View Full Version : New beta 71900 is up!(OA)
Pauliesss
Jul 2 2010, 12:12
http://www.arma2.com/beta-patch.php
Download and test! :)
http://www.arma2.com/beta-patch.php
(current patch candidate)
[71896] Fixed: TI was red instead of B/W with some settings and graphics cards.
[71891] Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
[71882] Fixed: Disabled debugging message "Added texture headers from file"
[71527] Fixed: C130 was crashing on takeoff.
(added all changes from last Arma2 beta patch)
[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
Deadfast
Jul 2 2010, 12:23
Probably deserves a mention that one of the incorporated changes from the previous Arma 2 patches is the LargeAddressAware flag :)
(added all changes from last Arma2 beta patch)
:yay: time to meet up with increased performance again!
WOW thank you Bohemia. Bought it today... Awesome milsim.
Yapa but you script skill in use again. We need you man... :)
Probably deserves a mention that one of the incorporated changes from the previous Arma 2 patches is the LargeAddressAware flag :)
fixed :shine:
Darn! still waiting for my pre-ordered OA to reach.... this is solely for OA or still compatible with Arma2?
Richey79
Jul 2 2010, 12:49
If you've renamed your Arma2OA.exe to Arma2 for CF/Sli profiles, remember to re-rename, otherwise 'no install or OA corrupted...' LOL :yay:
Many thanks, Bis. Yet to test.
Edit: Seems to fix problems with x2 ATI cards. Happily experiencing SSAO now.
Muahaha it's OA only. They will beta test OA only and then patch Arma 2 later. It was desided in a forum poll by users.
WillaCHilla
Jul 2 2010, 12:56
Thx for the fast support! -Will test the changes this weekend.
wow the recoil is entirely different now... so the crosshair no long returns back to the center, it tilts your gun up and doesn't return back down... interesting
I think the recoil's a bit exaggerated at the moment. I like the new kickback, but I think it could do with some toning down.
yeah i agree, a bit too much kick back. Is the AI's accuracy changed in a similar way?
Tankbuster
Jul 2 2010, 13:32
What about the ammo box crashing clients bug? Normally I'm loath to use a phrase such as game breaker, but this bug is ruining the game for lots of us.
Richey79
Jul 2 2010, 13:33
It feels about right to me for the weapons I've tested so far.
It feels nice and physical, and you certainly have to re-aim after each shot. If you use a weapon on automatic fire setting, you have to take recoil into account when placing the first round of your burst.
- I'm now getting large amounts of annoying mouse lag on most inventory windows. The degree of lag seems to be different on the inventory part of the screen and outside that box.
Big Dawg KS
Jul 2 2010, 13:33
Darn! still waiting for my pre-ordered OA to reach.... this is solely for OA or still compatible with Arma2?
The patch only includes udpdates that either ArmA2 already has or only apply to OA features anyway. :j:
WillaCHilla
Jul 2 2010, 13:40
First impression: theres a improvement in performance.
- hardware/settings:- listed in my signature (video memory: default; terrain detail: normal; GPU_MaxFramesAhead=1 GPU_DetectedFramesAhead=1)
E08 benchmark: 1.52.71816 = 35 FPS; 1.52.71900 = 40 FPS; n=3
Also the performance @<hidden> Zargabad: (testmission in editor: player alone @<hidden> central place in the city) Fps never went lower than 35 (27 FPS, 1.52.71816).
Besides, is there a parameter like "-world=Chernarus" for the maps of OA available?
Edit: Radius for LOD-switching of trees is still a problem, I think.
Big Dawg KS
Jul 2 2010, 13:43
Besides, is there a parameter like "-world=Chernarus" for the maps of OA available?
Um, yea it would be the same parameter:
-world=Takistan
Or does that not work...?
Edit: It might actually be Takistan_E or Takistan_EP1. I can't remember the exact island name. Try them all until one works.
wow the recoil is entirely different now... so the crosshair no long returns back to the center, it tilts your gun up and doesn't return back down... interesting
Indeed interesting I will restart the campaign when I go home.
---------- Post added at 01:48 PM ---------- Previous post was at 01:45 PM ----------
It feels about right to me for the weapons I've tested so far.
It feels nice and physical, and you certainly have to re-aim after each shot. If you use a weapon on automatic fire setting, you have to take recoil into account when placing the first round of your burst.
- I'm now getting large amounts of annoying mouse lag on most inventory windows. The degree of lag seems to be different on the inventory part of the screen and outside that box.
I had these when I increase the new sound settings more than 32.
Richey79
Jul 2 2010, 13:48
Might not be such a good idea to play MP against players on vanilla OA with this beta, though!
-Cheers Connos. Heck, I didn't even realize you could set it higher than 32 (herp derp). I'll experiment with the settings and see what works best for me. Hmmm, 128 gets rid of the lag entirely.
Does anyone have a definitive answer for whether A2/OA uses your sound card or CPU to process sound? I've seen it discussed in other threads, but nobody ever seems to be sure.
Might not be such a good idea to play MP against players on vanilla OA with this beta, though!
Yes thats a good point!!!
still only 1xGPU in use on 4870x2 @<hidden> :((
no visible performance boost against 1.52 for me either :/
Small gain in terms of performance,
1920x1200, everything on Very High, AF on Normal and AA on Disabled, View Distance is 5400 ( Making Terrain Detail High ).
Vanilla without renamed .exe in the OA Benchmark;
31
With renamed .exe
41
Beta vanilla .exe
32
Beta renamed .exe
45
EDIT: Apparently, running the Beta has ruined the LOD system somehow. Fired up the game as a US Rifleman, the SCAR was basically a 2D drawing and it didn't improve .... Great -.-
EDIT2: Zargabad is COMPLETELY unplayable now.
WillaCHilla
Jul 2 2010, 14:19
EDIT: Apparently, running the Beta has ruined the LOD system somehow. Fired up the game as a US Rifleman, the SCAR was basically a 2D drawing and it didn't improve .... Great -.-
Got exact the same problem a few minutes ago. My own SCAR had this "2D-LOD", but only in 3d-person view, 1st-person was normal as always. Never had this problem in arma².
Got exact the same problem a few minutes ago. My own SCAR had this "2D-LOD", but only in 3d-person view, 1st-person was normal as always. Never had this problem in arma².
i had that problem with a M16 in the latest arma 2 beta patch. not in 1.07 or OA so far.
PogMoThoin
Jul 2 2010, 15:02
What about the ammo box crashing clients bug? Normally I'm loath to use a phrase such as game breaker, but this bug is ruining the game for lots of us.
I opened a ticket on it here Tanky
http://dev-heaven.net/issues/11577
Richey79
Jul 2 2010, 15:10
i had that problem with a M16 in the latest arma 2 beta patch. not in 1.07 or OA so far.
Just had it on Zargabad, with M4A1 holo. Seems it happens each time the mission loads.
Only one unit, and only in 3rd person perspective. Looked very amusing - like Johnny-No-Stars had been given a cardboard cut out gun to take into battle. LOD refused to change to 3D the whole time.
I like the new crosshair that dosent return to center - much more realistic. But maybe it could be more random. Crosshair seems to move always to same pos (little right and up).
I like the new recoil, but that has to be toned down, it's making it nearly impossible to shoot a target again befoer he realizes youre there and kills you (bet the AI isn't affected by this new recoil effect?)
I like the new recoil, but that has to be toned down, it's making it nearly impossible to shoot a target again befoer he realizes youre there and kills you
Yep maybe tone it down just a bit.
Also noticed beta server doesn't need -Exthreads=1 anymore. I had to use it before to get all my content to work right. Maybe it's just me though... :rolleyes:
I think its was unfair for AI before. Player could hit the distant target 10 times in second, while AI have under 100% accuraty every time it shoots. It just takes some time to get use to with new recoil.
MAAWS is still flying strait like laser... and there is rangefinder in optic?! It brakes fun! Fun its that you dont hit things all the time! And for my opinion its way to fast!
initTime = 0.0200;
thrust = 610; // 230-255m/s 240*0.7 = 168*1+0.0200 = 0.16802
thrustTime = 1; // 1s of motor work
maxSpeed = 750; // somewhone there thinks that this is max speed in km/h 750km/h = 208m/s ??How if barrel exiting speed is defined to 250m/s in magazines config!
New recoil is just perfect. Dont chage it!
sommergemuese
Jul 2 2010, 16:07
Nice new Recoil/Weapon Kickback!!
But I think it should be 20-25% less
Z-vMJPqbA_M
[HUD]Dorph
Jul 2 2010, 16:17
Ammo-crate issue is still present :(
Pauliesss
Jul 2 2010, 16:32
The performance is little better for me, but nothing significant(I am not doing any FPS tests, just my feeling).
Mine won't even start up.
Richey79
Jul 2 2010, 16:52
still only 1xGPU in use on 4870x2 @<hidden> :((
no visible performance boost against 1.52 for me either :/
I've got the load spread between a 4870x2 and another 4870 with this beta renamed to arma2.exe, Cat 10.5 and 10.6 CrossFire profiles.
What seemed to help my performance more than anything else was setting antialiasing to high, 3D reso to 150% and PP off. I've set Cat AI to 'standard'. Everything else is application set. Windows 7 x64, so making use of the largeaddressaware .exe.
I would post Gpu Z results, but both that and EVGA Precision tell me I've got zero load on any of my GPUs (lol). Temperatures clearly show all three GPUs are handling load.
Hope you get yours working.
the beta patch fixed all the stuttering problems i had with oa and i get 55fps (5 more than before) for the oa benchmark and 59fps if i start the arma 2 benchmark.
excellent! :yay:
Geraldus
Jul 2 2010, 17:04
Now i can max out the game (only view distance to 3600, AA normal)
Love you BIS!:yay:
Mr. Charles
Jul 2 2010, 17:18
Ah well, i am not a fan of the new recoil. The old one was sufficient enough and kickback of the weapon is still not implemented.
ArmA is really a special game, no matter how good your PC is, it's no guarantee the game will run well. It's all luck :/
RobertHammer
Jul 2 2010, 17:25
So, is or not - the old A1 kickback back ?
langgis08
Jul 2 2010, 17:34
no matter how good your PC is, it's no guarantee the game will run well. It's all luck :/
yep, so for my older rig I know of course that cpu is the (most tiny) bottleneck ... but buying a newer, faster, better one could be the same as throwing the dice, I suppose.
just having installed OA, and I'll do test the new OA beta, too ... so I'll see what good is my rig with the game, now
Eek. Not liking the new recoil. I thought the vanilla OA recoil was fine. Is the change in the Beta deliberate or a bug? Perhaps someone can correct me on this but don't most modern assault rifles kick back but not up?
So, is or not - the old A1 kickback back ?
it is, sort of. It's a bit more bland me thinks, but it's back. And I am happy!
I have to wrestle my AK down now with my mouse.. it's really cool.
sommergemuese
Jul 2 2010, 17:55
I really like it too - please dont remove this Recoil with future Patches
Yeah, don't remove it, just reduce it.
Looks like I'm on my own on disliking the new recoil. What exactly is so exciting about having to wrestle your mouse? It's not like it is adding realism. It's pretty extreme compared to the arma recoil model - fire off two clips and you are pointing at the sky.
only reason I'm going full auto is when I'm not looking down my sights and I'm in pretty close to people.
it's pretty easy to control when you're not looking down your sights
Im kind in between... im mean, on traditional designs, its fine
on bulp-up or modern weapons is pretty ridiculous :/
Yokhanan
Jul 2 2010, 18:56
I'm not liking the new recoil that much. A bit too overdone for me personally. I feel like a weak cripple trying to handle a rifle. I mean I am in RL, but I don't need a game to remind me, lol. I try pulling down on the mouse when firing, but it doesn't seem to do anything--the rifle keeps going up no matter how much pulling down I do. Don't get me wrong, in the same sense I like improvements to recoil to feel more real instead of gamey, but maybe tone it down a wee bit?
sparks50
Jul 2 2010, 19:29
Recoil is way overdone. The m4 should mainly kick backwards, with minimal muzzle rise.
sommergemuese
Jul 2 2010, 19:48
Yep to much should be a litte bit reduced
Love the new recoil, it could perhaps be toned down 25% but please, no more than that. Firing the M60 from a standing position now feels like an exercise in futility (as it should).
I'm not liking the new recoil that much. A bit too overdone for me personally. I feel like a weak cripple trying to handle a rifle. I mean I am in RL, but I don't need a game to remind me, lol. I try pulling down on the mouse when firing, but it doesn't seem to do anything--the rifle keeps going up no matter how much pulling down I do. Don't get me wrong, in the same sense I like improvements to recoil to feel more real instead of gamey, but maybe tone it down a wee bit?
This exactly!
and hi Betsalel ;)
The recoil is ridiculous... take it away. The game is unplayable for me without the beta patch and with the beta patch I can finally play OA without much lag, however, I am not willing to switch to the beta patch for better performance if it means that I can't even hit anything twice in less than 2 seconds. I thought it was actually getting closer to a simulation game I guess I am mistaken. Assault rifles do not kick UP when you fire them they kick back with minimal movement on the sights and it only takes less than a second in real life to re-sight your target. Also this makes the AI ridiculously more accurate than you and gives them a huge advantage over you.
Recoil discussion:
http://forums.bistudio.com/showthread.php?t=101628
Yeah, don't remove it, just reduce it.
now I'm not too sure. will test more.
1in1class
Jul 2 2010, 20:24
Yha iv gave the beta an try, first beta i did for the serise. Yes the recoil is bad lol but, the lag issue is the worst of the end. Beta did not do anything for the skipping around you do in the game. This realy needs to be fix! Iv done alot to try to get this running like ArmA 2, im not an tech and i know little about cpu's but i know that this issue with the lag and skipping in game is the game it self! Please fix this lag issue in this game.
AnimalMother92
Jul 2 2010, 20:27
Feels smoother overall with this beta. I agree with most people that the upwards recoil is overdone, I was expecting kickback tbh.
Also, trees still look fubar, and the Steam/mods/beta situation makes me want to An Hero :rolleyes:
Kickback is in there, muzzle climb is a tad overdone though, especially when standing. PR folks will certainly be happy though, AK47 feels just like in PR:BF2 insurgency :D
Runs really smooth even with 23-30 fps on my Win7-x64 i7-950
Trees, as said above, looks like water paint in the distance...gets OK as you get closer though. I prefer performance > nicer trees.
Upward recoil is a bit too much. You need to adjust your mouse after 7-6 single shots. Shooting FN-FAL standing is like shooting MG from the hip :D. The need to re-aim is clear but aiming in PC is already a hard job, so I believe it should be lowered a bit to somewhere in between original OA and BetaOA.
I had some micro-stutter, I see that it is gone now ... so gj :thumbs-up:
Are there any changes in the oaserver.exe? Or is it the same as previous ?
23-30FPS is Smooth? I'd definitely not settle with that.
Wolfstriked
Jul 2 2010, 21:09
Recoil is way too much, you cannot take 2-3 quick shots. The need to re-aim is clear but aiming in PC is already a hard job, so I believe should be lower a bit so somewhere in between original OA and BetaOA.
Recoil needs to come back down to start position but maybe a centimeter above.This way one shot and the recoil will be just above target and a burst will be a bit higher etc..From video the weapon recoils up and stays/not moving back down to start position...BAD and unrealistic.
---------- Post added at 05:09 PM ---------- Previous post was at 05:08 PM ----------
23-30FPS is Smooth? I'd definitely not settle with that.
FPS is not BIS fault.That is your systems fault.But the stuttering is their issue.I have stuttering running 140fps.:(
1in1class
Jul 2 2010, 21:16
Dont see how some people can say its ran smooth in the beta when they say they get 23-30FPS! Wow realy? Play ArmA 2 then come back to the OA and you can realy tell that OA is an big step back in prefromence. My ArmA 2 runs smooth OA does not! I get lag issues and im not even playing MP! My system spece are good to where on the back of the game it says minimum and recommended system requirements and im in the recommended field. So its not the computer its the OA game itself.
FPS is not BIS fault.That is your systems fault.But the stuttering is their issue.I have stuttering running 140fps.:(
Of course FPS is BIS' fault, don't tell me an i7 940, 5970 OC'd, 6GB DDR3 ram and a fast SSD can't handle this game at more than 45 average FPS with a few things set to very high and then it just goes down with "Disabled" for AA, "Normal" for AF etc.
( That's excluding the micro-stuttering which is BAAAAD, Zargabad is UNPLAYABLE for me, it's like playing a slideshow )
The game IS poorly optimized, especially for high-end hardware and that's a fact, as much as I love the game that's just how it is.
1in1class
Jul 2 2010, 21:20
Agree with Sethos on this its poorly optimized! In same words its like playing an slideshow.
Some 0.0 LODs missing on some FLIR rifles. Brief tested, will post a complete list of weapons affected.
Might be worth for someone else checking those as well (AK74 for instance is missing first few lods)
Well...your eyes can hardly tell the difference after 30 fps. You need to set your video settings well and not be over ambitious. I play all @<hidden> + terrain@<hidden> and PP&AA@<hidden> + VD=4000 with 8800 GTS.
ArmA is not designed to be as FPS and neither needs omfg-uber-1337-1500 fps for pwning-DM. Actually all you need is steady 30-40 FPS with a proper Gfx Card.
Most of my clan mates run OA with 40-60 FPS with i7s and latest graphics cards. If you cant, gotta check your win & arma settings. ;)
The thread is about betapatch...forget about what I write, tell what problems/improvements you see with this beta.
Wolfstriked
Jul 2 2010, 21:44
I agree its poorly optimised but only for loading textures.You have to understand that a large map is causing the cpu to not be able to prioritize cycles for graphics.This is why this happens for me......
Just now I was looking at a scene and it said 20fps.It didn't move for 15 seconds then it shot up to 50fps.Why does it do this??This is the beta also.
Well...your eyes can hardly tell the difference after 30 fps.
No but can feel it and there's a MASSIVE different between 30 and say, 45 or 50. 30 feels really sluggish and is unacceptable when you have a high-end rig, then it's a developer problem.
Cossack8559
Jul 2 2010, 22:01
I like the new recoil, just tone it down a tad... performance wise i get about 5 fps more...
HOWEVER, what is up with 3rd person view with beta?
I don't play in this view but still lmao
http://i357.photobucket.com/albums/oo14/Wayne8559/arma2oa2010-07-0222-53-46-96.jpg
http://i357.photobucket.com/albums/oo14/Wayne8559/arma2oa2010-07-0222-53-39-35.jpg
Oh, and i like that we no longer have to insert the cd too. :)
1in1class
Jul 2 2010, 22:28
Dont know why some of ya keep going back to its an cpu problem, its not! ArmA 2 runs just fine. Same settings as ArmA 2 is in OA and FPS is 40 and up but still get the lag issue in game? Its OA! Not the CPU nor the Graphics Card. So you people on here saying its smooth are also saying your getting 20-30 FPS! Yet you dont see how the OA is like an slideshow with its lag?
@<hidden>
You say its cause of large maps, its an desert with not much as it is to Chernarus its much more then the desert! Yet in ArmA 2 it runs much smoother then OA. Beta did nothing for the lag issue at all!
Wolfstriked
Jul 2 2010, 22:34
1in1....the desert map in OA is excellent with a pegged 60fps and no stutter at all.I can load up me in a tank with freaking 40 infantry and no stutter pegged at 60fps.Utes in Arma2 was similar with some drops to 58/57.Chenarus is horrendous for me as is the two larger maps in OA.Its the cpu being slow that causes this IMO.If I stare at a scene and get 20fps that then jumps to 60 its not that my video card can't handle it....its that the cpu is busy thinking of what to render.Too large of a world sadly.
I am really surprised I am still stuttering like crazy in Zargasbad.I was hoping OA was the cure to my blues.What I don't understand is why I am still only using 2.5g of memory.If it is now LAA then why can't it use more?
Hunter123
Jul 2 2010, 22:35
Can anyone please help me with this:
I can't seem to figure out how to configure this beta with other mods. When I start the "launch arma 2 oa beta.exe", I can't activate any mods via the in-game modlauncher. I do not even see them.
What am I doing wrong?
It feels about right to me for the weapons I've tested so far.
It feels nice and physical, and you certainly have to re-aim after each shot. If you use a weapon on automatic fire setting, you have to take recoil into account when placing the first round of your burst.
- I'm now getting large amounts of annoying mouse lag on most inventory windows. The degree of lag seems to be different on the inventory part of the screen and outside that box.
agree recoil is good. impressied with BIS releasing beta patch so very quickly! :yay:
Zargabad is definitely an issue, massive stuttering and it's constant - Unplayable.
In the two other maps, the performance is actually quite good most of the time - I'll easily hit and peak 60FPS and then it'll slowly drop when I get to more crowded areas, yet the FPS remains somewhat steady despite being low - No microstutters.
So it's a so-so experience, at one hand you have a smooth experience and on the other a complete disaster. There's definitely something wrong with their LOD engine, which is apparent in Zargabad.
It's a shame I have to stay clear of that exact map because it's brilliant, lots of CQB combat which is my favourite and you can enter pretty much every building.
I mean, with my upgrade from 4870X2 to 5970 and installed the game on an SSD, it allowed me to bump view distance from around 3.000 to 5.400 which is a sweet spot where mountains don't pop up and textures are drawn, looks stunning in this environment.
I also managed to bump Post-processing from Disabled / Low to Very High with little impact on the other maps.
So overall, we're getting there - They just need to work on the LOD engine and a massive focus on buildings and I'll be a happy camper, as that seems to be my main issue right now.
And as someone said, don't bother upgrading for ArmA, it's pointless :)
Well...your eyes can hardly tell the difference after 30 fps. .
common misconception
So overall, we're getting there - They just need to work on the LOD engine and a massive focus on buildings and I'll be a happy camper, as that seems to be my main issue right now.
And as someone said, don't bother upgrading for ArmA, it's pointless :)
Or maybe you should turn your VD down to only 200% default rather than 350% default. Just pretend the slider finishes at 5000 and consider the rest engine future-proofing.
Or maybe you should turn your VD down to only 200% default rather than 350% default. Just pretend the slider finishes at 5000 and consider the rest engine future-proofing.
News-flash, it doesn't change the FPS or micro-stutter even if I turn it below 4000, so might as well get maximum eye-candy.
The problem lies in the LOD of nearby objects being drawn.
1in1class
Jul 2 2010, 22:53
1in1....the desert map in OA is excellent with a pegged 60fps and no stutter at all.I can load up me in a tank with freaking 40 infantry and no stutter pegged at 60fps.Utes in Arma2 was similar with some drops to 58/57.Chenarus is horrendous for me as is the two larger maps in OA.Its the cpu being slow that causes this IMO.If I stare at a scene and get 20fps that then jumps to 60 its not that my video card can't handle it....its that the cpu is busy thinking of what to render.Too large of a world sadly.
I am really surprised I am still stuttering like crazy in Zargasbad.I was hoping OA was the cure to my blues.What I don't understand is why I am still only using 2.5g of memory.If it is now LAA then why can't it use more?
This is what im trying to get at here that its not an CPU issue nor any other issue but OA itself! My FPS are fine on most maps it stays at 40-60 in game but, even with an good FPS its still lags bad! Its an OA issue. So your saying your game in OA on all maps runs smooth as ArmA 2? With no lag skipping like an slideshow?
MavericK96
Jul 2 2010, 22:54
Well...your eyes can hardly tell the difference after 30 fps.
Wrong. I've heard this said about 60 FPS too, and that's also wrong.
Check out this site: http://www.100fps.com/how_many_frames_can_humans_see.htm
Wolfstriked
Jul 2 2010, 22:54
Are you kidding me?I run at VD at minimum with a 3.6gCPU,8g mem and a GTX480 and I stutter like crazy.If my system should be smooth than what is wrong?
Flash Thunder
Jul 2 2010, 22:57
Same for me I will get the same frame rate if my VD is 3500 or 6500
10km does come at heavy stuttering but anything in-between is not noticable
Your eyes see 60 frames per second, so if your playing arma 2 @<hidden> you're seeing half the frames of your monitors refresh rate thats the differance also if theres alot of sudden action @<hidden> it will usually drop in the unplayable zone and cause alot of sutter, which is why 60fps is more acceptable.
Wolfstriked
Jul 2 2010, 22:57
This is what im trying to get at here that its not an CPU issue nor any other issue but OA itself! My FPS are fine on most maps it stays at 40-60 in game but, even with an good FPS its still lags bad! Its an OA issue. So your saying your game in OA on all maps runs smooth as ArmA 2? With no lag skipping like an slideshow?
No I am saying the desert map is superb for me.The other two are terrible around buildings.I just now took desert map and added in a new town and some stutter is present but heck its nice.Don't take me wrong but I really feel we would be better off with small battle maps.Desert map with one town is my limit.
Richey79
Jul 2 2010, 23:39
The beta patch has sorted the game out for my system and it now runs smoothly in most situations.
After a heavy defrag and optimization of the hard-disk, even Zargabad is mostly smooth somewhere between 2000-4000 vd, running DAC and with plenty going on.
That's at 30 FPS, not 60, though. The thing with this game engine is that I couldn't get up to 60 in Zargabad with some things going on, even if I put my vd to 500.
But the nature of Arma's game-play is such that it doesn't bother me at all - as long as it's smooth, it's immersive. That's why I still can't play with PP on. It ends up as the visual equivalent of an old cassette player that oscillates nauseatingly between playing music too fast and too slow.
The Coltan Mine mission still feels a little 'lumpy' for me, even after this patch.
As i can read here, now also other are affected by the bad Performance introduced with the changes from Arma2 normal Beta-Patches....
Sever mouse-Lag re-introduced and especially near Trees on Chernarus it turned down to be almost unplayable for me....
Very sad since all those great changes before LAA had increased the performance dramatically for me. I was able to play Chernarus even online with over 30FPS on everything High with 3500m VD...
Now with Arma2 1.07 (or the previous 3 last beta 1.06 patches) i have to tone it down to 1000m VD to be able to play anyway, and still then FPS constantly way below 30 + annoying non-constant mouse LAG bind to FPS.
1.05 is now even faster for me than 1.07 is.... :-(
Time to get OA though and test that out with/without latest beta-patch.
1in1class
Jul 3 2010, 00:01
Put it this way, it lags so badly no matter what your system specs are! I got an nice computer and had no problems like this lag in ArmA 2 in SP editor. So its an OA issue k not an cpu or anyother. All your talking about is 3 fps up or 5 fps, im talking about the lag issue thats going on. I got good FPS but that does not help out with the lag issue. You dont buy an PC game you can not run. I bought this game cause i know i can run it, its the OA game itself that is the cause of the lag and skipping on the maps. People out there got better Systems then me and are having the same issue with this lag in the SP. So it has nothing to do with the cpu but its the game itself! Thats it! Lag issue in the game that makes it look like an slideshow needs to be fix its an issue with OA.
@<hidden>
So you do have the lag issue, and its bad to where it looks like your skipping around right?
Wolfstriked
Jul 3 2010, 01:25
Yes 1in1.Its terrible and I wonder if something is just wrong with my system.I mean I have a good system and have tried win7,winxp and now winxp64 and they are all the same.If the map has too many buildings its a slideshow.
I know my system is sufficient so right now I'm just waiting for new Catalyst drivers and for BIS to start churning out some patches that actually improve performance for people with high-end rigs* - Then I'll be a happy camper :)
*Not every high-end rig included, only goes for the many people who seem to be running top-of-the-line systems and are suffering from micro-stutters and poor FPS.
Recoil / kickback issue again :-
Compare the kickback from real world rifles being shot to what we have within Arma2 :-
HK416 full auto - http://www.youtube.com/watch?v=KY0Xtxasyiw
M4 (around 60 seconds in) - http://www.youtube.com/watch?v=A7xT0Et29pw
It's also worth looking at other recommended videos shown on the right hand side, as some of them demonstrate real world firing of similar weapons found in Arma2.
Yes, the sim doesn't match real world.
Maybe those clever ACE2 mod people could build a configurable 'recoil' option as part of a future build.
1in1class
Jul 3 2010, 01:48
Yes 1in1.Its terrible and I wonder if something is just wrong with my system.I mean I have a good system and have tried win7,winxp and now winxp64 and they are all the same.If the map has too many buildings its a slideshow.
Yha its not your system, its OA itself. As iv seen in your post that you have tryed out alot as have many, so its an surething that its OA game. I hope they fix this very soon cause the game in most cases is unplayable with its lag skipping in SP editor game.
Arrowhead
Jul 3 2010, 03:31
The beta patch for OA is great. I can still play on all the servers with it, and most of the microstutters are gone even after prolonged play. I can really enjoy OA now. :yay:
Yep maybe tone it down just a bit.
Also noticed beta server doesn't need -Exthreads=1 anymore. I had to use it before to get all my content to work right. Maybe it's just me though... :rolleyes:
I notice this too on my local testing. Hope to try this on my main dedicated soon.
I am hoping that running the dedicated without -Exthreads=1 will improve it's performance a good deal.
bah! give me back the vanilla OA recoil. :(
-----edit-----
damn recoil is hardcoded into the exe. thought maybe I could "adjust" it in the config.bin. <sigh>
I think the recoil is good. Try to control it while firing in automatic mode. It works as you would expect. You have to make corrections as your firing to keep your aim on the target.
The vanilla recoil was cool because I could actually hit something but if this is more realistic, please leave it the way it is.
As a standart...why dont we give our system specs and arma settings with our post.
Here I see people complaining of getting stutter all maxed with 10000 VD ... well you will. You think you should not but you will. Some of the problems are gone when you turn the textures to high/normal especially in zergabad/cities. Also turning the object detail down to high/Normal may help at some point. Make sure you have June2010 version of directx and the latest drivers.
I dont get stutter with this betapatch with MY settings. You may regard them as too low but provides a smooth gameplay in SP and MP for me.
Usually I get 25-35 FPS (goes up to 60 looking at sky) and sometimes drops to 20 when in dense urban areas. BetaPatch is stutter free and gameplay is smooth EVEN THOUGH fps is around 20-30.
***...I lowered the AUDIO SAMPLES to 24 as 32 was causing some stutter for me.
The UN BMP2 maingun zeroing is too close or bullet drop is too much. Apparent especially zoomed in. Bullets land below the marker at medium range. Its zero seems to be around 200-250 mtrs. Same with BMP3..actually worse with scope markers. TakistanArmy Btr60 works fine @<hidden> mtrs.
http://cross.kellys-heroes.eu/public/arma2/bmp-btr-range.Zargabad.pbo
OS: Win7-x64
CPU: i7 950 - HT On - Intel SpeedStep OFF - Boost ON.
Ram: 6GB @<hidden>
DirectX Version: June2010
HDD: WD Caviar Black 1.5 TB
Sound: Onboard Realtek
B/G when playing: Only TS3, PlayClaw and Firefox. all minimized.
Nvidia Panel
http://cross.kellys-heroes.eu/public/arma2/GfxSettings.PNGhttp://cross.kellys-heroes.eu/public/arma2/OASettings.PNG
Who said they were running 10,000VD?
Recoil / kickback issue again :-
Compare the kickback from real world rifles being shot to what we have within Arma2 :-
HK416 full auto - http://www.youtube.com/watch?v=KY0Xtxasyiw
M4 (around 60 seconds in) - http://www.youtube.com/watch?v=A7xT0Et29pw
It's also worth looking at other recommended videos shown on the right hand side, as some of them demonstrate real world firing of similar weapons found in Arma2.
Yes, the sim doesn't match real world.
Maybe those clever ACE2 mod people could build a configurable 'recoil' option as part of a future build.
Aren't those guys in the videos actually correcting their aim when firing, so their hands are painful after few magazines but you can't see the recoil? I've never fired a real world gun so I am just suggesting.
Folks, this is meant to be a beta _feedback_ thread, not a "how many fps I want to see" or "BIS's engine is crappy" discussion. If you want BIS to make changes, the best route is simply to
1) point out the issue you see (ideally link to a report on the CIT (http://dev-heaven.net/projects/show/cis))
2) Say whether it has got better or worse in this beta compared to some earlier version.
More extended discussions are best handled in other threads as in "Which recoil model do you prefer".
rcjsniper
Jul 3 2010, 08:27
I like the route they took with recoil, its more true to life, as i have and im sure many others here have shot many many of these guns that are potrayed in this game in anger, ill say that recoil depends on the shooter ie recoil management. So i can only imagine how hard it is to portray in game
It might be a tad to much with this beta but its definately accurate to a new shooter behind one of these weapons in real life.
Suggestion as the hold down right mouse key is essentially a hold your breath type of thing, is thier a way to integrate recoil management also, kind of a 8 fundamentals of shooting button.
So basically if you shoot without pressing down on the right mouse button you have what we have now but if you do press it your accuracy and management of the weapon system is greatly increased
:D
Folks, this is meant to be a beta _feedback_ thread, not a "how many fps I want to see" or "BIS's engine is crappy" discussion. If you want BIS to make changes, the best route is simply to
1) point out the issue you see (ideally link to a report on the CIT (http://dev-heaven.net/projects/show/cis))
2) Say whether it has got better or worse in this beta compared to some earlier version.
More extended discussions are best handled in other threads as in "Which recoil model do you prefer".
Isn't that what we're doing by reporting specs and performance, pointing out issues and saying what / where it has become worse?
rcjsniper
Jul 3 2010, 08:34
Oh one major problem im having with this beta is in 3rd person view my gun is a 2d sprite or something like that? Its kind of funny looks like were toting around some mattel toy guns ha.
I get more lod popping and jerky vehicle movement with this beta than with vanilla OA.
anyway to use back default recoil in this beta?
RobertHammer
Jul 3 2010, 10:40
anyway to use back default recoil in this beta?
Not use beta :D
MadMike[Brig2010]
Jul 3 2010, 11:56
With the new beta i get the following error:
"No entry: arma 2 dir*\bin\config.app\CFGingameUI\MPtable.shadow"
This is my starting command:
"C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -nosplash -cpucount=4 -mod=Expansion\beta;Expansion\beta\Expansion;@<hidden>;@<hidden>;@<hidden>;@<hidden>;@<hidden>
With the new beta i get the following error:
"No entry: arma 2 dir*\bin\config.app\CFGingameUI\MPtable.shadow"
This is my starting command:
"C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -nosplash -cpucount=4 -mod=Expansion\beta;Expansion\beta\Expansion;@<hidden>;@<hidden>;@<hidden>;@<hidden>;@<hidden>
test if you have the same problem after removing all the non-BIS mods from your start-up line.
I like the fact that you have to actually aim now and can't rely on "spray and pray" tactics. It may not be perfect now, but it's a step in the right diretion.
MadMike[Brig2010]
Jul 3 2010, 13:28
test if you have the same problem after removing all the non-BIS mods from your start-up line.
Yes - without all mods it´s the same issue. If i change the starting command (by removing the beta-path) to:
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -nosplash -cpucount=4 -mod=CBA;@<hidden>;@<hidden>;@<hidden>;@<hidden>"
all is working well. So the problem has to be on the beta side. Maybe i have to add "ca;" to the mods?
MJK-Ranger
Jul 3 2010, 14:30
Yes... add ca to your mods :)
Gutm@sher
Jul 3 2010, 15:49
Gave the beta a run on lan with benny's takistan warfare with max $. Do this to try to force a memory crash while flying around with lots of stuff happening at 4000 vd for a spell ala arma2 testing. result was positive. Nice and stable for long period of tme. Saves the warfare in game no problem. Was receiving a memory allocation error doing this prior to the OA beta but its much more on par with arma2 1.07 performance now for me so thanks!
Ive read the instructions several time but still cant work out how to get mods activated via the expansion selection screen. Also no longer need cpucount=4 in target line to get rid of stuttering with the i7 processor. I went for the combined ops version and cant remember proper video memory setting that was best for me for arma2 so still playing with that (default?, high?, very high?) a mystery wrapped in a riddle.....and bacon.
As far as recoil goes, dont have a strong opinion on it either way as long as
"realism" doesnt kill the king - fun. I do get waxed by the ai much more now while trying to control my boom stick.
specs:
i7 940
nvidia gtz 280 1gb driver 257.21
12gb ram
Just quickly tested stock OA1.52 vs beta 71900 on my i930. (No command line parameters used at all.)
71900 was significantly less stuttery than 1.52, presumably because I hadn't used -cpuCount and hyperthreading was trashing performance.
71900 showed very bad mouse lag when menus were shown whereas 1.52 didn't seem to. The easiest way to reproduce this for me was to use the editor to place a Bluefor player on the Desert map with a group of insurgent enemies moving towards him. After being killed, the "Restart" dialog appears and the mouse becomes extremely laggy.
Reported as http://dev-heaven.net/issues/11650
jonneymendoza
Jul 3 2010, 19:12
might give this a go. performance wise especialy in the editor is terrible for me atm
Wolfstriked
Jul 3 2010, 22:28
What is going on with my setup.I get same performance from stock compared to beta.I have a good system and I need to play with VD at minimum and I still stutter?I wonder if its something to do with video memory setting.I have never been able to set mine to default until this beta.I set it to default and I get 7fps.The documentation for this video memory is super shady as it is called shader in the manual and its very vague and no one knows what it really does.I set mine lower than very high and the stutters get worse with each downgrade.
So I wonder if the people who are getting amazing difference with the betas are all able to use default video memory setting.Could it be my brand new video card is busted?I am trying to do a memory test on it and see what comes up.
jonneymendoza
Jul 3 2010, 22:36
How come whenever i have like 30 or 40 units on my editor, my game stutters like mad? i will definelty see if this beta will fix that or else the editor in this awsome game is useless
---------- Post added at 11:36 PM ---------- Previous post was at 11:31 PM ----------
What is going on with my setup.I get same performance from stock compared to beta.I have a good system and I need to play with VD at minimum and I still stutter?I wonder if its something to do with video memory setting.I have never been able to set mine to default until this beta.I set it to default and I get 7fps.The documentation for this video memory is super shady as it is called shader in the manual and its very vague and no one knows what it really does.I set mine lower than very high and the stutters get worse with each downgrade.
So I wonder if the people who are getting amazing difference with the betas are all able to use default video memory setting.Could it be my brand new video card is busted?I am trying to do a memory test on it and see what comes up.
Try a different game and see if you have same issues.
Richieb0y
Jul 3 2010, 23:35
can i use this whit my steam copy of the game and can i just instal ACE
thx
Wolfstriked
Jul 3 2010, 23:36
Thanks Jonney.Just stressed tested my video card and overclocked it to what overclocker.com got with it.There really is no difference in OA with it overclocked.Its the CPU that needs to be upgraded.Must be that.
Alwarren
Jul 4 2010, 00:32
Can anybody confirm this? When I run the beta and start boot camp mission #3 (Shooting Range), at the very beginning when I don't have a gun I cannot look up or down - every time I move the mouse the game jerks me back to the center.
Once I have a weapon it's gone.
Just quickly tested stock OA1.52 vs beta 71900 on my i930. (No command line parameters used at all.)
71900 was significantly less stuttery than 1.52, presumably because I hadn't used -cpuCount and hyperthreading was trashing performance.
71900 showed very bad mouse lag when menus were shown whereas 1.52 didn't seem to. The easiest way to reproduce this for me was to use the editor to place a Bluefor player on the Desert map with a group of insurgent enemies moving towards him. After being killed, the "Restart" dialog appears and the mouse becomes extremely laggy.
Reported as http://dev-heaven.net/issues/11650
I have experienced the exact same things, step for step. Thanks for explaining it better than I could.
Wowzers! This beta patch is NICE!. Peeps are REALLY gonna be happy with it once released.
I have experienced the exact same things, step for step. Thanks for explaining it better than I could.
I have experienced this but only at the start up menu, the mouse is really shakey and laggy but as soon as I go into the editor it stops being laggy and is fine.
i found fraps gave me loads of lag. no fraps and my speed went up.
=WFL= Sgt Bilko
Jul 4 2010, 03:46
Can anybody confirm this? When I run the beta and start boot camp mission #3 (Shooting Range), at the very beginning when I don't have a gun I cannot look up or down - every time I move the mouse the game jerks me back to the center.
Once I have a weapon it's gone.Same deal with civilians. Can't look up or down until you pick up a weapon from a fallen soldier. Don't recall it to be like this from ArmA2.
I have experienced this but only at the start up menu, the mouse is really shakey and laggy but as soon as I go into the editor it stops being laggy and is fine.
I couldn't understand what BIS did to cause this to happen. I wonder if it's mouse dependant. Do you and SBMAC use Logitech setpoint drivers by any chance (I do)?
Same deal with civilians. Can't look up or down until you pick up a weapon from a fallen soldier. Don't recall it to be like this from ArmA2.
Same here, cannot look up and down without a weapon.
Do you and SBMAC use Logitech setpoint drivers by any chance (I do)?
Excellent question - yes I do use a Logitech G5 mouse! I've updated http://dev-heaven.net/issues/11650 but feel free to add to it :-)
Excellent question - yes I do use a Logitech G5 mouse! I've updated http://dev-heaven.net/issues/11650 but feel free to add to it :-)
SBSMAC - I've figured it out!
If you turn off Anti-aliasing AND Post-processing, the control problem goes away - the menu and game are then snappy and fantastic. Whatever BIS changed in the engine between the Sprocket release build and v1.52 has caused this issue. This would also explain why the game feels like mud right now even though it's reporting decent frame rates. Even if FSAA and PP are set to "Very Low" the issue is still present.
The issue is probably more widespread, but since people can still get through the menus - they're not reporting it... after all, it's quite hard to explain. It may not even be a mouse issue, so maybe we should help BIS by listing video card, video card drivers, and mouse:
* NVidia GeForce 480
* Tested with both drivers: 257.21 and beta 258.69
* Logitech G500 mouse
I just tried it with disabling AA ( and anisotropic filtering) and PP and still got very bad mouse lag BUT your suggestion did make me notice something else which may be significant... :)
As soon as I entered the mission I hit ESC with the intention of bringing up the options menu. As soon as I did that, mouse-lag was very bad. I then hit 'continue' and did it again. This time there was no mouse-lag. After playing around for a bit I came to the conclusion that the mouse-lag is only present when there are no other units in the players line-of sight !
To test this:
* In the editor on Desert island, place a player unit and a group of independents nearby.
* Preview the mission.
* Stand facing the independent group.
* Press ESC to bring up the 'Paused' menu - you should notice no mouse-lag.
* Press 'continue' and turn around 180 degrees so the independent group is behind you.
* Press ESC to bring up the 'Paused' menu' - you should now notice mouse-lag !
I repeated this several times and it seems pretty consistent although the severity of the mouse-lag is quite variable.
I wondered if this was something to do with the object-culling code and modified the mission to place a cargo container between the player and the independent group. It's interesting that even with the cargo container blocking my view I still get no mouse-lag when facing the other units.
My GPU is an ATI 5870 with latest drivers, mouse is Logitech G5.
Updated test mission in the CIT ticket.
Alwarren
Jul 4 2010, 09:53
* Press ESC to bring up the 'Paused' menu' - you should now notice mouse-lag !
I noticed something similar in vanilla ArmA 2 sometimes, mostly when setting parameters up for a multiplayer game. The (static) view of the lobby works, but as soon as you set parameters (and the 3D view becomes non-static) the mouse would erratically jump around to a point that you could not use it for setting parameters.
jonneymendoza
Jul 4 2010, 09:57
can i use this whit my steam copy of the game and can i just instal ACE
thx
ACE is not compatible with OA yet
TangoRomeo
Jul 4 2010, 13:05
Although not much has changed in terms of avg. FPS, Beta 71900 helped somewhat with mouselag and stuttering for me. Changing "HDRprecision" to "8" (i utilized "32" in Arma2), made Zargabad accessible for small scale mission environments during daylight. FPS hit @<hidden> Night is still atrocious - compared to 35-40 FPS daytime in an empty Zargabad, it's 25-28 Nighttime FPS w/o NVG´s.
~ 30% performance loss, just for better streetlamp lighting is hardly acceptable.
SW:
Vista 32
Cat. 10.6
X-Fi Drv. 2.18.0015 (06/2010)
Dx Ver. 9.29.1962 (06/2010)
HW:
C2D E6750 @<hidden> 3.2GHz
2 GB DDR2-800 A-DATA Vitesta Extreme CL4.0 Kit
GB P35-DS3 Rev. 2 / F14
X-Fi Music
HD 5770 1 GB
ST3250410AS
Ingame:
TexQuality=1;
TexMemory=1;
shadingQuality=10;
shadowQuality=2;
maxSamplesPlayed=64;
sceneComplexity=300000;
viewDistance=2000;
terrainGrid=25;
Resolution_Bpp=32;
Resolution_W=1680;
Resolution_H=1050;
refresh=60;
Render_W=1680;
Render_H=1050;
FSAA=0;
postFX=5;
GPU_MaxFramesAhead=2;
GPU_DetectedFramesAhead=2;
HDRPrecision=8;
ahmedjbh
Jul 4 2010, 21:49
without beta I can load extension mods like ace and other islands.
With beta I can only have arma 2 as extension, nothing else is available.
Just had a night of MP games on Takistan and Zargabad.
General reactions from those playing was that OA was a huge improvement over Arma in terms of graphics and atmosphere. However we did find another couple of bugs...
1) Dead bodies disappear instantly. This is a bit of a showstopper for flag-based games since as soon as you shoot the flagrunner the flag returns to the pole ! CIT issue raised here (http://dev-heaven.net/issues/11688).
2) Some sounds ('dry-fire' and 'hello') are broadcast to all players on the map. CIT issue raised here. (http://dev-heaven.net/issues/11689)
Dead bodies disappear instantly. This is a bit of a showstopper for flag-based games since as soon as you shoot the flagrunner the flag returns to the pole! CIT issue raised here (http://dev-heaven.net/issues/11688).
God yes, total immersion killer seeing the foe you just dropped blink out of existence one second later. Couldn't understand why I'd not seen any other posts about this.
Sniper Pilot
Jul 4 2010, 23:51
God yes, total immersion killer seeing the foe you just dropped blink out of existence one second later. Couldn't understand why I'd not seen any other posts about this.
That's because it's mission specific! The creator of the CTF mission made it that way- my guess it was to keep frame rate up.
You should make your own CTF mission or edit the one you were using and remove the script that removes the bodies.
It is my own mission, there are no scripts for body removal.
Sniper Pilot
Jul 5 2010, 04:32
It is my own mission, there are no scripts for body removal.
Are you serious?! Then thats really really bad! :mad:
Were you using the Garbage Removal Module?
That's because it's mission specific! The creator of the CTF mission made it that way- my guess it was to keep frame rate up.
Wrong. :) In this case it was a mission based on my own scripts. True, respawn_delay is set to 1 second but that has never caused bodies to disappear before. These are scripts and missions which have worked perfectly for years in ArmA 2.
NeoArmageddon
Jul 5 2010, 08:01
I havent seen anybody reporting the same error before, so:
With latest betapatch i cant aim around anymore without weapons. With a weapon in hand, anything is alright. Without a weapon (or with a grenade) the view is centered every second.... this is very annoying.
As already said, without betapatch, everything is okay.
I already tried to fix the problem, with ressetting keybindings, disconnect joystick and replacing every controller with another one ... with no success.
Maybe this is a new headbug^^
With latest betapatch i cant aim around anymore without weapons.
How do you "aim" without a weapon? With your finger? :D
Nah im kidding mate. I think i recall something similar last night when i tested an unarmed pilot. Remember my head flew back to center all the time.
NeoArmageddon
Jul 5 2010, 08:20
How do you "aim" without a weapon? With your finger? :D
Sure! Dont you know the "AT Fingers of Doom Addon"? :yay:
Remember my head flew back to center all the time.
Jup, sounds like the same bug. I am trying to make a short video of it.
Can somebody else reproduce it by just starting beta and creating a unarmed person?
Confirmed.
The problem seems to be in the aiming deadzone. If you move the slider to the left, you can freely move.
But the more you move it to the right, the harder it is to turn while playing as an unarmed character.
NeoArmageddon
Jul 5 2010, 09:02
If you move the slider to the left
I turned the slider totally left (no deadzone.... fps aiming) and have this error...
I turned the slider totally left (no deadzone.... fps aiming) and have this error...
Weird. It works okay for me if I disable the deadzone. Seems the problem is "deeper" than just the slider.
Just had a blast with the new beat that's meant to contain all the tweaks from ARMA 2 1.07.
I got to say I see no difference from 1.52 OA and beta much to my disappointment.
I did not seem to get the mega performance increase I did with the 1.07 patch in ARMA 2.
I'm sure it will be amended soon tho.
EDIT
ok there is some thing not right here there seems to be some thing holding it back and I cant put my finger on it just seems to slow down near villages a little is it the AI or AI civilians?.
I mean ARMA 2 now runs very well for me apart from the LOD system not being perfect saying that nor is it in OA still.
Richey79
Jul 5 2010, 12:52
I think the models for some of the buildings are the culprit for this stutter, judging by where I suffer from it. Seems to occur irrespective of the number of units on the map / how much action is going on / graphical settings.
They optimised the building models a great deal between A2 1.01 and 1.05. People early on were suggesting that polygons weren't closed and the such like. I think BIS'll need to do the same again.
Im not going to worry to much as I am sure BIS will fix it was just hoping to start the campaign soon but don't want to if a new patch is coming soon with some luck :P.
I seem to get that performance hit to near villages etc even with hardly any units so it must be some thing along them lines.
-=seany=-
Jul 5 2010, 18:16
Same here, just walking near a group of buildings causes a noticeable drop in FPS. Not even big groups of structures, just a handful of them are enough to cause a drop.
Wolfstriked
Jul 5 2010, 18:44
Same here.I get average 50fps in midtown Zargsbad and it microstutters like crazy.Still getting the turn to new view and it drops to 20fps.I installed a 4gig ramdrive last night and now OA went from 2.5gig to 6.5gig in task manager.Still stutters like mad.
I was thinking that it could be my cpu is too slow at 3.6gig.I went and set the quad core to single core and there is no difference.I think the other cores are helpful with AI and whatnot.My video card slams at 100fps moving around a self placed town in desert map and is stutter free.The two other maps are terrible near towns though.
I was thinking of upgrading to 12gig ram and doing the whole game on a ramdrive but wonder if that will even work.I have a feeling its in the game itself sadly.
bensdale
Jul 5 2010, 18:54
Yes same problem here.
Stutter near a group of buildings and in my opinion the trees eats to many FPS for that, that they do not look particularly good.
1in1class
Jul 5 2010, 19:53
Same issue here, iv got good FPS 40-60 and yet i get that lag stutter issue. Iv done all that i can now from OC Cpu and so on... Its not your system guys. This has even been an issue with the top of computers, its OA itself. OA done the lag stutter issue to ArmA 2 also. It realy made an mess of things. My ArmA 2 ran just fine till i installed OA. Its to the point where the game is unplayable. They realy need to step it up and fix this. Iv been at the game series since OFP, yet never had an issue till OA! Never tryed out an Beta till OA. In all words BI needs to fix this game so it can be played!
Same issue here, iv got good FPS 40-60 and yet i get that lag stutter issue. Iv done all that i can now from OC Cpu and so on... Its not your system guys. This has even been an issue with the top of computers, its OA itself. OA done the lag stutter issue to ArmA 2 also. It realy made an mess of things. My ArmA 2 ran just fine till i installed OA. Its to the point where the game is unplayable. They realy need to step it up and fix this. Iv been at the game series since OFP, yet never had an issue till OA! Never tryed out an Beta till OA. In all words BI needs to fix this game so it can be played!
Actually its funny you should say that about OA messing up AMRA2 I have noticed the LOD system in AMRA 2 is now playing up and I have lost a little performance etc.
Michael Withstand
Jul 5 2010, 20:27
Darn! still waiting for my pre-ordered OA to reach.... this is solely for OA or still compatible with Arma2?
Mine not even shipped yet July 8th should be the latest shipping date and after that some weeks waiting :)
I'm growing moss on my forehead meanwhile . . .
Wolfstriked
Jul 5 2010, 21:07
Is it possible its Steam version?I noticed alot of posts on net about Steam causing microstutters.Mine is Steam purchased...anyone have DVD version with the stutters?
1in1class
Jul 5 2010, 21:19
Is it possible its Steam version?I noticed alot of posts on net about Steam causing microstutters.Mine is Steam purchased...anyone have DVD version with the stutters?
Yha gots the DVD version. Same issue with the stutters/lag. I payed out 52$ to get an game that realy took a bad number on ArmA 2 as with the game itself OA. Its not steam nor your system cpu or any of that. Its OA that has mess up ArmA 2 and OA itself.
@<hidden>
Yha its crazy, OA screw up AmrA 2 with it. BI needs to get on top with this issue.
Not sure if this is a bug or not, but it only happens when I'm running the beta. The issue is that I no longer can look up or down while walking or standing still. If I try, I can only look a little bit in either direction before my view is forced back to center. Very strange. Thing is, if I start running it works fine!
I may have hit a bad key combo at some point turning on some setting that I am unaware of, but if I launch AO retail the issue does not occur so I'm not so sure it's a setting because I believe AO retail and AO beta share the same config file.
If someone has run into this before and knows what it is please let me know. It's very irritating.
EDIT:
Just read back a few more psots and found a similar issues. Assuming this is a bug.
Not sure if this is a bug or not, but it only happens when I'm running the beta. The issue is that I no longer can look up or down while walking or standing still. If I try, I can only look a little bit in either direction before my view is forced back to center. Very strange. Thing is, if I start running it works fine!
EDIT:
Just read back a few more psots and found a similar issues. Assuming this is a bug.
yep, got the same bug, and a damned annoying one at that.
BIS...please...fix...soon....need...new...beta!
No Use For A Name
Jul 6 2010, 04:26
I like the beta as it has better performance as the 1.07 did for Arma2; but I really would like the new recoil mechanics toned down a little. But I already posted that in the related thread
Keep 'em comin'!
Not sure if this is a bug or not, but it only happens when I'm running the beta. The issue is that I no longer can look up or down while walking or standing still. If I try, I can only look a little bit in either direction before my view is forced back to center. Very strange. Thing is, if I start running it works fine!
I may have hit a bad key combo at some point turning on some setting that I am unaware of, but if I launch AO retail the issue does not occur so I'm not so sure it's a setting because I believe AO retail and AO beta share the same config file.
If someone has run into this before and knows what it is please let me know. It's very irritating.
EDIT:
Just read back a few more psots and found a similar issues. Assuming this is a bug.
It happens when you drop all your gear.
In the Community Issue Tracker -> http://dev-heaven.net/issues/11698
Can you try doing
go to editor.
Place a US soldier
preview
Drop all the ammo and rifle + smokes +frags etc..(Nvgs and map, watch does not matter)
see if possible to look up / down.
No Use For A Name
Jul 6 2010, 05:47
Not sure if this is a bug or not, but it only happens when I'm running the beta. The issue is that I no longer can look up or down while walking or standing still. If I try, I can only look a little bit in either direction before my view is forced back to center. Very strange. Thing is, if I start running it works fine!
I may have hit a bad key combo at some point turning on some setting that I am unaware of, but if I launch AO retail the issue does not occur so I'm not so sure it's a setting because I believe AO retail and AO beta share the same config file.
If someone has run into this before and knows what it is please let me know. It's very irritating.
EDIT:
Just read back a few more psots and found a similar issues. Assuming this is a bug.
I just found the same issue in the Armory. I tried the target practice mission and you don't start with any gear (the tutorial wants you to move to an ammo box and pick it up); and I couldn't look up or down
langgis08
Jul 6 2010, 06:28
http://forums.bistudio.com/showpost.php?p=1672069&postcount=27
with beta 71900 no disc needed anymore for startup :-)
Alwarren
Jul 6 2010, 06:49
http://forums.bistudio.com/showpost.php?p=1672069&postcount=27
with beta 71900 no disc needed anymore for startup :-)
I don't thnk any beta patch (ArmA 2 beta patches included) ever used the CD check. Once the 1.53 patch is out, you'll need the DVD again.
"and I couldn't look up or down "
Yup, same thing happened to me in the Beta patched version when I went in to try the Tutorial weap training.
CameronMcDonald
Jul 6 2010, 06:53
Confirmed.
The problem seems to be in the aiming deadzone. If you move the slider to the left, you can freely move.
But the more you move it to the right, the harder it is to turn while playing as an unarmed character.
Damn straight. I'd like to see the aiming deadzone sensitivity restored to what it was in ArmA 2 pre-OA.
Also note that it is now very difficult for us deadzone-using people to place units in certain areas because it's so damn hard to turn around with the mouse and the command cursor is no longer linked to where the weapon is pointing.
Cole, is there a ticket open for this?
Cole, is there a ticket open for this?
No idea (well.. I didn't open one :o ).
I had the same view lock as a civ with no weapon (Not dropped. Just didn't have any to start)
You can use freelook button to look around. (I'm using TrackIR)
I also LOVE the new weapon kickback and non-zero but I think its a little too much. Tone it down by about 1/3 and it'll be perfect. (This kick along with the screen shake gives the best feeling of power when firing I've ever experienced)
Wolfstriked
Jul 6 2010, 09:26
^^Try the M4A1custom Robert Hammer special.It is the best weapon feel and look I ever seen.The recoil is small and with the new recoil implemented just feels right,not to mention the sounds and the extra kickback it has.Just has to be tweaked for the larger caliber weapons since there is too big a jump from 5.45 to a 7.26.
As for the screen shake effect.They should take a certain kickback effect that looks good for the caliber of weapon and have that for all 3 positions.Its there to simulate power and so when one goes prone it shouldn't disappear or become excessive when standing,we already have differing recoil levels for that.5.45,5.56 and 7.62 all seem good at crouching amount. IMO
There seems to be some problems with switching weapon animations. Played the showcase mission last night and switched from a regular gun to a pistol. With the pistol in the hands I entered a static metis and on ejecting I had "switch to pistol" showing but the pistol was still in the hand, while the main gun was on the back. Then I switched from pistol to pistol, played a useless animation and all was back to normal again.
Later, I came to an ammo crate to put the pistol in it (keeping the main gun) and take some AT weapon.. Well, that was really weard then. Since I had the pistol in my hands as I've done this, now I ended up with a "finger-pistol", that is, I was left with the animation for if the pistol was still in my hands.. but the pistol was invisible (of course, since the pistol was in the crate by now). I couldn't switch to the main gun, neither to the taken AT weapon. Luckily I still could open the ammocrate and retake the damn pistol.. and some useless animations later, switching from the same gun to itself, all was back to normal again...
So there is quite a mess with pistols and animations I guess. Haven't figured out exactly what's wrong to make a sensible ticket about it. But look out.
CarlGustaffa
Jul 6 2010, 12:21
Yeah I had some mess trying to get rid of the sidearm at times. Eventually managed, but not a trivial thing. Shooting empty hand would fire weapon on back.
No Use For A Name
Jul 6 2010, 12:59
Damn straight. I'd like to see the aiming deadzone sensitivity restored to what it was in ArmA 2 pre-OA.
Also note that it is now very difficult for us deadzone-using people to place units in certain areas because it's so damn hard to turn around with the mouse and the command cursor is no longer linked to where the weapon is pointing.
Cole, is there a ticket open for this?
+1 I noticed this too. I really hope it's fixed because right now it's REALLY annoying to command units in first-person
Richey79
Jul 6 2010, 13:48
Understand it's a problem for 'floating zone' users, but the new system is absolutely perfect for users of Freetrack/TrackIR: the new method is (aimed at being) an improvement, not a bug.
jonneymendoza
Jul 6 2010, 15:34
any noticable improvements on a 480gtx?
Wolfstriked
Jul 6 2010, 18:34
I have GTX480.Stutters like crazy on the two large maps and averages 50fps full detail at 1600x1200.Drops to 30fps in red forests Arma2 sections.Probably would get alot more with better cpu.
jonneymendoza
Jul 6 2010, 19:21
What cpu u got mate? i game at the ame res on a 260gtx and my fps dips between 20-50 with mosts ettings on normal and a few on high.
Whats your PP and 3d res settings? Got SSAO on? im debating whether i would see a massive boost over my 260gtx with a 480gtx
Wolfstriked
Jul 6 2010, 19:49
I have an overclocked Q9550 at 3.6gig.I have PP disabled as I do not like the effects and everything else on very high.Its the dang memory texture stutter that ruins it for me.
Pauliesss
Jul 6 2010, 21:38
Wolfstriked: with that CPU...I would say its clearly the game and engine optimization problem. :)
metalcraze
Jul 6 2010, 21:52
+1 I noticed this too. I really hope it's fixed because right now it's REALLY annoying to command units in first-person
Yeah it's beyond terrible. It was perfect in AA2. At least make an option to choose whether to use cursor this way or glue it to the center of the screen
Wolfstriked
Jul 6 2010, 21:53
That just sucks!I purchased the cpu and video card as upgrade just for Arm2...and SSD drive and more ram to boot.I was just as happy playing Arma2 before my upgrade with reduced graphics....it stuttered just the same now with nicer graphics.:confused:
CameronMcDonald
Jul 7 2010, 03:11
Damn straight. I'd like to see the aiming deadzone sensitivity restored to what it was in ArmA 2 pre-OA.
Also note that it is now very difficult for us deadzone-using people to place units in certain areas because it's so damn hard to turn around with the mouse and the command cursor is no longer linked to where the weapon is pointing.
Cole, is there a ticket open for this?
There is now, thanks to MulleDK19. Please vote.
http://dev-heaven.net/issues/11694
Damn straight. I'd like to see the aiming deadzone sensitivity restored to what it was in ArmA 2 pre-OA.
Also note that it is now very difficult for us deadzone-using people to place units in certain areas because it's so damn hard to turn around with the mouse and the command cursor is no longer linked to where the weapon is pointing.
Cole, is there a ticket open for this?
Just change to free look (double Alt) for precise commands.
Richey79
Jul 7 2010, 12:41
Suma's commented on the CIT that it's been changed back for the next beta.
I really hope they intend to make the 'erronious' model a menu option at some point (soon) in the future. It made issuing commands so much more immersive and intuitive in first person view for people who use headtracking.
NoRailgunner
Jul 7 2010, 12:55
Get more stutter, fps drops and overall its unstable with OA than with latest A2 version (same settings). :confused:
- Some roads seem to have no link or connection - AI stops and after 4-8 seconds they are steering and moving on.
- missing/wrong picture for rifle grenade:
Warning Message: Picture \ca\weapons\data\equip\m_40mmhpred_ca.paa not found-Loading screen (OA+A2) gives another warning:
Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02
Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02
CameronMcDonald
Jul 8 2010, 06:33
Just change to free look (double Alt) for precise commands.
This tends to make it difficult to run, command and gun straight after - if the previous system wasn't broken, no reason to screw the pooch now.
In any case, it seems it has been fixed in the upcoming beta:
This was introduced unintentionally when implementing muzzle climb after recoil.
Fixed in OA 719116 (the behaviour should be identical to what was before).
Cameron - where did you see that? I wonder if that's coming out today?
JuggernautOfWar
Jul 8 2010, 09:04
[71891] Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
What does this mean exactly?
CameronMcDonald
Jul 8 2010, 09:42
Cameron - where did you see that? I wonder if that's coming out today?
Check Suma's entry in: http://dev-heaven.net/issues/11694
I just discovered Anistropic Filtering is NOT working in the game. At least with the latest beta NVidia drivers. Could some of you please check and see if it's functioning for you or not?
How to check:
Turn Anistropic filtering to Very High and take a screenshot like I did. Now turn it off and take another screenshot. You should see a huge difference in how the runway looks. Anistropic Filtering clears up renders at angle from 90* so it takes blurred textures and sharpens them up. The higher your AF setting, the further out the textures will be sharpened.
Now when I went and turned my NVidia drivers to over-ride the application it is then functional (each picture is 1.8 Meg to retain detail).
In-Game Anistropic Filtering Off (blurry runway):
http://www.jeffpinard.com/afoffinarma2oa.jpg
In-Game Anistropic Filtering on Very High (blurry runway):
http://www.jeffpinard.com/AFoninarma2oa.jpg
In-Game Anistropic Filtering off, OVERRIDE Anistropic Filtering in NVidia control panel turned on (sharp runway):
http://www.jeffpinard.com/Afoverridearma2oa.jpg
MavericK96
Jul 8 2010, 10:20
I just discovered Anistropic Filtering is NOT working in the game. At least with the latest beta NVidia drivers. Could some of you please check and see if it's functioning for you or not?
How to check:
Turn Anistropic filtering to Very High and take a screenshot like I did. Now turn it off and take another screenshot. You should see a huge difference in how the runway looks. Anistropic Filtering clears up renders at angle from 90* so it takes blurred textures and sharpens them up. The higher your AF setting, the further out the textures will be sharpened.
Now when I went and turned my NVidia drivers to over-ride the application it is then functional (each picture is 1.8 Meg to retain detail).
In-Game Anistropic Filtering Off (blurry runway):
http://www.jeffpinard.com/afoffinarma2oa.jpg
In-Game Anistropic Filtering On (blurry runway):
http://www.jeffpinard.com/AFoninarma2oa.jpg
In-Game Anistropic Filtering off, OVERRIDE Anistropic Filtering in NVidia control panel turned on (sharp runway):
http://www.jeffpinard.com/arma_2_files.html
I noticed something similar, in that there is this line of "blurriness" in front of you as you run, and textures come within the circle they become sharper. Also it seems like that weird ground parallax issue is present again in OA, but I'm not entirely sure. The ground appears to warp a whole lot, though.
mrcash2009
Jul 8 2010, 10:44
Not sure if this is a bug or not, but it only happens when I'm running the beta. The issue is that I no longer can look up or down while walking or standing still. If I try, I can only look a little bit in either direction before my view is forced back to center. Very strange. Thing is, if I start running it works fine!
Yes I can confirm this too. I also see how context menu placement of point and click is now a little harder with floating zone of weapon. To the point that I have now turned it off so pointing and clicking to a position = where I actually want it than being hard to be specific, this isn't this beta related but something that was slightly annoying at first.
Also I just tested "cB Random House Position and Patrol" (http://www.armaholic.com/page.php?id=11089) script and now no AI are moving throughout any houses with this beta.
Turin Turambar
Jul 8 2010, 10:52
Interesting jpinard, i will give it a try in my computer (i have ATI).
I fixed link #3 (the final picture). For those that want to see, please load each image and alt-tab between them to compare.
--edit--
I've now gone back and checked and Anistropic Filtering was NEVER working in any version of OA, however it does work properly in ArmA2 1.07.
NVidia release candidate drivers: 258.69
Richey79
Jul 8 2010, 11:34
AF settings in game are working fine for ATI as far as I can see.
Can't screenshot, I'm afraid, as I've just done a reinstall of OS; not all applications reinstalled, yadda yadda... .
I fixed link #3 (the final picture). For those that want to see, please load each image and alt-tab between them to compare.
--edit--
I've now gone back and checked and Anistropic Filtering was NEVER working in any version of OA, however it does work properly in ArmA2 1.07.
NVidia release candidate drivers: 258.69
Are you sure you do not have some global settings disabling the AF? The settings need to be on "Application controlled".
Are you sure you do not have some global settings disabling the AF? The settings need to be on "Application controlled".
Yep! Just went back and double-checked, I have both the global and specific application settings set to "application controlled". Suma, I think there's a bug in OA because if I launch ArmA2 1.07 (not OA) the anistropic filtering works just fine. I tested all 3 versions of OA and they all have this same symptom. It's either that or the Nvidia driver. But if it were the NVidia driver you'd expect ArmA2 1.07 to not work right either?
I'd really like to see someone with an ATI card take actual screenshots.
Maverick has already confirmed he has the issue as well and he has an NVidia card.
Maverick - what NVidia drivers are you using?
MJK-Ranger
Jul 8 2010, 14:08
Try older nVIDIA drivers :) , 197.45 is a good choose ;)
Try older nVIDIA drivers :) , 197.45 is a good choose ;)
Not a good option for those of us with newer cards. 200.xx series drivers are needed for decent functioning. Can you please check to see if you have the issue? You didn't say in your post if you'd gone in and tested.
MJK-Ranger
Jul 8 2010, 14:26
Two image, with Anisotropic Filtering: Very High and another one Disable:
Anisotropic Filtering: Very High
http://www.1pix.org/multi/images/rd8ep6zz3hmvxjm5z9dq_thumb.png (http://www.1pix.org/multi/images/rd8ep6zz3hmvxjm5z9dq.png)
Anisotropic Filtering: Disable
http://www.1pix.org/multi/images/42bjkrtsge3ofkrxje9_thumb.png (http://www.1pix.org/multi/images/42bjkrtsge3ofkrxje9.png)
Click on image for full size.
And those were only altered through in-game settings? What kind of video card do you have?
I'm uninstalling the betas and going to last WHQL as we speak.
MJK-Ranger
Jul 8 2010, 14:34
And those were only altered through in-game settings? What kind of video card do you have?
I'm uninstalling the betas and going to last WHQL as we speak.
Look at my signature and click on "Show Spoiler" to see my ingame settings :)
EDIT:
And here is my settings from nVIDIA Control Panel
http://www.1pix.org/multi/images/s8evljawbc8yosz27hba.png
Simple click on the "Restore" button and then apply it will set the global settings to default, i always use default settings in nVIDIA Control Panel.
So I cleaned my system and went back to V257.21 and anisotropic filtering now works correctly "in-game"- nice!
An interesting thing I've found out however. With all these images I've discovered when you override the application setting and set them in NVdia - the game looks a lot better because it's filtering all the way into infinity (with texture clamp). Whereas the A2:OA's in-game Anistropic filtering only goes about 40 yards ahead then stops and you see a distinct line where it ends... goes from sharp textures to blurry ones.
I've written up a lengthy bug report for NVidia asking them to not release their beta as WHQL until they figure out what they broke. Probably affects others games too. But most people are not as nit-picky as me.
--edited the above - no sleep for 24 hours not good--
MJK-Ranger
Jul 8 2010, 15:03
So I cleaned my system and went back to V.21 and anisotropic filtering now works correctly "in-game"- nice!
An interesting thing I've found out however. With all these images I've found when you override the application setting and set them in NVdia - the game looks a lot better because it's filtering all the way into infinity (with texture clamp). Whereas the A2OA's in-game Anistropic filtering only goes about 40 yards ahead then stops and you see a distinct line where it ends... goes from sharp textures to blurry ones.
I've written up a lengthy bug report for NVidia asking them to not release their beta as WHQL until they figure out what they broke. Probably affects others games too. But most people are as nit-picky as me.
Hey, thanks for the clamp idea, i forgot that one... i use it on other games via nHancer :)
Dwarden
Jul 12 2010, 22:50
So I cleaned my system and went back to V257.21 and anisotropic filtering now works correctly "in-game"- nice!
An interesting thing I've found out however. With all these images I've discovered when you override the application setting and set them in NVdia - the game looks a lot better because it's filtering all the way into infinity (with texture clamp). Whereas the A2:OA's in-game Anistropic filtering only goes about 40 yards ahead then stops and you see a distinct line where it ends... goes from sharp textures to blurry ones.
I've written up a lengthy bug report for NVidia asking them to not release their beta as WHQL until they figure out what they broke. Probably affects others games too. But most people are not as nit-picky as me.
--edited the above - no sleep for 24 hours not good--
could you please provide screenshots for comparsion between
AF application controlled + AF Very High ingame
versus
AF in drivers + Texture Clamp in drivers options + (no idea what you set in game)
thanks in advance ...
MavericK96
Jul 13 2010, 03:38
So I cleaned my system and went back to V257.21 and anisotropic filtering now works correctly "in-game"- nice!
An interesting thing I've found out however. With all these images I've discovered when you override the application setting and set them in NVdia - the game looks a lot better because it's filtering all the way into infinity (with texture clamp). Whereas the A2:OA's in-game Anistropic filtering only goes about 40 yards ahead then stops and you see a distinct line where it ends... goes from sharp textures to blurry ones.
I've written up a lengthy bug report for NVidia asking them to not release their beta as WHQL until they figure out what they broke. Probably affects others games too. But most people are not as nit-picky as me.
--edited the above - no sleep for 24 hours not good--
I just started using the new 258.96 WHQL-candidate drivers and this AF problem seems to be fixed. I can see a difference when I switch from Disabled to Very High now in OA.
jpinard
Jul 13 2010, 04:02
I just started using the new 258.96 WHQL-candidate drivers and this AF problem seems to be fixed. I can see a difference when I switch from Disabled to Very High now in OA.
Holy COW. NVidia actually listened to me! I'm floored. I thought it'd get thrown back to some later release cycle. I'm a little worried about moving to that driver set as my game is running really nice after the last beta update.
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