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View Full Version : Latest Beta Patch: 72107

Thr0tt
Jul 15 2010, 13:30
http://www.arma2.com/beta-patch.php

(current patch candidate)
[72101] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
[72100] Fixed: Unit in vehicle could not open gear in map.
[72094] Fixed: client freezes when accessing ammobox
[72084] Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
[72035] Fixed: EEIncomingMissile event parameter
[71988] Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)

Mr. Charles
Jul 15 2010, 13:36
Many thx for the ammobox fix and the Sounds!

columdrum
Jul 15 2010, 13:48

sbsmac
Jul 15 2010, 14:04
Though not mentioned in the changelog it also looks like http://dev-heaven.net/issues/11688 "Bodies of killed players disappearing instantly" is fixed. Thank you BIS! :-)

*Edit* Looks like this was a client-side fix so still works even if using the old server.

Wildgoose
Jul 15 2010, 14:07
Testing in MP now...Thx

All reported fixes in this build appear solved after initial tests...

GossamerSolid
Jul 15 2010, 14:14
Thank you for fixing the incoming missile event handler!

Mando works again! Yay!

PogMoThoin
Jul 15 2010, 14:16
Ammobox confirmed fixed, no drop in fps now, even with Domi 2.15 with big ammobox that killed everyones game instantly

Shataan
Jul 15 2010, 15:08
Nice patch so far. Question. What happens when we are using the ACOG scope for example, and it is near dark or even night time. Are they not supposed to also have the FLIR feature? Every time this happens to me, I cant see anything after bringing up the scope, because of the lack of IR in the ACOG. Thx.

Pauliesss
Jul 15 2010, 15:13

Bono_LV
Jul 15 2010, 15:14
I'm not testing betas by myself, but I'm glad Arma is evolving in right direction. My two biggest issues currently with Arma OA are missing v-sync off switch and warping enemies at distances greater than 500m.

RobertHammer
Jul 15 2010, 15:17
Nice patch so far. Question. What happens when we are using the ACOG scope for example, and it is near dark or even night time. Are they not supposed to also have the FLIR feature? Every time this happens to me, I cant see anything after bringing up the scope, because of the lack of IR in the ACOG. Thx.

WTF - you never heard Acog before? Acog never had a Flir

Cole
Jul 15 2010, 15:19
Nice patch so far. Question. What happens when we are using the ACOG scope for example, and it is near dark or even night time. Are they not supposed to also have the FLIR feature? Every time this happens to me, I cant see anything after bringing up the scope, because of the lack of IR in the ACOG. Thx.
ACOG scopes are not equipped with thermal imaging technology in real life. In OA, this is ofcourse simulated.
Same with using an ACOG scope while you have NVG's. In real life, those two cannot be "combined", so you have to either take a different weapon or use the CQB sights on top of the scope.

connos
Jul 15 2010, 15:34
Thanks BI!!!

Kridian
Jul 15 2010, 16:56
I was using the Acog online once and for whatever reason I saw in I.R. Then I tried it again and it went back to normal so there might be something wrong with the Acog scope.

Turin Turambar
Jul 15 2010, 17:01
There are scopes with incorporated Night Vision.

Also, before in Arma 2 if you had NV googles you could use them with every scope. That's irrealistic, and OA fixed it.

MJK-Ranger
Jul 15 2010, 19:17
Thank you so much BIS ;)

Arksa
Jul 15 2010, 21:24
I'm not testing betas by myself, but I'm glad Arma is evolving in right direction. My two biggest issues currently with Arma OA are missing v-sync off switch and warping enemies at distances greater than 500m.

If you mean those warfare/domination servers where you play, it's most likely because the computer running the server is not totally up for the job.

Bono_LV
Jul 15 2010, 21:46
If you mean those warfare/domination servers where you play, it's most likely because the computer running the server is not totally up for the job.

Yeah. It looks like 99% of servers are not capable of running it smooth. Maybe problem is too weak computers, maybe not optimized missions.

stk2008
Jul 15 2010, 22:27
I think he means the warping you get when trying to snipe or target long distance targets has been a problem since ARMA1 and its NOT lag in most cases as it has been proved by me and I have read others on LAN.

I think its the net code.

I am all ways a sniper and have been asking this to be fixed since day one but no luck so I assume the problem is deeper than just a few lines of code?.

Thanks

megagoth1702
Jul 15 2010, 22:41
Ammobox fixed? Wow, thanks! That must have been a tiny little son of a b bug!

metalcraze
Jul 15 2010, 23:35
When will BIS wounding system get fixed?

CarlGustaffa
Jul 15 2010, 23:57
ACOG scopes are not equipped with thermal imaging technology in real life. In OA, this is ofcourse simulated.
Same with using an ACOG scope while you have NVG's. In real life, those two cannot be "combined", so you have to either take a different weapon or use the CQB sights on top of the scope.

Actually even the CQB sights (worse for iron sights) would be hard to impossible to use with the single lens NVG we have in the game, as you have to put your chin almost inline with the buttstock center. Also in real life you only get about half the FOV (40°) compared to ingame. So game is still a bit "too user friendly", but I guess I can live with it; at least we have to think more what we actually bring to the field instead of "everything works".

Sometimes you actually do get IR or NVG off for weapons that only have NVG on for its scope. Seems to be a bug in the mode switching system somewhere. I've had it happen on a few occasions, but will fix itself after the first cycle, but I don't know how to reproduce it.

MavericK96
Jul 16 2010, 01:08
When will BIS wounding system get fixed?

Make a CIT ticket? (or vote it up if there is one)

---------- Post added at 05:08 PM ---------- Previous post was at 05:07 PM ----------

Oh, and did the recoil get tweaked at all in this release? I won't have a chance to test it until Monday.

bensdale
Jul 16 2010, 11:31

Yes a performance patch would be nice. The stutters near buildings are wery strange...

anyway many thx for the new beta patch :ok:

Sethos
Jul 16 2010, 12:52
Yes a performance patch would be nice. The stutters near buildings are wery strange...

Could it be because every building can be entered in OA, unlike the other games where many were basic 3D models, now you have 50x the polygons and geometry complexion for every building you see.

Punisher5555
Jul 16 2010, 12:57
If anyone else has this please reply so we may enter a ticket.

I played the Cipher Takistan mission. I picked the 4x4 with the grenade/commander machine gun. The tires and the gun textures would not load. They are just blocks. The rest of the vehicle is fine.

msy
Jul 16 2010, 13:17
Is anyone talking about PSO scope in SVD or AK?

It seems that there is a tritium bulb in the PSO scope for illumination at night. I don't know how it works in real life, but I know in OA I can hardly see in dark night.

and about CLOCK 17, it has fluorescence point on the aperture and front sight, but the fluorescence point doesn't work at night either.

deacons1987
Jul 16 2010, 13:54
great work i can now use game logic in 3d editor.how do i run the exe. with all my mods like ACE and still use the beta patch.?

i am using the steam version.

MavericK96
Jul 16 2010, 16:17
great work i can now use game logic in 3d editor.how do i run the exe. with all my mods like ACE and still use the beta patch.?

i am using the steam version.

http://forums.bistudio.com/showpost.php?p=1681583&postcount=645

Vixente
Jul 16 2010, 20:19
I am experiencing random freezes with this beta. It happened a few times, in Domination and Warfare. It happens after an hour or so playing. I see no log or anything to post here. Game just freezes and then i have to press CTRL + ALT + DEL. Process keeps using 50% cpu (i have quad core, it uses 2 cores at 100%) but the game does not respond or recover.

Anyone with this same issue ?

I have no problem with normal version. Temps are ok, i have Ati 5850 and Phenom II 955BE.

cjph
Jul 17 2010, 10:36
I used this beta last night and put a single soldier in Zargabad (as I do for betas, gradually adding in stuff) and noticed in several of the new buildings the outside staircases are invisible - they are still there and you can walk up them, just not see them. The shadows are also still there.

And, there is a new building with 3 shops included, and the fronts to these shops appear to be blurred textures which you can walk through into the internals of the building.

Anyone else seen this ?

Dwarden
Jul 17 2010, 11:59
I used this beta last night and put a single soldier in Zargabad (as I do for betas, gradually adding in stuff) and noticed in several of the new buildings the outside staircases are invisible - they are still there and you can walk up them, just not see them. The shadows are also still there.

And, there is a new building with 3 shops included, and the fronts to these shops appear to be blurred textures which you can walk through into the internals of the building.

Anyone else seen this ?

got exact location ?

Stick_Hogue
Jul 17 2010, 13:28
Let my map sit unattended overnight in HOSTED mode. When I returned the game had crashed with this error shortly after the onplayerconnected had fired:

Exception code: C0000005 ACCESS_VIOLATION at 0059D1E2
graphics: D3D9, Device: ATI Radeon HD 5800 Series, Driver:aticfx32.dll 8.17.10.24
resolution: 1600x1200x32
<long list of loaded stuff omitted>
Mods: ca;expansion;Expansion\beta;Expansion\beta\Expansion;dua
Distribution: 1485
Version 1.52.72107
Fault address: 0059D1E2 01:0019C1E2 C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe
file: co@<hidden> (__cur_mp)
Prev. code bytes: 87 94 05 00 00 6B F6 24 8B 74 30 0C 85 F6 74 DB
Fault code bytes: 83 BE E8 02 00 00 00 7E D2 8B 86 E4 02 00 00 8B

Registers:
EAX:1E48A800 EBX:2C3B1000
ECX:2C3B1578 EDX:00000007
ESI:66664565 EDI:2C3B1000
CS:EIP:0023:0059D1E2
SS:ESP:002B:017DF690 EBP:017DF7DC
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206
=======================================================

None of my code has ever crashed the game with a graphics error like this, so I wonder if it's possible for a client player with a custom face or other such tweaks to crash a hosted server.

DXDIAG reported system info:
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600)
Language: English (Regional Setting: English)
BIOS: BIOS Date: 07/15/09 10:09:10 Ver: 08.00.15
Processor: Intel(R) Core(TM) i7 CPU 920 @<hidden> 2.67GHz (8 CPUs), ~2.7GHz
Memory: 6144MB RAM
Available OS Memory: 6136MB RAM
Page File: 1870MB used, 10397MB available
DirectX Version: DirectX 11
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Card name: ATI Radeon HD 5800 Series
Chip type: ATI display adapter (0x6898)
DAC type: Internal DAC(400MHz)
Display Memory: 3824 MB
Dedicated Memory: 1012 MB
Shared Memory: 2811 MB
Current Mode: 1600 x 1200 (32 bit) (60Hz)
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.0024 (English)
Driver Version: 8.732.0.0
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/4/2010 20:18:36, 584704 bytes
Driver Strong Name: oem17.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8.732.0.0:pci\ven_1002&dev_6898
Video Accel: ModeMPEG2_A ModeMPEG2_C
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

Tophe
Jul 17 2010, 18:44
The onPreloadFinished command is still bugged.

When a player change settings, alt-tab and sometimes when going back from map.

Dwarden
Jul 17 2010, 22:16
Let my map sit unattended overnight in HOSTED mode. When I returned the game had crashed with this error shortly after the onplayerconnected had fired:

cjph
Jul 17 2010, 22:55
got exact location ?

The buildings next to the building site at 037 043 - but I have tried all day to replicate it but since restarting the stairs and buildings are back to normal. I'll re-post if it happens again, but its currently running very well for me.

bensdale
Jul 18 2010, 12:07
Could it be because every building can be entered in OA, unlike the other games where many were basic 3D models, now you have 50x the polygons and geometry complexion for every building you see.

Yes thats true, but in many situations the FPS are fine and the game stutters though. At buildings it is the worst but also on open field without many objects the game stutters or the FPS goes for short time down.

I think a little bit optimation would not bad ;)

Flash Thunder
Jul 18 2010, 22:57
Yes that`s true, but in many situations the FPS are fine and the game stutters though. At buildings it is the worst but also on open field without many objects the game stutters or the FPS goes for short time down.

yeah I get bad FPS everywhere, but its absolutely horrible on Zargabad.

Smiley_ie
Jul 18 2010, 23:18
I only got OA the other night. installed with latest beta and get lots of slow downs in citys on donimation 2 20 - 30fps. Compared to Arma 2 donimation 2 with ACE 35 - 60 in citys.

InFireBaptize
Jul 19 2010, 00:09
Hi,
This is the third time happening. Game all of a sudden locks up *freeze* no crash no black screen, i still see the game and it comes back after 30-40 seconds.
No mods, only latest beta, happened both when CPU is O.C and not O.C. I thought it was 10.6 ATI driver but went down to 10.4 but still same problem. This happened offline simply giving the disembark command.

Here is the report file.
http://www.filefront.com/17110631/arma2oa.RPT

Let me know if you need any other files.

Update: I played the vanila version with no lock ups so far. I don't see it as CPU temp. issue because i have always played arma2 with O.C CPU. one thing i did is reinstalled the game because i updated the RAID firmware from intel after i have installed the game, so i will play more and report back.

Vixente
Jul 19 2010, 03:13
InFireBaptize that happens to me too. The only difference is that i do not wait for the game to come back, but i'll try to wait next time it freezes to see what happens.

I wrote my problem in page 3.

InFireBaptize
Jul 19 2010, 03:31
InFireBaptize that happens to me too. The only difference is that i do not wait for the game to come back, but i'll try to wait next time it freezes to see what happens.

I wrote my problem in page 3.

at one point, my PC wouldn't even respond to Ctrl+alt+del so i had to hard boot the PC.

Suma
Jul 19 2010, 09:28
Here is the report file.
http://www.filefront.com/17110631/arma2oa.RPT

In the report I can see following:

Cannot create video memory surface DXT1,2048x2048 (size 2796200 B), Error 8876017c
Virtual memory total 4095 MB (4294836224 B)
Virtual memory free 3033 MB (3181256704 B)
Physical memory free 1592 MB (1670205440 B)
Page file free 7 MB (7593984 B)

The last line seems alarming to me. You are running out of paging file space, which is limiting your memory allocations. Increasing the page file (may need to clear some disk space first) should help.

Exe version: 1.52.72018

Please, make sure you are really running lastest beta 72107 - the report file seems to show you are running an older version.

Alex72
Jul 19 2010, 10:40
Anyone else gets crashes that gives a black screen only? Sound continues and i have to ctrl+alt+del to get out of it. Happened a lot since first OA version. There is no crash log either when this happens.

Used everything from 1gb-6gb pagefile. Going to try and up it some more and see if that helps.

EricM
Jul 19 2010, 10:56
Did the netcode change ? I played Takistan Benny's Warfare in OA multiple times on different servers with good pings (at first) and I seemed to notice more warping of AI at a distance and I lost connection after an hour or two of gameplay each time. Never really happened before in Arma 2.

It could be on my side, though, or mission related, or simple coincidence, but I wondered if other people experienced it.

jpinard
Jul 19 2010, 11:19
Anyone else gets crashes that gives a black screen only? Sound continues and i have to ctrl+alt+del to get out of it. Happened a lot since first OA version. There is no crash log either when this happens.

Used everything from 1gb-6gb pagefile. Going to try and up it some more and see if that helps.

Alex, I haven't had a crash yet. The closest was when I was turning in tight circles in Zargabad with a lot of AI, the rotational blur went a little crazy and the game hung for about 2 minutes. I've tried to replicate this since (to force a crash) but it hasn't happened.

@ST
Jul 19 2010, 11:35
Nope, luckily no crashes or performance issues so far.
I7 920
HD 5850
6 gig RAM
Win 7 64
everything at stock, running both ArmA2 and OA maxed out @<hidden>*1080 with 6.6 k VD @<hidden> 30-40 fps.
I´m kind of a graphics junkie, just need all the bells ´n whistles (what else is a high end system good for :p) as long the overall feeling is smooth without slowdowns or hangups or microstutter whatsoever :D

jpinard
Jul 19 2010, 12:09
Dwarden & Suma - I've got those Anistropic Filtering screenshots for you.
This is in all versions of OA (maybe base game too haven't checked).

I took a set of 3 shots.

#1 - AF off.
#2 - In game AF at max.
#3 - In-Game AF OFF, but Nvidia control panel settings at max override. You can see half-way back a siginificant difference. Each screeshot is unaltered and I cut out shots #4 and #5 so it's easier to see.

The override settings are:

Ansitropic Filtering: 16x
Negative LOD Bias: Clamp

I had to create a zipfile because the 5 pics are big (9 Meg total):

http://www.jeffpinard.com/ArmA2OA_Anistropic_Filtering.zip

I'm probably one of those people who blurry/muddy textures bothers, but many people might not notice.

TonyGrunt
Jul 19 2010, 12:53
Anyone else gets crashes that gives a black screen only? Sound continues and i have to ctrl+alt+del to get out of it. Happened a lot since first OA version. There is no crash log either when this happens.

Used everything from 1gb-6gb pagefile. Going to try and up it some more and see if that helps.

Had one yesterday and of course it had to be while being pilot and moving the MHQ :).
So you are not alone.

InFireBaptize
Jul 19 2010, 13:12
In the report I can see following:

Cannot create video memory surface DXT1,2048x2048 (size 2796200 B), Error 8876017c
Virtual memory total 4095 MB (4294836224 B)
Virtual memory free 3033 MB (3181256704 B)
Physical memory free 1592 MB (1670205440 B)
Page file free 7 MB (7593984 B)

The last line seems alarming to me. You are running out of paging file space, which is limiting your memory allocations. Increasing the page file (may need to clear some disk space first) should help.

Please, make sure you are really running lastest beta 72107 - the report file seems to show you are running an older version.

this must be an old rpt file back when i was testing the pagefile (no pagefile, system managed) which caused crashes. Lately i never crashed, the game would just locks up then comes back that's why a new rpt was never created. The pagefile size i have right now is system managed on a separate hard drive *installed specifically for pagefile*.

Thanks Suma.

KeyCat
Jul 19 2010, 14:44
Due to other things I only have limited time in the latest betas but after a few nights playing MP with build 72107 I wonder if anyone else experiencing increased instability/number of CTD's in MP?

No CTD problems in SP only in MP for me but since it's been really hot around here it could be other causes than the beta...

Also, this may be old news and I did not have my screen capture prog loaded. In MP the (OPFOR) carry animation resulted in some wierd artifacts that looked something from a bad horror movie, it was when some in my group picked up another soldier on his shoulders.

/KC

connos
Jul 19 2010, 14:53
Dwarden & Suma - I've got those Anistropic Filtering screenshots for you.
This is in all versions of OA (maybe base game too haven't checked).

I took a set of 3 shots.

#1 - AF off.
#2 - In game AF at max.
#3 - In-Game AF OFF, but Nvidia control panel settings at max override. You can see half-way back a siginificant difference. Each screeshot is unaltered and I cut out shots #4 and #5 so it's easier to see.

The override settings are:

Ansitropic Filtering: 16x
Negative LOD Bias: Clamp

I had to create a zipfile because the 5 pics are big (9 Meg total):

http://www.jeffpinard.com/ArmA2OA_Anistropic_Filtering.zip

I'm probably one of those people who blurry/muddy textures bothers, but many people might not notice.

This is with most games. In game AF is more optimized and maybe low quality and apply not to all surfaces. If you force it through nvidia control panel is like a brute force AF that apply to the whole scene and you may get less performance with better image quality.

KeyCat
Jul 19 2010, 15:16
Ohh forgott to add that very annyoing issue with the Littlebird (US MH-6) in MP where it gets damaged if someone run towards/into it while on ground, and be sure, that happens all the time when playing on public server and using MH-6 as airtaxi.

Probably related, the MH-6 also seems to get damaged if someone jumps out of it to early while still in air.

Please look into this since the LB is such a joy to fly in Takistan valleys :)

/KC

bensdale
Jul 19 2010, 17:47
I have no performance loss with 16x AF (force in Nvidia control panel)
same FPS...

@<hidden>
i have also notice more warping in BE warfare. ping was good but maybe is it a desync problem?? :confused:

WhoCares
Jul 20 2010, 14:24
...
Probably related, the MH-6 also seems to get damaged if someone jumps out of it to early while still in air.
...
/KC
Don't think this is a bug, but simply reflects the chopper getting suddenly(!) out of balance because of the additional weight lost on one side. Though I feel it maybe a bit overdone as the chopper tilts ~30° because of it, often resulting in some unwanted contact with the environment when you are landing in a confined space.

KeyCat
Jul 20 2010, 14:31
Don't think this is a bug, but simply reflects the chopper getting suddenly(!) out of balance because of the additional weight lost on one side. Though I feel it maybe a bit overdone as the chopper tilts ~30° because of it, often resulting in some unwanted contact with the environment when you are landing in a confined space.

Good thinking there and you could be right but it would be easy to test by flying at let say 10 m and have one guy jump off, if MH-6 receives damage something is wrong IMO and as you say even if it's intentional at low altitude it seems a bit overdone.

Will see if I can convince some of my peers to do that text next time...

/KC

WhoCares
Jul 20 2010, 16:30
Good thinking there and you could be right but it would be easy to test by flying at let say 10 m and have one guy jump off, if MH-6 receives damage something is wrong IMO and as you say even if it's intentional at low altitude it seems a bit overdone.

Will see if I can convince some of my peers to do that text next time...

/KC
I had this already "tested" this weekend in a Domination session. I had the thing happen twice to me in the same session. First while being close to the ground in an attempt to land at the base. I just flew low and slow over a barrack when someone jumped off and I apparently hit something nearby resulting in a crash landing (but no cassualties). At this moment I thought I was hit by something.
After some R&R at the base I took of for the next "Main" target. A passenger wanted to go somewhere else, apparently didn't want to wait and jumped off while in transit well above ground. Again a significant "twitch" in the flight balance but no harm done this time.
After that I told my passengers not to jump out before touch-down. :cool:

KeyCat
Jul 20 2010, 16:58
Wonder if it will stay balanced if two passangers jumps of from each side simultaneously, pretty cool if this is actually modelled :)

But that run towards/into MH-6 = damaged heli needs a fix, it's a pain flying on-line on crowded servers.

/KC

WhoCares
Jul 20 2010, 18:10
Just tested with an AI squad ordering one by one to eject and no twitching - odd... Probably real players have more weight :)

KeyCat
Jul 21 2010, 01:36
Received one CTD last night after playing for ~120+ minutes on CF server (PvsP ~40-60 players), crashdump files available at link below if dev's are interested...

http://keycat.no-ip.com/files/A2OA_B72107_CrashDump01.zip

Was piloting the MH-6 with 4-5 passengers while it happend. Don't know if it was just a fluke or related to above CTD but after re-joining the server again I lost my sound completely after ~10 minutes and had to shut down the computer completly to regain it in Windows.

Soundcard built into MB (Gigabyte GA-EX38-DQ6):

Realtek ALC889A High Definition Audio System (OS: XP Pro 32-bit, driver version R2.24)

/KC