PDA

View Full Version : ARMA 2: Private Military Company 1.00 released



Pages : 1 2 [3]

Shadow NX
Dec 5 2010, 22:13
If trying to maneuver I crash every 10-30 seconds so do I start the count from 0 after every crash or do I qualify the 5mins after I have crashed 10-30 times? :rolleyes:

I could never learn to fly OFP choppers/planes either.


I do know that cheat..

Still i dont get it, the flight model is very predicteable so once you understood what key does what it shouldnt take long to fly stable.

Maybe train some more in the OA Helicopter training.

And most important, no quick manouvers, start by pushing Q key to gain altitude, then only move the mouse a tiny bit so the helicopters nose moves bit down and you slowly gain speed.

Once you fly you slowly can turn by using mouse left or right very little flying a big curve.

When you get the hang of it you can try to do quicker turns etc.

And for landing you can always use the auto hoover.

The key to it all is slow careful mouse movement.

---

As i now played the PMC mission with the Kasatka i can only recomment training lot more or skip it if you really dont want to as it really took some pilot skills especially at the end...

Dwarden
Dec 5 2010, 23:56
while XM-8 might be hated it's being experimented with it in various countries and private sector (in short the stock is worth selling for some sum)

anyway another weapon from same 'era' named XM-25 gets it's deployment already
http://www.foxnews.com/scitech/2010/11/24/armys-revolutionary-rifle-use-afghanistan/

http://en.wikipedia.org/wiki/XM25_Individual_Airburst_Weapon_System

while it's launcher the deployment in such numbers raises questions what happens if OPFOR or Insurgents get hands on container full of these and ammo ...

Enad
Dec 6 2010, 00:32
Awesome gun.
Good find Dwarden.

SGT_SAVAGE
Dec 6 2010, 00:49
I have read over a 100 negative posts re this DLC ... For one I had no issues getting it from sprocket ... downloaded in about 25 - 35 mins. All seems pretty fluid, love the sand/dust effects... the campaign is nice and the cut scenes all run ok. The content lets it down a bit , it would have been nice to see a PMC little bird and a bigger proving grounds map (love it)... Overall i think its worth the $10 ...

Question: how do I put the same sand/dust effects seen in the PMC campaign into the mission editor?

mic1402
Dec 6 2010, 00:58
about XM-8 not being realistic. well in armaverse mcain is president so things happen differently.

I haven't finished the PMC campaign yet, but aa-12 is awesome! i love it good sound to.

but i do have a complainant about the XM-8 it feels like a bb gun. and is really weak. it takes a lot of shots to take down a guy with it.

desmondb
Dec 6 2010, 01:00
delete

Enad
Dec 6 2010, 01:16
Question: how do I put the same sand/dust effects seen in the PMC campaign into the mission editor?

Yeah would like to know that aswell.

kylania
Dec 6 2010, 01:54
Question: how do I put the same sand/dust effects seen in the PMC campaign into the mission editor?


Yeah would like to know that aswell.

Biki knows all:

http://community.bistudio.com/wiki/BIS_fnc_sandstorm

KeyCat
Dec 6 2010, 03:33
Still i dont get it, the flight model is very predicteable so once you understood what key does what it shouldnt take long to fly stable.

Maybe train some more in the OA Helicopter training.

And most important, no quick manouvers, start by pushing Q key to gain altitude, then only move the mouse a tiny bit so the helicopters nose moves bit down and you slowly gain speed.

Once you fly you slowly can turn by using mouse left or right very little flying a big curve.

When you get the hang of it you can try to do quicker turns etc.

And for landing you can always use the auto hoover.

The key to it all is slow careful mouse movement.


Thats not flying, thats just moving it ;)

Jokes aside I recommend anyone interesting learning to fly to invest in a joystick. Even a very cheap one is 10x better than using mouse and keyboard.

/KC

kylania
Dec 6 2010, 03:39
Thats not flying, thats just moving it ;)

Jokes aside I recommend anyone interesting learning to fly to invest in a joystick. Even a very cheap one is 10x better than using mouse and keyboard.

/KC

For flying helos in ArmA nothing beats a mouse + keyboard.

For flying planes basically a mouse is enough too really. I tried with a joystick and it was too much fuss.

KeyCat
Dec 6 2010, 04:20
For flying helos in ArmA nothing beats a mouse + keyboard.


Are you man enough for your words? I dare you in a Littlebird NoE flight in Takistan anytime :nerner:

This may be sliding to far OT so PM me if interested and we take it from there. Back to PMC...

/KC

CameronMcDonald
Dec 6 2010, 05:25
Dyslexci flies with a mouse + keyboard. That is all.

EricM
Dec 6 2010, 09:19
OT : I've seen people do awsome stuff with mouse and keyboad, and actually they manage to pull sharper turns an manoeuvre than me with a real joystick, but a proper joystick with a throttle and twist, makes it WAY more natural and predictable.
If you start losing control, you can even set a key binded to auto-hover (on/off) + you can set flaps, gear, next target, weapons, fire... etc...

Shadow NX
Dec 6 2010, 09:47
Point is if one doesnt even have intrest in learning the flight model i guess suggesting a joystick wont help him much so i explained the mouse+keyboard use bit more ;)

Seitan
Dec 6 2010, 09:51
PMC campaign was good. I enjoyed it. Had problem with cut scenes. But no gameplay problems or any bugs in the missions. Proving grounds missions were the best. XM-8 discussion makes me laugh. :D

Shadow NX
Dec 6 2010, 10:51
Also finally found time to finished it this weekend and i must say now that i played it my 9Eur were definatly well spend.

And yes proving ground definatly was the coolest mission with a intense atmosphere... actually it felt like sneaking trough the old former GDR / DDR industrial zones around where i live.

Campaign really was different and a good change but at parts maybe a tad too call of duty like... yet it was refreshing.

KeyCat
Dec 6 2010, 11:25
OT once again:

Just so you not get me to wrong! I'm not saying you can't be a good pilot using mouse + keyboard and it is most likely the most used method to fly in Arma II but I'm pretty confident that with a properly setup joystick with throttle and rudders it's possible to fly NoE tighter/safer at low levels as well as easier to survive auto-rotation landings since you can drop your collective in a split second (since it's analog).

I do not know where kylania lives but if he is close to me I will gladly invite him over to have a few beers and laughs while testing my setup.

/KC

guyfawkestom
Dec 6 2010, 14:49
And yes proving ground definatly was the coolest mission with a intense atmosphere... actually it felt like sneaking trough the old former GDR / DDR industrial zones around where i live.


I recognize my mistake, and I agree. Proving grounds has definitely potential for sneakin' missions, though a little bit bigger and with one destroyed village would have been perfect. My bad.

But I've got this good feeling because the level design was great, and provided a good view of the possibility. :yay:

Strangely, this CoD stuff was somehow refreshing (surely because it was A2 way more than CoD), and shows all the posibilities of the engine. Appreciate the termination mission, because there was several ways to succeed, which is totally Arma.

No bug, except the Hi-res cutscenes :( well it is not the end of the world...

Congratulation for the campaign, this was great.

KeyCat
Dec 6 2010, 15:03
After testing the Proving Grounds map in I noticed that on my system it's the most demanding map despite the [to] small size, heck it's even more demanding than Chernarus for me.... Seems like it's the dead trees that are the real FPS hog for me, not a real problem since I probably don't gonna use it anyway due to it's size but woonder if anyone else noticing this?

OT this time ;)

/KC

Shadow NX
Dec 6 2010, 15:18
Odd as it ran super smooth for me in that mission with nearly zero texture popup and plastic trees

KeyCat
Dec 6 2010, 15:30
What GPU and ingame AA setting do you have Shadow?

/KC

OnlyRazor
Dec 6 2010, 15:41
For flying planes basically a mouse is enough too really. I tried with a joystick and it was too much fuss.


Agreed. I tried it once. Asides from the constant mapping and remapping of keys, it's just slightly too annoying for me. :D

mrcash2009
Dec 6 2010, 15:42
Xbox 360 controller for PC is good for flying too.

Shadow NX
Dec 6 2010, 17:06
What GPU and ingame AA setting do you have Shadow?

/KC

I got a HD4870 with 512MB which is a real bottleneck with demanding ArmA2.

Settings are all on Normal exept post processing which is on low.

NeMeSiS
Dec 6 2010, 17:16
I got a HD4870 with 512MB which is a real bottleneck with demanding ArmA2.

Settings are all on Normal exept post processing which is on low.

Really? I have the same and i play with everything on high and some settings on very high @<hidden> 15xx×11xx (1024×768@<hidden>%, and AA at low) in combination with a PhenomII 955 and 4gb ram. My FPS is fine, dont ask me for numbers because i stopped caring long ago and now i just go by 'playable' or 'not playable'. Benchmark 2 gives me 22FPS and is bottlenecked by my CPU, while Benchmark 1 (IIRC) is bottlenecked by vSync last time i checked.
Do you play on a huge monitor?

Shadow NX
Dec 6 2010, 17:32
Pretty much same here with 4gigs but only a Phenom I 9850 BE, the GPU is stock version by Sapphire and is good for all games that i tried on it including high settings in Crysis or Metro 2033 but for ArmA 512Mb doesnt seem too great.

Had Shadows and Textures on high before but in some situations this just leads to extreme lod issues and blurry textures, mainly in urban areas though so i decided just to set it to normal and get performance i can live with.

On higher settings i also often encountered a problem that i read about here few times, when flying or in very demanding missions like the SP scenario "counterattack" i often had crazy errors like flickering polygon spikes everywhere when looking in certain directions.

I wonder if i should switch to a HD6970 with the old Phenom maybe being a bottleneck or just save bit more on a completely new PC... yet for all exept ArmA2 the system is still excellent.

CAS
Dec 6 2010, 19:06
This campaign turns ARMA into a tunnel shooter! (except the last mission maybe)
From the verry first mission you get script errors when you leave the path you are supposed to go. (for example if you find the dead merc before meeting your buddy). Your mercs seem invulnerable. I had to reload many times just to be killed in the same way again and again.
Looks like they try to make a COD like campaign.

I don´t blame them I am still happy to support them with my money.

Next time I would prefer to see a campaign that promotes the things ARMA is good at.
Something similar to the resistance campaign (or even better JaggedAlliance2) would have been nice:
- give the missions a certain budget and a option to buy mercs and and equipment
- when your mercs die they are not available in the following missions.
- you can get local clans as allies and command them via high command.
- you can capture all kind of weapons and vehicles and use them in following missions
- make missions more open so you can decide yourself if you want to use helicopters sniper rifles or whatever.

For me a good campaign is one where I never (or seldom) have to reload. You still would replay the campaign to perform better or to see alternative endings.

Sky999
Dec 6 2010, 19:32
Your mercs seem invulnerable.

It's because they are.

fabrizioT
Dec 6 2010, 20:08
This campaign turns ARMA into a tunnel shooter! (except the last mission maybe)
From the verry first mission you get script errors when you leave the path you are supposed to go. (for example if you find the dead merc before meeting your buddy). Your mercs seem invulnerable. I had to reload many times just to be killed in the same way again and again.
Looks like they try to make a COD like campaign.

I have similar impressions. Indeed the first mission, then the Zargabad sniper-clearing mission and also the transportation mission are far too linear, things go on rails there. Tunnel shooting, well said.

Also the invulnerable squaddies you get (yes, they're not that clever, but bullet-proof) is just a dated arcadish cheat.

Finally there's a pletora of bugs ranging from triggers not activating to AI stuck in buildings and to passive/useless AI units (the enemy "sniper" in the airport mission is a great example, as well as the "sleepy" tanks in PMC05 Elimination).

CODish, or MOHish if you prefer.
Poor concept and poor execution, sorry.

woore
Dec 6 2010, 21:04
congratulations,very nice DLC,i've bought it next day after release.No problems with downloading/installation,only with money transfer from Russia.And I really need a bit larger island in the Proving Grounds style)

Enad
Dec 6 2010, 21:14
After testing the Proving Grounds map in I noticed that on my system it's the most demanding map despite the [to] small size, heck it's even more demanding than Chernarus for me.... Seems like it's the dead trees that are the real FPS hog for me, not a real problem since I probably don't gonna use it anyway due to it's size but woonder if anyone else noticing this?

OT this time ;)

/KC

Yeah Proving Grounds is pretty laggy for me too. All the other maps run great. Maybe it's the new trees and what not, needs some optimization.

desmondb
Dec 6 2010, 22:12
while I hate the COD type missions (the first and the whatever the rail gunning mission was) I didn't mind the invincible teammates, it was better than having to baby sit them like you have to in the Red Harvest campaign where anytime a single guy goes down the whole mission fails :rolleyes:

twisted
Dec 6 2010, 22:14
It's because they are.

must say, i kind of appreicated it at times that the ai team is invulnerable when being taken on by overwhelming numbers. right developer decision for those kind of missions.

must say though, would like to see more of those gritty infantry type missions that made ofp the game it was.

Alwarren
Dec 6 2010, 22:17
Well I just played the night mission on Proving grounds and have to say
the Sputniks scared the shit out of me. Great atmosphere, a bit hectic but that was okay. This and the mission before that (with the sniper rifle) have been my favorites so far, and at this point I am starting to be glad I got PMC

I really love the Proving Grounds map, I just wish it was twice the size and, as others pointed out, a small destroyed village or something of that kind would have made it absolutely awesome.

Richey79
Dec 6 2010, 22:19
Yeah Proving Grounds is pretty laggy for me too. All the other maps run great. Maybe it's the new trees and what not, needs some optimization.

Find this weird... Proving Grounds runs super-fast for me with everything set to 'very high' and 'default' except for object detail and post-proc at 'normal.' I can have a couple of hundred units buzzing around, following complex waypoint trails and a range of scripts running and it's still super-smooth.

Any of the campaign missions in Zargabad perform much worse for me.

SpetS15
Dec 6 2010, 22:51
Why I can not use the characters of this DLC to use in my profile face? is there some addon to unlock this?

Muahaha
Dec 7 2010, 00:30
Is the playback video really that pixellated or just the lite version? playback seems to be of a low quality conversion.

Enad
Dec 7 2010, 00:39
Find this weird... Proving Grounds runs super-fast for me with everything set to 'very high' and 'default' except for object detail and post-proc at 'normal.' I can have a couple of hundred units buzzing around, following complex waypoint trails and a range of scripts running and it's still super-smooth.

Any of the campaign missions in Zargabad perform much worse for me.

Weird indeed. I have an GTX 580, 8GB DDR3 2000mhz RAM, i5 750 @<hidden> and every other map runs great, except Proving Grounds.
Meh, what can you expect from ArmA..sometimes it works...sometimes it doesn't.

zonker3210
Dec 7 2010, 05:26
The campaign included with this DLC is horrible. I've had no problems downloading the DLC or playing it but the campaign itself...absolute crap. I've purchased every BI game since the original OFP. I purchased and enjoyed the BAF pack. This, however, is just an insulting piece of trash. I'm not going to say that I'll never buy a game from BI again but I certainly won't make the mistake of trusting that they're releasing good stuff. I wish I'd taken the time to read the user reviews rather than relying on the company's (hitherto well-deserved) reputation for quality. If there was a way to get a refund, I'd be demanding one. The people involved in the making of this DLC should be ashamed of themselves.

:thumbsdown: :thumbsdown: :thumbsdown: :thumbsdown: :thumbsdown:

kylania
Dec 7 2010, 05:45
Thanks for your detailed and constructive criticism. That will go a long way to help fix the specific problems you pointed out which led to your disappointment. Feedback like that is always welcomed.


This, however, is just an insulting piece of trash.

When you say "This", you're referring to your post, correct?

Killerwatt
Dec 7 2010, 07:02
Well I finished the campaign with no problems or bugs encountered and no hiccups or stutters with video playbacks. I must be doing something wrong! I thought the camaign was great and it just goes to prove that BIS are catering to very different tastes with each new camaign they bring out. As for this one I reckon it was designed with the minimum amount of controling AI and as such it was very welcome. I thoroughly enjoyed this campaign and consider my money very well spent indeed > Well done BIS, its nice to know that you also include the less than hardcore gamer in your design criterea.
I went with Reynolds and saved the world from economic metdown. So this time I will try the other ending :)

Choum
Dec 7 2010, 07:27
we start the campaign in coop, and like arma 2 always the same bug since 2 years now :

If you use an ingame savegame, the next mission will not be unlock, you have to restart the mission from the beginning (why there's savegame during the mission so ?).

We had a problem during the sniper mission, we clear the aera and the mission never end ( we use cheat code endmission to continue to the next one).

We never finish Harvest red in coop because of this kind of bug mission successfull that not unlock the next one especially razor2 and manhattan, yes we can use endmission and campaign unlock cheat code but you lost all our choice during previous mission and that not a decent solution. We never see any improvement to corect this bug, we try since 1.03 to 1.55.

The pmc campaign look like COD, you are in god mode during the campaign, you only lost if the two player are wounded.
We are on the 9th mission, and there's 2 3 mission that are totaly useless(preparation ?? only have to board a chopper to finish a mission, the civilian one...).

streetone
Dec 7 2010, 08:08
hi there!

Does anybody have informaiton about the PMC works with the dvd version of ARMA OA or it's only works the digital download version?
sorry my english
thanks!

KillaALF
Dec 7 2010, 08:09
Yes it does.

OnlyRazor
Dec 7 2010, 15:44
The people involved in the making of this DLC should be ashamed of themselves.


That actually makes me lol, since I remember clearly, when BAF was released everybody was calling it crap and garbage and rubbish etc.

Now it's a sort of milestone for good DLCs and PMC is a piece of trash.
:mad::mad::mad::mad:

whisper
Dec 7 2010, 17:39
Dyslexci flies with a mouse + keyboard. That is all.

Fly with KC, and then comment ;)
Not seen better pilot since 2001 on RV engine (ofc, I'm far from knowing all, but he knows what he's talking about)

Dwarden
Dec 7 2010, 17:48
we are on good way to resolve the video playback issue(s) ,
thanks to everyone who send me the dxdiag.log no more needed for the moment ...

dexy1967
Dec 7 2010, 18:13
hi can any one help i have private millitary company installed and the latest patch but every time i try to play the game it comes up with
addon CAAIR-pmc-ka137 requires version 1.54 of application, can any one help

Alwarren
Dec 7 2010, 18:44
That actually makes me lol, since I remember clearly, when BAF was released everybody was calling it crap and garbage and rubbish etc.

Not "everybody", but a few. There's always minorities with a tendency to go to either extremes. Most of us are in between.I wish people would go a bit easier on the words "brilliant" or "trash", and would go more with things like "I liked X" and "I disliked Y".

---------- Post added at 20:44 ---------- Previous post was at 20:43 ----------


hi can any one help i have private millitary company installed and the latest patch but every time i try to play the game it comes up with
addon CAAIR-pmc-ka137 requires version 1.54 of application, can any one help

Did you update to 1.56?

AnimalMother92
Dec 7 2010, 18:51
Posted on Facebook

FALL IN!
In anticipation of a soon™ to be declassified Report In! interview, ARMA 2 provides its recruits with a sneaky peak at it's content..


Takistan's Proving Grounds: New Terrain; New Possibilities...

> 100kb pic
http://www.arma2.com/images/facebook/Misterious.png

IceBreakr
Dec 7 2010, 19:07
Zombies? :)

vasmkd
Dec 7 2010, 19:09
hi can any one help i have private millitary company installed and the latest patch but every time i try to play the game it comes up with
addon CAAIR-pmc-ka137 requires version 1.54 of application, can any one help

I'm guessing you are you running a launcher with beta selected or have beta on your shortcut

Make sure ur not running a beta patch and u have 1.56 patch installed
No need for dvd with 1.56 too :)

Smurf
Dec 7 2010, 23:46
Xmas gift?

SmukY
Dec 8 2010, 10:46
Did anybody noticed the PMC Ka-60 Kasatka from the outside view doesn't have windows above the cockpit, but from the first person view is a little different story?

http://www.shrani.si/t/21/1g/2IydFmiB/kasatkaglassbug.jpg (http://www.shrani.si/?21/1g/2IydFmiB/kasatkaglassbug.jpg)

RobertHammer
Dec 8 2010, 11:27
SmukY - nice find , normally there should be windows from outside - report this bug to bis

IceBreakr
Dec 8 2010, 12:05
SmukY: I see you spend a lot of time in this chopper ;) nice find. New motto should be "Our community is our Q&A":)

SmukY
Dec 8 2010, 15:51
Done (http://dev-heaven.net/issues/15713). Hope it's ok.

dexy1967
Dec 8 2010, 17:43
yes i did mate

VIPER[CWW]
Dec 8 2010, 19:42
any idea's on the classnames yet? and where the heck is the ammobox for all the PMC goodies :D

kylania
Dec 8 2010, 20:52
Classnames were posted to the Editing forums last week: http://forums.bistudio.com/showthread.php?t=73241&page=5

There is no ammo box. BIS knows about this and will fix it with an upcoming patch.

Khugan
Dec 9 2010, 07:06
Maybe I'm easy to please, but I'm enjoying the hell out of this DLC! Even the XM8 is groing on me. Thanks BIS!

Lonestar
Dec 9 2010, 07:18
Maybe I'm easy to please

No, you're not. :)

That DLC is slick!

So cool to be a mercenary.

Shadow NX
Dec 9 2010, 09:19
Agreed and most important it shows how versatile ArmA2 can be.

Offcourse i hope for longer DLC campaigns that have more freedom for the player but for the PMCs the DLC campaign was very fitting.

But opinions may differ there.

And now BIS lets see a russian KSOR themed DLC ;)

AnimalMother92
Dec 9 2010, 13:06
2s4qETwqY7k

Smurf
Dec 9 2010, 13:49
Am I getting n00b after playing CS in the past few weeks (no time for a good A2 session), or the first mission in the new campaign its f&*&* hard? I always get exploded by a random mortar =P

RavenDK
Dec 9 2010, 13:54
Am I getting n00b after playing CS in the past few weeks (no time for a good A2 session), or the first mission in the new campaign its f&*&* hard? I always get exploded by a random mortar =P

Stay more in cover :)

Johan S
Dec 9 2010, 14:40
And keep moving! It seems that if you stop, the next grenade will land close, and the next one after that will be right on top of you. So you will want to be somewhere else before that happens, or in very good cover.

VIPER[CWW]
Dec 9 2010, 15:48
Cheers mate :)

Wiggum
Dec 10 2010, 09:13
Looks like a very funny bug was introduced with the new patch/dlc... :D

Walk, press the "slow walk" key (shift for example) and at the same moment throw a (smoke)grenade.

Now you fly forward a few hundred meters and die !

james (J)
Dec 10 2010, 09:51
Looks like a very funny bug was introduced with the new patch/dlc... :D

Walk, press the "slow walk" key (shift for example) and at the same moment throw a (smoke)grenade.

Now you fly forward a few hundred meters and die !

yer the walking and grenade throwing in arma is a mess

neokika
Dec 10 2010, 13:14
Looks like a very funny bug was introduced with the new patch/dlc... :D

Walk, press the "slow walk" key (shift for example) and at the same moment throw a (smoke)grenade.

Now you fly forward a few hundred meters and die !

Are you sure, just tried it and that doesnt happen to me at all. The guy simply plays the moving throw animation but no grenade is thrown, then he stops, and throws the grenade (and this time the grenade is thrown).

_neo_

SpetS15
Dec 10 2010, 14:33
EDIT: ops! wrong topic

2nd Ranger
Dec 10 2010, 17:20
Maybe this has been mentioned, but when me and my friend played the first Proving Grounds mission (destroy the armor) in the co-op campaign, the rifle we started with was the regular AS50, not the thermal version. This meant that we head to just shoot the vehicles where we guessed the engine was, which wasted alot of ammo. Ended up having to run back to the SUVs for satchels. Luckily I had already neutralized some of the tanks by killing the crew.

kylania
Dec 10 2010, 17:52
Maybe this has been mentioned, but when me and my friend played the first Proving Grounds mission (destroy the armor) in the co-op campaign, the rifle we started with was the regular AS50, not the thermal version. This meant that we head to just shoot the vehicles where we guessed the engine was, which wasted alot of ammo. Ended up having to run back to the SUVs for satchels. Luckily I had already neutralized some of the tanks by killing the crew.


In MP the shooter has a scoped AS50 but the spotter has a TWS M8. He is supposed to call the shooter onto the target. Teamwork! :yay:

Wiggum
Dec 10 2010, 18:07
Are you sure, just tried it and that doesnt happen to me at all. The guy simply plays the moving throw animation but no grenade is thrown, then he stops, and throws the grenade (and this time the grenade is thrown).

_neo_

You have to walk downhill.
I just tried it at flat terrain and there i also see nothing strange but if you walk downhill, press slow walk and throw a grenade at the same time (keep slow walk and forward key pressed) then you will see what i mean ! :cool:

OnlyRazor
Dec 10 2010, 18:07
Teamwork! :yay:


But why, cooperate in arma, there's a brand new $20 DLC for BC2 that sets you back half a century.

Vietnam war for the overused win. :yay:

VIPER[CWW]
Dec 11 2010, 19:25
This meant that we head to just shoot the vehicles where we guessed the engine was, which wasted alot of ammo.

This made me laugh sooooo much, dude where do you think the engine is, real snipers dont use Thermals when disabling a vehicles engine :)

eggbeast
Dec 11 2010, 22:37
major bug - the KA60 respawns on its roof when using the normal vehicle respawn script. it bounces off the rubble created by its forebear then turns over and BANG. then it makes rubble and a burning wreck model. after a while the wreck disappears and a new chopper spawns (using the respawn script in evolution) and BANG it blows up again. This used to happen to the original modded chinook in arma1. its a bug I'm sure. the chopper is too sensitive to something, needs someone to look into it

2nd Ranger
Dec 12 2010, 08:06
This made me laugh sooooo much, dude where do you think the engine is, real snipers dont use Thermals when disabling a vehicles engine :)

I'm not a real sniper, I'm playing one in a game. Also I don't think real snipers go around destroying tanks.

eggbeast
Dec 12 2010, 09:05
I'm not a real sniper, I'm playing one in a game. Also I don't think real snipers go around destroying tanks.

toDKH6yv8Z4

Heater_SES
Dec 12 2010, 21:28
All did a quick search but did not find anything like the problem I am having...

Just did the install of PMC no errors on the install etc... however if now if I try to use the editor, I can not place any units etc... dose not matter which map etc... any ideas ?

Cheers

Tankbuster
Dec 12 2010, 21:50
You need to place a player first.

Heater_SES
Dec 13 2010, 06:30
You need to place a player first.

Tankbuster,

Yes this is the Problem... it will not let me place Any units at all...i.e. a Player is a Unit...

Richey79
Dec 13 2010, 16:30
Any error messages coming up when you load the map in the editor?

Running any mods?

Heater_SES
Dec 13 2010, 18:48
Any error messages coming up when you load the map in the editor?

Running any mods?

No, mods and no errors.... this is driving me nuts...

Alwarren
Dec 13 2010, 22:01
No, mods and no errors.... this is driving me nuts...

Checked the RPT file?

Dwarden
Dec 13 2010, 22:34
hello everyone,

i would like to point out that CIT was updated to make covering of bugs in DLCs easier

e.g. see Roadmap list (that are just open tickets seen by default)
http://dev-heaven.net/versions/show/876

now if You posting new issue http://dev-heaven.net/projects/cis/issues/new
You can select it's related to specific DLC content which makes it easier to track

Heater_SES
Dec 14 2010, 15:15
All,

Not sure why but swapping the mouse resolution works.. I was using a 2500 DPI resolution and dropped back to 1200 and it now works....

Strange is it has always worked in the past and works fine in other games etc..

eggbeast
Dec 16 2010, 14:35
thanks dwarden - can anyone register on there?

here's the proof of my bug - the ka60 spawns then bounces way up in the air
http://i162.photobucket.com/albums/t247/eggbeast/ka60_bug_1.jpg
then crashes down and explodes, taking out any vehicles paced near it
http://i162.photobucket.com/albums/t247/eggbeast/ka60_bug_2.jpg
this, despite many other helicopters respawning without a problem

Dwarden
Dec 16 2010, 14:37
everyone can register on the CIT, in fact it's very easy to even get support if You fail

eggbeast
Dec 16 2010, 15:25
sorry but i useforums a lot - where is the REGISTER button? i trawled about 30 pages can't see it anywhere (in firefox)
ah nvm i found it - way out on the right - off screen - silly place to put it, and well hidden on the login page duh
now it just comes up with "Invalid user or password"
bah
i changed my password and it still wont let me log in. wtf
it's stuff like this that makes people NOT feedback on bugs...
now it says "Invalid form authenticity token." and now back to "Invalid user or password" arghhhhhhhhh
ok i emailed sickboy from the help page, but man why can't it be easier to report a bug ? like posting it here.

ah, now it activated me, it didn't say that was necessary, and it allowed me to change passwords a few times (emailing me links to do so) BEFORE the activation email arrived.
the register page is badly laid out, it should tell you you need to activate first, and when you register it should say "thank you, now check your email etc"
damn user-unfriendly

RobertHammer
Dec 16 2010, 15:30
New thing on facebook - i can say cool :)
http://www.arma2.com/images/facebook/NEW_SIGHTS.jpg

eggbeast
Dec 16 2010, 15:55
yeah looks nice

---------- Post added at 04:55 PM ---------- Previous post was at 04:37 PM ----------

PMC Ka60 bouncing bug reported here
http://dev-heaven.net/issues/15984

eggbeast
Dec 16 2010, 21:49
well i've made a test mission for dev-heaven, the ka60 bounces on respawn and blows up perfectly on there, so fingers crossed someone will fix it. meanwhile we cant play with it.

[edit] dev-heaven users have reproduced it so hopefully now this bug will be fixed. surprised no others have seen it

Richey79
Dec 16 2010, 23:21
New thing on facebook - i can say cool :)


The one thing I really wanted from the DLC and wasn't in it.

:D

I wonder whether such a sight will be included for the XM8 from vanilla A2. Knowing Bis, probably.

Alwarren
Dec 17 2010, 08:14
I wonder whether such a sight will be included for the XM8 from vanilla A2. Knowing Bis, probably.

As far as I can see the latest beta patch renames all XM8 to the same naming scheme as the M8 from PMC, i.e. M8 - something. This would suggest that they indeed also update the vanilla A2 XM8's.

msy
Dec 17 2010, 08:24
As far as I can see the latest beta patch renames all XM8 to the same naming scheme as the M8 from PMC, i.e. M8 - something. This would suggest that they indeed also update the vanilla A2 XM8's.

It's the next official patch not the beta

Alwarren
Dec 17 2010, 16:09
It's the next official patch not the beta

Don't know what you mean by that. If I launch the latest beta patch, I have all XM8 renamed to M8.

OnlyRazor
Dec 18 2010, 10:19
Well, at least we'll get those sights we wanted :yay:

Slides
Dec 20 2010, 04:29
What's so special about these sights? Just curious.

Liquidpinky
Dec 20 2010, 07:51
What's so special about these sights? Just curious.

The TWS ones are excellent, they have normal. night vision, white heat thermal and black heat thermal optics. They can also be zeroed.

Slatts
Dec 20 2010, 17:00
from arma2 FB


In the latest of ARMA 2's popular pre-patch preview-peek posts, here's what appears to be an ION, Inc. equivalent of Santa's Sleigh...

But who needs Rudolph when you've got four 4,350srp (Shaft Reindeer Power) Turboprops!?

...
As usual, Czech out our link for the latest intel...

http://www.arma2.com/images/facebook/SLEIGH_RIDE.jpg

OnlyRazor
Dec 20 2010, 17:09
Did I see an open cargo ramp???


+1 for implementation into OA. :yay:

InstaGoat
Dec 20 2010, 19:01
Is it just me, or are these new sights on the M8 magnifying? Or am I just too hopeful for render to texture being implemented now? (Since it´s been done in VBS2).

If I could hear a yes on this, my christmas gift this year´d be covered.

AnimalMother92
Dec 20 2010, 20:26
Did I see an open cargo ramp???


+1 for implementation into OA. :yay:

You've always been able to do that...

Slatts
Dec 20 2010, 20:33
its more the para drop in impressed with :P

AnimalMother92
Dec 20 2010, 20:37
BTK Cargo Drop script (http://www.armaholic.com/page.php?id=10834) anyone? :p

Mr. Charles
Dec 21 2010, 09:48
Afaik the Simple Support Module can do that already with sum variables.

Steakslim
Dec 21 2010, 11:12
Is it just me, or are these new sights on the M8 magnifying? Or am I just too hopeful for render to texture being implemented now? (Since it´s been done in VBS2).

If I could hear a yes on this, my christmas gift this year´d be covered.

Not to be the party pooper, but without another screen shot taken to provide a more clearer example, I do not think it's magnifying.

OnlyRazor
Dec 21 2010, 13:28
You've always been able to do that...



Yeah, yeah with the animate C130ramp, 1. That's not what I meant. I meant more the that the default C-130 would get a cargo space and functioning ramp without script commands. That would be awesome.

But then again, I also want BIS to implement a cotton candy device and to add the ability for the SCAR to fire smoothies and milkshakes :rolleyes:

Can't have everything, I guess ;)

RobertHammer
Dec 22 2010, 07:32
Another news from facebook

It's getting close, ARMA 2 can feel it in its waters...

As time inexorably slips away before our next official patch is born into this cruel world, we release one last sonogram.

http://www.arma2.com/images/facebook/FIRE_TEH_LAZORS.jpg


I can say , finally they added IR laser into sight , just like real sight have :)

MadDogX
Dec 22 2010, 09:49
That screeny should also stop the "magnifying sights" speculation. No dice.