View Full Version : Cannot load texture
Oct 20 2010, 04:02
I get an error when my map loads I wonder if someone could help me squash this one.
cannot load texture "ca/buildings/misc/data/blck_sum.pac"
anyone know what object might be causing this? :confused:
Look in your "ca/buildings/misc/data/" if your texture "blck_sum.pac" is present.
Oct 20 2010, 05:20
Do you have a blck_sum.pac in your buildings/misc folder?
I looked in my CA folder and it isn't there. I have a black_sum.paa in my ca/Data folder and I have a blck_sum_co.paa in my ca/buildings/furniture/data folder but I do not have a blck_sum.pac anywhere on my computer.
If I knew what building/misc object this is associated with then perhaps I could just remove/replace it and be done with this stupid error that has plagued me for the past few months.
EDIT: http://dev-heaven.net/issues/7354 Seems its on the community issue tracker and belongs to DD_pletivo_sl.p3d, will post results if this works. don't know how I missed this while searching. :/
Oct 20 2010, 06:11
I've had same issue with 'black.paa'.
The problem was related to a warfare camo net placed on the map. I've removed the net and all was fine.
By watching binarize logs it seems the program doesn't like so much /wf/ folder objects on maps.
Oct 20 2010, 06:55
Removed the object(s) and the error is now gone. Was a crappy fence anyways but such a shame it was overlooked.
Oct 20 2010, 07:27
I came across this one as well prowler.wolf... it IS a fairly crappy chainlink fence from Arma 1 - only reason I wanted to use it was because it was less rusty than the A2 one...
Since it's an Arma 1 model, I dug out the mlod of it from the sample models, plus mooched the textures off the Arma 1 disc - including that black.pac one and just set it up in my islandobjects.pbo...
Nov 6 2010, 23:45
Sorry for diggin this old thread, but my problems refers to the same topic.
I got everything working in my first visitor excursion.
Right now i started to set forests with the visitor forest tool.
Everyting worked fine, i safed my work and loaded Bulldozer.
Here i got the message that
texture "ca/b....../..." not found (cant post the correct term of the .rpt atm,as i am not at home).It was the texture of all trees, as all of em were white.
So i guess sth went wrong when i setup the addons.
I followed the tutorial of Sgt ACE but i probably missed sth.
Do the addons (plants;trees ...) have to be in my project folder (e,g, p:/nep/ca ) or why couldnt the texures not be loaded?
All objects (trees) i placed ,were extracted to p:/CA.
So what could be the reason that the textures couldnt be loaded?
All objects are default BIS, means Cherna objects, and got imported to visitor3 from th p:/ca folder.
Nov 7 2010, 15:01
I spend the compplete afternoon in trying to figure out what i am doing wrong.
i can place the objects in visitor3 , open Bulldozer but the objects texutres are not loaded
Warning Message: Cannot load texture ca\plants2\bush\data\b_corylus_4_non.paa.
Warning Message: Cannot load texture ca\plants2\bush\data\b_corylus_1b_ca.paa.
Warning Message: Cannot load texture ca\plants2\bush\data\corylus_avellana_bark_co.paa.
So this is the list that shows the CA folder of my working p:/ folder.
I loaded the object from thatfolder into visitor (natural objects)
Has anyone an idea what i am doing wrong or where the error is?
Nov 7 2010, 15:14
Clear now Nephris...
Lets look closely at your P:\CA\Plants2...
Right now - inside there you have 4 folders - Bush, Clutter, misc, Tree - then inside Bush you have another CA, and inside that another plants2
that whole "Bush" folder is wrong...
Inside P:\CA\Plants2 you should have...
5 folders - and inside each - the appropriate models and a data folder with the textures - thats all...
Try restructuring to that, then repathing/readding to Visitor as appropriate
Do the addons (plants;trees ...) have to be in my project folder (e,g, p:/nep/ca )
NO - there doesn't even need to be a Plants2 folder inside that "little CA" folder inside your P:\NEP\ at all - that should be a duplicate of your CA folder, but only containing config.cpp files - no models or textures... Since Plants2 in the Main P:\CA folder doesn't actually contain config.cpp's (plants don't use one), the "copyconfig.bat" batchfile will just ignore it when it comes to making your P:\NEP\CA folder...
And finally - notice that this "little CA" folder DOESN'T go inside your PROJECT folder - it goes inside your NAMESPACE...
P:\ = lots of stuff installed by Visitor
P:\CA = all the game stuff unpacked, as discussed
P:\NEP = your Namespace... inside here you'll have your "configs only "little CA" folder - BESIDE all your project folders... eg:...
Nov 7 2010, 15:59
Thx so far for your effort to help me and also a lot of other "noobs" trying to get through the visitor monster.
Much appreciated, you take your time to help out!
Will try to get it work.
Nov 7 2010, 18:52
I guess it blong to all other unpboed files to follow
p:/CA/buildings2/corresponding data stuff
Btw it is working now.
Much appreciated once again buddy.
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