View Full Version : Help with OA UAV Re-Spawn.
Alanthegreat
Jul 3 2010, 05:36
Hello, I need a Simple scrip that will make the UAV Re-spawn at is start location, be active and also keep is Synchronize with the player and or the copter for the AH-6X. I have used AI vehicle re spawn move to waypoints link http://www.armaholic.com/page.php?id=6542. But the problem is that the AI re-spawns but it is not Longer Synchronize to the player or the AH-64. but it still works and fly's around but it can not be accused but the player at the UAV hummer or the terminal or AH-64 it says it is destroyed what can I do Please help. :confused:
Hello, I need a Simple scrip that will make the UAV Re-spawn at is start location, be active and also keep is Synchronize with the player and or the copter for the AH-6X. I have used AI vehicle re spawn move to waypoints link http://www.armaholic.com/page.php?id=6542. But the problem is that the AI re-spawns but it is not Longer Synchronize to the player or the AH-64. but it still works and fly's around but it can not be accused but the player at the UAV hummer or the terminal or AH-64 it says it is destroyed what can I do Please help. :confused:
I doubt that anyone in here wants to do your work..
So
http://community.bistudio.com/wiki/synchronizeObjectsAdd
If your stuck with this post your script in here and we will read through it.. But it should be fairly simple.
BelgarionNL
Jul 3 2010, 17:50
i think this is one of the most important script to have for OA thats works in multiplayer! so maybe someone could make it because i can't write code :)
Alanthegreat
Jul 3 2010, 20:24
Ya I was not asking anyone to write my code but I can not script I have not clue how I edit with what people put out there. I just was looking for some help on how or if there is a way to code it in the editer that is all. like a command or some thing.
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