Fusion_Marduc
Aug 23 2010, 18:04
Hi,
I created a mission in which the init.sqs calls init_gametype.sqf. In this script a dialog is shown in which a gametype can be selected. From there on all other stuff runs. Everything works fine except for one thing I have no clue about.
When the player dies the standard dialog with RESTART/SUSPEND pops up. My issue is about the restart. Is the init.sqs executed again after restart? It seems not because the dialog from init_gametype.sqf is not shown.
Any ideas how to handle RESTART correctly.
Thanks,
Marduc
I created a mission in which the init.sqs calls init_gametype.sqf. In this script a dialog is shown in which a gametype can be selected. From there on all other stuff runs. Everything works fine except for one thing I have no clue about.
When the player dies the standard dialog with RESTART/SUSPEND pops up. My issue is about the restart. Is the init.sqs executed again after restart? It seems not because the dialog from init_gametype.sqf is not shown.
Any ideas how to handle RESTART correctly.
Thanks,
Marduc