View Full Version : Do you prefer to beta test in Arrowhead or ArmA 2?
Which base version would you prefer for future beta patches, esp. for testing AI behaviour changes?
Possible reasons for you to prefer ArmA 2 could be:
- "I do not have Arrowhead"
- "my preferred server is ArmA 2 based"
Possible reason for you to prefer Operation Arrowhead could be:
- "Now Arrowhead is out, I do not play ArmA 2 any more"
- "My preferred server is Arrowhead based"
Note: even if the beta testing will be done on one version, this does not necessarily mean the changes will not be included on the other version in the end. Specifically, all ArmA 2 changes will be ported to Arrowhead eventually.
Wildgoose
Jul 1 2010, 10:10
OA all the way!
But as long as we can test in multiplayer enviroment im happy.
bensdale
Jul 1 2010, 10:16
OA for me ;)
i think OA is the "newer" game and therefore make a step forward and prefer the newer game.
i would welcome performance optimations for OA in future beta patch`s ;)
Kristian
Jul 1 2010, 10:23
Oa :)
AnimalMother92
Jul 1 2010, 10:23
I'll be using OA more now, especially once the A2OA integration gets sorted out with Steam versions. So I'll gladly test any betas. Hopefully some issues in A2 will get sorted out as well, since we can still use that content in OA. :yay:
HitmanFF
Jul 1 2010, 10:26
OA for me as well.
ArmA 2 willl be on its way out, in favor of OA, so I'd prefer to see most resources spent on OA.
otreblA_SNAKE_[ITA]
Jul 1 2010, 10:27
ArmA 2 because I don't have OA yet.
However IMO ArmA 2 testing would be the better choice because more users have A2 than OA
However, suma, I think you must work above all on the CPU optimization because that's the performance killer in the SP campaign\when there are a lot of events and AI
Demon Cleaner
Jul 1 2010, 10:37
OA here as well.
Even if changes will eventually make it into both versions if possible, I'd appreciate BI spending their time on A2:OA by porting important changes to A2 into A2:AO with priority.
WillaCHilla
Jul 1 2010, 10:44
OA got my vote.
- Because its just released, I think you will have more "volunteers" to test the changes.
One note:
Perhaps for the future of beta-testing, it would be good to have some sample-missions (or a user-mission like ArmA2 FPS analyser by sbsmac) released with the betas to test specific changes of the engine and its stable-state. -This would give you and us the possibility to compare different values by users more specific.
CarlGustaffa
Jul 1 2010, 10:59
OA eventually. Having seen OAs lighting and heard the improved sound engine, I seriously couldn't go back.
Foxhound
Jul 1 2010, 11:04
OA for sure!!
OA (even if I'm still waiting for my pre-order to arrive)...
/KC
OA! Since it's the newest toy for all.
[HUD]Dorph
Jul 1 2010, 12:47
yer lets move along OA
Killerwatt
Jul 1 2010, 12:50
"Specifically, all ArmA 2 changes will be ported to Arrowhead eventually."
Since that is the case, it makes more sense to do all testing on OA besides as the previous poster says, having seen the lighting I could never go back lol.
Also the enterable buildings in Zargabad would suggest it may be better suited to testing of AI changes with regards to urban combat.
Oh! And well Done BIS. you have released what can truly be described as a masterpiece to rival the original OFP
Big Dawg KS
Jul 1 2010, 12:57
As likey as it is that those who have OA will never touch ArmA2 again, ArmA2 IMO is in more need of improvement than OA. And since you said ArmA2 changes will be incorporated into OA eventually, it seems more logical to continue beta testing in ArmA2. Unless of course the changes only really effect new OA features.
That being said, I voted for whatever. I'm not opposed to testing some in ArmA2 and some in OA if it makes more sense that way.
Pauliesss
Jul 1 2010, 12:57
OA for sure !!! :bounce3:
])rStrangelove
Jul 1 2010, 13:15
whenever, whatever doesnt matter :)
I voted AO, but I will help test either way.
ARMA2 as I dont have OA yet and prob wont for another 2 or 3 months.
How does ARMA2 integrate with OA? Can you play the ARMA2 maps in OA?
A lot of you beta testers are switching to OA, dont you miss the lush forests and awesome landscapes with those nice trees and valeys? I like desert maps but it just doesnt look as nice as forests in ARMA2, also seems to be no cover in all the OA videos I saw.
Regarding the lighting, why doesnt the new lighting engine get ported to ARMA2? Arent they the same engine and wasnt most of the enhancements in OA supposed to be put into ARMA2?
Either way if I had both I'd test both, but I still prefer forests to wage battles in :)
Yapa
Voted OA, especially because of the new features available and integration with A2
How does ARMA2 integrate with OA? Can you play the ARMA2 maps in OA?
Yes
A lot of you beta testers are switching to OA, dont you miss the lush forests and awesome landscapes with those nice trees and valeys? I like desert maps but it just doesnt look as nice as forests in ARMA2, also seems to be no cover in all the OA videos I saw.
No, see above why
Regarding the lighting, why doesnt the new lighting engine get ported to ARMA2? Arent they the same engine and wasnt most of the enhancements in OA supposed to be put into ARMA2?
Maybe yes, maybe not
Thanks for the quick reply! Being able to play the ARMA2 maps in OA engine just makes OA that much better!
Now I guess the only reason to play ARMA2 would be for campaign/missions (and 100's of custom player made missions)... because of this I would say yes OA for beta testing.
Yapa
I will test whatever is available because both games need improvement especially with AI, and Arma2 is not a dead page for me.
Wolfstriked
Jul 1 2010, 17:16
Suma the kickback and no recentering after each shot tweaks have disappeared off the radar.They were both supposed to be in the latest beta but neither made it in.Are these features making it into next beta?
OA for me now that I have my copy :-)
Suma the kickback and no recentering after each shot tweaks have disappeared off the radar.They were both supposed to be in the latest beta but neither made it in.Are these features making it into next beta?
That is something i am interested in myself as well
Not at all. Just crazy time around OA launch.
Suma the kickback and no recentering after each shot tweaks have disappeared off the radar.They were both supposed to be in the latest beta but neither made it in.Are these features making it into next beta?
cheers for the fast reply. Looking forward to it then
Wolfstriked
Jul 1 2010, 20:12
Great,thanks BIS team.
Gutm@sher
Jul 1 2010, 20:50
OA for me. ARMA2 patched up to 1.07 runs fantastic but getting the old crash "application ends but still running in processes" deal with OA. If I can have OA running like A2 1.07 = happy man.
MavericK96
Jul 1 2010, 20:55
OA. Since you can include ArmA2 content in OA, but not vice-versa.
^Th0mas^
Jul 1 2010, 22:32
OA. No reason really, maybe because its more new and its great. Its a stand alone game, so I kinda consider it the next game in the series.
Rexxenexx
Jul 1 2010, 22:44
Installing OA right now, so OA for sure. ;)
Baron von Beer
Jul 1 2010, 23:16
What's Arma 2? :confused: :p
Nephris1
Jul 2 2010, 07:40
Two letters.
O.A.
Deadfast
Jul 2 2010, 10:58
wasnt most of the enhancements in OA supposed to be put into ARMA2?
Arrowhead features were never said to make it to Arma 2, bug fixes were.
Definitely OA. I prefer playing the original ArmA2 trought OA. There is no need for original game exe anymore.
mrcash2009
Jul 2 2010, 12:01
I will have OA by the end of next week and seeing as the improvements come from the logic of sucking A2 content through and into AO exe to play to benefit this, then its pretty logical to test in this way.
Plus the fact that you will shift more units as people will go this way as times rolls on :)
Seems to me that once I get OA I wont be going back, there is no real point unless its online MP <<< that might be the splitting of the camps so to speak.
OK. The choice was made and first OA public beta patch is out now.
I am sorry for folks who do not have Arrowhead yet, but you seem to be are vast minority now in the beta testing community, and we are not willing to take the burden of producing beta patches for both versions at the same time.
Significant fixes will most likely eventually make it into ArmA 2, unless it shows there is no demand for this any more.
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