachutes have a delay maybe that the problem.

I use to press [ ` 6 1 ] "all->actions->pullripcord"

Manzilla
Dec 30 2010, 12:57
Did you try this:

http://ace.dev-heaven.net/wagn/Eject_HALO_System

I'm pretty sure this was explained in one of the older ACE2 thread. If you do a search function for HALO in each of the threads it will probably pop up the answer.

I can't remember for sure but I'm almost positive I saw this in one of the threads. Just can't remember which one.