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PlacidBox
Dec 21 2010, 12:45
Is there any way to make the player's AI that automatically spots and calls out targets for him be quiet, or even disable it?

The only thing close to what I've been trying to do is
enableSentences false;
But that only blocks the calls from the local unit, other player units in group will still call out things spamming the text box.

Koni
Dec 21 2010, 13:27
Try adding this to your Init file or by activation by triggers.

{_x setVariable ["BIS_noCoreConversations", true]; } forEach list Area1; setVariable ["BIS_noCoreConversations", true];

That should stop them chattering.

ST_Dux
Dec 21 2010, 14:00
If you turn off auto-reporting in the server difficulty settings, it should make it so that only contacts specifically right-clicked by squad members will show up. The noCoreConversations thing above has nothing to do with squad contact reports, so it won't help here. That variable is for disabling the random conversations you can ordinarily have with civilians, etc., through the conversation menu.

PlacidBox
Dec 22 2010, 01:45
If you turn off auto-reporting in the server difficulty settings, it should make it so that only contacts specifically right-clicked by squad members will show up. The noCoreConversations thing above has nothing to do with squad contact reports, so it won't help here. That variable is for disabling the random conversations you can ordinarily have with civilians, etc., through the conversation menu.

Changing server difficulty options isn't really an option :( Might try to make a repo for when enableSentences does/doesn't work and stick it on CIT

Militantsausage
Dec 22 2010, 05:33
For most situations doesn't disbale auotreport in the difficulty settings work?